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	Comments on: No Man&#8217;s Sky: How Big is Too Big?	</title>
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		<title>
		By: bleh		</title>
		<link>https://gamingbolt.com/no-mans-sky-how-big-is-too-big#comment-241735</link>

		<dc:creator><![CDATA[bleh]]></dc:creator>
		<pubDate>Sat, 20 Sep 2014 13:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=207707#comment-241735</guid>

					<description><![CDATA[Skyrim wasn&#039;t nearly as deep as you seem to think it was. It was nice, and in many ways an improvement - but all in all very shallow compared to oblivion and morrowind.
Skyrim had a whole lot of nothing in it. Drab colors, repetitive areas. Little effort was made with the lore.

Still a fantastic game of course, but i never really felt a connection to the land. I kinda did in Oblivion - but nothing compares to San Andreas to me for truely feeling i&#039;m in the game.]]></description>
			<content:encoded><![CDATA[<p>Skyrim wasn&#8217;t nearly as deep as you seem to think it was. It was nice, and in many ways an improvement &#8211; but all in all very shallow compared to oblivion and morrowind.<br />
Skyrim had a whole lot of nothing in it. Drab colors, repetitive areas. Little effort was made with the lore.</p>
<p>Still a fantastic game of course, but i never really felt a connection to the land. I kinda did in Oblivion &#8211; but nothing compares to San Andreas to me for truely feeling i&#8217;m in the game.</p>
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		<title>
		By: David Kramer		</title>
		<link>https://gamingbolt.com/no-mans-sky-how-big-is-too-big#comment-241393</link>

		<dc:creator><![CDATA[David Kramer]]></dc:creator>
		<pubDate>Mon, 15 Sep 2014 14:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=207707#comment-241393</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/no-mans-sky-how-big-is-too-big#comment-241335&quot;&gt;ItsRainingTrees&lt;/a&gt;.

Well, only time will tell how that while system will actually work. Maybe different ships will have different/better base abilities, so losing a ship would only be resetting a &quot;tier&quot; or something. Considering the game is about exploration, maybe losing everything could happen, you keep all your discoveries but start your tech over, with only keeping a few overall improvements, or maybe keeping credits (insurance on destroyed ships? Haha) so that it isn&#039;t completely back to square one. Maybe ship and suit tech will be similar, but suit tech is permanent and more expensive, although that doesn&#039;t make much logical sense. 

I personally love roguelike games. Difficulty with perma-death makes you really think about your actions and strategies while making encounters way more tense and rewarding. This doesn&#039;t sound like the kind of game that needs to be full on roguelike at all, but the right elements balanced in the right place could make this awesome, and if we&#039;re lucky, maybe they&#039;ll add a hard-core mode for people who want it really tense. Like I said though, only time will tell. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/no-mans-sky-how-big-is-too-big#comment-241335">ItsRainingTrees</a>.</p>
<p>Well, only time will tell how that while system will actually work. Maybe different ships will have different/better base abilities, so losing a ship would only be resetting a &#8220;tier&#8221; or something. Considering the game is about exploration, maybe losing everything could happen, you keep all your discoveries but start your tech over, with only keeping a few overall improvements, or maybe keeping credits (insurance on destroyed ships? Haha) so that it isn&#8217;t completely back to square one. Maybe ship and suit tech will be similar, but suit tech is permanent and more expensive, although that doesn&#8217;t make much logical sense. </p>
<p>I personally love roguelike games. Difficulty with perma-death makes you really think about your actions and strategies while making encounters way more tense and rewarding. This doesn&#8217;t sound like the kind of game that needs to be full on roguelike at all, but the right elements balanced in the right place could make this awesome, and if we&#8217;re lucky, maybe they&#8217;ll add a hard-core mode for people who want it really tense. Like I said though, only time will tell. </p>
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		<title>
		By: ItsRainingTrees		</title>
		<link>https://gamingbolt.com/no-mans-sky-how-big-is-too-big#comment-241335</link>

		<dc:creator><![CDATA[ItsRainingTrees]]></dc:creator>
		<pubDate>Mon, 15 Sep 2014 00:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=207707#comment-241335</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/no-mans-sky-how-big-is-too-big#comment-241330&quot;&gt;David Kramer&lt;/a&gt;.

The way you said it certainly makes me look at this game more positively again. I don&#039;t know if I like the idea of losing your ship = losing almost everything, though.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/no-mans-sky-how-big-is-too-big#comment-241330">David Kramer</a>.</p>
<p>The way you said it certainly makes me look at this game more positively again. I don&#8217;t know if I like the idea of losing your ship = losing almost everything, though.</p>
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		<title>
		By: David Kramer		</title>
		<link>https://gamingbolt.com/no-mans-sky-how-big-is-too-big#comment-241330</link>

		<dc:creator><![CDATA[David Kramer]]></dc:creator>
		<pubDate>Sun, 14 Sep 2014 22:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=207707#comment-241330</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/no-mans-sky-how-big-is-too-big#comment-241324&quot;&gt;ItsRainingTrees&lt;/a&gt;.

I agree that infinite worlds without quality content could be boring, but the dev said this: &quot;Something we haven’t shown yet is a mini-map at the bottom of the screen that will have waypoints marked on it for every planet you visit. They’ll show things of interest, which might be resources, or a ship that’s crashed, or some sort of beacon. It could be something to discover like a new species of creature, a mountain range or a vast lake. But you’ll have to go and find out what they are; we’re not going to tell you what’s out there. And that’s a great way to earn money to buy the upgrades for your ship or suit – and in turn that’ll help you explore even more.&quot;

Now, I&#039;ve felt like the dev has been intentionally keeping quiet on a lot of things, to not ruin any surprises, but of course we can&#039;t just assume that&#039;s going to be the case, although those couple examples are investing. You&#039;ve probably read that one of the long term goals is to reach the center of the galaxy/universe, which is still vague, although it&#039;s intriguing enough for me at the moment. However, another more short term &quot;goal&quot; is the constant upgrading of your suit, weapons, and ship. The devs said that losing your ship would be a large setback, as you would lose all the tech you&#039;ve found/scavenged/bought. Steady character/ship/weapon upgrading sounds like it could be fun. That also sounds to me like a healthy amount of roguelike elements to me. 

Also, now this is just my thoughts, but if they generated tech upgrades or artifacts the way they generate the universe (i.e. Suit upgrades that will have random jump, hover, shield, ammo/energy regeneration) then we could have a really awesome loot based game play as well. Time will tell, but these devs seem very passionate about making this the game of their dreams. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/no-mans-sky-how-big-is-too-big#comment-241324">ItsRainingTrees</a>.</p>
<p>I agree that infinite worlds without quality content could be boring, but the dev said this: &#8220;Something we haven’t shown yet is a mini-map at the bottom of the screen that will have waypoints marked on it for every planet you visit. They’ll show things of interest, which might be resources, or a ship that’s crashed, or some sort of beacon. It could be something to discover like a new species of creature, a mountain range or a vast lake. But you’ll have to go and find out what they are; we’re not going to tell you what’s out there. And that’s a great way to earn money to buy the upgrades for your ship or suit – and in turn that’ll help you explore even more.&#8221;</p>
<p>Now, I&#8217;ve felt like the dev has been intentionally keeping quiet on a lot of things, to not ruin any surprises, but of course we can&#8217;t just assume that&#8217;s going to be the case, although those couple examples are investing. You&#8217;ve probably read that one of the long term goals is to reach the center of the galaxy/universe, which is still vague, although it&#8217;s intriguing enough for me at the moment. However, another more short term &#8220;goal&#8221; is the constant upgrading of your suit, weapons, and ship. The devs said that losing your ship would be a large setback, as you would lose all the tech you&#8217;ve found/scavenged/bought. Steady character/ship/weapon upgrading sounds like it could be fun. That also sounds to me like a healthy amount of roguelike elements to me. </p>
<p>Also, now this is just my thoughts, but if they generated tech upgrades or artifacts the way they generate the universe (i.e. Suit upgrades that will have random jump, hover, shield, ammo/energy regeneration) then we could have a really awesome loot based game play as well. Time will tell, but these devs seem very passionate about making this the game of their dreams. </p>
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		<title>
		By: ItsRainingTrees		</title>
		<link>https://gamingbolt.com/no-mans-sky-how-big-is-too-big#comment-241324</link>

		<dc:creator><![CDATA[ItsRainingTrees]]></dc:creator>
		<pubDate>Sun, 14 Sep 2014 21:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=207707#comment-241324</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/no-mans-sky-how-big-is-too-big#comment-241136&quot;&gt;David Kramer&lt;/a&gt;.

Honestly though, wandering aimlessly will get boring eventually (and I LOVE exploring). You need to have some sort of goal; ancient artifacts with a treasure map, or mythical planets or something. But these things also need to be able to be found by everyone, which is pretty much impossible in a near-infinite world. I wanna love this game, but some parts of it sound kinda iffy.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/no-mans-sky-how-big-is-too-big#comment-241136">David Kramer</a>.</p>
<p>Honestly though, wandering aimlessly will get boring eventually (and I LOVE exploring). You need to have some sort of goal; ancient artifacts with a treasure map, or mythical planets or something. But these things also need to be able to be found by everyone, which is pretty much impossible in a near-infinite world. I wanna love this game, but some parts of it sound kinda iffy.</p>
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		<title>
		By: David Kramer		</title>
		<link>https://gamingbolt.com/no-mans-sky-how-big-is-too-big#comment-241162</link>

		<dc:creator><![CDATA[David Kramer]]></dc:creator>
		<pubDate>Wed, 10 Sep 2014 20:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=207707#comment-241162</guid>

					<description><![CDATA[Also, I posted a large comment on this that apparently got deleted. Is there a reason for that? It was all very respectful, no foul language or anything. I spent a lot of time talking about something I felt strongly about, so I&#039;m just slightly upset that it got taken down (and yes I made sure that it was successfully posted in the first place) ]]></description>
			<content:encoded><![CDATA[<p>Also, I posted a large comment on this that apparently got deleted. Is there a reason for that? It was all very respectful, no foul language or anything. I spent a lot of time talking about something I felt strongly about, so I&#8217;m just slightly upset that it got taken down (and yes I made sure that it was successfully posted in the first place) </p>
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		<title>
		By: David Kramer		</title>
		<link>https://gamingbolt.com/no-mans-sky-how-big-is-too-big#comment-241136</link>

		<dc:creator><![CDATA[David Kramer]]></dc:creator>
		<pubDate>Wed, 10 Sep 2014 03:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=207707#comment-241136</guid>

					<description><![CDATA[The whole point of No Man&#039;s Sky enormous size is so that they could have a universe big enough to have a player actually be able to be the first, and possibly last, to ever see a particular place on a particular planet. An actual game where true exploration is actually possible is something that really hasn&#039;t been done before. Even games like Skyrim, Fallout, Assassin&#039;s Creed, Watch Dogs, EVE and the like, even though they&#039;re huge, you know almost everybody has experienced the same things as you have. Near infinite size, along with near infinite diversity, that&#039;s the kind of exploration game I&#039;ve been doing for. ]]></description>
			<content:encoded><![CDATA[<p>The whole point of No Man&#8217;s Sky enormous size is so that they could have a universe big enough to have a player actually be able to be the first, and possibly last, to ever see a particular place on a particular planet. An actual game where true exploration is actually possible is something that really hasn&#8217;t been done before. Even games like Skyrim, Fallout, Assassin&#8217;s Creed, Watch Dogs, EVE and the like, even though they&#8217;re huge, you know almost everybody has experienced the same things as you have. Near infinite size, along with near infinite diversity, that&#8217;s the kind of exploration game I&#8217;ve been doing for. </p>
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		<title>
		By: Matthew James Perry		</title>
		<link>https://gamingbolt.com/no-mans-sky-how-big-is-too-big#comment-241032</link>

		<dc:creator><![CDATA[Matthew James Perry]]></dc:creator>
		<pubDate>Tue, 09 Sep 2014 06:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=207707#comment-241032</guid>

					<description><![CDATA[I personally cant wait for this game , its gonna be like starring in my own star trek movie !!]]></description>
			<content:encoded><![CDATA[<p>I personally cant wait for this game , its gonna be like starring in my own star trek movie !!</p>
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