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	Comments on: Nitrous Engine Devs Wishes To Drop DX11 To Maximize DX12&#8217;s Potential, Talks DX12 Adoption Rates	</title>
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	<link>https://gamingbolt.com/nitrous-engine-devs-wishes-to-drop-dx11-to-maximize-dx12s-potential-talks-dx12-adoption-rates</link>
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		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/nitrous-engine-devs-wishes-to-drop-dx11-to-maximize-dx12s-potential-talks-dx12-adoption-rates#comment-284628</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Sun, 24 Jan 2016 16:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=254640#comment-284628</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/nitrous-engine-devs-wishes-to-drop-dx11-to-maximize-dx12s-potential-talks-dx12-adoption-rates#comment-284088&quot;&gt;Xbox one 2econd gpu unlocking&lt;/a&gt;.

Does Sony pay you to be on EVERY SINGLE Xbox thread with your MisterX parody stuff? Sure, he is a crackpot and everyone knows it...but you need some new material.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/nitrous-engine-devs-wishes-to-drop-dx11-to-maximize-dx12s-potential-talks-dx12-adoption-rates#comment-284088">Xbox one 2econd gpu unlocking</a>.</p>
<p>Does Sony pay you to be on EVERY SINGLE Xbox thread with your MisterX parody stuff? Sure, he is a crackpot and everyone knows it&#8230;but you need some new material.</p>
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		<title>
		By: Paul		</title>
		<link>https://gamingbolt.com/nitrous-engine-devs-wishes-to-drop-dx11-to-maximize-dx12s-potential-talks-dx12-adoption-rates#comment-284498</link>

		<dc:creator><![CDATA[Paul]]></dc:creator>
		<pubDate>Sat, 23 Jan 2016 01:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=254640#comment-284498</guid>

					<description><![CDATA[I think there is a few things we should remember, the adoption rate of Directx 12/Vulcan is likely to be much faster this time round, most of us already have a graphic card that works with it, the adoption rate is happening pretty fast with gamers according to Steam hardware survey and then there is the Xbox One, once that uses Directx 12, it should be quite easy for them to use that on the PC, also I&#039;m willing to bet most developers want to move to it.


So with all that, most games could be Directx 12/Vulcan by the end of the year, but I think many will still support Directx 11 but I suspect most of their effort will go on the Directx 12/Vulcan version.]]></description>
			<content:encoded><![CDATA[<p>I think there is a few things we should remember, the adoption rate of Directx 12/Vulcan is likely to be much faster this time round, most of us already have a graphic card that works with it, the adoption rate is happening pretty fast with gamers according to Steam hardware survey and then there is the Xbox One, once that uses Directx 12, it should be quite easy for them to use that on the PC, also I&#8217;m willing to bet most developers want to move to it.</p>
<p>So with all that, most games could be Directx 12/Vulcan by the end of the year, but I think many will still support Directx 11 but I suspect most of their effort will go on the Directx 12/Vulcan version.</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/nitrous-engine-devs-wishes-to-drop-dx11-to-maximize-dx12s-potential-talks-dx12-adoption-rates#comment-284257</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Tue, 19 Jan 2016 00:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=254640#comment-284257</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/nitrous-engine-devs-wishes-to-drop-dx11-to-maximize-dx12s-potential-talks-dx12-adoption-rates#comment-284242&quot;&gt;Gamez Rule&lt;/a&gt;.

Yup. Nothin to show for lol. S&#039;why I originally posted that it&#039;s gonna take quite awhile for this thing to take off, atleast on most games which is 3rd party responsibility. I just take DirectX12 as generally positive. Developers always wanted super low level APIs, which will allow for some mind blowing games in the future. But for me, I look at Quantum Break and see what they&#039;re doing with VFX, now that&#039;s talent. People forget that even with the best API, best graphics engine, best physics middleware, studios and devs aren&#039;t created equal. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/nitrous-engine-devs-wishes-to-drop-dx11-to-maximize-dx12s-potential-talks-dx12-adoption-rates#comment-284242">Gamez Rule</a>.</p>
<p>Yup. Nothin to show for lol. S&#8217;why I originally posted that it&#8217;s gonna take quite awhile for this thing to take off, atleast on most games which is 3rd party responsibility. I just take DirectX12 as generally positive. Developers always wanted super low level APIs, which will allow for some mind blowing games in the future. But for me, I look at Quantum Break and see what they&#8217;re doing with VFX, now that&#8217;s talent. People forget that even with the best API, best graphics engine, best physics middleware, studios and devs aren&#8217;t created equal. </p>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/nitrous-engine-devs-wishes-to-drop-dx11-to-maximize-dx12s-potential-talks-dx12-adoption-rates#comment-284242</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Mon, 18 Jan 2016 22:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=254640#comment-284242</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/nitrous-engine-devs-wishes-to-drop-dx11-to-maximize-dx12s-potential-talks-dx12-adoption-rates#comment-284218&quot;&gt;Mark&lt;/a&gt;.

Yeah I agree. DX = MS, and that&#039;s always been the case but nowadays DX should be more open for all platforms and not just Windows IMO. If not devs will just not use it to it&#039;s full potential like we have seen in all DX&#039;s.

Another thing that&#039;s worrying me is unlike DX11, there&#039;s no major gaming titles at launch using true DX12?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/nitrous-engine-devs-wishes-to-drop-dx11-to-maximize-dx12s-potential-talks-dx12-adoption-rates#comment-284218">Mark</a>.</p>
<p>Yeah I agree. DX = MS, and that&#8217;s always been the case but nowadays DX should be more open for all platforms and not just Windows IMO. If not devs will just not use it to it&#8217;s full potential like we have seen in all DX&#8217;s.</p>
<p>Another thing that&#8217;s worrying me is unlike DX11, there&#8217;s no major gaming titles at launch using true DX12?</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/nitrous-engine-devs-wishes-to-drop-dx11-to-maximize-dx12s-potential-talks-dx12-adoption-rates#comment-284219</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Mon, 18 Jan 2016 18:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=254640#comment-284219</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/nitrous-engine-devs-wishes-to-drop-dx11-to-maximize-dx12s-potential-talks-dx12-adoption-rates#comment-284192&quot;&gt;Gamez Rule&lt;/a&gt;.

Here&#039;s Fable in a DX11 and DX12 early beta comparison. So Microsoft will prolly be the only one pushing the features of it for first parties in the coming years. EA did mention they want DirectX12 to be the standard by end of next year....but it&#039;ll never happen! ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/nitrous-engine-devs-wishes-to-drop-dx11-to-maximize-dx12s-potential-talks-dx12-adoption-rates#comment-284192">Gamez Rule</a>.</p>
<p>Here&#8217;s Fable in a DX11 and DX12 early beta comparison. So Microsoft will prolly be the only one pushing the features of it for first parties in the coming years. EA did mention they want DirectX12 to be the standard by end of next year&#8230;.but it&#8217;ll never happen! </p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/nitrous-engine-devs-wishes-to-drop-dx11-to-maximize-dx12s-potential-talks-dx12-adoption-rates#comment-284218</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Mon, 18 Jan 2016 18:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=254640#comment-284218</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/nitrous-engine-devs-wishes-to-drop-dx11-to-maximize-dx12s-potential-talks-dx12-adoption-rates#comment-284192&quot;&gt;Gamez Rule&lt;/a&gt;.

Well first parties will tho. Fable Legends is running under DirectX12, and dam it&#039;s gorgeous especially the lighting and particles. And even that isn&#039;t being built ground up with DX12. So there are some benefits that isn&#039;t being used yet, per Phil Spencer. However, it isn&#039;t gonna allow something like 5 times more polygons on screen (not pixels) or GTX 980 performance lol. It&#039;s just gonna allow for more Draw Calls, which amounts to more on screen at once, as also mentioned by the dev above. It&#039;s just the fanboys going into a rage over this....pretty disgusting stuff. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/nitrous-engine-devs-wishes-to-drop-dx11-to-maximize-dx12s-potential-talks-dx12-adoption-rates#comment-284192">Gamez Rule</a>.</p>
<p>Well first parties will tho. Fable Legends is running under DirectX12, and dam it&#8217;s gorgeous especially the lighting and particles. And even that isn&#8217;t being built ground up with DX12. So there are some benefits that isn&#8217;t being used yet, per Phil Spencer. However, it isn&#8217;t gonna allow something like 5 times more polygons on screen (not pixels) or GTX 980 performance lol. It&#8217;s just gonna allow for more Draw Calls, which amounts to more on screen at once, as also mentioned by the dev above. It&#8217;s just the fanboys going into a rage over this&#8230;.pretty disgusting stuff. </p>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/nitrous-engine-devs-wishes-to-drop-dx11-to-maximize-dx12s-potential-talks-dx12-adoption-rates#comment-284192</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Mon, 18 Jan 2016 12:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=254640#comment-284192</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/nitrous-engine-devs-wishes-to-drop-dx11-to-maximize-dx12s-potential-talks-dx12-adoption-rates#comment-284067&quot;&gt;Mark&lt;/a&gt;.

Although DX12 is coming the Xbone IMO will not see the benefit of the games as not all devs will be using it. Maybe the next gen MS console will.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/nitrous-engine-devs-wishes-to-drop-dx11-to-maximize-dx12s-potential-talks-dx12-adoption-rates#comment-284067">Mark</a>.</p>
<p>Although DX12 is coming the Xbone IMO will not see the benefit of the games as not all devs will be using it. Maybe the next gen MS console will.</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/nitrous-engine-devs-wishes-to-drop-dx11-to-maximize-dx12s-potential-talks-dx12-adoption-rates#comment-284121</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sat, 16 Jan 2016 23:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=254640#comment-284121</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/nitrous-engine-devs-wishes-to-drop-dx11-to-maximize-dx12s-potential-talks-dx12-adoption-rates#comment-284115&quot;&gt;Gamez Rule&lt;/a&gt;.

Yup. I mean c&#039;mon, DX9! Ahahaa. Wow. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/nitrous-engine-devs-wishes-to-drop-dx11-to-maximize-dx12s-potential-talks-dx12-adoption-rates#comment-284115">Gamez Rule</a>.</p>
<p>Yup. I mean c&#8217;mon, DX9! Ahahaa. Wow. </p>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/nitrous-engine-devs-wishes-to-drop-dx11-to-maximize-dx12s-potential-talks-dx12-adoption-rates#comment-284115</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Sat, 16 Jan 2016 17:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=254640#comment-284115</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/nitrous-engine-devs-wishes-to-drop-dx11-to-maximize-dx12s-potential-talks-dx12-adoption-rates#comment-284060&quot;&gt;Mark&lt;/a&gt;.

I think deep down we knew this would be the case with DX12. I mean just how many developers are making games to take advantage of DX12 when DX11 is still about?. And lets be honest we still see plenty of games being made today for DX9.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/nitrous-engine-devs-wishes-to-drop-dx11-to-maximize-dx12s-potential-talks-dx12-adoption-rates#comment-284060">Mark</a>.</p>
<p>I think deep down we knew this would be the case with DX12. I mean just how many developers are making games to take advantage of DX12 when DX11 is still about?. And lets be honest we still see plenty of games being made today for DX9.</p>
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		<title>
		By: Jonirfaulk4		</title>
		<link>https://gamingbolt.com/nitrous-engine-devs-wishes-to-drop-dx11-to-maximize-dx12s-potential-talks-dx12-adoption-rates#comment-284111</link>

		<dc:creator><![CDATA[Jonirfaulk4]]></dc:creator>
		<pubDate>Sat, 16 Jan 2016 15:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=254640#comment-284111</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/nitrous-engine-devs-wishes-to-drop-dx11-to-maximize-dx12s-potential-talks-dx12-adoption-rates#comment-284055&quot;&gt;Psionicinversion&lt;/a&gt;.

&lt;b&gt;&lt;blockquote&gt;1❝my neighbor&#039;s mate is getting 98$. HOURLY on the internet❞....&lt;/b&gt;&lt;b&gt;A few days ago new McLaren F1 subsequent after earning 18,512$,,,this was my previous month&#039;s paycheck ,and-a little over, 17k$ Last month ..3-5 h/r of work a day ..with extra open doors &#038; weekly. paychecks.. it&#039;s realy the easiest work I have ever Do.. I Joined This 7 months ago and now making over 87$, p/h.Learn More right Here&lt;b&gt;
3prz.....
➤➤
➤➤➤ &lt;a href=&quot;http://buildfinancetoday.24.je/&quot; rel=&quot;nofollow&quot;&gt;&lt;b&gt;http://GlobalSuperEmploymentVacanciesReportsElite/GetPaid/98$hourly...&lt;/a&gt;❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/nitrous-engine-devs-wishes-to-drop-dx11-to-maximize-dx12s-potential-talks-dx12-adoption-rates#comment-284055">Psionicinversion</a>.</p>
<p><b></p>
<blockquote><p>1❝my neighbor&#8217;s mate is getting 98$. HOURLY on the internet❞&#8230;.</p></blockquote>
<p></b><b>A few days ago new McLaren F1 subsequent after earning 18,512$,,,this was my previous month&#8217;s paycheck ,and-a little over, 17k$ Last month ..3-5 h/r of work a day ..with extra open doors &amp; weekly. paychecks.. it&#8217;s realy the easiest work I have ever Do.. I Joined This 7 months ago and now making over 87$, p/h.Learn More right Here</b><b><br />
3prz&#8230;..<br />
➤➤<br />
➤➤➤ <a href="http://buildfinancetoday.24.je/" rel="nofollow"><b><a href="http://GlobalSuperEmploymentVacanciesReportsElite/GetPaid/98$hourly" rel="nofollow ugc">http://GlobalSuperEmploymentVacanciesReportsElite/GetPaid/98$hourly</a>&#8230;</b></a>❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.</b></p>
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