<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Interview With Brad Wardell: PS4/Xbox One Differences, DirectX 12, Ashes of the Singularity and More	</title>
	<atom:link href="https://gamingbolt.com/interview-with-brad-wardell-ps4xbox-one-differences-directx-12-ashes-of-the-singularity-and-more/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/interview-with-brad-wardell-ps4xbox-one-differences-directx-12-ashes-of-the-singularity-and-more</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Mon, 28 Mar 2016 19:28:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.8.3</generator>
	<item>
		<title>
		By: mato		</title>
		<link>https://gamingbolt.com/interview-with-brad-wardell-ps4xbox-one-differences-directx-12-ashes-of-the-singularity-and-more#comment-289222</link>

		<dc:creator><![CDATA[mato]]></dc:creator>
		<pubDate>Mon, 28 Mar 2016 19:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=230364#comment-289222</guid>

					<description><![CDATA[This is very good interview.  It&#039;s great to talk to someone who is not afraid to voice their opinion.  Some other interviews I&#039;ve read here recently were full of empty phrases and &quot;can&#039;t comment&quot;&#039;s.  This one&#039;s different and I thank you both.]]></description>
			<content:encoded><![CDATA[<p>This is very good interview.  It&#8217;s great to talk to someone who is not afraid to voice their opinion.  Some other interviews I&#8217;ve read here recently were full of empty phrases and &#8220;can&#8217;t comment&#8221;&#8216;s.  This one&#8217;s different and I thank you both.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: R Valencia		</title>
		<link>https://gamingbolt.com/interview-with-brad-wardell-ps4xbox-one-differences-directx-12-ashes-of-the-singularity-and-more#comment-268207</link>

		<dc:creator><![CDATA[R Valencia]]></dc:creator>
		<pubDate>Tue, 18 Aug 2015 03:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=230364#comment-268207</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/interview-with-brad-wardell-ps4xbox-one-differences-directx-12-ashes-of-the-singularity-and-more#comment-257869&quot;&gt;You Are Flat Out Wrong&lt;/a&gt;.

GMNX doesn&#039;t equal OpenGL 4.5 e.g. GLSL != PSSL.

http://www.gdcvault.com/play/1019252/PlayStation-Shading-Language-for]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/interview-with-brad-wardell-ps4xbox-one-differences-directx-12-ashes-of-the-singularity-and-more#comment-257869">You Are Flat Out Wrong</a>.</p>
<p>GMNX doesn&#8217;t equal OpenGL 4.5 e.g. GLSL != PSSL.</p>
<p><a href="http://www.gdcvault.com/play/1019252/PlayStation-Shading-Language-for" rel="nofollow ugc">http://www.gdcvault.com/play/1019252/PlayStation-Shading-Language-for</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: R Valencia		</title>
		<link>https://gamingbolt.com/interview-with-brad-wardell-ps4xbox-one-differences-directx-12-ashes-of-the-singularity-and-more#comment-268206</link>

		<dc:creator><![CDATA[R Valencia]]></dc:creator>
		<pubDate>Tue, 18 Aug 2015 03:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=230364#comment-268206</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/interview-with-brad-wardell-ps4xbox-one-differences-directx-12-ashes-of-the-singularity-and-more#comment-257870&quot;&gt;You Are Flat Out Wrong&lt;/a&gt;.

GNMX is not based from OpenGL.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/interview-with-brad-wardell-ps4xbox-one-differences-directx-12-ashes-of-the-singularity-and-more#comment-257870">You Are Flat Out Wrong</a>.</p>
<p>GNMX is not based from OpenGL.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/interview-with-brad-wardell-ps4xbox-one-differences-directx-12-ashes-of-the-singularity-and-more#comment-258415</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Sun, 10 May 2015 16:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=230364#comment-258415</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/interview-with-brad-wardell-ps4xbox-one-differences-directx-12-ashes-of-the-singularity-and-more#comment-258403&quot;&gt;XbotMK1&lt;/a&gt;.

MS copy sony which copies someone else, they copy some one else etc etc Sony isnt first with anything]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/interview-with-brad-wardell-ps4xbox-one-differences-directx-12-ashes-of-the-singularity-and-more#comment-258403">XbotMK1</a>.</p>
<p>MS copy sony which copies someone else, they copy some one else etc etc Sony isnt first with anything</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: XbotMK1		</title>
		<link>https://gamingbolt.com/interview-with-brad-wardell-ps4xbox-one-differences-directx-12-ashes-of-the-singularity-and-more#comment-258404</link>

		<dc:creator><![CDATA[XbotMK1]]></dc:creator>
		<pubDate>Sun, 10 May 2015 15:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=230364#comment-258404</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/interview-with-brad-wardell-ps4xbox-one-differences-directx-12-ashes-of-the-singularity-and-more#comment-258325&quot;&gt;Exposure Levels&lt;/a&gt;.

Psionicinversion is a Microsoft fan boy. He contradicts himself all of the time.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/interview-with-brad-wardell-ps4xbox-one-differences-directx-12-ashes-of-the-singularity-and-more#comment-258325">Exposure Levels</a>.</p>
<p>Psionicinversion is a Microsoft fan boy. He contradicts himself all of the time.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: XbotMK1		</title>
		<link>https://gamingbolt.com/interview-with-brad-wardell-ps4xbox-one-differences-directx-12-ashes-of-the-singularity-and-more#comment-258403</link>

		<dc:creator><![CDATA[XbotMK1]]></dc:creator>
		<pubDate>Sun, 10 May 2015 15:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=230364#comment-258403</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/interview-with-brad-wardell-ps4xbox-one-differences-directx-12-ashes-of-the-singularity-and-more#comment-258333&quot;&gt;Psionicinversion&lt;/a&gt;.

So basically you really just want Microsoft to copy Sony, which is basically what he stated.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/interview-with-brad-wardell-ps4xbox-one-differences-directx-12-ashes-of-the-singularity-and-more#comment-258333">Psionicinversion</a>.</p>
<p>So basically you really just want Microsoft to copy Sony, which is basically what he stated.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Orion Wolf		</title>
		<link>https://gamingbolt.com/interview-with-brad-wardell-ps4xbox-one-differences-directx-12-ashes-of-the-singularity-and-more#comment-258368</link>

		<dc:creator><![CDATA[Orion Wolf]]></dc:creator>
		<pubDate>Sat, 09 May 2015 21:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=230364#comment-258368</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/interview-with-brad-wardell-ps4xbox-one-differences-directx-12-ashes-of-the-singularity-and-more#comment-258328&quot;&gt;Exposure Levels&lt;/a&gt;.

“It&#039;s obvious that you don&#039;t know anything about Azure or Sony&#039;s cloud capabilities.” 

Yeah clearly, you do especially considering this:

“Microsoft has 1,000,000 servers EACH made up of dual core CPUs.”

Have you actually looked at the picture in the article you have posted?

btw

http://www.datacenterdynamics.com/app-cloud/microsofts-azure-makeover-features-dell-hardware/90544.fullarticle

 “Sony has been investing billions in to the cloud which is part of the reason why they posted losses the past couple of years.”

Where are you getting this info? 

“How much do you think it costs Sony to build 1,000,000 servers housing 1,000,000 cell processors and GPUs so that
people can use PS Now?”

I have no idea, but I am sure you do. 

Btw I must have missed the announcement about Sony having 1 million servers. 

“Most of the money Microsoft spends on building Azure is for the space and labor.” 

Woah. Not only do you know what Sony is doing, but you’re in touch with MS too?! My god mate, can I get an autogram?

“Microsoft doesn&#039;t have the servers to distribute.”

Where … ah right, Nadella. 

Drooling over Microsoft’s Money? Nah mate. However,
1 million phantom servers would be a good reason to droll.

Yeah mate you owned me, btw could you say hay to Hirai and Nadella for me?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/interview-with-brad-wardell-ps4xbox-one-differences-directx-12-ashes-of-the-singularity-and-more#comment-258328">Exposure Levels</a>.</p>
<p>“It&#8217;s obvious that you don&#8217;t know anything about Azure or Sony&#8217;s cloud capabilities.” </p>
<p>Yeah clearly, you do especially considering this:</p>
<p>“Microsoft has 1,000,000 servers EACH made up of dual core CPUs.”</p>
<p>Have you actually looked at the picture in the article you have posted?</p>
<p>btw</p>
<p><a href="http://www.datacenterdynamics.com/app-cloud/microsofts-azure-makeover-features-dell-hardware/90544.fullarticle" rel="nofollow ugc">http://www.datacenterdynamics.com/app-cloud/microsofts-azure-makeover-features-dell-hardware/90544.fullarticle</a></p>
<p> “Sony has been investing billions in to the cloud which is part of the reason why they posted losses the past couple of years.”</p>
<p>Where are you getting this info? </p>
<p>“How much do you think it costs Sony to build 1,000,000 servers housing 1,000,000 cell processors and GPUs so that<br />
people can use PS Now?”</p>
<p>I have no idea, but I am sure you do. </p>
<p>Btw I must have missed the announcement about Sony having 1 million servers. </p>
<p>“Most of the money Microsoft spends on building Azure is for the space and labor.” </p>
<p>Woah. Not only do you know what Sony is doing, but you’re in touch with MS too?! My god mate, can I get an autogram?</p>
<p>“Microsoft doesn&#8217;t have the servers to distribute.”</p>
<p>Where … ah right, Nadella. </p>
<p>Drooling over Microsoft’s Money? Nah mate. However,<br />
1 million phantom servers would be a good reason to droll.</p>
<p>Yeah mate you owned me, btw could you say hay to Hirai and Nadella for me?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/interview-with-brad-wardell-ps4xbox-one-differences-directx-12-ashes-of-the-singularity-and-more#comment-258333</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Sat, 09 May 2015 12:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=230364#comment-258333</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/interview-with-brad-wardell-ps4xbox-one-differences-directx-12-ashes-of-the-singularity-and-more#comment-258325&quot;&gt;Exposure Levels&lt;/a&gt;.

hahahaha. MS will be doing a cloud streaming service seeing as there researching network path prediction, or they could be using it for offloading cloud processing as the servers predict where your going so it pre-calculates it ahead of time so reduces the time for calculations significantly]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/interview-with-brad-wardell-ps4xbox-one-differences-directx-12-ashes-of-the-singularity-and-more#comment-258325">Exposure Levels</a>.</p>
<p>hahahaha. MS will be doing a cloud streaming service seeing as there researching network path prediction, or they could be using it for offloading cloud processing as the servers predict where your going so it pre-calculates it ahead of time so reduces the time for calculations significantly</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Exposure Levels		</title>
		<link>https://gamingbolt.com/interview-with-brad-wardell-ps4xbox-one-differences-directx-12-ashes-of-the-singularity-and-more#comment-258328</link>

		<dc:creator><![CDATA[Exposure Levels]]></dc:creator>
		<pubDate>Sat, 09 May 2015 11:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=230364#comment-258328</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/interview-with-brad-wardell-ps4xbox-one-differences-directx-12-ashes-of-the-singularity-and-more#comment-258134&quot;&gt;Orion Wolf&lt;/a&gt;.

It&#039;s obvious that you don&#039;t know anything about Azure or Sony&#039;s cloud capabilities. You&#039;re just screaming, &quot;BUT BUT BUT MICROSOFT MONEY AND AZURE MICROSOFT THE BESTEST HAS MOST MONEY&quot;


The PS3 cell processor and GPU are stronger than the servers that Microsoft has. Go look up what Azure is in stead of reading Microsoft fan boy articles. Each server Microsoft has uses a dual core CPU. Xbox Live only uses a fraction of Microsoft&#039;s Azure Cloud. Azure is made of 1,000,000 servers but only 300,000 are for Xbox Live. The rest is for business web applications for Windows such as Office 365.


Sony has been investing billions in to the cloud which is part of the reason why they posted losses the past couple of years. How much do you think it costs Sony to build 1,000,000 servers housing 1,000,000 cell processors and GPUs so that people can use PS Now? 


You have been owned. You know nothing about Azure or Sony&#039;s cloud infastructure.


Most of the money Microsoft spends on building Azure is for the space and labor. Just because Microsoft spent 10 billion on Azure doesn&#039;t represent the processing power of Azure. Microsoft has to spend billions each year to maintain Azure, pay for data transfers, pay for electricity, and to pay the employees who work at the data centers.


You missinterpreted my other comment. Microsoft doesn&#039;t have the servers to distribute. Microsoft has data centers which store data and crunch data. Data centers alone aren&#039;t what actually distributes the data world wide. You need more than data centers to distribute data which is why Microsoft rents servers from Rackspace.


Keep droolling over Microsoft&#039;s money while you&#039;re waiting for the cloud to help your console that struggles to output 900p D*MB*SS! lol]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/interview-with-brad-wardell-ps4xbox-one-differences-directx-12-ashes-of-the-singularity-and-more#comment-258134">Orion Wolf</a>.</p>
<p>It&#8217;s obvious that you don&#8217;t know anything about Azure or Sony&#8217;s cloud capabilities. You&#8217;re just screaming, &#8220;BUT BUT BUT MICROSOFT MONEY AND AZURE MICROSOFT THE BESTEST HAS MOST MONEY&#8221;</p>
<p>The PS3 cell processor and GPU are stronger than the servers that Microsoft has. Go look up what Azure is in stead of reading Microsoft fan boy articles. Each server Microsoft has uses a dual core CPU. Xbox Live only uses a fraction of Microsoft&#8217;s Azure Cloud. Azure is made of 1,000,000 servers but only 300,000 are for Xbox Live. The rest is for business web applications for Windows such as Office 365.</p>
<p>Sony has been investing billions in to the cloud which is part of the reason why they posted losses the past couple of years. How much do you think it costs Sony to build 1,000,000 servers housing 1,000,000 cell processors and GPUs so that people can use PS Now? </p>
<p>You have been owned. You know nothing about Azure or Sony&#8217;s cloud infastructure.</p>
<p>Most of the money Microsoft spends on building Azure is for the space and labor. Just because Microsoft spent 10 billion on Azure doesn&#8217;t represent the processing power of Azure. Microsoft has to spend billions each year to maintain Azure, pay for data transfers, pay for electricity, and to pay the employees who work at the data centers.</p>
<p>You missinterpreted my other comment. Microsoft doesn&#8217;t have the servers to distribute. Microsoft has data centers which store data and crunch data. Data centers alone aren&#8217;t what actually distributes the data world wide. You need more than data centers to distribute data which is why Microsoft rents servers from Rackspace.</p>
<p>Keep droolling over Microsoft&#8217;s money while you&#8217;re waiting for the cloud to help your console that struggles to output 900p D*MB*SS! lol</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Exposure Levels		</title>
		<link>https://gamingbolt.com/interview-with-brad-wardell-ps4xbox-one-differences-directx-12-ashes-of-the-singularity-and-more#comment-258325</link>

		<dc:creator><![CDATA[Exposure Levels]]></dc:creator>
		<pubDate>Sat, 09 May 2015 10:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=230364#comment-258325</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/interview-with-brad-wardell-ps4xbox-one-differences-directx-12-ashes-of-the-singularity-and-more#comment-258090&quot;&gt;Psionicinversion&lt;/a&gt;.

No, I&#039;m referring to dedicated servers.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/interview-with-brad-wardell-ps4xbox-one-differences-directx-12-ashes-of-the-singularity-and-more#comment-258090">Psionicinversion</a>.</p>
<p>No, I&#8217;m referring to dedicated servers.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
