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	<title>
	Comments on: Killzone: Shadow Fall Tech Analysis	</title>
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		<title>
		By: Hugo Stiglitz		</title>
		<link>https://gamingbolt.com/killzone-shadow-fall-tech-analysis#comment-284784</link>

		<dc:creator><![CDATA[Hugo Stiglitz]]></dc:creator>
		<pubDate>Wed, 27 Jan 2016 23:09:00 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/killzone-shadow-fall-tech-analysis#comment-207601&quot;&gt;Victor&lt;/a&gt;.

When I got it I had to compare it to Crysis 3 as well (my PC and PS4 are hooked up to the same display) and I actually think Killzone looks better than Crysis on Ultra. At least the single player I mean. The multiplayer doesn&#039;t look quite as clean]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/killzone-shadow-fall-tech-analysis#comment-207601">Victor</a>.</p>
<p>When I got it I had to compare it to Crysis 3 as well (my PC and PS4 are hooked up to the same display) and I actually think Killzone looks better than Crysis on Ultra. At least the single player I mean. The multiplayer doesn&#8217;t look quite as clean</p>
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		<title>
		By: Nintendo Fan 4 Lif3		</title>
		<link>https://gamingbolt.com/killzone-shadow-fall-tech-analysis#comment-207616</link>

		<dc:creator><![CDATA[Nintendo Fan 4 Lif3]]></dc:creator>
		<pubDate>Tue, 26 Nov 2013 19:59:00 +0000</pubDate>
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					<description><![CDATA[does graphics technology get better than this? :D (that&#039;s rhetorical and a compliment to the game, not looking for a direct answer, but feel free to point out some effects that are missing from screenshots that may enhance it that aren&#039;t in the game. thanks)]]></description>
			<content:encoded><![CDATA[<p>does graphics technology get better than this? 😀 (that&#8217;s rhetorical and a compliment to the game, not looking for a direct answer, but feel free to point out some effects that are missing from screenshots that may enhance it that aren&#8217;t in the game. thanks)</p>
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		<title>
		By: Victor		</title>
		<link>https://gamingbolt.com/killzone-shadow-fall-tech-analysis#comment-207601</link>

		<dc:creator><![CDATA[Victor]]></dc:creator>
		<pubDate>Tue, 26 Nov 2013 14:42:00 +0000</pubDate>
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					<description><![CDATA[As a PC gamer who also got a PS4 this week, I can say this game looks amazing, only Crysis 3 on Ultra settings on my PC beats it – really good achievement by the developers for a launch title on a console.]]></description>
			<content:encoded><![CDATA[<p>As a PC gamer who also got a PS4 this week, I can say this game looks amazing, only Crysis 3 on Ultra settings on my PC beats it – really good achievement by the developers for a launch title on a console.</p>
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		<title>
		By: Shu		</title>
		<link>https://gamingbolt.com/killzone-shadow-fall-tech-analysis#comment-207596</link>

		<dc:creator><![CDATA[Shu]]></dc:creator>
		<pubDate>Tue, 26 Nov 2013 12:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=179018#comment-207596</guid>

					<description><![CDATA[&quot;The lighting model is physically correct, utilizing both **pre-computed** and real-time sources&quot;

Pre-computed = full baked textures, not half-baked :) All for steady 30fps]]></description>
			<content:encoded><![CDATA[<p>&#8220;The lighting model is physically correct, utilizing both **pre-computed** and real-time sources&#8221;</p>
<p>Pre-computed = full baked textures, not half-baked 🙂 All for steady 30fps</p>
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