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	Comments on: Metro 3: Five Most Wanted Features	</title>
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		<title>
		By: bio		</title>
		<link>https://gamingbolt.com/metro-3-five-most-wanted-features#comment-328656</link>

		<dc:creator><![CDATA[bio]]></dc:creator>
		<pubDate>Sat, 03 Jun 2017 19:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=220379#comment-328656</guid>

					<description><![CDATA[Lol I disagree with all of those suggestions except for maybe a new graphics engine. What I want is the ability to go prone and to peak around corners. In addition: 

1. Smoother-looking take down animations that are more brutal
The take down animations are kind of stiff in Last Light. i.e. whether you choke or stab an enemy, the enemy will always have an animation where they suddenly appear standing even if they are sitting and then the take down happens. I guess I&#039;m looking for something a little more natural-looking. A good example would be Dishonored 1 and 2. The take down animations are both brutal and incredibly satisfying and the animations are different depending on if the enemy is standing, sitting, sleeping, or if you&#039;re above or below them. Hope that makes sense. 

2. Filters last longer but are less frequent
Having beaten Ranger mode on the redux version, I really enjoyed the limited resources and even the stress of running low on filters. While I still want that aspect, I think filters should last 2-3 times longer but there should be 2-3 times less filters in the game. 

3. The ability to vault over obstacles and maybe even slide into cover using a run and crouch combo.

4. Enemies have limited ammo and can actually run out forcing some enemies to retreat when they run low. 

5. Better enemy AI. Even in Last Light redux, once the enemy goes aggro I notice they tend to hide behind cover and then get up, run around in circles and then return to cover. The AI overall does okay and I like that they do try and flank a bit, but I would love to see this go to the next level. Have commander units that tell others what to do. More flanking. More group tactics. 

6. A less vague and obtuse moral point system 
Would be nice to have a moral point system that makes it very clear why you ended up with one ending over another. For example if I decided not to kill Pavil maybe he shows up later in the game and does something that changes the outcome versus a weird point system where if I kill too many Reds or forget to string a guitar my ending changes. 

7. Less linear levels. 
Ironically a metro station is linear by design, but I would like to see more ways of getting through a mission and more ways you can interact with the environment to aid you. 

]]></description>
			<content:encoded><![CDATA[<p>Lol I disagree with all of those suggestions except for maybe a new graphics engine. What I want is the ability to go prone and to peak around corners. In addition: </p>
<p>1. Smoother-looking take down animations that are more brutal<br />
The take down animations are kind of stiff in Last Light. i.e. whether you choke or stab an enemy, the enemy will always have an animation where they suddenly appear standing even if they are sitting and then the take down happens. I guess I&#8217;m looking for something a little more natural-looking. A good example would be Dishonored 1 and 2. The take down animations are both brutal and incredibly satisfying and the animations are different depending on if the enemy is standing, sitting, sleeping, or if you&#8217;re above or below them. Hope that makes sense. </p>
<p>2. Filters last longer but are less frequent<br />
Having beaten Ranger mode on the redux version, I really enjoyed the limited resources and even the stress of running low on filters. While I still want that aspect, I think filters should last 2-3 times longer but there should be 2-3 times less filters in the game. </p>
<p>3. The ability to vault over obstacles and maybe even slide into cover using a run and crouch combo.</p>
<p>4. Enemies have limited ammo and can actually run out forcing some enemies to retreat when they run low. </p>
<p>5. Better enemy AI. Even in Last Light redux, once the enemy goes aggro I notice they tend to hide behind cover and then get up, run around in circles and then return to cover. The AI overall does okay and I like that they do try and flank a bit, but I would love to see this go to the next level. Have commander units that tell others what to do. More flanking. More group tactics. </p>
<p>6. A less vague and obtuse moral point system<br />
Would be nice to have a moral point system that makes it very clear why you ended up with one ending over another. For example if I decided not to kill Pavil maybe he shows up later in the game and does something that changes the outcome versus a weird point system where if I kill too many Reds or forget to string a guitar my ending changes. </p>
<p>7. Less linear levels.<br />
Ironically a metro station is linear by design, but I would like to see more ways of getting through a mission and more ways you can interact with the environment to aid you. </p>
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		<item>
		<title>
		By: Dan Lox		</title>
		<link>https://gamingbolt.com/metro-3-five-most-wanted-features#comment-298062</link>

		<dc:creator><![CDATA[Dan Lox]]></dc:creator>
		<pubDate>Sat, 30 Jul 2016 02:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=220379#comment-298062</guid>

					<description><![CDATA[I want to see some kind of Co-op. But PVP multiplayer, theres no need.]]></description>
			<content:encoded><![CDATA[<p>I want to see some kind of Co-op. But PVP multiplayer, theres no need.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: chiffmonkey		</title>
		<link>https://gamingbolt.com/metro-3-five-most-wanted-features#comment-292150</link>

		<dc:creator><![CDATA[chiffmonkey]]></dc:creator>
		<pubDate>Mon, 23 May 2016 22:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=220379#comment-292150</guid>

					<description><![CDATA[All I really want is for them to make the S.T.A.L.K.E.R. 2 that never happened. :P]]></description>
			<content:encoded><![CDATA[<p>All I really want is for them to make the S.T.A.L.K.E.R. 2 that never happened. 😛</p>
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		<title>
		By: betkarh		</title>
		<link>https://gamingbolt.com/metro-3-five-most-wanted-features#comment-291638</link>

		<dc:creator><![CDATA[betkarh]]></dc:creator>
		<pubDate>Sun, 15 May 2016 16:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=220379#comment-291638</guid>

					<description><![CDATA[I fully agree about the no multiplayer bullshit.This is the most important aspect.Instead of butcher you, i am gonna kiss you in the mouth!!!And i have a very beautiful mouth as you can see...]]></description>
			<content:encoded><![CDATA[<p>I fully agree about the no multiplayer bullshit.This is the most important aspect.Instead of butcher you, i am gonna kiss you in the mouth!!!And i have a very beautiful mouth as you can see&#8230;</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Flerix		</title>
		<link>https://gamingbolt.com/metro-3-five-most-wanted-features#comment-284868</link>

		<dc:creator><![CDATA[Flerix]]></dc:creator>
		<pubDate>Thu, 28 Jan 2016 19:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=220379#comment-284868</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/metro-3-five-most-wanted-features#comment-284774&quot;&gt;Triggerhappy&lt;/a&gt;.

They could use the HairFX thing that was used in The Witcher 3...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/metro-3-five-most-wanted-features#comment-284774">Triggerhappy</a>.</p>
<p>They could use the HairFX thing that was used in The Witcher 3&#8230;</p>
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		<title>
		By: Luke Roberts		</title>
		<link>https://gamingbolt.com/metro-3-five-most-wanted-features#comment-284793</link>

		<dc:creator><![CDATA[Luke Roberts]]></dc:creator>
		<pubDate>Thu, 28 Jan 2016 04:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=220379#comment-284793</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/metro-3-five-most-wanted-features#comment-284775&quot;&gt;Triggerhappy&lt;/a&gt;.

quite right mule]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/metro-3-five-most-wanted-features#comment-284775">Triggerhappy</a>.</p>
<p>quite right mule</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Triggerhappy		</title>
		<link>https://gamingbolt.com/metro-3-five-most-wanted-features#comment-284775</link>

		<dc:creator><![CDATA[Triggerhappy]]></dc:creator>
		<pubDate>Wed, 27 Jan 2016 21:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=220379#comment-284775</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/metro-3-five-most-wanted-features#comment-282952&quot;&gt;Luke Roberts&lt;/a&gt;.

Like your dad! ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/metro-3-five-most-wanted-features#comment-282952">Luke Roberts</a>.</p>
<p>Like your dad! </p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Triggerhappy		</title>
		<link>https://gamingbolt.com/metro-3-five-most-wanted-features#comment-284774</link>

		<dc:creator><![CDATA[Triggerhappy]]></dc:creator>
		<pubDate>Wed, 27 Jan 2016 21:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=220379#comment-284774</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/metro-3-five-most-wanted-features#comment-284678&quot;&gt;Flerix&lt;/a&gt;.

We need better hair first lol!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/metro-3-five-most-wanted-features#comment-284678">Flerix</a>.</p>
<p>We need better hair first lol!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Flerix		</title>
		<link>https://gamingbolt.com/metro-3-five-most-wanted-features#comment-284678</link>

		<dc:creator><![CDATA[Flerix]]></dc:creator>
		<pubDate>Mon, 25 Jan 2016 18:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=220379#comment-284678</guid>

					<description><![CDATA[Has anyone ever thought about how the game would be with an RPG aspect to it? Imagine being able to actually talk to different NPCs, not only listen to their monologue, to have lots and lots of side-quests to do beside your main storyline, to be able to actually explore the apocalyptic Moscow and it&#039;s metro as detailedly as you can in the already promised open world. Though I&#039;m not saying they should switch to a full on RPG gameplay completely, since their FPS gameplay is already pretty much perfect.]]></description>
			<content:encoded><![CDATA[<p>Has anyone ever thought about how the game would be with an RPG aspect to it? Imagine being able to actually talk to different NPCs, not only listen to their monologue, to have lots and lots of side-quests to do beside your main storyline, to be able to actually explore the apocalyptic Moscow and it&#8217;s metro as detailedly as you can in the already promised open world. Though I&#8217;m not saying they should switch to a full on RPG gameplay completely, since their FPS gameplay is already pretty much perfect.</p>
]]></content:encoded>
		
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		<title>
		By: Luke Roberts		</title>
		<link>https://gamingbolt.com/metro-3-five-most-wanted-features#comment-282953</link>

		<dc:creator><![CDATA[Luke Roberts]]></dc:creator>
		<pubDate>Fri, 08 Jan 2016 08:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=220379#comment-282953</guid>

					<description><![CDATA[part 3 will be brilliant
f this thread, metro displays the story so well within its confines, it would be broken as an open world title]]></description>
			<content:encoded><![CDATA[<p>part 3 will be brilliant<br />
f this thread, metro displays the story so well within its confines, it would be broken as an open world title</p>
]]></content:encoded>
		
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