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	Comments on: Nitrous Engine Interview: &#8220;It&#8217;s Essential That Next-Gen Engines Utilize Eight-Core Architectures&#8221;	</title>
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	<link>https://gamingbolt.com/nitrous-engine-interview-its-essential-that-next-gen-engines-utilize-eight-core-architectures</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sat, 21 Dec 2013 19:37:00 +0000</lastBuildDate>
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		<title>
		By: Ken Luskin		</title>
		<link>https://gamingbolt.com/nitrous-engine-interview-its-essential-that-next-gen-engines-utilize-eight-core-architectures#comment-209084</link>

		<dc:creator><![CDATA[Ken Luskin]]></dc:creator>
		<pubDate>Sat, 21 Dec 2013 19:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=181656#comment-209084</guid>

					<description><![CDATA[&#062;&#062;&#062;&quot;Sure, this was even possible on the last generation – if it was the priority. However, keep in mind that films play back at 24fps, so a game may choose to trade off raw framerate for other things.&quot;&#060;&#060;&#060;


It would appear that too many GEEKS are making to big a deal out of the Frames per second they can achieve on their PCs.


Clearly, MANTLE is key for getting the type of performance that can be achieved on the game consoles, by DIRECTLY accessing the GPU.]]></description>
			<content:encoded><![CDATA[<p>&gt;&gt;&gt;&#8221;Sure, this was even possible on the last generation – if it was the priority. However, keep in mind that films play back at 24fps, so a game may choose to trade off raw framerate for other things.&#8221;&lt;&lt;&lt;</p>
<p>It would appear that too many GEEKS are making to big a deal out of the Frames per second they can achieve on their PCs.</p>
<p>Clearly, MANTLE is key for getting the type of performance that can be achieved on the game consoles, by DIRECTLY accessing the GPU.</p>
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		<title>
		By: Dakan45		</title>
		<link>https://gamingbolt.com/nitrous-engine-interview-its-essential-that-next-gen-engines-utilize-eight-core-architectures#comment-209071</link>

		<dc:creator><![CDATA[Dakan45]]></dc:creator>
		<pubDate>Sat, 21 Dec 2013 01:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=181656#comment-209071</guid>

					<description><![CDATA[They dont have am option, the cpus are weak they got to use every core.]]></description>
			<content:encoded><![CDATA[<p>They dont have am option, the cpus are weak they got to use every core.</p>
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		<title>
		By: Anon		</title>
		<link>https://gamingbolt.com/nitrous-engine-interview-its-essential-that-next-gen-engines-utilize-eight-core-architectures#comment-209005</link>

		<dc:creator><![CDATA[Anon]]></dc:creator>
		<pubDate>Thu, 19 Dec 2013 10:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=181656#comment-209005</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/nitrous-engine-interview-its-essential-that-next-gen-engines-utilize-eight-core-architectures#comment-208976&quot;&gt;EffexZoxStyle&lt;/a&gt;.

Was &quot;modern graphics api&#039;s&quot; not generalized enough already? What makes you think I&#039;m excluding Mantle from it, and what makes you think I&#039;m only referring to just DirectX?

What an odd, tangential, zealotic reply.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/nitrous-engine-interview-its-essential-that-next-gen-engines-utilize-eight-core-architectures#comment-208976">EffexZoxStyle</a>.</p>
<p>Was &#8220;modern graphics api&#8217;s&#8221; not generalized enough already? What makes you think I&#8217;m excluding Mantle from it, and what makes you think I&#8217;m only referring to just DirectX?</p>
<p>What an odd, tangential, zealotic reply.</p>
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		<title>
		By: EffexZoxStyle		</title>
		<link>https://gamingbolt.com/nitrous-engine-interview-its-essential-that-next-gen-engines-utilize-eight-core-architectures#comment-208976</link>

		<dc:creator><![CDATA[EffexZoxStyle]]></dc:creator>
		<pubDate>Wed, 18 Dec 2013 02:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=181656#comment-208976</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/nitrous-engine-interview-its-essential-that-next-gen-engines-utilize-eight-core-architectures#comment-208953&quot;&gt;Anon&lt;/a&gt;.

You call DX a modern graphics API?


just another gatekeeper of the status-quo, mantle is coming and there&#039;s nothing you can do to stop it

all these haters and doubters making excuses, i think it&#039;s a psychological thing, because all your skills with DX will suddenly become irrelevant and worthless, sad, but that shouldn&#039;t limit the indsutry because some guys are butthurt.

Its also a general thing how closed minded people work, they try to protect the belief system. obama is god, trust him; if you like your healthcare plan you can keep it, period.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/nitrous-engine-interview-its-essential-that-next-gen-engines-utilize-eight-core-architectures#comment-208953">Anon</a>.</p>
<p>You call DX a modern graphics API?</p>
<p>just another gatekeeper of the status-quo, mantle is coming and there&#8217;s nothing you can do to stop it</p>
<p>all these haters and doubters making excuses, i think it&#8217;s a psychological thing, because all your skills with DX will suddenly become irrelevant and worthless, sad, but that shouldn&#8217;t limit the indsutry because some guys are butthurt.</p>
<p>Its also a general thing how closed minded people work, they try to protect the belief system. obama is god, trust him; if you like your healthcare plan you can keep it, period.</p>
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		<title>
		By: Anon		</title>
		<link>https://gamingbolt.com/nitrous-engine-interview-its-essential-that-next-gen-engines-utilize-eight-core-architectures#comment-208953</link>

		<dc:creator><![CDATA[Anon]]></dc:creator>
		<pubDate>Tue, 17 Dec 2013 06:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=181656#comment-208953</guid>

					<description><![CDATA[Unless I&#039;m missing something, some of this is a little odd to me. For instance, the &quot;Simultaneous Work and Rendering Model (SWARM), which enables the renderer to call upon whichever processor core is available&quot; part.

This is not some brand new thing. We can all do this sort of thing using modern graphics api&#039;s. Furthermore, it&#039;s more likely to be their thread/task/job scheduler the utilizes the most available core, not the renderer directly, which is the standard thing to expect from any multithreaded codebase.

My home code does these things too, and I&#039;m not try to make some fandangled new engine.

As a slight aside, the &quot;keep in mind that films play back at 24fps&quot; comment makes little sense in the context of the question. The classic comparison between film and game frame-rate has been hit upon, and explained, plenty of times in the past. The answer given just doesn&#039;t mean anything here.]]></description>
			<content:encoded><![CDATA[<p>Unless I&#8217;m missing something, some of this is a little odd to me. For instance, the &#8220;Simultaneous Work and Rendering Model (SWARM), which enables the renderer to call upon whichever processor core is available&#8221; part.</p>
<p>This is not some brand new thing. We can all do this sort of thing using modern graphics api&#8217;s. Furthermore, it&#8217;s more likely to be their thread/task/job scheduler the utilizes the most available core, not the renderer directly, which is the standard thing to expect from any multithreaded codebase.</p>
<p>My home code does these things too, and I&#8217;m not try to make some fandangled new engine.</p>
<p>As a slight aside, the &#8220;keep in mind that films play back at 24fps&#8221; comment makes little sense in the context of the question. The classic comparison between film and game frame-rate has been hit upon, and explained, plenty of times in the past. The answer given just doesn&#8217;t mean anything here.</p>
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		<title>
		By: Nintendo Fan 4 Lif3		</title>
		<link>https://gamingbolt.com/nitrous-engine-interview-its-essential-that-next-gen-engines-utilize-eight-core-architectures#comment-208951</link>

		<dc:creator><![CDATA[Nintendo Fan 4 Lif3]]></dc:creator>
		<pubDate>Tue, 17 Dec 2013 03:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=181656#comment-208951</guid>

					<description><![CDATA[Very peculiar and quite odd that devs STILL can&#039;t talk about differences between PS4 and Xbox One..the systems are already out there should be no NDA&#039;s for for PS4 or Xbox One. It&#039;s like both companies are waiting until there&#039;s HUGE disparity so that they can finally start pointing fingers and start the console war at is peak all over again, which won&#039;t be for another year or so. that&#039;s too long. I want specifics NOW!]]></description>
			<content:encoded><![CDATA[<p>Very peculiar and quite odd that devs STILL can&#8217;t talk about differences between PS4 and Xbox One..the systems are already out there should be no NDA&#8217;s for for PS4 or Xbox One. It&#8217;s like both companies are waiting until there&#8217;s HUGE disparity so that they can finally start pointing fingers and start the console war at is peak all over again, which won&#8217;t be for another year or so. that&#8217;s too long. I want specifics NOW!</p>
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		<title>
		By: Axe99		</title>
		<link>https://gamingbolt.com/nitrous-engine-interview-its-essential-that-next-gen-engines-utilize-eight-core-architectures#comment-208946</link>

		<dc:creator><![CDATA[Axe99]]></dc:creator>
		<pubDate>Mon, 16 Dec 2013 22:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=181656#comment-208946</guid>

					<description><![CDATA[&#039;Tis great to see an engine focussed on strategy games that will be optimised for PS4 and XB1 as well as PC, am looking forward to whatever game Oxide is cooking up :).]]></description>
			<content:encoded><![CDATA[<p>&#8216;Tis great to see an engine focussed on strategy games that will be optimised for PS4 and XB1 as well as PC, am looking forward to whatever game Oxide is cooking up :).</p>
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