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	<title>
	Comments on: Is It Possible To Improve Level of Detail On PS4 And Xbox One Games Without Reducing Polygon Count?	</title>
	<atom:link href="https://gamingbolt.com/is-it-possible-to-improve-level-of-detail-on-ps4-and-xbox-one-games-without-reducing-polygon-count/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/is-it-possible-to-improve-level-of-detail-on-ps4-and-xbox-one-games-without-reducing-polygon-count</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Mon, 24 Nov 2014 17:02:00 +0000</lastBuildDate>
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		<title>
		By: WSHH Recycle Bin		</title>
		<link>https://gamingbolt.com/is-it-possible-to-improve-level-of-detail-on-ps4-and-xbox-one-games-without-reducing-polygon-count#comment-244919</link>

		<dc:creator><![CDATA[WSHH Recycle Bin]]></dc:creator>
		<pubDate>Mon, 24 Nov 2014 17:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=214923#comment-244919</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/is-it-possible-to-improve-level-of-detail-on-ps4-and-xbox-one-games-without-reducing-polygon-count#comment-244761&quot;&gt;Sheldon Prescott&lt;/a&gt;.

preach!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/is-it-possible-to-improve-level-of-detail-on-ps4-and-xbox-one-games-without-reducing-polygon-count#comment-244761">Sheldon Prescott</a>.</p>
<p>preach!</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/is-it-possible-to-improve-level-of-detail-on-ps4-and-xbox-one-games-without-reducing-polygon-count#comment-244830</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sun, 23 Nov 2014 22:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=214923#comment-244830</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/is-it-possible-to-improve-level-of-detail-on-ps4-and-xbox-one-games-without-reducing-polygon-count#comment-244803&quot;&gt;Michel Simmons&lt;/a&gt;.

I&#039;d luv that]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/is-it-possible-to-improve-level-of-detail-on-ps4-and-xbox-one-games-without-reducing-polygon-count#comment-244803">Michel Simmons</a>.</p>
<p>I&#8217;d luv that</p>
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		<title>
		By: Michel Simmons		</title>
		<link>https://gamingbolt.com/is-it-possible-to-improve-level-of-detail-on-ps4-and-xbox-one-games-without-reducing-polygon-count#comment-244803</link>

		<dc:creator><![CDATA[Michel Simmons]]></dc:creator>
		<pubDate>Sun, 23 Nov 2014 15:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=214923#comment-244803</guid>

					<description><![CDATA[I&#039;d rather know is it possible for these consoles and developers to allow you to select your resolution and frame rate. Example instead of 1080p 30 frames a sec we could choose 900p 60 frames. Or even 720p. Allow gamers to choose.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;d rather know is it possible for these consoles and developers to allow you to select your resolution and frame rate. Example instead of 1080p 30 frames a sec we could choose 900p 60 frames. Or even 720p. Allow gamers to choose.</p>
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		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/is-it-possible-to-improve-level-of-detail-on-ps4-and-xbox-one-games-without-reducing-polygon-count#comment-244771</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Sat, 22 Nov 2014 20:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=214923#comment-244771</guid>

					<description><![CDATA[There are ways to increase detail without note polygons and resolution.  Look at the original Xbox.  Perfect example is the original splinter cell vs chaos theory.

The only difference between the 2 is chaos theory uses LESS polygons but it takes advantage of normal mapping and bump mapping something the original didn&#039;t do.  Same goes for halo vs halo 2.  Halo 2 uses tons of normal maps.  By today&#039;s standards the halo 2 normal mapping looks balls but back that it was basically a generational leap.  Today we have way more shader effects beyond normal maps.  Using them is the best way to enhance detail.  They are far more important than polygons or resolution.

Another example is crysis3.  If you run crysis 3 at its max settings at 640x480 it looks AMAZING.  Better than most modern games running at 1080p.  Yes resolution cleans that image up but it isn&#039;t the most important factor at all.  I&#039;d take crysis 3 at 640x480 maxxed out over crysis 3 at 1080p running medium settings and medium still looks amazing.]]></description>
			<content:encoded><![CDATA[<p>There are ways to increase detail without note polygons and resolution.  Look at the original Xbox.  Perfect example is the original splinter cell vs chaos theory.</p>
<p>The only difference between the 2 is chaos theory uses LESS polygons but it takes advantage of normal mapping and bump mapping something the original didn&#8217;t do.  Same goes for halo vs halo 2.  Halo 2 uses tons of normal maps.  By today&#8217;s standards the halo 2 normal mapping looks balls but back that it was basically a generational leap.  Today we have way more shader effects beyond normal maps.  Using them is the best way to enhance detail.  They are far more important than polygons or resolution.</p>
<p>Another example is crysis3.  If you run crysis 3 at its max settings at 640&#215;480 it looks AMAZING.  Better than most modern games running at 1080p.  Yes resolution cleans that image up but it isn&#8217;t the most important factor at all.  I&#8217;d take crysis 3 at 640&#215;480 maxxed out over crysis 3 at 1080p running medium settings and medium still looks amazing.</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/is-it-possible-to-improve-level-of-detail-on-ps4-and-xbox-one-games-without-reducing-polygon-count#comment-244767</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Sat, 22 Nov 2014 19:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=214923#comment-244767</guid>

					<description><![CDATA[id probably say it wouldnt matter becuase it cant even power better resolution textures. Look at this picture from tomorrow children look at all the next gen LOD scaled low res textures masked by depth of field to blur it all out. Dat next gen power is here

http://cdn4.dualshockers.com/wp-content/uploads/2014/11/TheTomorrowChildren-101.jpg?eaa32f]]></description>
			<content:encoded><![CDATA[<p>id probably say it wouldnt matter becuase it cant even power better resolution textures. Look at this picture from tomorrow children look at all the next gen LOD scaled low res textures masked by depth of field to blur it all out. Dat next gen power is here</p>
<p><a href="http://cdn4.dualshockers.com/wp-content/uploads/2014/11/TheTomorrowChildren-101.jpg?eaa32f" rel="nofollow ugc">http://cdn4.dualshockers.com/wp-content/uploads/2014/11/TheTomorrowChildren-101.jpg?eaa32f</a></p>
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		<title>
		By: Sheldon Prescott		</title>
		<link>https://gamingbolt.com/is-it-possible-to-improve-level-of-detail-on-ps4-and-xbox-one-games-without-reducing-polygon-count#comment-244761</link>

		<dc:creator><![CDATA[Sheldon Prescott]]></dc:creator>
		<pubDate>Sat, 22 Nov 2014 18:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=214923#comment-244761</guid>

					<description><![CDATA[I ABSOLUTELY don&#039;t think that 1080p is THE defining next gen feature. While nice, I&#039;d MUCH rather things like 60fps, long draw distance, a more detailed world, etc. I really hate how certain &quot;gamers&quot; have made it clear to devs that 1080p is the only thing that matters to them.]]></description>
			<content:encoded><![CDATA[<p>I ABSOLUTELY don&#8217;t think that 1080p is THE defining next gen feature. While nice, I&#8217;d MUCH rather things like 60fps, long draw distance, a more detailed world, etc. I really hate how certain &#8220;gamers&#8221; have made it clear to devs that 1080p is the only thing that matters to them.</p>
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