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	Comments on: New &#8216;Unlimited Detail&#8217; Screens Make Crysis 2 Look Dated	</title>
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	<link>https://gamingbolt.com/new-unlimited-detail-screens-make-crysis-2-look-dated</link>
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		<title>
		By: MMad		</title>
		<link>https://gamingbolt.com/new-unlimited-detail-screens-make-crysis-2-look-dated#comment-91585</link>

		<dc:creator><![CDATA[MMad]]></dc:creator>
		<pubDate>Fri, 05 Aug 2011 08:43:45 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=38664#comment-91585</guid>

					<description><![CDATA[Show me a scene with as large a variety of props as a typical interior scene from CoD: Black Ops, and with animations objects and characters, and I&#039;ll be truly impressed. Before then I frankly don&#039;t believe this stuff is viable as the only solution to game graphics.

That said, using this kind of tech for *some parts* of a game could be very reasonable. Unless my memory betrays me, Crysis 1 was mainly polygon based but used voxels for something (distant mountains, at a guess). So developments of this kind is always interesting and potentially fruitful!]]></description>
			<content:encoded><![CDATA[<p>Show me a scene with as large a variety of props as a typical interior scene from CoD: Black Ops, and with animations objects and characters, and I&#8217;ll be truly impressed. Before then I frankly don&#8217;t believe this stuff is viable as the only solution to game graphics.</p>
<p>That said, using this kind of tech for *some parts* of a game could be very reasonable. Unless my memory betrays me, Crysis 1 was mainly polygon based but used voxels for something (distant mountains, at a guess). So developments of this kind is always interesting and potentially fruitful!</p>
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		<title>
		By: Chris		</title>
		<link>https://gamingbolt.com/new-unlimited-detail-screens-make-crysis-2-look-dated#comment-91477</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Thu, 04 Aug 2011 14:39:50 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=38664#comment-91477</guid>

					<description><![CDATA[Looks like screenshots lifted from the old Jurassic Park &#039;Trespasser&#039; game from the late 90&#039;s.

In other words, pretty poor!]]></description>
			<content:encoded><![CDATA[<p>Looks like screenshots lifted from the old Jurassic Park &#8216;Trespasser&#8217; game from the late 90&#8217;s.</p>
<p>In other words, pretty poor!</p>
]]></content:encoded>
		
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		<title>
		By: KingOfArcadia		</title>
		<link>https://gamingbolt.com/new-unlimited-detail-screens-make-crysis-2-look-dated#comment-91466</link>

		<dc:creator><![CDATA[KingOfArcadia]]></dc:creator>
		<pubDate>Thu, 04 Aug 2011 13:51:54 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=38664#comment-91466</guid>

					<description><![CDATA[Maybe it&#039;s just me, but I don&#039;t find that any of these images look anywhere near lifelike - they all sort of look, well, odd. Something about them just doesn&#039;t jive with me. It&#039;s like some sort of &#039;Uncanny Valley&#039; for shrubbery &#038; rocks.]]></description>
			<content:encoded><![CDATA[<p>Maybe it&#8217;s just me, but I don&#8217;t find that any of these images look anywhere near lifelike &#8211; they all sort of look, well, odd. Something about them just doesn&#8217;t jive with me. It&#8217;s like some sort of &#8216;Uncanny Valley&#8217; for shrubbery &amp; rocks.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: balg		</title>
		<link>https://gamingbolt.com/new-unlimited-detail-screens-make-crysis-2-look-dated#comment-91411</link>

		<dc:creator><![CDATA[balg]]></dc:creator>
		<pubDate>Thu, 04 Aug 2011 03:06:30 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=38664#comment-91411</guid>

					<description><![CDATA[doesnt seem right]]></description>
			<content:encoded><![CDATA[<p>doesnt seem right</p>
]]></content:encoded>
		
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		<title>
		By: Craig B.		</title>
		<link>https://gamingbolt.com/new-unlimited-detail-screens-make-crysis-2-look-dated#comment-91401</link>

		<dc:creator><![CDATA[Craig B.]]></dc:creator>
		<pubDate>Thu, 04 Aug 2011 00:12:20 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=38664#comment-91401</guid>

					<description><![CDATA[Ever hear of the phrase &quot;Too good to be true?&quot; This tech looks pretty, but it&#039;s static. None of those voxels can move. You&#039;ll note in the video that they show no animation.]]></description>
			<content:encoded><![CDATA[<p>Ever hear of the phrase &#8220;Too good to be true?&#8221; This tech looks pretty, but it&#8217;s static. None of those voxels can move. You&#8217;ll note in the video that they show no animation.</p>
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		<title>
		By: Xonder		</title>
		<link>https://gamingbolt.com/new-unlimited-detail-screens-make-crysis-2-look-dated#comment-91370</link>

		<dc:creator><![CDATA[Xonder]]></dc:creator>
		<pubDate>Wed, 03 Aug 2011 20:23:03 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=38664#comment-91370</guid>

					<description><![CDATA[How much videocard memory it&#039;s running on those images?]]></description>
			<content:encoded><![CDATA[<p>How much videocard memory it&#8217;s running on those images?</p>
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