<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Microsoft Working On &#8216;State of The Art&#8217; Tech That Will Change The Way Xbox One Games Are Developed	</title>
	<atom:link href="https://gamingbolt.com/microsoft-working-on-state-of-the-art-tech-that-will-change-the-way-xbox-one-games-are-developed/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/microsoft-working-on-state-of-the-art-tech-that-will-change-the-way-xbox-one-games-are-developed</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sun, 09 Nov 2014 15:59:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/microsoft-working-on-state-of-the-art-tech-that-will-change-the-way-xbox-one-games-are-developed#comment-243763</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sun, 09 Nov 2014 15:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=213237#comment-243763</guid>

					<description><![CDATA[I think this listing&#039;s about making Cloud based games easier for studios. Testing them over Azure. Taking it a step further than TitanFall (which uses about 5% of the CPU per Respawn). Obviously Microsoft Studios (CrackDown?) has gotta know how much they can offload to the CPU with reliable perfromance. The GTS (Global Tools and Services) team is seemingly developing tools for devs, so that these games run worldwide. Localization solutions may deal with latency in each region. 

Cloud based games developement is happening right now, with OTOY handing out the Brigade engine to studios for use over Amazon&#039;s Cloud. I think both Microsoft and OTOY r scheduling for releases in 2016 of these games. Not sure about Nvidia tho.]]></description>
			<content:encoded><![CDATA[<p>I think this listing&#8217;s about making Cloud based games easier for studios. Testing them over Azure. Taking it a step further than TitanFall (which uses about 5% of the CPU per Respawn). Obviously Microsoft Studios (CrackDown?) has gotta know how much they can offload to the CPU with reliable perfromance. The GTS (Global Tools and Services) team is seemingly developing tools for devs, so that these games run worldwide. Localization solutions may deal with latency in each region. </p>
<p>Cloud based games developement is happening right now, with OTOY handing out the Brigade engine to studios for use over Amazon&#8217;s Cloud. I think both Microsoft and OTOY r scheduling for releases in 2016 of these games. Not sure about Nvidia tho.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: xbox1rules23		</title>
		<link>https://gamingbolt.com/microsoft-working-on-state-of-the-art-tech-that-will-change-the-way-xbox-one-games-are-developed#comment-243737</link>

		<dc:creator><![CDATA[xbox1rules23]]></dc:creator>
		<pubDate>Sun, 09 Nov 2014 04:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=213237#comment-243737</guid>

					<description><![CDATA[lol does anyone wonder who is that finds all these jobs listings? sounds like a boring task]]></description>
			<content:encoded><![CDATA[<p>lol does anyone wonder who is that finds all these jobs listings? sounds like a boring task</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: W1CKED GAM3R		</title>
		<link>https://gamingbolt.com/microsoft-working-on-state-of-the-art-tech-that-will-change-the-way-xbox-one-games-are-developed#comment-243713</link>

		<dc:creator><![CDATA[W1CKED GAM3R]]></dc:creator>
		<pubDate>Sat, 08 Nov 2014 22:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=213237#comment-243713</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/microsoft-working-on-state-of-the-art-tech-that-will-change-the-way-xbox-one-games-are-developed#comment-243671&quot;&gt;Nathan O&lt;/a&gt;.

well considering i own Sunset Overdrive, yes it does &quot;do it for me&quot;,  regarding my comment i meant keep the great formula going of releasing great games.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/microsoft-working-on-state-of-the-art-tech-that-will-change-the-way-xbox-one-games-are-developed#comment-243671">Nathan O</a>.</p>
<p>well considering i own Sunset Overdrive, yes it does &#8220;do it for me&#8221;,  regarding my comment i meant keep the great formula going of releasing great games.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/microsoft-working-on-state-of-the-art-tech-that-will-change-the-way-xbox-one-games-are-developed#comment-243712</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Sat, 08 Nov 2014 22:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=213237#comment-243712</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/microsoft-working-on-state-of-the-art-tech-that-will-change-the-way-xbox-one-games-are-developed#comment-243690&quot;&gt;Guest&lt;/a&gt;.

soz professor hawking tell me how it works on the atomic scale seeing as your so awesome]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/microsoft-working-on-state-of-the-art-tech-that-will-change-the-way-xbox-one-games-are-developed#comment-243690">Guest</a>.</p>
<p>soz professor hawking tell me how it works on the atomic scale seeing as your so awesome</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Marc D		</title>
		<link>https://gamingbolt.com/microsoft-working-on-state-of-the-art-tech-that-will-change-the-way-xbox-one-games-are-developed#comment-243703</link>

		<dc:creator><![CDATA[Marc D]]></dc:creator>
		<pubDate>Sat, 08 Nov 2014 22:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=213237#comment-243703</guid>

					<description><![CDATA[LOL All the people hating on Xbox One, even though it has a better holiday line up.]]></description>
			<content:encoded><![CDATA[<p>LOL All the people hating on Xbox One, even though it has a better holiday line up.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Lag-Fighting Tactics		</title>
		<link>https://gamingbolt.com/microsoft-working-on-state-of-the-art-tech-that-will-change-the-way-xbox-one-games-are-developed#comment-243702</link>

		<dc:creator><![CDATA[Lag-Fighting Tactics]]></dc:creator>
		<pubDate>Sat, 08 Nov 2014 22:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=213237#comment-243702</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/microsoft-working-on-state-of-the-art-tech-that-will-change-the-way-xbox-one-games-are-developed#comment-243663&quot;&gt;Guest&lt;/a&gt;.

ALU is only double pumped at final unlock , unless there is another stage unlock we don&#039;t know about.
Yes the CPU limiting  is causing drops into the 40S on PS4 CODA.
Yes your right about res, we can do  4K in games and videos in THE future , Microsoft have said this. 
Sony has stated PS4 can only do 4K for Video.
The order is 800p and foggy to try and hide weaker processing with on rails boring forced story]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/microsoft-working-on-state-of-the-art-tech-that-will-change-the-way-xbox-one-games-are-developed#comment-243663">Guest</a>.</p>
<p>ALU is only double pumped at final unlock , unless there is another stage unlock we don&#8217;t know about.<br />
Yes the CPU limiting  is causing drops into the 40S on PS4 CODA.<br />
Yes your right about res, we can do  4K in games and videos in THE future , Microsoft have said this.<br />
Sony has stated PS4 can only do 4K for Video.<br />
The order is 800p and foggy to try and hide weaker processing with on rails boring forced story</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Marc D		</title>
		<link>https://gamingbolt.com/microsoft-working-on-state-of-the-art-tech-that-will-change-the-way-xbox-one-games-are-developed#comment-243701</link>

		<dc:creator><![CDATA[Marc D]]></dc:creator>
		<pubDate>Sat, 08 Nov 2014 22:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=213237#comment-243701</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/microsoft-working-on-state-of-the-art-tech-that-will-change-the-way-xbox-one-games-are-developed#comment-243650&quot;&gt;PS4GAMERS&lt;/a&gt;.

Neither console is close to being maxed out, noob.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/microsoft-working-on-state-of-the-art-tech-that-will-change-the-way-xbox-one-games-are-developed#comment-243650">PS4GAMERS</a>.</p>
<p>Neither console is close to being maxed out, noob.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: adis agata		</title>
		<link>https://gamingbolt.com/microsoft-working-on-state-of-the-art-tech-that-will-change-the-way-xbox-one-games-are-developed#comment-243692</link>

		<dc:creator><![CDATA[adis agata]]></dc:creator>
		<pubDate>Sat, 08 Nov 2014 20:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=213237#comment-243692</guid>

					<description><![CDATA[http://imagetwist.com/cl1az152fxtt/images.jpg.html]]></description>
			<content:encoded><![CDATA[<p><a href="http://imagetwist.com/cl1az152fxtt/images.jpg.html" rel="nofollow ugc">http://imagetwist.com/cl1az152fxtt/images.jpg.html</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: adis agata		</title>
		<link>https://gamingbolt.com/microsoft-working-on-state-of-the-art-tech-that-will-change-the-way-xbox-one-games-are-developed#comment-243693</link>

		<dc:creator><![CDATA[adis agata]]></dc:creator>
		<pubDate>Sat, 08 Nov 2014 20:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=213237#comment-243693</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/microsoft-working-on-state-of-the-art-tech-that-will-change-the-way-xbox-one-games-are-developed#comment-243662&quot;&gt;Guest&lt;/a&gt;.

http://imagetwist.com/cl1az152fxtt/images.jpg.html34]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/microsoft-working-on-state-of-the-art-tech-that-will-change-the-way-xbox-one-games-are-developed#comment-243662">Guest</a>.</p>
<p><a href="http://imagetwist.com/cl1az152fxtt/images.jpg.html34" rel="nofollow ugc">http://imagetwist.com/cl1az152fxtt/images.jpg.html34</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/microsoft-working-on-state-of-the-art-tech-that-will-change-the-way-xbox-one-games-are-developed#comment-243690</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Sat, 08 Nov 2014 19:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=213237#comment-243690</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/microsoft-working-on-state-of-the-art-tech-that-will-change-the-way-xbox-one-games-are-developed#comment-243653&quot;&gt;Psionicinversion&lt;/a&gt;.

Stupid analogy, thank goodness youre not making systems.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/microsoft-working-on-state-of-the-art-tech-that-will-change-the-way-xbox-one-games-are-developed#comment-243653">Psionicinversion</a>.</p>
<p>Stupid analogy, thank goodness youre not making systems.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
