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	Comments on: Mass Effect Andromeda: Bioware Dev Teasing Natural Connection of Environments	</title>
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	<link>https://gamingbolt.com/mass-effect-andromeda-bioware-dev-teasing-natural-connection-of-environments</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sat, 17 Oct 2015 06:07:00 +0000</lastBuildDate>
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		<title>
		By: Rui		</title>
		<link>https://gamingbolt.com/mass-effect-andromeda-bioware-dev-teasing-natural-connection-of-environments#comment-273624</link>

		<dc:creator><![CDATA[Rui]]></dc:creator>
		<pubDate>Sat, 17 Oct 2015 06:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=245690#comment-273624</guid>

					<description><![CDATA[Aside from the excellent Feros/Noveria/Virmire/Ilos/Citadel levels in Mass Effect 1...the rest of the game just falls flat. Each sidequest features the EXACT underground bases and 2 story building and EXACT MINE in explorable planets and the SAME ship in space all over again in the same repetetive side missions. The planet exploration was great(I have no problems with the Mako) and did feature different (but barren) environments though the recycled indoor spaces and exploration missions were a turn off and could have been executed better.

Turian Insignas, Matriarch&#039;s Teachings, League of One Medallion, and Metals Survey mining had no immediate benefit/reward except for Xp or Credits(Overflowing at the end) whatsoever or impact to the game at all...just a check. Heck the Metal Survey thing should at least garner some special reward in form of equipment from the Alliance and should have had impact on War Assets in ME3 but you don&#039;t even get a thank you from Hackett for securing future resources for the damn Fleet.]]></description>
			<content:encoded><![CDATA[<p>Aside from the excellent Feros/Noveria/Virmire/Ilos/Citadel levels in Mass Effect 1&#8230;the rest of the game just falls flat. Each sidequest features the EXACT underground bases and 2 story building and EXACT MINE in explorable planets and the SAME ship in space all over again in the same repetetive side missions. The planet exploration was great(I have no problems with the Mako) and did feature different (but barren) environments though the recycled indoor spaces and exploration missions were a turn off and could have been executed better.</p>
<p>Turian Insignas, Matriarch&#8217;s Teachings, League of One Medallion, and Metals Survey mining had no immediate benefit/reward except for Xp or Credits(Overflowing at the end) whatsoever or impact to the game at all&#8230;just a check. Heck the Metal Survey thing should at least garner some special reward in form of equipment from the Alliance and should have had impact on War Assets in ME3 but you don&#8217;t even get a thank you from Hackett for securing future resources for the damn Fleet.</p>
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		<title>
		By: Liam Argent		</title>
		<link>https://gamingbolt.com/mass-effect-andromeda-bioware-dev-teasing-natural-connection-of-environments#comment-272880</link>

		<dc:creator><![CDATA[Liam Argent]]></dc:creator>
		<pubDate>Mon, 12 Oct 2015 10:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=245690#comment-272880</guid>

					<description><![CDATA[&quot;Mass Effect games have had trivialized and banal level design in each entry, and the issue has only gotten worse with each subsequent entry in the franchise.&quot;
Please stop editorialising your news, that is an opinion, not fact. Myself and others would believe the opposite!]]></description>
			<content:encoded><![CDATA[<p>&#8220;Mass Effect games have had trivialized and banal level design in each entry, and the issue has only gotten worse with each subsequent entry in the franchise.&#8221;<br />
Please stop editorialising your news, that is an opinion, not fact. Myself and others would believe the opposite!</p>
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