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	<title>
	Comments on: Naughty Dog Dev On Saving Milliseconds, Lack of The Last of Us PS4 Footage And More	</title>
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	<link>https://gamingbolt.com/naughty-dog-dev-on-saving-milliseconds-lack-of-the-last-of-us-ps4-footage-and-more</link>
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		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/naughty-dog-dev-on-saving-milliseconds-lack-of-the-last-of-us-ps4-footage-and-more#comment-238325</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Mon, 28 Jul 2014 20:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=203012#comment-238325</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/naughty-dog-dev-on-saving-milliseconds-lack-of-the-last-of-us-ps4-footage-and-more#comment-238322&quot;&gt;Not_true&lt;/a&gt;.

OK I&#039;ll admit I was wrong that it doesn&#039;t happen often but based on the article that was what Eurogamer hinted at weeks ago.  I have no problem admitting to a mistake.

So yes it doesn&#039;t drop ALL THE TIME.  It does however drop and since its not locked at 60 it does have screen tearing.  So I was both right and wrong.  It isn&#039;t a stable 60, it isn&#039;t &quot;rock solid&quot; and it has screen tear. 
I will unfortunately have to play it at a locked 30fps because I hate screen tear with a passion.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/naughty-dog-dev-on-saving-milliseconds-lack-of-the-last-of-us-ps4-footage-and-more#comment-238322">Not_true</a>.</p>
<p>OK I&#8217;ll admit I was wrong that it doesn&#8217;t happen often but based on the article that was what Eurogamer hinted at weeks ago.  I have no problem admitting to a mistake.</p>
<p>So yes it doesn&#8217;t drop ALL THE TIME.  It does however drop and since its not locked at 60 it does have screen tearing.  So I was both right and wrong.  It isn&#8217;t a stable 60, it isn&#8217;t &#8220;rock solid&#8221; and it has screen tear.<br />
I will unfortunately have to play it at a locked 30fps because I hate screen tear with a passion.</p>
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		<title>
		By: Not_true		</title>
		<link>https://gamingbolt.com/naughty-dog-dev-on-saving-milliseconds-lack-of-the-last-of-us-ps4-footage-and-more#comment-238322</link>

		<dc:creator><![CDATA[Not_true]]></dc:creator>
		<pubDate>Mon, 28 Jul 2014 20:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=203012#comment-238322</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/naughty-dog-dev-on-saving-milliseconds-lack-of-the-last-of-us-ps4-footage-and-more#comment-238301&quot;&gt;d0x360&lt;/a&gt;.

Wrong. What you actually said:

&quot;They aren&#039;t showing it because its got tearing like crazy&quot;

&quot;The frame rate dropping below 60 has to be happening pretty often for them to add a 30fps mode.&quot; 

You were wrong. It has almost no framedrops from 60 over hours of playtime according to Digital Foundry.

Also note how multiple posters (including you) insult me in this article despite me not doing the same.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/naughty-dog-dev-on-saving-milliseconds-lack-of-the-last-of-us-ps4-footage-and-more#comment-238301">d0x360</a>.</p>
<p>Wrong. What you actually said:</p>
<p>&#8220;They aren&#8217;t showing it because its got tearing like crazy&#8221;</p>
<p>&#8220;The frame rate dropping below 60 has to be happening pretty often for them to add a 30fps mode.&#8221; </p>
<p>You were wrong. It has almost no framedrops from 60 over hours of playtime according to Digital Foundry.</p>
<p>Also note how multiple posters (including you) insult me in this article despite me not doing the same.</p>
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		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/naughty-dog-dev-on-saving-milliseconds-lack-of-the-last-of-us-ps4-footage-and-more#comment-238301</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Mon, 28 Jul 2014 10:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=203012#comment-238301</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/naughty-dog-dev-on-saving-milliseconds-lack-of-the-last-of-us-ps4-footage-and-more#comment-237951&quot;&gt;Not_true&lt;/a&gt;.

&quot; To answer the question everyone&#039;s been asking, frame-rate isn&#039;t locked to 60fps, but The Last of Us Remastered does spend the vast majority of its time at the optimal refresh. Problems can kick in during busy combat scenes, and just like the PS3 version, particles and transparent effects in particular can take their toll - the first confrontation with a fungus-spewing Bloater sees frame-rate hit a minimum of 48fps.&quot;

You left out some bits.  I wasn&#039;t wrong.  I said it wasn&#039;t going to be locked 60fps which means unless you play at 30fps there is screen tearing at some points.

I never said it was going to look bad, I never said it wouldn&#039;t hit 60.  I said it wouldn&#039;t be constant 60.

So get a life.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/naughty-dog-dev-on-saving-milliseconds-lack-of-the-last-of-us-ps4-footage-and-more#comment-237951">Not_true</a>.</p>
<p>&#8221; To answer the question everyone&#8217;s been asking, frame-rate isn&#8217;t locked to 60fps, but The Last of Us Remastered does spend the vast majority of its time at the optimal refresh. Problems can kick in during busy combat scenes, and just like the PS3 version, particles and transparent effects in particular can take their toll &#8211; the first confrontation with a fungus-spewing Bloater sees frame-rate hit a minimum of 48fps.&#8221;</p>
<p>You left out some bits.  I wasn&#8217;t wrong.  I said it wasn&#8217;t going to be locked 60fps which means unless you play at 30fps there is screen tearing at some points.</p>
<p>I never said it was going to look bad, I never said it wouldn&#8217;t hit 60.  I said it wouldn&#8217;t be constant 60.</p>
<p>So get a life.</p>
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		<title>
		By: Not_true		</title>
		<link>https://gamingbolt.com/naughty-dog-dev-on-saving-milliseconds-lack-of-the-last-of-us-ps4-footage-and-more#comment-238297</link>

		<dc:creator><![CDATA[Not_true]]></dc:creator>
		<pubDate>Mon, 28 Jul 2014 09:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=203012#comment-238297</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/naughty-dog-dev-on-saving-milliseconds-lack-of-the-last-of-us-ps4-footage-and-more#comment-237663&quot;&gt;d0x360&lt;/a&gt;.

&quot;To answer the question everyone&#039;s been asking, frame-rate isn&#039;t locked to 60fps, but The Last of Us Remastered does spend the vast majority of its time at the optimal refresh. The game holds its 60 fps lock well for the vast majority of its duration.&quot;

http://www.eurogamer.net/articles/digitalfoundry-2014-vs-the-last-of-us-remastered

Stop spreading fanboy lies, FUD, and hatred. You were completely wrong and malicious.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/naughty-dog-dev-on-saving-milliseconds-lack-of-the-last-of-us-ps4-footage-and-more#comment-237663">d0x360</a>.</p>
<p>&#8220;To answer the question everyone&#8217;s been asking, frame-rate isn&#8217;t locked to 60fps, but The Last of Us Remastered does spend the vast majority of its time at the optimal refresh. The game holds its 60 fps lock well for the vast majority of its duration.&#8221;</p>
<p><a href="http://www.eurogamer.net/articles/digitalfoundry-2014-vs-the-last-of-us-remastered" rel="nofollow ugc">http://www.eurogamer.net/articles/digitalfoundry-2014-vs-the-last-of-us-remastered</a></p>
<p>Stop spreading fanboy lies, FUD, and hatred. You were completely wrong and malicious.</p>
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		<title>
		By: Not_true		</title>
		<link>https://gamingbolt.com/naughty-dog-dev-on-saving-milliseconds-lack-of-the-last-of-us-ps4-footage-and-more#comment-238296</link>

		<dc:creator><![CDATA[Not_true]]></dc:creator>
		<pubDate>Mon, 28 Jul 2014 09:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=203012#comment-238296</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/naughty-dog-dev-on-saving-milliseconds-lack-of-the-last-of-us-ps4-footage-and-more#comment-237636&quot;&gt;Guest&lt;/a&gt;.

&quot;To answer the question everyone&#039;s been asking, frame-rate isn&#039;t locked to 60fps, but The Last of Us Remastered does spend the vast majority of its time at the optimal refresh. The game holds its 60 fps lock well for the vast majority of its duration.&quot;

http://www.eurogamer.net/articles/digitalfoundry-2014-vs-the-last-of-us-remastered

Stop spreading fanboy lies, FUD, and hatred. You are wrong and malicious.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/naughty-dog-dev-on-saving-milliseconds-lack-of-the-last-of-us-ps4-footage-and-more#comment-237636">Guest</a>.</p>
<p>&#8220;To answer the question everyone&#8217;s been asking, frame-rate isn&#8217;t locked to 60fps, but The Last of Us Remastered does spend the vast majority of its time at the optimal refresh. The game holds its 60 fps lock well for the vast majority of its duration.&#8221;</p>
<p><a href="http://www.eurogamer.net/articles/digitalfoundry-2014-vs-the-last-of-us-remastered" rel="nofollow ugc">http://www.eurogamer.net/articles/digitalfoundry-2014-vs-the-last-of-us-remastered</a></p>
<p>Stop spreading fanboy lies, FUD, and hatred. You are wrong and malicious.</p>
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		<title>
		By: Not_true		</title>
		<link>https://gamingbolt.com/naughty-dog-dev-on-saving-milliseconds-lack-of-the-last-of-us-ps4-footage-and-more#comment-237951</link>

		<dc:creator><![CDATA[Not_true]]></dc:creator>
		<pubDate>Tue, 22 Jul 2014 03:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=203012#comment-237951</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/naughty-dog-dev-on-saving-milliseconds-lack-of-the-last-of-us-ps4-footage-and-more#comment-237676&quot;&gt;d0x360&lt;/a&gt;.

You were lying and wrong about The Last of Us Remastered solid 60 fps framerate even after I corrected you multiple times.


You are constantly wrong and spreading lies, FUD, and hatred about Sony and PS4. Admit you were wrong.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/naughty-dog-dev-on-saving-milliseconds-lack-of-the-last-of-us-ps4-footage-and-more#comment-237676">d0x360</a>.</p>
<p>You were lying and wrong about The Last of Us Remastered solid 60 fps framerate even after I corrected you multiple times.</p>
<p>You are constantly wrong and spreading lies, FUD, and hatred about Sony and PS4. Admit you were wrong.</p>
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		<title>
		By: Not_true		</title>
		<link>https://gamingbolt.com/naughty-dog-dev-on-saving-milliseconds-lack-of-the-last-of-us-ps4-footage-and-more#comment-237952</link>

		<dc:creator><![CDATA[Not_true]]></dc:creator>
		<pubDate>Tue, 22 Jul 2014 03:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=203012#comment-237952</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/naughty-dog-dev-on-saving-milliseconds-lack-of-the-last-of-us-ps4-footage-and-more#comment-237637&quot;&gt;Rooster41&lt;/a&gt;.

You were lying and wrong about The Last of Us Remastered solid 60 fps framerate even after I corrected you multiple times.

You are constantly wrong and spreading lies, FUD, and hatred about Sony and PS4. Admit you were wrong..]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/naughty-dog-dev-on-saving-milliseconds-lack-of-the-last-of-us-ps4-footage-and-more#comment-237637">Rooster41</a>.</p>
<p>You were lying and wrong about The Last of Us Remastered solid 60 fps framerate even after I corrected you multiple times.</p>
<p>You are constantly wrong and spreading lies, FUD, and hatred about Sony and PS4. Admit you were wrong..</p>
]]></content:encoded>
		
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		<title>
		By: Not_true		</title>
		<link>https://gamingbolt.com/naughty-dog-dev-on-saving-milliseconds-lack-of-the-last-of-us-ps4-footage-and-more#comment-237722</link>

		<dc:creator><![CDATA[Not_true]]></dc:creator>
		<pubDate>Thu, 17 Jul 2014 19:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=203012#comment-237722</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/naughty-dog-dev-on-saving-milliseconds-lack-of-the-last-of-us-ps4-footage-and-more#comment-237689&quot;&gt;d0x360&lt;/a&gt;.

Once again, you are wrong. The Last of Us Remastered runs at a solid 1080p 60 fps.


https://twitter.com/mrobin604/status/489834142876438528
https://twitter.com/kurtmargenau/status/489799665630449665
https://twitter.com/drewthaler/status/489804331198058497


http://www.dualshockers.com/2014/07/17/the-last-of-us-on-ps4-variable-label-for-60-fps-refuted-30-fps-option-exists-because-it-was-easy]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/naughty-dog-dev-on-saving-milliseconds-lack-of-the-last-of-us-ps4-footage-and-more#comment-237689">d0x360</a>.</p>
<p>Once again, you are wrong. The Last of Us Remastered runs at a solid 1080p 60 fps.</p>
<p><a href="https://twitter.com/mrobin604/status/489834142876438528" rel="nofollow ugc">https://twitter.com/mrobin604/status/489834142876438528</a><br />
<a href="https://twitter.com/kurtmargenau/status/489799665630449665" rel="nofollow ugc">https://twitter.com/kurtmargenau/status/489799665630449665</a><br />
<a href="https://twitter.com/drewthaler/status/489804331198058497" rel="nofollow ugc">https://twitter.com/drewthaler/status/489804331198058497</a></p>
<p><a href="http://www.dualshockers.com/2014/07/17/the-last-of-us-on-ps4-variable-label-for-60-fps-refuted-30-fps-option-exists-because-it-was-easy" rel="nofollow ugc">http://www.dualshockers.com/2014/07/17/the-last-of-us-on-ps4-variable-label-for-60-fps-refuted-30-fps-option-exists-because-it-was-easy</a></p>
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		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/naughty-dog-dev-on-saving-milliseconds-lack-of-the-last-of-us-ps4-footage-and-more#comment-237723</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Thu, 17 Jul 2014 19:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=203012#comment-237723</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/naughty-dog-dev-on-saving-milliseconds-lack-of-the-last-of-us-ps4-footage-and-more#comment-237722&quot;&gt;Not_true&lt;/a&gt;.

Yup]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/naughty-dog-dev-on-saving-milliseconds-lack-of-the-last-of-us-ps4-footage-and-more#comment-237722">Not_true</a>.</p>
<p>Yup</p>
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		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/naughty-dog-dev-on-saving-milliseconds-lack-of-the-last-of-us-ps4-footage-and-more#comment-237689</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Thu, 17 Jul 2014 03:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=203012#comment-237689</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/naughty-dog-dev-on-saving-milliseconds-lack-of-the-last-of-us-ps4-footage-and-more#comment-237682&quot;&gt;Not_true&lt;/a&gt;.

Sure thing bud.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/naughty-dog-dev-on-saving-milliseconds-lack-of-the-last-of-us-ps4-footage-and-more#comment-237682">Not_true</a>.</p>
<p>Sure thing bud.</p>
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