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	<title>
	Comments on: Killzone Shadow Fall Biggest Challenge Was 1080P Resolution, Level of Detail And Scaling Up The Team	</title>
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	<link>https://gamingbolt.com/killzone-shadow-fall-biggest-challenge-was-1080p-resolution-level-of-detail-and-scaling-up-the-team</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Fri, 27 Sep 2013 03:05:00 +0000</lastBuildDate>
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		<title>
		By: Nintendo Fan 4 Lif3		</title>
		<link>https://gamingbolt.com/killzone-shadow-fall-biggest-challenge-was-1080p-resolution-level-of-detail-and-scaling-up-the-team#comment-202873</link>

		<dc:creator><![CDATA[Nintendo Fan 4 Lif3]]></dc:creator>
		<pubDate>Fri, 27 Sep 2013 03:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=173641#comment-202873</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/killzone-shadow-fall-biggest-challenge-was-1080p-resolution-level-of-detail-and-scaling-up-the-team#comment-202867&quot;&gt;Luke Tinius&lt;/a&gt;.

That&#039;s what I was getting at when I said &#039;new hardware&#039;; when the hardware isn&#039;t finalized yet until at least a month or so within launch.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/killzone-shadow-fall-biggest-challenge-was-1080p-resolution-level-of-detail-and-scaling-up-the-team#comment-202867">Luke Tinius</a>.</p>
<p>That&#8217;s what I was getting at when I said &#8216;new hardware&#8217;; when the hardware isn&#8217;t finalized yet until at least a month or so within launch.</p>
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		<title>
		By: Luke Tinius		</title>
		<link>https://gamingbolt.com/killzone-shadow-fall-biggest-challenge-was-1080p-resolution-level-of-detail-and-scaling-up-the-team#comment-202867</link>

		<dc:creator><![CDATA[Luke Tinius]]></dc:creator>
		<pubDate>Fri, 27 Sep 2013 00:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=173641#comment-202867</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/killzone-shadow-fall-biggest-challenge-was-1080p-resolution-level-of-detail-and-scaling-up-the-team#comment-202857&quot;&gt;Nintendo Fan 4 Lif3&lt;/a&gt;.

I think part of it is probably the fact that they are a launch title.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/killzone-shadow-fall-biggest-challenge-was-1080p-resolution-level-of-detail-and-scaling-up-the-team#comment-202857">Nintendo Fan 4 Lif3</a>.</p>
<p>I think part of it is probably the fact that they are a launch title.</p>
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		<title>
		By: Nintendo Fan 4 Lif3		</title>
		<link>https://gamingbolt.com/killzone-shadow-fall-biggest-challenge-was-1080p-resolution-level-of-detail-and-scaling-up-the-team#comment-202857</link>

		<dc:creator><![CDATA[Nintendo Fan 4 Lif3]]></dc:creator>
		<pubDate>Thu, 26 Sep 2013 18:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=173641#comment-202857</guid>

					<description><![CDATA[Outsourcing? For PS4 dev on Shadow Fall? Rather odd, but I guess new hardware does  mean more manpower needed after all so I shouldn&#039;t find that fact surprising but I do given that Guerrilla Games has never outsourced until now.]]></description>
			<content:encoded><![CDATA[<p>Outsourcing? For PS4 dev on Shadow Fall? Rather odd, but I guess new hardware does  mean more manpower needed after all so I shouldn&#8217;t find that fact surprising but I do given that Guerrilla Games has never outsourced until now.</p>
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		<title>
		By: SwappingFrom360toPS4		</title>
		<link>https://gamingbolt.com/killzone-shadow-fall-biggest-challenge-was-1080p-resolution-level-of-detail-and-scaling-up-the-team#comment-202854</link>

		<dc:creator><![CDATA[SwappingFrom360toPS4]]></dc:creator>
		<pubDate>Thu, 26 Sep 2013 16:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=173641#comment-202854</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/killzone-shadow-fall-biggest-challenge-was-1080p-resolution-level-of-detail-and-scaling-up-the-team#comment-202852&quot;&gt;Kamille&lt;/a&gt;.

well you are a part of the minority.


they have gained much more peoples respect from not selling multiplayer maps as DLC, and not splitting the player base.


i would rather multiplayer maps for free than some co-op mode that i would never play]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/killzone-shadow-fall-biggest-challenge-was-1080p-resolution-level-of-detail-and-scaling-up-the-team#comment-202852">Kamille</a>.</p>
<p>well you are a part of the minority.</p>
<p>they have gained much more peoples respect from not selling multiplayer maps as DLC, and not splitting the player base.</p>
<p>i would rather multiplayer maps for free than some co-op mode that i would never play</p>
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		<title>
		By: Kamille		</title>
		<link>https://gamingbolt.com/killzone-shadow-fall-biggest-challenge-was-1080p-resolution-level-of-detail-and-scaling-up-the-team#comment-202852</link>

		<dc:creator><![CDATA[Kamille]]></dc:creator>
		<pubDate>Thu, 26 Sep 2013 16:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=173641#comment-202852</guid>

					<description><![CDATA[they are gonna sell the co-op as DLC. These guys lost all my respect.]]></description>
			<content:encoded><![CDATA[<p>they are gonna sell the co-op as DLC. These guys lost all my respect.</p>
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		<title>
		By: Matt		</title>
		<link>https://gamingbolt.com/killzone-shadow-fall-biggest-challenge-was-1080p-resolution-level-of-detail-and-scaling-up-the-team#comment-202848</link>

		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Thu, 26 Sep 2013 15:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=173641#comment-202848</guid>

					<description><![CDATA[Good thing it&#039;s more easier to work with and all the great more memory which will allow them to up to these kind of resolutions of 1080p. There are 250 people working on this game and that&#039;s just in out not including China, England.]]></description>
			<content:encoded><![CDATA[<p>Good thing it&#8217;s more easier to work with and all the great more memory which will allow them to up to these kind of resolutions of 1080p. There are 250 people working on this game and that&#8217;s just in out not including China, England.</p>
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