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	<title>
	Comments on: inFamous: Second Son Utilizes Havok Physics Engine for Collision Detection, Realistic Debris	</title>
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	<link>https://gamingbolt.com/infamous-second-son-utilizes-havok-physics-engine-for-collision-detection-realistic-debris</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Thu, 03 Apr 2014 17:52:00 +0000</lastBuildDate>
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		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/infamous-second-son-utilizes-havok-physics-engine-for-collision-detection-realistic-debris#comment-222935</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Thu, 03 Apr 2014 17:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=191929#comment-222935</guid>

					<description><![CDATA[Wait..am I missing something?  Havok was listed as middleware they used so why are they acting like havok is some new secret thing?  It says right in the game that it uses havok.  Most games use havok and have since psi-ops demonstrated how awesome it was.  That was over 10 years ago.]]></description>
			<content:encoded><![CDATA[<p>Wait..am I missing something?  Havok was listed as middleware they used so why are they acting like havok is some new secret thing?  It says right in the game that it uses havok.  Most games use havok and have since psi-ops demonstrated how awesome it was.  That was over 10 years ago.</p>
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		<title>
		By: Reinert		</title>
		<link>https://gamingbolt.com/infamous-second-son-utilizes-havok-physics-engine-for-collision-detection-realistic-debris#comment-222923</link>

		<dc:creator><![CDATA[Reinert]]></dc:creator>
		<pubDate>Thu, 03 Apr 2014 15:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=191929#comment-222923</guid>

					<description><![CDATA[I wish they used it for ragdolls too. The pre-canned death animations look old, and bodies end up in weird positions (like floating in mid air) when in ledges, stairs and other non flat surfaces. Apart from this I don&#039;t think anybody can deny it looks awesome.]]></description>
			<content:encoded><![CDATA[<p>I wish they used it for ragdolls too. The pre-canned death animations look old, and bodies end up in weird positions (like floating in mid air) when in ledges, stairs and other non flat surfaces. Apart from this I don&#8217;t think anybody can deny it looks awesome.</p>
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		<item>
		<title>
		By: Broj		</title>
		<link>https://gamingbolt.com/infamous-second-son-utilizes-havok-physics-engine-for-collision-detection-realistic-debris#comment-222894</link>

		<dc:creator><![CDATA[Broj]]></dc:creator>
		<pubDate>Thu, 03 Apr 2014 13:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=191929#comment-222894</guid>

					<description><![CDATA[This game was stunning. It was a short game with a lack of variety but the visuals was a show stopper.]]></description>
			<content:encoded><![CDATA[<p>This game was stunning. It was a short game with a lack of variety but the visuals was a show stopper.</p>
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