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	Comments on: New DX12 Benchmark: 1300% Better Than DirectX 11	</title>
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	<link>https://gamingbolt.com/new-dx12-benchmark-1300-better-than-directx-11</link>
	<description>Get a Bolt of Gaming Now!</description>
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		<title>
		By: Graeme Willy		</title>
		<link>https://gamingbolt.com/new-dx12-benchmark-1300-better-than-directx-11#comment-287069</link>

		<dc:creator><![CDATA[Graeme Willy]]></dc:creator>
		<pubDate>Thu, 03 Mar 2016 21:22:00 +0000</pubDate>
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					<description><![CDATA[3DMark only implemented the CPU overhead test, since that&#039;s what DX12 and Mantle are all about. Even in DX11, there&#039;s very little in the way of overhead on the GPU side. Which is why they claim that DX12 may, or may not make a difference in the GPU department. In the overhead test, the GPU is only used to reference/ demonstrate how many draw calls the CPU was able to issue to the GPU. I don&#039;t think there&#039;s an actual DX12 GPU-centric benchmark, yet.]]></description>
			<content:encoded><![CDATA[<p>3DMark only implemented the CPU overhead test, since that&#8217;s what DX12 and Mantle are all about. Even in DX11, there&#8217;s very little in the way of overhead on the GPU side. Which is why they claim that DX12 may, or may not make a difference in the GPU department. In the overhead test, the GPU is only used to reference/ demonstrate how many draw calls the CPU was able to issue to the GPU. I don&#8217;t think there&#8217;s an actual DX12 GPU-centric benchmark, yet.</p>
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		<title>
		By: Brian Blair		</title>
		<link>https://gamingbolt.com/new-dx12-benchmark-1300-better-than-directx-11#comment-266944</link>

		<dc:creator><![CDATA[Brian Blair]]></dc:creator>
		<pubDate>Fri, 31 Jul 2015 16:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=226942#comment-266944</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/new-dx12-benchmark-1300-better-than-directx-11#comment-254452&quot;&gt;James&lt;/a&gt;.

Shh! You are not supposed to make logical comments! You are supposed to just pretend and go along with it! And then worship them! How dare you have independant thought! You must be a conspiracy theorist! Or a terroist!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/new-dx12-benchmark-1300-better-than-directx-11#comment-254452">James</a>.</p>
<p>Shh! You are not supposed to make logical comments! You are supposed to just pretend and go along with it! And then worship them! How dare you have independant thought! You must be a conspiracy theorist! Or a terroist!</p>
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		<title>
		By: James		</title>
		<link>https://gamingbolt.com/new-dx12-benchmark-1300-better-than-directx-11#comment-254452</link>

		<dc:creator><![CDATA[James]]></dc:creator>
		<pubDate>Sat, 28 Mar 2015 04:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=226942#comment-254452</guid>

					<description><![CDATA[Draw Calls do not determine real-time performance. More draw calls actually create overhead, so the goal wouldn&#039;t be to create as many as possible, but to use them as efficiently as possible. Synthetic benchmarks are good at measuring single precision/double precision compute performance, but they&#039;re not so good at representing an actual video game(s) performing.]]></description>
			<content:encoded><![CDATA[<p>Draw Calls do not determine real-time performance. More draw calls actually create overhead, so the goal wouldn&#8217;t be to create as many as possible, but to use them as efficiently as possible. Synthetic benchmarks are good at measuring single precision/double precision compute performance, but they&#8217;re not so good at representing an actual video game(s) performing.</p>
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		<title>
		By: Oxybelis		</title>
		<link>https://gamingbolt.com/new-dx12-benchmark-1300-better-than-directx-11#comment-254427</link>

		<dc:creator><![CDATA[Oxybelis]]></dc:creator>
		<pubDate>Fri, 27 Mar 2015 17:50:00 +0000</pubDate>
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					<description><![CDATA[http://abload.de/img/how_to_draw_a_game_ri0kucb.jpg]]></description>
			<content:encoded><![CDATA[<p><a href="http://abload.de/img/how_to_draw_a_game_ri0kucb.jpg" rel="nofollow ugc">http://abload.de/img/how_to_draw_a_game_ri0kucb.jpg</a></p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/new-dx12-benchmark-1300-better-than-directx-11#comment-254422</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Fri, 27 Mar 2015 17:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=226942#comment-254422</guid>

					<description><![CDATA[Thats basically a draw calls test so basically DX12 allows for &quot;unlimited&quot; drawcalls atm :D]]></description>
			<content:encoded><![CDATA[<p>Thats basically a draw calls test so basically DX12 allows for &#8220;unlimited&#8221; drawcalls atm 😀</p>
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