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	Comments on: Microsoft Looking To Improve Xbox One&#8217;s DRAM Performance	</title>
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	<lastBuildDate>Mon, 12 Jan 2015 18:50:00 +0000</lastBuildDate>
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		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/microsoft-looking-to-improve-xbox-ones-dram-performance#comment-248020</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Mon, 12 Jan 2015 18:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=219156#comment-248020</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/microsoft-looking-to-improve-xbox-ones-dram-performance#comment-247898&quot;&gt;Israel Lopez&lt;/a&gt;.

Crysis 2 and 3 couldn&#039;t hold a candle to the original Crysis in terms of resource demand. Crysis was a BEAST to run and far ahead of its time.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/microsoft-looking-to-improve-xbox-ones-dram-performance#comment-247898">Israel Lopez</a>.</p>
<p>Crysis 2 and 3 couldn&#8217;t hold a candle to the original Crysis in terms of resource demand. Crysis was a BEAST to run and far ahead of its time.</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/microsoft-looking-to-improve-xbox-ones-dram-performance#comment-247981</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Mon, 12 Jan 2015 09:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=219156#comment-247981</guid>

					<description><![CDATA[Anytime there&#039;s a new article about Xbox hardware, it pisses some people off to the point where they want to drown out the piece&#039;s information. Humans must&#039;ve been doing this since we were here lol. I mean, it&#039;s not like u can scream away Microsoft&#039;s job posting........can u? Maybe, who knows. ]]></description>
			<content:encoded><![CDATA[<p>Anytime there&#8217;s a new article about Xbox hardware, it pisses some people off to the point where they want to drown out the piece&#8217;s information. Humans must&#8217;ve been doing this since we were here lol. I mean, it&#8217;s not like u can scream away Microsoft&#8217;s job posting&#8230;&#8230;..can u? Maybe, who knows. </p>
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		<title>
		By: Will		</title>
		<link>https://gamingbolt.com/microsoft-looking-to-improve-xbox-ones-dram-performance#comment-247973</link>

		<dc:creator><![CDATA[Will]]></dc:creator>
		<pubDate>Mon, 12 Jan 2015 07:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=219156#comment-247973</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/microsoft-looking-to-improve-xbox-ones-dram-performance#comment-247913&quot;&gt;TheWayItsMeantToBePlayed&lt;/a&gt;.

While I agree that PCs, if powerful enough, certainly far surpass what consoles can do in technical capability, I disagree that games are really utilizing a PC&#039;s potential.  I don&#039;t think games are nearly as optimized for PC as they are for consoles.


If PC sales were better, or at least if a company really put their sweat and tears into making a game specifically for a powerful PC configuration (which is also part of the problem, since it would likely be a VERY specific PC setup), I think we would truly see a game that would be leaps and bounds beyond what consoles are doing now in terms of polygon count, textures, and physics effects, instead of simply having more pixels and seeing further into the game landscape.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/microsoft-looking-to-improve-xbox-ones-dram-performance#comment-247913">TheWayItsMeantToBePlayed</a>.</p>
<p>While I agree that PCs, if powerful enough, certainly far surpass what consoles can do in technical capability, I disagree that games are really utilizing a PC&#8217;s potential.  I don&#8217;t think games are nearly as optimized for PC as they are for consoles.</p>
<p>If PC sales were better, or at least if a company really put their sweat and tears into making a game specifically for a powerful PC configuration (which is also part of the problem, since it would likely be a VERY specific PC setup), I think we would truly see a game that would be leaps and bounds beyond what consoles are doing now in terms of polygon count, textures, and physics effects, instead of simply having more pixels and seeing further into the game landscape.</p>
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		<title>
		By: Will		</title>
		<link>https://gamingbolt.com/microsoft-looking-to-improve-xbox-ones-dram-performance#comment-247972</link>

		<dc:creator><![CDATA[Will]]></dc:creator>
		<pubDate>Mon, 12 Jan 2015 06:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=219156#comment-247972</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/microsoft-looking-to-improve-xbox-ones-dram-performance#comment-247898&quot;&gt;Israel Lopez&lt;/a&gt;.

&quot;IE: EA said: &quot;Crysis will never run on consoles&quot;. 2-3 years later it was running on 360, then we got Crysis 2 and Crysis 3 on both 360/Ps3 (even if PC version looked better)&quot;


This is because consoles always have been and (likely) always will be way more optimized than PCs.  They have fixed hardware which gives engineers and developers a lot of time to tweak tools and code specifically for the system.  Also, game sales are MUCH higher on consoles, so the status quo of graphics output is largely determined by console developers.  A PC will usually only add pixels and draw distance, but not polygons or higher quality textures, which is the &quot;meat&quot; of the graphics presentation.  Also, since PCs are open and feature mix-and-match hardware potential, it would be difficult, if not impossible to find a game that really utilizes the capability of your specific PC setup.  A lot of the power of a PC is &quot;lost&quot; in a game&#039;s performance due to lack of low-level hardware optimization.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/microsoft-looking-to-improve-xbox-ones-dram-performance#comment-247898">Israel Lopez</a>.</p>
<p>&#8220;IE: EA said: &#8220;Crysis will never run on consoles&#8221;. 2-3 years later it was running on 360, then we got Crysis 2 and Crysis 3 on both 360/Ps3 (even if PC version looked better)&#8221;</p>
<p>This is because consoles always have been and (likely) always will be way more optimized than PCs.  They have fixed hardware which gives engineers and developers a lot of time to tweak tools and code specifically for the system.  Also, game sales are MUCH higher on consoles, so the status quo of graphics output is largely determined by console developers.  A PC will usually only add pixels and draw distance, but not polygons or higher quality textures, which is the &#8220;meat&#8221; of the graphics presentation.  Also, since PCs are open and feature mix-and-match hardware potential, it would be difficult, if not impossible to find a game that really utilizes the capability of your specific PC setup.  A lot of the power of a PC is &#8220;lost&#8221; in a game&#8217;s performance due to lack of low-level hardware optimization.</p>
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		<title>
		By: Will		</title>
		<link>https://gamingbolt.com/microsoft-looking-to-improve-xbox-ones-dram-performance#comment-247971</link>

		<dc:creator><![CDATA[Will]]></dc:creator>
		<pubDate>Mon, 12 Jan 2015 06:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=219156#comment-247971</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/microsoft-looking-to-improve-xbox-ones-dram-performance#comment-247891&quot;&gt;d0x360&lt;/a&gt;.

&quot;Quite interesting how a difference that on paper doesn&#039;t even exist can effect performance so much.&quot;


Especially in an APU, since the entire system is dependent on the same pool of memory.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/microsoft-looking-to-improve-xbox-ones-dram-performance#comment-247891">d0x360</a>.</p>
<p>&#8220;Quite interesting how a difference that on paper doesn&#8217;t even exist can effect performance so much.&#8221;</p>
<p>Especially in an APU, since the entire system is dependent on the same pool of memory.</p>
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		<title>
		By: waltc4		</title>
		<link>https://gamingbolt.com/microsoft-looking-to-improve-xbox-ones-dram-performance#comment-247937</link>

		<dc:creator><![CDATA[waltc4]]></dc:creator>
		<pubDate>Sun, 11 Jan 2015 15:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=219156#comment-247937</guid>

					<description><![CDATA[The only reason &quot;performance seemed to narrow&quot; between the two consoles is because developers have made an effort to write to the lowest common denominator--the xBone--in order to sell as many copies of their software as possible (developers don&#039;t care which platform is the strongest.)   Microsoft needs to can the set-top box/TV portion of the xBone and devote more/better resources to the gaming hardware in the xBone (meaning a redesigned xBone 2)--it&#039;s the only way they will ever best Sony in this market.  Lesson for Microsoft to absorb: when you design a gaming console make sure that gaming is the number 1 priority of the device.  That&#039;s just what Sony did, and is why the PS4 has beaten the socks off the xBone in unit sales.]]></description>
			<content:encoded><![CDATA[<p>The only reason &#8220;performance seemed to narrow&#8221; between the two consoles is because developers have made an effort to write to the lowest common denominator&#8211;the xBone&#8211;in order to sell as many copies of their software as possible (developers don&#8217;t care which platform is the strongest.)   Microsoft needs to can the set-top box/TV portion of the xBone and devote more/better resources to the gaming hardware in the xBone (meaning a redesigned xBone 2)&#8211;it&#8217;s the only way they will ever best Sony in this market.  Lesson for Microsoft to absorb: when you design a gaming console make sure that gaming is the number 1 priority of the device.  That&#8217;s just what Sony did, and is why the PS4 has beaten the socks off the xBone in unit sales.</p>
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		<title>
		By: aeris bueller		</title>
		<link>https://gamingbolt.com/microsoft-looking-to-improve-xbox-ones-dram-performance#comment-247936</link>

		<dc:creator><![CDATA[aeris bueller]]></dc:creator>
		<pubDate>Sun, 11 Jan 2015 14:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=219156#comment-247936</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/microsoft-looking-to-improve-xbox-ones-dram-performance#comment-247933&quot;&gt;GHz&lt;/a&gt;.

Whatever helps you sleep at night, friend.

Speaking of OCD, you may wanna get yourself checked out, seeing as you&#039;re the one who left 800 comments and 1600 &#039;guest&#039; upvotes on this one article.

see you in the next secret sauce article]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/microsoft-looking-to-improve-xbox-ones-dram-performance#comment-247933">GHz</a>.</p>
<p>Whatever helps you sleep at night, friend.</p>
<p>Speaking of OCD, you may wanna get yourself checked out, seeing as you&#8217;re the one who left 800 comments and 1600 &#8216;guest&#8217; upvotes on this one article.</p>
<p>see you in the next secret sauce article</p>
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		<title>
		By: GHz		</title>
		<link>https://gamingbolt.com/microsoft-looking-to-improve-xbox-ones-dram-performance#comment-247933</link>

		<dc:creator><![CDATA[GHz]]></dc:creator>
		<pubDate>Sun, 11 Jan 2015 10:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=219156#comment-247933</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/microsoft-looking-to-improve-xbox-ones-dram-performance#comment-247932&quot;&gt;aeris bueller&lt;/a&gt;.

You have OCD! Ooooh ok! That explains all the lies you said, and the pointless babbling you do afterwards when they are brought to your attention. My advice, don&#039;t think too hard and just enjoy your Wii u. AND NO MORE LYING! Cause games like FH2 &#038; QB will always prove you wrong. The games don&#039;t lie. 
]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/microsoft-looking-to-improve-xbox-ones-dram-performance#comment-247932">aeris bueller</a>.</p>
<p>You have OCD! Ooooh ok! That explains all the lies you said, and the pointless babbling you do afterwards when they are brought to your attention. My advice, don&#8217;t think too hard and just enjoy your Wii u. AND NO MORE LYING! Cause games like FH2 &amp; QB will always prove you wrong. The games don&#8217;t lie. </p>
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		<title>
		By: aeris bueller		</title>
		<link>https://gamingbolt.com/microsoft-looking-to-improve-xbox-ones-dram-performance#comment-247932</link>

		<dc:creator><![CDATA[aeris bueller]]></dc:creator>
		<pubDate>Sun, 11 Jan 2015 08:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=219156#comment-247932</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/microsoft-looking-to-improve-xbox-ones-dram-performance#comment-247929&quot;&gt;GHz&lt;/a&gt;.

&quot;DX12 was on a need to know basis.&quot;

The tiny bit of relevance this holds to our conversation is that you said Phil Spencer would decline to answer questions, and I said DX12 isn&#039;t some big secret. Obviously that depends on when he was asked.  I don&#039;t even know what your rant on this is supposed to prove.

The fact you think Mantle and DX12 are not in competition, or that AMD as a hardware manufacturer (for their console no less) wouldn&#039;t be obligated along with MS to be frenemies at the very least, or have a nuanced relationship that involves both competition and cooperation represents such ignorance, I just don&#039;t have time to explain it to you.

Having parity on some third party titles does not mean the hardware is equal, and half the time the reason is political.  By your logic, every lazy PC port over the last ten years proves 360 and PS3 are as powerful as gaming PCs.

&quot;How is supporting code optimization a bad thing?&quot;
It&#039;s clear once again you have no idea what you&#039;re talking about, and I also can&#039;t tell if you have no reading comprehension or you&#039;re just trying to use logical fallacies to prove whatever point you think you&#039;re making.  Having some crappy design that forces you to make optimizations to do mundane tasks forces isn&#039;t &#039;supporting optimization&#039;, it&#039;s having slow crap that needs extra optimization.  Did you seriously misunderstand that, or are you being intentionally hard-headed?

Optimization is not a &#039;trend moving forward&#039;, it&#039;s always existed, and it&#039;s always prioritized with other factors, such as deadlines and manpower.  

Your questions about the bottlenecks in various games is so ignorant it barely merits a response, but I&#039;ll bite.  I didn&#039;t say XBox One can&#039;t make games. I said PS4 is more powerful.   A bottleneck doesn&#039;t mean the whole system shuts down, it means it&#039;s an area that won&#039;t allow other faster parts of a system to perform at their optimum capacity, because they have to wait on that thing, in this case ESRAM.

I don&#039;t have to explain how those games run on XB1.  Again, I didn&#039;t say DDR doesn&#039;t allow XBox One to do anything.  The tradeoffs between DDR and GDDR, and why they don&#039;t just use DDR on graphics cards, or GDDR on CPUs in PCs are for the reasons I stated above (in a nutshell).  If you don&#039;t believe me, go research it for yourself.  



As for my agreeable tone -  I sincerely apologize if I came off as agreeable, as I don&#039;t agree with anything you say, and I find your passionate ignorance highly distasteful.  It&#039;s been an exercise in profound willpower to avoid insulting your intelligence.  I gave you my &#039;gaming life story&#039; to refute your claim that I hope MS fails, but it&#039;s clear you don&#039;t want to engage in any type of rational conversation.  

My OCD compels me to respond to each and every profoundly incorrect thing you say, so if you could do us both a favor and respond a little more succinctly from here on out.  Also, I apologize if you&#039;re actually a 12 year old, and not just an adult with the mentality of a 12 year old.  If you&#039;re as young as your childish desperation and cavalier disregard for accuracy would suggest, I didn&#039;t mean to rain on your parade, or injure your exclamation mark finger.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/microsoft-looking-to-improve-xbox-ones-dram-performance#comment-247929">GHz</a>.</p>
<p>&#8220;DX12 was on a need to know basis.&#8221;</p>
<p>The tiny bit of relevance this holds to our conversation is that you said Phil Spencer would decline to answer questions, and I said DX12 isn&#8217;t some big secret. Obviously that depends on when he was asked.  I don&#8217;t even know what your rant on this is supposed to prove.</p>
<p>The fact you think Mantle and DX12 are not in competition, or that AMD as a hardware manufacturer (for their console no less) wouldn&#8217;t be obligated along with MS to be frenemies at the very least, or have a nuanced relationship that involves both competition and cooperation represents such ignorance, I just don&#8217;t have time to explain it to you.</p>
<p>Having parity on some third party titles does not mean the hardware is equal, and half the time the reason is political.  By your logic, every lazy PC port over the last ten years proves 360 and PS3 are as powerful as gaming PCs.</p>
<p>&#8220;How is supporting code optimization a bad thing?&#8221;<br />
It&#8217;s clear once again you have no idea what you&#8217;re talking about, and I also can&#8217;t tell if you have no reading comprehension or you&#8217;re just trying to use logical fallacies to prove whatever point you think you&#8217;re making.  Having some crappy design that forces you to make optimizations to do mundane tasks forces isn&#8217;t &#8216;supporting optimization&#8217;, it&#8217;s having slow crap that needs extra optimization.  Did you seriously misunderstand that, or are you being intentionally hard-headed?</p>
<p>Optimization is not a &#8216;trend moving forward&#8217;, it&#8217;s always existed, and it&#8217;s always prioritized with other factors, such as deadlines and manpower.  </p>
<p>Your questions about the bottlenecks in various games is so ignorant it barely merits a response, but I&#8217;ll bite.  I didn&#8217;t say XBox One can&#8217;t make games. I said PS4 is more powerful.   A bottleneck doesn&#8217;t mean the whole system shuts down, it means it&#8217;s an area that won&#8217;t allow other faster parts of a system to perform at their optimum capacity, because they have to wait on that thing, in this case ESRAM.</p>
<p>I don&#8217;t have to explain how those games run on XB1.  Again, I didn&#8217;t say DDR doesn&#8217;t allow XBox One to do anything.  The tradeoffs between DDR and GDDR, and why they don&#8217;t just use DDR on graphics cards, or GDDR on CPUs in PCs are for the reasons I stated above (in a nutshell).  If you don&#8217;t believe me, go research it for yourself.  </p>
<p>As for my agreeable tone &#8211;  I sincerely apologize if I came off as agreeable, as I don&#8217;t agree with anything you say, and I find your passionate ignorance highly distasteful.  It&#8217;s been an exercise in profound willpower to avoid insulting your intelligence.  I gave you my &#8216;gaming life story&#8217; to refute your claim that I hope MS fails, but it&#8217;s clear you don&#8217;t want to engage in any type of rational conversation.  </p>
<p>My OCD compels me to respond to each and every profoundly incorrect thing you say, so if you could do us both a favor and respond a little more succinctly from here on out.  Also, I apologize if you&#8217;re actually a 12 year old, and not just an adult with the mentality of a 12 year old.  If you&#8217;re as young as your childish desperation and cavalier disregard for accuracy would suggest, I didn&#8217;t mean to rain on your parade, or injure your exclamation mark finger.</p>
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		<title>
		By: GHz		</title>
		<link>https://gamingbolt.com/microsoft-looking-to-improve-xbox-ones-dram-performance#comment-247929</link>

		<dc:creator><![CDATA[GHz]]></dc:creator>
		<pubDate>Sun, 11 Jan 2015 06:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=219156#comment-247929</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/microsoft-looking-to-improve-xbox-ones-dram-performance#comment-247924&quot;&gt;aeris bueller&lt;/a&gt;.

&quot;AMD had every reason to downplay DirectX 12, seeing as how they were developing their own API&quot;

Stop with the lies. DX12 was on a need to know basis. Not everyone had clearance. AMD didn&#039;t downplay DX12. Reps who didn&#039;t have that level of access DIDNT know about DX12. One in particular spoke out of turn. That was all. But that proved that DX12 was under guard. So please stop lying!

DX12 is NOT competing with mantle for the simple fact that XB1 was designed side by side with DX12. Thats one of the things that makes them different. And consider the fact that AMD sits on the board that advises on which direction DX12 should go, that makes us know that AMD and MS are partners!  Meaning the same relationship MS shares with AMD is NOT the same as Sony&#039;s. Sony is a customer, while MS and AMD invest together. Big difference. So AMD downplaying tech they help advice on make no sense! Stop with the lies!

Yup! Crytek is knee deep in it. And please don&#039;t over exaggerate what they meant. The API was bad period. Not having updated graphic drivers can do that. So please say the whole story. If we were to go by how you want to exaggerate the problem, we wouldn&#039;t have parity on 3rd party titles these days. So please don&#039;t lump Crytek with your frame of thought. They know better. And why undermine what they have achieved on the XBOX ONE despite working in a bad environment? SIGGRAPH is made of a panel of experts who&#039;ve created many of the technology that drive computer graphics forward. If you&#039;re nominated by them its for good reason. Neither you nor I are more qualified for a sound opinion more than them. Your opinion can never trump theirs! DONE!

&quot;Being forced to optimize to get decent performance out of XBox&quot; 

!!!????? WHUT!!? O_0

How is supporting code optimization a bad thing? What dev would say that they were forced to optimize their code when that IS THE TREND MOVING FORWARD!? Thats what devs said. But your saying that they are being forced. WOW. What nerve you have. Where is the bottleneck in FH2? Where is the bottleneck in Quantum Break? There is a timeline to these interviews, and these devs are honest when sharing their experience. And their experience differ, based on the ver of the API they worked under and a whole host of  other things. But look at the games now and what do you see in the 3rd party space years end? Parity! Why!? Better API! 

The BS in you is strong!

&quot;The XBox One&#039;s DDR has lower latency making it better at multitasking, which is great if you care more about your console doing background tasks&quot;



You&#039;re a straight up clown at this point cause those are very specific words which lead to a very specific conclusion. Cause now you have to explain how FM5, FH2 runs on XB1. And how all that physics is possible in Quantum Break. The games are the proof!


As for your all of a sudden agreeable tone, I don&#039;t buy it. You just want to make it seem that you&#039;re open minded. What you&#039;ve proved however is that you&#039;re just a liar. 


Bruh! I don&#039;t need to know your gaming  life story. Just stop talking nonsense, and stop spreading lies.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/microsoft-looking-to-improve-xbox-ones-dram-performance#comment-247924">aeris bueller</a>.</p>
<p>&#8220;AMD had every reason to downplay DirectX 12, seeing as how they were developing their own API&#8221;</p>
<p>Stop with the lies. DX12 was on a need to know basis. Not everyone had clearance. AMD didn&#8217;t downplay DX12. Reps who didn&#8217;t have that level of access DIDNT know about DX12. One in particular spoke out of turn. That was all. But that proved that DX12 was under guard. So please stop lying!</p>
<p>DX12 is NOT competing with mantle for the simple fact that XB1 was designed side by side with DX12. Thats one of the things that makes them different. And consider the fact that AMD sits on the board that advises on which direction DX12 should go, that makes us know that AMD and MS are partners!  Meaning the same relationship MS shares with AMD is NOT the same as Sony&#8217;s. Sony is a customer, while MS and AMD invest together. Big difference. So AMD downplaying tech they help advice on make no sense! Stop with the lies!</p>
<p>Yup! Crytek is knee deep in it. And please don&#8217;t over exaggerate what they meant. The API was bad period. Not having updated graphic drivers can do that. So please say the whole story. If we were to go by how you want to exaggerate the problem, we wouldn&#8217;t have parity on 3rd party titles these days. So please don&#8217;t lump Crytek with your frame of thought. They know better. And why undermine what they have achieved on the XBOX ONE despite working in a bad environment? SIGGRAPH is made of a panel of experts who&#8217;ve created many of the technology that drive computer graphics forward. If you&#8217;re nominated by them its for good reason. Neither you nor I are more qualified for a sound opinion more than them. Your opinion can never trump theirs! DONE!</p>
<p>&#8220;Being forced to optimize to get decent performance out of XBox&#8221; </p>
<p>!!!????? WHUT!!? O_0</p>
<p>How is supporting code optimization a bad thing? What dev would say that they were forced to optimize their code when that IS THE TREND MOVING FORWARD!? Thats what devs said. But your saying that they are being forced. WOW. What nerve you have. Where is the bottleneck in FH2? Where is the bottleneck in Quantum Break? There is a timeline to these interviews, and these devs are honest when sharing their experience. And their experience differ, based on the ver of the API they worked under and a whole host of  other things. But look at the games now and what do you see in the 3rd party space years end? Parity! Why!? Better API! </p>
<p>The BS in you is strong!</p>
<p>&#8220;The XBox One&#8217;s DDR has lower latency making it better at multitasking, which is great if you care more about your console doing background tasks&#8221;</p>
<p>You&#8217;re a straight up clown at this point cause those are very specific words which lead to a very specific conclusion. Cause now you have to explain how FM5, FH2 runs on XB1. And how all that physics is possible in Quantum Break. The games are the proof!</p>
<p>As for your all of a sudden agreeable tone, I don&#8217;t buy it. You just want to make it seem that you&#8217;re open minded. What you&#8217;ve proved however is that you&#8217;re just a liar. </p>
<p>Bruh! I don&#8217;t need to know your gaming  life story. Just stop talking nonsense, and stop spreading lies.</p>
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