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	<title>
	Comments on: Mass Effect 4: Of Paradoxes, Illusions of Choice and Brave New Worlds	</title>
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	<lastBuildDate>Fri, 06 Jun 2014 01:40:00 +0000</lastBuildDate>
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		<title>
		By: TerrorK		</title>
		<link>https://gamingbolt.com/mass-effect-4-of-paradoxes-illusions-of-choice-and-brave-new-worlds#comment-234451</link>

		<dc:creator><![CDATA[TerrorK]]></dc:creator>
		<pubDate>Fri, 06 Jun 2014 01:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=197751#comment-234451</guid>

					<description><![CDATA[Also, I have ti point to this:


&quot;How easy would it be to cop-out and do a straight action title with Frostbite 3 destructibility and set pieces? It could turn out to be the most difficult thing possible but it won’t feel like Mass Effect.&quot;

Aside from the Frostbite 3 stuff, that was pretty much was ME3 was. It&#039;s all very well to say that &quot;ME4 has to be fresh, but familiar&quot; but the fact is ME3 wasn&#039;t even familiar really. It was like it was trying to get as far away from the original game and the original conceit of the series as much as possible for overly bombastic action gameplay, linearity and to essentially be modern mainstream garbage. ME3 was the definition of &quot;the rule of cool&quot; and &quot;style over substance&quot; really (and the style it went for wasn&#039;t even that great). ME3 didn&#039;t feel like Mass Effect, and that&#039;s the biggest thing that&#039;s wrong with it as a whole. On paper it may have been a good TPS action game, but as the final entry to the Mass Effect trilogy it&#039;s garbage and a failure in almost every respect.]]></description>
			<content:encoded><![CDATA[<p>Also, I have ti point to this:</p>
<p>&#8220;How easy would it be to cop-out and do a straight action title with Frostbite 3 destructibility and set pieces? It could turn out to be the most difficult thing possible but it won’t feel like Mass Effect.&#8221;</p>
<p>Aside from the Frostbite 3 stuff, that was pretty much was ME3 was. It&#8217;s all very well to say that &#8220;ME4 has to be fresh, but familiar&#8221; but the fact is ME3 wasn&#8217;t even familiar really. It was like it was trying to get as far away from the original game and the original conceit of the series as much as possible for overly bombastic action gameplay, linearity and to essentially be modern mainstream garbage. ME3 was the definition of &#8220;the rule of cool&#8221; and &#8220;style over substance&#8221; really (and the style it went for wasn&#8217;t even that great). ME3 didn&#8217;t feel like Mass Effect, and that&#8217;s the biggest thing that&#8217;s wrong with it as a whole. On paper it may have been a good TPS action game, but as the final entry to the Mass Effect trilogy it&#8217;s garbage and a failure in almost every respect.</p>
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		<title>
		By: Larry Asberry Jr.		</title>
		<link>https://gamingbolt.com/mass-effect-4-of-paradoxes-illusions-of-choice-and-brave-new-worlds#comment-234373</link>

		<dc:creator><![CDATA[Larry Asberry Jr.]]></dc:creator>
		<pubDate>Wed, 04 Jun 2014 15:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=197751#comment-234373</guid>

					<description><![CDATA[I disagree with the assertion that the entirety of the serieds lacked valid choice. The problem with ME3 was that the player had no agency in thee fate of the galaxy. The rise of Cereberus in ME2 began the demise of the series. So much more could have been done if the Alliance dismantled Cereberus after ME2.I would have purchased that DLC.

Mass Effect would lose its identity if it moved to along a more directed style of story-telling. The choice makes all the difference.  I am a massive ME fan but I would buy the next one only during a Steam summer sale if they went down that path.

Finally, the mulkti-player (MP) in ME3 was great. I own BF3 &#038; BF4.  The player&#039;s avatar is much too fragile in that type of MP.  ME3 required strategy, and admittedly, some glitch advantages to truly conquer it on Gold and Platinum difficulty settings. ME needs co-op and team based missions with groups of 4-5 people. That, in addition to objective-based competitive multi-player, would envigorate the series.

I can see some of your points in the well-written article. I just think removing the thing that makes the series unique is the wrong answer.]]></description>
			<content:encoded><![CDATA[<p>I disagree with the assertion that the entirety of the serieds lacked valid choice. The problem with ME3 was that the player had no agency in thee fate of the galaxy. The rise of Cereberus in ME2 began the demise of the series. So much more could have been done if the Alliance dismantled Cereberus after ME2.I would have purchased that DLC.</p>
<p>Mass Effect would lose its identity if it moved to along a more directed style of story-telling. The choice makes all the difference.  I am a massive ME fan but I would buy the next one only during a Steam summer sale if they went down that path.</p>
<p>Finally, the mulkti-player (MP) in ME3 was great. I own BF3 &amp; BF4.  The player&#8217;s avatar is much too fragile in that type of MP.  ME3 required strategy, and admittedly, some glitch advantages to truly conquer it on Gold and Platinum difficulty settings. ME needs co-op and team based missions with groups of 4-5 people. That, in addition to objective-based competitive multi-player, would envigorate the series.</p>
<p>I can see some of your points in the well-written article. I just think removing the thing that makes the series unique is the wrong answer.</p>
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		<title>
		By: TerrorK		</title>
		<link>https://gamingbolt.com/mass-effect-4-of-paradoxes-illusions-of-choice-and-brave-new-worlds#comment-234093</link>

		<dc:creator><![CDATA[TerrorK]]></dc:creator>
		<pubDate>Tue, 03 Jun 2014 16:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=197751#comment-234093</guid>

					<description><![CDATA[Mass Effect 3, as a whole, was nothing but a complete waste of a franchise that had so much potential simply because BioWare and EA wanted to appeal more to the dudebro fratboy CoD player than to the original fanbase. It wasn&#039;t just the ending that sucked: almost all of Mass Effect 3 was terrible. It made everything that came before it a complete waste of time. The series was only an &quot;illusion of choice&quot; because they dropped the ball so hard and copped out with ME3 so much instead of putting in the time and effort to actually give players something meaningful. And ME3 itself didn&#039;t even give the &quot;illusion&quot; that its predecessors did as control and player agency was taken away in favour of complete linearity and lazy non-solutions. Instead of decent and varied consequences, we had lazy writing that shoehorned the entire narrative into becoming the same and turned everything we&#039;d done before into an arbitrary, meaningless number.]]></description>
			<content:encoded><![CDATA[<p>Mass Effect 3, as a whole, was nothing but a complete waste of a franchise that had so much potential simply because BioWare and EA wanted to appeal more to the dudebro fratboy CoD player than to the original fanbase. It wasn&#8217;t just the ending that sucked: almost all of Mass Effect 3 was terrible. It made everything that came before it a complete waste of time. The series was only an &#8220;illusion of choice&#8221; because they dropped the ball so hard and copped out with ME3 so much instead of putting in the time and effort to actually give players something meaningful. And ME3 itself didn&#8217;t even give the &#8220;illusion&#8221; that its predecessors did as control and player agency was taken away in favour of complete linearity and lazy non-solutions. Instead of decent and varied consequences, we had lazy writing that shoehorned the entire narrative into becoming the same and turned everything we&#8217;d done before into an arbitrary, meaningless number.</p>
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		<title>
		By: Psygo		</title>
		<link>https://gamingbolt.com/mass-effect-4-of-paradoxes-illusions-of-choice-and-brave-new-worlds#comment-233910</link>

		<dc:creator><![CDATA[Psygo]]></dc:creator>
		<pubDate>Tue, 03 Jun 2014 03:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=197751#comment-233910</guid>

					<description><![CDATA[No, no, no, no, no. &quot;illusion of choice&quot;, as if it was their master plan the whole time to make you feel powerless in the face of destiny. And expanded on multiplayer? Are you high? Multiplayer was broken and nothing more than horde mode matches that were already being done better by other games. I don&#039;t need more IGN reporters, I don&#039;t need broken lore, I don&#039;t need pretentious storytellers, and I don&#039;t need Mass Effect.]]></description>
			<content:encoded><![CDATA[<p>No, no, no, no, no. &#8220;illusion of choice&#8221;, as if it was their master plan the whole time to make you feel powerless in the face of destiny. And expanded on multiplayer? Are you high? Multiplayer was broken and nothing more than horde mode matches that were already being done better by other games. I don&#8217;t need more IGN reporters, I don&#8217;t need broken lore, I don&#8217;t need pretentious storytellers, and I don&#8217;t need Mass Effect.</p>
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		<title>
		By: Kendal Graves		</title>
		<link>https://gamingbolt.com/mass-effect-4-of-paradoxes-illusions-of-choice-and-brave-new-worlds#comment-233888</link>

		<dc:creator><![CDATA[Kendal Graves]]></dc:creator>
		<pubDate>Mon, 02 Jun 2014 22:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=197751#comment-233888</guid>

					<description><![CDATA[Okay, so its apparent you (the author) never actually read a majority of the criticisms of ME3. The complaints were all, or even a majority, of the &#039;happy ending with rainbows and unicorns&#039; but an ending that flowed naturally from the story, and actually took into account the choices we made in the lead up to the ending. Sure, the choices are illusory, as they are limited in scope to what is presented in the game itself, but Bioware reneged on everything they&#039;d said regarding the ending. That there would be no A,B,C ending. There was, and then added a D later on. No matter if you picked Red, Green, or Blue, the results were about 99% the same. Game logic established in ME1, ME2, and the DLC&#039;s was completely ignored, only to be retconned BACK into game continuity with yet another DLC. DLC Arrival establishes when the Relay goes boom, it annihilates that star system. The entire basis for Shep being on Earth in the beginning, wiping out hundreds of millions of Batarians is tossed out the proverbial airlock. Bioware fell into the old cliche of a god in the machine to explain it all, except if you made certain choices, every piece of logic the &#039;Star Child&#039; throws at you had already been rendered moot.


Its easy to see the influence of EA on the series. It goes from a compelling game with a tight, well told story, to just a generic CoD clone in space. Instead of refining what had been clunky (exploring in the Mako), they just remove it in place of scan and shoot at a planet. To make the next ME special, make it more like what we were fans of in the first place, Bioware needs to make sure Casey Hudson is far, far, away from the team developing the game, and keep EA&#039;s influence to a minimum. Bioware excelled at telling good stories within the game framework, with detailed characters that ran the gamut of race, look, color, etc. ME1 got the M rating for the story, the characters and their drives (Garrus wants to find the criminal and KILL him, not catch. Not the best moral standpoint for a cop). ME 2/3 gets the M rating because whenever a female character is on the screen it takes an extra 5 minutes of gameplay because of the slow, panning shots of that characters &#039;attributes&#039;. And top it all of by inserting a game reviewer in the game itself? Niiiiiiice. 



There doesn&#039;t need to be a next Mass Effect. Its dead, let it rest.]]></description>
			<content:encoded><![CDATA[<p>Okay, so its apparent you (the author) never actually read a majority of the criticisms of ME3. The complaints were all, or even a majority, of the &#8216;happy ending with rainbows and unicorns&#8217; but an ending that flowed naturally from the story, and actually took into account the choices we made in the lead up to the ending. Sure, the choices are illusory, as they are limited in scope to what is presented in the game itself, but Bioware reneged on everything they&#8217;d said regarding the ending. That there would be no A,B,C ending. There was, and then added a D later on. No matter if you picked Red, Green, or Blue, the results were about 99% the same. Game logic established in ME1, ME2, and the DLC&#8217;s was completely ignored, only to be retconned BACK into game continuity with yet another DLC. DLC Arrival establishes when the Relay goes boom, it annihilates that star system. The entire basis for Shep being on Earth in the beginning, wiping out hundreds of millions of Batarians is tossed out the proverbial airlock. Bioware fell into the old cliche of a god in the machine to explain it all, except if you made certain choices, every piece of logic the &#8216;Star Child&#8217; throws at you had already been rendered moot.</p>
<p>Its easy to see the influence of EA on the series. It goes from a compelling game with a tight, well told story, to just a generic CoD clone in space. Instead of refining what had been clunky (exploring in the Mako), they just remove it in place of scan and shoot at a planet. To make the next ME special, make it more like what we were fans of in the first place, Bioware needs to make sure Casey Hudson is far, far, away from the team developing the game, and keep EA&#8217;s influence to a minimum. Bioware excelled at telling good stories within the game framework, with detailed characters that ran the gamut of race, look, color, etc. ME1 got the M rating for the story, the characters and their drives (Garrus wants to find the criminal and KILL him, not catch. Not the best moral standpoint for a cop). ME 2/3 gets the M rating because whenever a female character is on the screen it takes an extra 5 minutes of gameplay because of the slow, panning shots of that characters &#8216;attributes&#8217;. And top it all of by inserting a game reviewer in the game itself? Niiiiiiice. </p>
<p>There doesn&#8217;t need to be a next Mass Effect. Its dead, let it rest.</p>
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		<title>
		By: Raj		</title>
		<link>https://gamingbolt.com/mass-effect-4-of-paradoxes-illusions-of-choice-and-brave-new-worlds#comment-233571</link>

		<dc:creator><![CDATA[Raj]]></dc:creator>
		<pubDate>Mon, 02 Jun 2014 02:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=197751#comment-233571</guid>

					<description><![CDATA[Most RPGs are based around the Illusion of Choice and Control. This isn&#039;t news. Unless you&#039;re playing a game like Skyrim where you can do almost anything, Mass Effect is essentially a linear RPG where everything is pre-determined before hand. You can shape the journey and how the end plays out (fate of Shepard, Reapers, and the rest of the galaxy), but everything is foretold by Bioware.]]></description>
			<content:encoded><![CDATA[<p>Most RPGs are based around the Illusion of Choice and Control. This isn&#8217;t news. Unless you&#8217;re playing a game like Skyrim where you can do almost anything, Mass Effect is essentially a linear RPG where everything is pre-determined before hand. You can shape the journey and how the end plays out (fate of Shepard, Reapers, and the rest of the galaxy), but everything is foretold by Bioware.</p>
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		<title>
		By: Aaron		</title>
		<link>https://gamingbolt.com/mass-effect-4-of-paradoxes-illusions-of-choice-and-brave-new-worlds#comment-233561</link>

		<dc:creator><![CDATA[Aaron]]></dc:creator>
		<pubDate>Mon, 02 Jun 2014 01:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=197751#comment-233561</guid>

					<description><![CDATA[Arguably one of the most compelling stories of all time? WAT

Let&#039;s relax a little bit.]]></description>
			<content:encoded><![CDATA[<p>Arguably one of the most compelling stories of all time? WAT</p>
<p>Let&#8217;s relax a little bit.</p>
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