Awebsite called VGleaks has released the Durango specs which are very legit according to trusted sources and their specs resonate with what we have covered before.
The report states that the console will have eight-core CPU, 8GB RAM of the DDR 3 variety, and also 32 MB ESRAM, which is supposed to be like eDRAM of the Xbox 360 but allows the slower DDR 3 memory to function appropriately with a transfer rate of 170 GB/s.
They have also revealed that the console will have eight cores running at 1.6 GHZ each and these are Jaguar cores from AMD.
There are also some Move Engines which is supposed to be a secret sauce that is supposed to give the Durango an edge with graphics. This may or may not be completely fake, but the diagram does suggest that it should be unique.
They haven’t reported anything new, however, these are something that confirm that the specs are indeed real.
CPU:
– x64 Architecture
– 8 CPU cores running at 1.6 gigahertz (GHz)
– each CPU thread has its own 32 KB L1 instruction cache and 32 KB L1 data cache
– each module of four CPU cores has a 2 MB L2 cache resulting in a total of 4 MB of L2 cache
– each core has one fully independent hardware thread with no shared execution resources
– each hardware thread can issue two instructions per clock
GPU:
– custom D3D11.1 class 800-MHz graphics processor
– 12 shader cores providing a total of 768 threads
– each thread can perform one scalar multiplication and addition operation (MADD) per clock cycle
– at peak performance, the GPU can effectively issue 1.2 trillion floating-point operations per second
High-fidelity Natural User Interface (NUI) sensor is always present
Storage and Memory:
– 8 gigabyte (GB) of RAM DDR3 (68 GB/s)
– 32 MB of fast embedded SRAM (ESRAM) (102 GB/s)
– from the GPU’s perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170 GB/sec.
– Hard drive is always present
– 50 GB 6x Blu-ray Disc drive
Networking:
– Gigabit Ethernet
– Wi-Fi and Wi-Fi Direct
Hardware Accelerators:
– Move engines
– Image, video, and audio codecs
– Kinect multichannel echo cancellation (MEC) hardware
– Cryptography engines for encryption and decryption, and hashing