<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Killzone 3 can be BIG only if&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;	</title>
	<atom:link href="https://gamingbolt.com/killzone-3-can-be-big-only-if/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/killzone-3-can-be-big-only-if</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Wed, 18 Apr 2012 07:19:47 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: tareq salah		</title>
		<link>https://gamingbolt.com/killzone-3-can-be-big-only-if#comment-67034</link>

		<dc:creator><![CDATA[tareq salah]]></dc:creator>
		<pubDate>Fri, 25 Mar 2011 08:14:43 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=2956#comment-67034</guid>

					<description><![CDATA[the sad thing about this article is that killzone 3 was the opposite of everything it mentioned. except for better controls]]></description>
			<content:encoded><![CDATA[<p>the sad thing about this article is that killzone 3 was the opposite of everything it mentioned. except for better controls</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pixolator		</title>
		<link>https://gamingbolt.com/killzone-3-can-be-big-only-if#comment-56737</link>

		<dc:creator><![CDATA[Pixolator]]></dc:creator>
		<pubDate>Thu, 17 Feb 2011 02:10:03 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=2956#comment-56737</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/killzone-3-can-be-big-only-if#comment-5100&quot;&gt;sinister&lt;/a&gt;.

Well vehicles are coming up as we&#039;ll be able control exo&#039;s in some maps but no online co-op, well it will offer split screen tho.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/killzone-3-can-be-big-only-if#comment-5100">sinister</a>.</p>
<p>Well vehicles are coming up as we&#8217;ll be able control exo&#8217;s in some maps but no online co-op, well it will offer split screen tho.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pixolator		</title>
		<link>https://gamingbolt.com/killzone-3-can-be-big-only-if#comment-56733</link>

		<dc:creator><![CDATA[Pixolator]]></dc:creator>
		<pubDate>Thu, 17 Feb 2011 02:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=2956#comment-56733</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/killzone-3-can-be-big-only-if#comment-1483&quot;&gt;DevilDog273&lt;/a&gt;.

This is a big miss miss for KZ3 right and as we see that no online co-op but just split screen. but I totally agreed on that as many others]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/killzone-3-can-be-big-only-if#comment-1483">DevilDog273</a>.</p>
<p>This is a big miss miss for KZ3 right and as we see that no online co-op but just split screen. but I totally agreed on that as many others</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pixolator		</title>
		<link>https://gamingbolt.com/killzone-3-can-be-big-only-if#comment-56730</link>

		<dc:creator><![CDATA[Pixolator]]></dc:creator>
		<pubDate>Thu, 17 Feb 2011 02:05:48 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=2956#comment-56730</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/killzone-3-can-be-big-only-if#comment-1478&quot;&gt;Marcus&lt;/a&gt;.

I think the multiplayer for KZ2 is solid enough and it plays well. Once you taste the clan system and how fun to gamble on your Valors and getting in to matches with other clans, you won&#039;t put the controller down. Kz3 many of these aspects taken away for some cheating reasons, but I wished instead removing them totally should be fixed in different way.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/killzone-3-can-be-big-only-if#comment-1478">Marcus</a>.</p>
<p>I think the multiplayer for KZ2 is solid enough and it plays well. Once you taste the clan system and how fun to gamble on your Valors and getting in to matches with other clans, you won&#8217;t put the controller down. Kz3 many of these aspects taken away for some cheating reasons, but I wished instead removing them totally should be fixed in different way.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pixolator		</title>
		<link>https://gamingbolt.com/killzone-3-can-be-big-only-if#comment-56729</link>

		<dc:creator><![CDATA[Pixolator]]></dc:creator>
		<pubDate>Thu, 17 Feb 2011 02:02:45 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=2956#comment-56729</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/killzone-3-can-be-big-only-if#comment-1469&quot;&gt;mega huh?&lt;/a&gt;.

Well I totally agree on that but they changed it a lot as we seen by removing spawn nades and totally changing the clan system, no more valor points. Kz3 multiplayer is a lot different than what it was in KZ2.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/killzone-3-can-be-big-only-if#comment-1469">mega huh?</a>.</p>
<p>Well I totally agree on that but they changed it a lot as we seen by removing spawn nades and totally changing the clan system, no more valor points. Kz3 multiplayer is a lot different than what it was in KZ2.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: sinister		</title>
		<link>https://gamingbolt.com/killzone-3-can-be-big-only-if#comment-5100</link>

		<dc:creator><![CDATA[sinister]]></dc:creator>
		<pubDate>Fri, 15 Jan 2010 03:43:32 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=2956#comment-5100</guid>

					<description><![CDATA[vehicles and split screen will make killzone 3 the best fps. (PERIOD)]]></description>
			<content:encoded><![CDATA[<p>vehicles and split screen will make killzone 3 the best fps. (PERIOD)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Gam3r		</title>
		<link>https://gamingbolt.com/killzone-3-can-be-big-only-if#comment-2630</link>

		<dc:creator><![CDATA[Gam3r]]></dc:creator>
		<pubDate>Wed, 18 Nov 2009 00:16:36 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=2956#comment-2630</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/killzone-3-can-be-big-only-if#comment-1495&quot;&gt;killawolf62&lt;/a&gt;.

Not to mention when Templar died crashing his big ol&#039; ship oh so valiantly...and didn&#039;t even Kill the jerk face of a Helghast]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/killzone-3-can-be-big-only-if#comment-1495">killawolf62</a>.</p>
<p>Not to mention when Templar died crashing his big ol&#8217; ship oh so valiantly&#8230;and didn&#8217;t even Kill the jerk face of a Helghast</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Gam3r		</title>
		<link>https://gamingbolt.com/killzone-3-can-be-big-only-if#comment-2629</link>

		<dc:creator><![CDATA[Gam3r]]></dc:creator>
		<pubDate>Wed, 18 Nov 2009 00:14:46 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=2956#comment-2629</guid>

					<description><![CDATA[Kz2 was by far one of the best games I have played. It handled a little awkward at the start...simply because Guerilla actually made their own game and didn&#039;t go all COD on it. Also, the graphics were intense! I remember the level where you crossed the bridge just sitting there watching all the Helghast shoot...bout died ha ha. The only thing that they should work on in the vocab. I like brutally intense games where you kill the crap outta everything...but what happened to the anger when it was pure emotion...surely there&#039;s a better substitute for saying &quot;Fuck&quot; every other line. 

Killzone 2 is one of the greatest games (not just on the PS3) ever created...]]></description>
			<content:encoded><![CDATA[<p>Kz2 was by far one of the best games I have played. It handled a little awkward at the start&#8230;simply because Guerilla actually made their own game and didn&#8217;t go all COD on it. Also, the graphics were intense! I remember the level where you crossed the bridge just sitting there watching all the Helghast shoot&#8230;bout died ha ha. The only thing that they should work on in the vocab. I like brutally intense games where you kill the crap outta everything&#8230;but what happened to the anger when it was pure emotion&#8230;surely there&#8217;s a better substitute for saying &#8220;Fuck&#8221; every other line. </p>
<p>Killzone 2 is one of the greatest games (not just on the PS3) ever created&#8230;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Christian Burrell		</title>
		<link>https://gamingbolt.com/killzone-3-can-be-big-only-if#comment-1799</link>

		<dc:creator><![CDATA[Christian Burrell]]></dc:creator>
		<pubDate>Fri, 30 Oct 2009 03:42:30 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=2956#comment-1799</guid>

					<description><![CDATA[I feel like games need MORE ways to use the SIXAXIS. Not fewer ways.  KZ2 used motion controls better than most games out there, but I still feel like they could do more with it.]]></description>
			<content:encoded><![CDATA[<p>I feel like games need MORE ways to use the SIXAXIS. Not fewer ways.  KZ2 used motion controls better than most games out there, but I still feel like they could do more with it.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mubarak Marafa		</title>
		<link>https://gamingbolt.com/killzone-3-can-be-big-only-if#comment-1544</link>

		<dc:creator><![CDATA[Mubarak Marafa]]></dc:creator>
		<pubDate>Mon, 26 Oct 2009 15:46:23 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=2956#comment-1544</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/killzone-3-can-be-big-only-if#comment-1483&quot;&gt;DevilDog273&lt;/a&gt;.

this is SPOT on!
i remember the days when i was younger, and invited my friends over to play 007, or ssx tricky, or def jam, all with multiplayer! with multitap, 4 players! so awesome! and its really pathetic now when i have like 15 games and my friends come and ask hey what can we play together and i only hold up like 3 games.... its funny and sad -.-
ps3 can make sooooooooooo much more money if they only did that... you cannot imagine the disappointment i felt when it was announced that KZ2 would not have any sort of splitscreen... how the hell was this supposed to be a multiplayer based game -.- and how the hell was it supposed to be the halo killer! most of my fave moments on the 360, have been with 3 other people! ur right devildog... no one wants to come over to sit and watch you play...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/killzone-3-can-be-big-only-if#comment-1483">DevilDog273</a>.</p>
<p>this is SPOT on!<br />
i remember the days when i was younger, and invited my friends over to play 007, or ssx tricky, or def jam, all with multiplayer! with multitap, 4 players! so awesome! and its really pathetic now when i have like 15 games and my friends come and ask hey what can we play together and i only hold up like 3 games&#8230;. its funny and sad -.-<br />
ps3 can make sooooooooooo much more money if they only did that&#8230; you cannot imagine the disappointment i felt when it was announced that KZ2 would not have any sort of splitscreen&#8230; how the hell was this supposed to be a multiplayer based game -.- and how the hell was it supposed to be the halo killer! most of my fave moments on the 360, have been with 3 other people! ur right devildog&#8230; no one wants to come over to sit and watch you play&#8230;</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
