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	Comments on: New XCOM: Enemy Unknown developer diary	</title>
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		<title>
		By: Xrysa		</title>
		<link>https://gamingbolt.com/new-xcom-enemy-unknown-developer-diary#comment-151722</link>

		<dc:creator><![CDATA[Xrysa]]></dc:creator>
		<pubDate>Mon, 11 Jun 2012 19:55:37 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=89234#comment-151722</guid>

					<description><![CDATA[I too was interested when I first saw this up until the   for cooslnes too  part. And In Lukasz&#039;s link above you have this:  Is this going to be dumbed down for the  wider console audience ?Firaxis is undeniably streamlining aspects of the game and removing no small amount of micromanagement  which doesn&#039;t quell the fears. But from the pics I do see it&#039;s hex based which might be nice. The Base view is strange (how will base defense missions play out in that, or will they remove that?). I&#039;ll still keep looking into this, but I have more hopes for Xenonauts at the moment!]]></description>
			<content:encoded><![CDATA[<p>I too was interested when I first saw this up until the   for cooslnes too  part. And In Lukasz&#8217;s link above you have this:  Is this going to be dumbed down for the  wider console audience ?Firaxis is undeniably streamlining aspects of the game and removing no small amount of micromanagement  which doesn&#8217;t quell the fears. But from the pics I do see it&#8217;s hex based which might be nice. The Base view is strange (how will base defense missions play out in that, or will they remove that?). I&#8217;ll still keep looking into this, but I have more hopes for Xenonauts at the moment!</p>
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