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	<title>
	Comments on: Mark Cerny: Converting A Base PS4 Game To PS4 Pro Version Is Just 0.2 Or 0.3 Percent of The Overall Effort	</title>
	<atom:link href="https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort</link>
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		<title>
		By: theduckofdeath		</title>
		<link>https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort#comment-306860</link>

		<dc:creator><![CDATA[theduckofdeath]]></dc:creator>
		<pubDate>Wed, 02 Nov 2016 05:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=280863#comment-306860</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort#comment-306847&quot;&gt;J.j. Barrington&lt;/a&gt;.

Oh, I&#039;m sure a press event with Mark Cerny, architect of the PS4/PS4 Pro, discussing tech in Sony&#039;s soon to be released PS4 Pro product, appeared nowhere in Sony&#039;s marketing plan for said product.

For a &quot;tech talk&quot;, he didn&#039;t get too technical.  He mentioned clock bumps and added DDR3 memory, with not talk of power draw versus the old APU and console.  No block diagrams, no chip lithography.

He brought up that the GPU was essentially a mirrored PS4 GPU, and that was interesting. Then he mentioned the FP32 registers can be used to do two FP16 operations, like a PC GPU. OK. Double the TFLOPS in FP16 arithmetic -- then he implied that is somehow similar to FP32 performance in games. That is highly misleading.

He provided no empirical evidence from benchmarks or real game performance. No data on PS4 games that spend any significant percentage of the game loop on FP16 calculations (or store FP16 textures) that would benefit from this feature. No mention if this helps out with processing HDR.
    
In fairness, I suppose we should be thankful he said anything.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort#comment-306847">J.j. Barrington</a>.</p>
<p>Oh, I&#8217;m sure a press event with Mark Cerny, architect of the PS4/PS4 Pro, discussing tech in Sony&#8217;s soon to be released PS4 Pro product, appeared nowhere in Sony&#8217;s marketing plan for said product.</p>
<p>For a &#8220;tech talk&#8221;, he didn&#8217;t get too technical.  He mentioned clock bumps and added DDR3 memory, with not talk of power draw versus the old APU and console.  No block diagrams, no chip lithography.</p>
<p>He brought up that the GPU was essentially a mirrored PS4 GPU, and that was interesting. Then he mentioned the FP32 registers can be used to do two FP16 operations, like a PC GPU. OK. Double the TFLOPS in FP16 arithmetic &#8212; then he implied that is somehow similar to FP32 performance in games. That is highly misleading.</p>
<p>He provided no empirical evidence from benchmarks or real game performance. No data on PS4 games that spend any significant percentage of the game loop on FP16 calculations (or store FP16 textures) that would benefit from this feature. No mention if this helps out with processing HDR.</p>
<p>In fairness, I suppose we should be thankful he said anything.</p>
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		<title>
		By: J.j. Barrington		</title>
		<link>https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort#comment-306847</link>

		<dc:creator><![CDATA[J.j. Barrington]]></dc:creator>
		<pubDate>Tue, 01 Nov 2016 22:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=280863#comment-306847</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort#comment-306846&quot;&gt;theduckofdeath&lt;/a&gt;.

&quot;and you have been mislead by it (or chose to be), so yes, it doubles as marketing.&quot;

I&#039;m not misled at all. And something being available for all to view is not marketing. Financial reports are, after a fashion, made visible to all; that&#039;s not marketing. Tech talks- like the one Cerny gave- are routinely made available for everyone to see; it&#039;s not marketing, though. MARKETING is marketing.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort#comment-306846">theduckofdeath</a>.</p>
<p>&#8220;and you have been mislead by it (or chose to be), so yes, it doubles as marketing.&#8221;</p>
<p>I&#8217;m not misled at all. And something being available for all to view is not marketing. Financial reports are, after a fashion, made visible to all; that&#8217;s not marketing. Tech talks- like the one Cerny gave- are routinely made available for everyone to see; it&#8217;s not marketing, though. MARKETING is marketing.</p>
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		<title>
		By: theduckofdeath		</title>
		<link>https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort#comment-306846</link>

		<dc:creator><![CDATA[theduckofdeath]]></dc:creator>
		<pubDate>Tue, 01 Nov 2016 22:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=280863#comment-306846</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort#comment-306842&quot;&gt;J.j. Barrington&lt;/a&gt;.

He is explaining the &quot;new&quot; capabilities of the Pro and differences between it and PS4. The video was made available for all of us to watch, and you have been mislead by it (or chose to be), so yes, it doubles as marketing. He&#039;s just coming at it from a technical angle, as expected.

What is new to consoles these days is old to the PC. Cerny is saying any FP16 calculations or storage capabilities in Pro will be more much efficient than in PS4, though a patch may be necessary.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort#comment-306842">J.j. Barrington</a>.</p>
<p>He is explaining the &#8220;new&#8221; capabilities of the Pro and differences between it and PS4. The video was made available for all of us to watch, and you have been mislead by it (or chose to be), so yes, it doubles as marketing. He&#8217;s just coming at it from a technical angle, as expected.</p>
<p>What is new to consoles these days is old to the PC. Cerny is saying any FP16 calculations or storage capabilities in Pro will be more much efficient than in PS4, though a patch may be necessary.</p>
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		<title>
		By: theduckofdeath		</title>
		<link>https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort#comment-306843</link>

		<dc:creator><![CDATA[theduckofdeath]]></dc:creator>
		<pubDate>Tue, 01 Nov 2016 21:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=280863#comment-306843</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort#comment-306116&quot;&gt;Psionicinversion&lt;/a&gt;.

There are people who choose to believe in &quot;Sony magic&quot;. Nevermind that AMD makes the CPU and GPU for both XB1 and PS4, or that the hardware in both was old &#038; entry-level at launch, or that people who maintain their PCs have (at least basic) knowledge of the architecture.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort#comment-306116">Psionicinversion</a>.</p>
<p>There are people who choose to believe in &#8220;Sony magic&#8221;. Nevermind that AMD makes the CPU and GPU for both XB1 and PS4, or that the hardware in both was old &amp; entry-level at launch, or that people who maintain their PCs have (at least basic) knowledge of the architecture.</p>
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		<title>
		By: J.j. Barrington		</title>
		<link>https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort#comment-306842</link>

		<dc:creator><![CDATA[J.j. Barrington]]></dc:creator>
		<pubDate>Tue, 01 Nov 2016 21:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=280863#comment-306842</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort#comment-306839&quot;&gt;theduckofdeath&lt;/a&gt;.

Wonderful, except for the part where Cerny doesn&#039;t do marketing.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort#comment-306839">theduckofdeath</a>.</p>
<p>Wonderful, except for the part where Cerny doesn&#8217;t do marketing.</p>
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		<title>
		By: theduckofdeath		</title>
		<link>https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort#comment-306839</link>

		<dc:creator><![CDATA[theduckofdeath]]></dc:creator>
		<pubDate>Tue, 01 Nov 2016 20:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=280863#comment-306839</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort#comment-306084&quot;&gt;J.j. Barrington&lt;/a&gt;.

A leak of AMD Vega info about a month ago, quoted performance in half-precision. The GPU performance was stated in  16-bit TFLOPS (24, in fact) rather than 32-bit (single precision) TFLOPS. For marketing purposes this not only has an eye-grabbing number (24 TF), but 16-bit FLOPS can be used when sacrificing precision for memory is OK (as opposed to 32-bit FP operations for games). Half precision has less range in values, obviously, but can be useful is 32-bits are not required and memory BW &#038; space are low.

Both Scorpio and PS4 Pro use contemporary AMD architectures, so there is no console magic here. Half precision FP is just that --- it will be double the single precision count. The double precision-to-single precision register ratio is the one that can vary between GPUs within the same family (with different intended applications).]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort#comment-306084">J.j. Barrington</a>.</p>
<p>A leak of AMD Vega info about a month ago, quoted performance in half-precision. The GPU performance was stated in  16-bit TFLOPS (24, in fact) rather than 32-bit (single precision) TFLOPS. For marketing purposes this not only has an eye-grabbing number (24 TF), but 16-bit FLOPS can be used when sacrificing precision for memory is OK (as opposed to 32-bit FP operations for games). Half precision has less range in values, obviously, but can be useful is 32-bits are not required and memory BW &amp; space are low.</p>
<p>Both Scorpio and PS4 Pro use contemporary AMD architectures, so there is no console magic here. Half precision FP is just that &#8212; it will be double the single precision count. The double precision-to-single precision register ratio is the one that can vary between GPUs within the same family (with different intended applications).</p>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort#comment-306333</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Fri, 28 Oct 2016 13:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=280863#comment-306333</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort#comment-306331&quot;&gt;Gamez Rule&lt;/a&gt;.

Here is a list of some confirmed / officially announced PS4 Pro native 
4K games with more to come soon:

The Last Of Us Remastered (Native 4K@30FPS with the better 

shadows)
Smite (Native 4K@60FPS)
The Elder Scroll Online (Native 4K@30FPS)
The Elder Scrolls V: Skyrim Special Edition Edition (Native 4K@30FPS)
Mantis Burn Racing (Native 4K@60FPS / Native 4K@30FPS for 4 player 
split-screen)
Wheels of Aurelia (Native 4K@60FPS)
Futuridium EP Deluxe (Native 4K@60FPS)
Forma.8 (Native 4K@60FPS + 8xMSAA )
Rez Infinite (Native 4K@60FPS)
Hustle Kings (Native 4K)
Thumper (Native 4K)
NBA 2K17 (Native 4K@60FPS + HDR)
Bound (Native 4K@60FPS + MSAA x2 upscaled from MSAAx8 in normal gameplay / in VR mode: rendering to 4K internal screen which is then supersampled to 1080P display in PSVR + new effects like volumetric lights + sharper shadows)
Viking Squad (Native 4K@60FPS)
Pro Evolution Soccer 2017 (Native 4K@60FPS)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort#comment-306331">Gamez Rule</a>.</p>
<p>Here is a list of some confirmed / officially announced PS4 Pro native<br />
4K games with more to come soon:</p>
<p>The Last Of Us Remastered (Native 4K@30FPS with the better </p>
<p>shadows)<br />
Smite (Native 4K@60FPS)<br />
The Elder Scroll Online (Native 4K@30FPS)<br />
The Elder Scrolls V: Skyrim Special Edition Edition (Native 4K@30FPS)<br />
Mantis Burn Racing (Native 4K@60FPS / Native 4K@30FPS for 4 player<br />
split-screen)<br />
Wheels of Aurelia (Native 4K@60FPS)<br />
Futuridium EP Deluxe (Native 4K@60FPS)<br />
Forma.8 (Native 4K@60FPS + 8xMSAA )<br />
Rez Infinite (Native 4K@60FPS)<br />
Hustle Kings (Native 4K)<br />
Thumper (Native 4K)<br />
NBA 2K17 (Native 4K@60FPS + HDR)<br />
Bound (Native 4K@60FPS + MSAA x2 upscaled from MSAAx8 in normal gameplay / in VR mode: rendering to 4K internal screen which is then supersampled to 1080P display in PSVR + new effects like volumetric lights + sharper shadows)<br />
Viking Squad (Native 4K@60FPS)<br />
Pro Evolution Soccer 2017 (Native 4K@60FPS)</p>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort#comment-306331</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Fri, 28 Oct 2016 12:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=280863#comment-306331</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort#comment-306074&quot;&gt;J.j. Barrington&lt;/a&gt;.

https://www.youtube.com/watch?v=3vxN2xnvV7E]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort#comment-306074">J.j. Barrington</a>.</p>
<p><a href="https://www.youtube.com/watch?v=3vxN2xnvV7E" rel="nofollow ugc">https://www.youtube.com/watch?v=3vxN2xnvV7E</a></p>
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		<title>
		By: Mr Xrat		</title>
		<link>https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort#comment-306266</link>

		<dc:creator><![CDATA[Mr Xrat]]></dc:creator>
		<pubDate>Fri, 28 Oct 2016 06:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=280863#comment-306266</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort#comment-306200&quot;&gt;Hvd&lt;/a&gt;.

Poor little Xgimp, can&#039;t handle the fact that MS is even more notorious for delays. When&#039;s Fable Legends out?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort#comment-306200">Hvd</a>.</p>
<p>Poor little Xgimp, can&#8217;t handle the fact that MS is even more notorious for delays. When&#8217;s Fable Legends out?</p>
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		<title>
		By: Hvd		</title>
		<link>https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort#comment-306200</link>

		<dc:creator><![CDATA[Hvd]]></dc:creator>
		<pubDate>Thu, 27 Oct 2016 14:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=280863#comment-306200</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort#comment-306174&quot;&gt;Mr Xrat&lt;/a&gt;.

lol you are a complete idiot.enjoy waiting for you DELAYED  games on the DELAY STATION.

the delay station where delays await until 2017 some time....lmao]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort#comment-306174">Mr Xrat</a>.</p>
<p>lol you are a complete idiot.enjoy waiting for you DELAYED  games on the DELAY STATION.</p>
<p>the delay station where delays await until 2017 some time&#8230;.lmao</p>
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