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	Comments on: Naughty Dog co-founder: &#8220;We&#8217;ve lost millions to Piracy&#8221;; &#8220;I remember buying a $1 CD with all Crash games at a bazaar in Bangkok&#8221;	</title>
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	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Thu, 01 Mar 2012 17:05:32 +0000</lastBuildDate>
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		<title>
		By: tc		</title>
		<link>https://gamingbolt.com/naughty-dog-co-founder-i-remember-buying-a-1-cd-with-all-crash-games#comment-121652</link>

		<dc:creator><![CDATA[tc]]></dc:creator>
		<pubDate>Fri, 27 Jan 2012 13:02:11 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=63177#comment-121652</guid>

					<description><![CDATA[It&#039;s going to happen, period.
There is always going to be someone that feels your product isn&#039;t worth the price. Happens all the time with almost every product. 
I&#039;d say they make enough money regardless of piracy. This statement says it all, &quot;We&#039;ve lost MILLIONS...&quot; You must still be making enough to continue to want to make games. If you feel that you don&#039;t make enough, make a better product that people will want to buy, simple.

And you can&#039;t lose something you didn&#039;t have in the first place. If anything you are gaining profits due to pirating.
Someone pirates a game they aren&#039;t sure about buying; then they go and buy the game. However, had they not been able to play the game beforehand (you can&#039;t rent PC games) they wouldn&#039;t have bought the game.

It&#039;s all about how you look at it. If you want to see that people that would have bought the game aren&#039;t buying it because they can get it free, then yes, it looks like you&#039;re losing profits. But if you want to see that people are buying the game that wouldn&#039;t have previously, suddenly it looks like you gained profits.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s going to happen, period.<br />
There is always going to be someone that feels your product isn&#8217;t worth the price. Happens all the time with almost every product.<br />
I&#8217;d say they make enough money regardless of piracy. This statement says it all, &#8220;We&#8217;ve lost MILLIONS&#8230;&#8221; You must still be making enough to continue to want to make games. If you feel that you don&#8217;t make enough, make a better product that people will want to buy, simple.</p>
<p>And you can&#8217;t lose something you didn&#8217;t have in the first place. If anything you are gaining profits due to pirating.<br />
Someone pirates a game they aren&#8217;t sure about buying; then they go and buy the game. However, had they not been able to play the game beforehand (you can&#8217;t rent PC games) they wouldn&#8217;t have bought the game.</p>
<p>It&#8217;s all about how you look at it. If you want to see that people that would have bought the game aren&#8217;t buying it because they can get it free, then yes, it looks like you&#8217;re losing profits. But if you want to see that people are buying the game that wouldn&#8217;t have previously, suddenly it looks like you gained profits.</p>
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		<title>
		By: DarthDiggler		</title>
		<link>https://gamingbolt.com/naughty-dog-co-founder-i-remember-buying-a-1-cd-with-all-crash-games#comment-121600</link>

		<dc:creator><![CDATA[DarthDiggler]]></dc:creator>
		<pubDate>Thu, 26 Jan 2012 20:36:49 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=63177#comment-121600</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/naughty-dog-co-founder-i-remember-buying-a-1-cd-with-all-crash-games#comment-121414&quot;&gt;Fugly Shmugly&lt;/a&gt;.

The problem is with your argument is any one user can become mass producer.  Thus creating an unauthorized sales channel that the content creator has to compete with but that competitor doesn&#039;t charge a dime.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/naughty-dog-co-founder-i-remember-buying-a-1-cd-with-all-crash-games#comment-121414">Fugly Shmugly</a>.</p>
<p>The problem is with your argument is any one user can become mass producer.  Thus creating an unauthorized sales channel that the content creator has to compete with but that competitor doesn&#8217;t charge a dime.</p>
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		<title>
		By: DarthDiggler		</title>
		<link>https://gamingbolt.com/naughty-dog-co-founder-i-remember-buying-a-1-cd-with-all-crash-games#comment-121598</link>

		<dc:creator><![CDATA[DarthDiggler]]></dc:creator>
		<pubDate>Thu, 26 Jan 2012 20:23:21 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=63177#comment-121598</guid>

					<description><![CDATA[“In the long run, digital distribution, servers, and cloud storage of data solve this problem. World of Warcraft has an extremely small piracy rate.&quot;

I respect all of the developers at Naughty Dog immensly, but I can&#039;t say I aggree with this laissez faire attitude.  Of course WoW has a low piracy rate, the game is free to play now.  :P  Very bad example for someone who is from the industry IMHO.

That being said lets assume WoW didn&#039;t have Free to Play.  Still than WoW is a completely online affair.  It would require a very high level of expertise to &quot;pirate&quot; WoW.  Much more so than a single player console game.]]></description>
			<content:encoded><![CDATA[<p>“In the long run, digital distribution, servers, and cloud storage of data solve this problem. World of Warcraft has an extremely small piracy rate.&#8221;</p>
<p>I respect all of the developers at Naughty Dog immensly, but I can&#8217;t say I aggree with this laissez faire attitude.  Of course WoW has a low piracy rate, the game is free to play now.  😛  Very bad example for someone who is from the industry IMHO.</p>
<p>That being said lets assume WoW didn&#8217;t have Free to Play.  Still than WoW is a completely online affair.  It would require a very high level of expertise to &#8220;pirate&#8221; WoW.  Much more so than a single player console game.</p>
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		<title>
		By: Fugly Shmugly		</title>
		<link>https://gamingbolt.com/naughty-dog-co-founder-i-remember-buying-a-1-cd-with-all-crash-games#comment-121414</link>

		<dc:creator><![CDATA[Fugly Shmugly]]></dc:creator>
		<pubDate>Tue, 24 Jan 2012 19:41:24 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=63177#comment-121414</guid>

					<description><![CDATA[How can you lose something you didn&#039;t have in the first place?]]></description>
			<content:encoded><![CDATA[<p>How can you lose something you didn&#8217;t have in the first place?</p>
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