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	<title>
	Comments on: Naughty Dog: Hardware Isn&#8217;t The Limiting Factor for Animations Anymore	</title>
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	<link>https://gamingbolt.com/naughty-dog-hardware-isnt-the-limiting-factor-for-animations-anymore</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Tue, 26 Aug 2014 10:27:00 +0000</lastBuildDate>
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		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/naughty-dog-hardware-isnt-the-limiting-factor-for-animations-anymore#comment-240143</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Tue, 26 Aug 2014 10:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=206614#comment-240143</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/naughty-dog-hardware-isnt-the-limiting-factor-for-animations-anymore#comment-240142&quot;&gt;Duke&lt;/a&gt;.

Listen to whoever you want.  Nothing I said isn&#039;t true.  If your render target is above 60fps you can have more frames of animation.  More frames equals more fluid and higher quality.

Obviously the current consoles are good enough to do great animation but you can always do more.

Hardware will always be a limiting factor in anything you do whether naughty dog says so or not.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/naughty-dog-hardware-isnt-the-limiting-factor-for-animations-anymore#comment-240142">Duke</a>.</p>
<p>Listen to whoever you want.  Nothing I said isn&#8217;t true.  If your render target is above 60fps you can have more frames of animation.  More frames equals more fluid and higher quality.</p>
<p>Obviously the current consoles are good enough to do great animation but you can always do more.</p>
<p>Hardware will always be a limiting factor in anything you do whether naughty dog says so or not.</p>
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		<title>
		By: Duke		</title>
		<link>https://gamingbolt.com/naughty-dog-hardware-isnt-the-limiting-factor-for-animations-anymore#comment-240142</link>

		<dc:creator><![CDATA[Duke]]></dc:creator>
		<pubDate>Tue, 26 Aug 2014 10:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=206614#comment-240142</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/naughty-dog-hardware-isnt-the-limiting-factor-for-animations-anymore#comment-240141&quot;&gt;d0x360&lt;/a&gt;.

Considering that these new consoles have more than 10x the memory that the PS3 and Xbox 360 had, it&#039;s not a limiting factor right now. Time constraints and money are what limits it right now. I am more inclined to listen to a lead animator at one of the biggest development studios in the world over someone posting a comment on an article. 



Sure you can have much more fluid animations with 60fps over 30fps but that also means it takes even more time to do. Hence time being the limiting factor and money is a major factor too.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/naughty-dog-hardware-isnt-the-limiting-factor-for-animations-anymore#comment-240141">d0x360</a>.</p>
<p>Considering that these new consoles have more than 10x the memory that the PS3 and Xbox 360 had, it&#8217;s not a limiting factor right now. Time constraints and money are what limits it right now. I am more inclined to listen to a lead animator at one of the biggest development studios in the world over someone posting a comment on an article. </p>
<p>Sure you can have much more fluid animations with 60fps over 30fps but that also means it takes even more time to do. Hence time being the limiting factor and money is a major factor too.</p>
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		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/naughty-dog-hardware-isnt-the-limiting-factor-for-animations-anymore#comment-240141</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Tue, 26 Aug 2014 10:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=206614#comment-240141</guid>

					<description><![CDATA[Well yes and no.  Current hardware is powerful enough for amazing animations but the more memory you have access to and the more frames per second you can render the more frames of animation you can have. ]]></description>
			<content:encoded><![CDATA[<p>Well yes and no.  Current hardware is powerful enough for amazing animations but the more memory you have access to and the more frames per second you can render the more frames of animation you can have. </p>
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