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	<title>
	Comments on: No Man&#8217;s Sky Patch 1.03 Detailed, Temporal AA And Cloud Rendering Tech Being Worked On	</title>
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	<link>https://gamingbolt.com/no-mans-sky-patch-1-03-detailed-temporal-aa-and-cloud-rendering-tech-being-worked-on</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Mon, 08 Aug 2016 18:08:00 +0000</lastBuildDate>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/no-mans-sky-patch-1-03-detailed-temporal-aa-and-cloud-rendering-tech-being-worked-on#comment-298937</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Mon, 08 Aug 2016 18:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=274133#comment-298937</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/no-mans-sky-patch-1-03-detailed-temporal-aa-and-cloud-rendering-tech-being-worked-on#comment-298793&quot;&gt;Cap&#039;n Slipp&lt;/a&gt;.

My thoughts exactly. It&#039;s possibly for cloud simulation. Not likely for destruction, or using up mass amount server resources]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/no-mans-sky-patch-1-03-detailed-temporal-aa-and-cloud-rendering-tech-being-worked-on#comment-298793">Cap&#8217;n Slipp</a>.</p>
<p>My thoughts exactly. It&#8217;s possibly for cloud simulation. Not likely for destruction, or using up mass amount server resources</p>
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		<title>
		By: Starman		</title>
		<link>https://gamingbolt.com/no-mans-sky-patch-1-03-detailed-temporal-aa-and-cloud-rendering-tech-being-worked-on#comment-298897</link>

		<dc:creator><![CDATA[Starman]]></dc:creator>
		<pubDate>Mon, 08 Aug 2016 13:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=274133#comment-298897</guid>

					<description><![CDATA[It yrs to develop a 6-gb indie game .....and still major fixes needed . TRASH...]]></description>
			<content:encoded><![CDATA[<p>It yrs to develop a 6-gb indie game &#8230;..and still major fixes needed . TRASH&#8230;</p>
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		<title>
		By: Ruthscustard3		</title>
		<link>https://gamingbolt.com/no-mans-sky-patch-1-03-detailed-temporal-aa-and-cloud-rendering-tech-being-worked-on#comment-298857</link>

		<dc:creator><![CDATA[Ruthscustard3]]></dc:creator>
		<pubDate>Mon, 08 Aug 2016 05:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=274133#comment-298857</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/no-mans-sky-patch-1-03-detailed-temporal-aa-and-cloud-rendering-tech-being-worked-on#comment-298793&quot;&gt;Cap&#039;n Slipp&lt;/a&gt;.

&lt;a href=&quot;http://aed8Sham6.ml/&quot; rel=&quot;nofollow&quot;&gt;&lt;b&gt;&#060;&#060;g:u.&lt;/a&gt; ★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★:::::::!!bz228a:....,...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/no-mans-sky-patch-1-03-detailed-temporal-aa-and-cloud-rendering-tech-being-worked-on#comment-298793">Cap&#8217;n Slipp</a>.</p>
<p><a href="http://aed8Sham6.ml/" rel="nofollow"><b>&lt;&lt;g:u.</b></a> ★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★:::::::!!bz228a:&#8230;.,&#8230;</p>
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		<title>
		By: kma99		</title>
		<link>https://gamingbolt.com/no-mans-sky-patch-1-03-detailed-temporal-aa-and-cloud-rendering-tech-being-worked-on#comment-298811</link>

		<dc:creator><![CDATA[kma99]]></dc:creator>
		<pubDate>Sun, 07 Aug 2016 22:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=274133#comment-298811</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/no-mans-sky-patch-1-03-detailed-temporal-aa-and-cloud-rendering-tech-being-worked-on#comment-298794&quot;&gt;karmiloT&lt;/a&gt;.

How many times are u gonna pimp this game?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/no-mans-sky-patch-1-03-detailed-temporal-aa-and-cloud-rendering-tech-being-worked-on#comment-298794">karmiloT</a>.</p>
<p>How many times are u gonna pimp this game?</p>
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		<title>
		By: karmiloT		</title>
		<link>https://gamingbolt.com/no-mans-sky-patch-1-03-detailed-temporal-aa-and-cloud-rendering-tech-being-worked-on#comment-298794</link>

		<dc:creator><![CDATA[karmiloT]]></dc:creator>
		<pubDate>Sun, 07 Aug 2016 18:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=274133#comment-298794</guid>

					<description><![CDATA[AAA titles need to hang their heads in shame if this game turns out to be everything we want. Hello Games deserve all the praise they can get.

Also : No man&#039;s sky on PC is 52$ right now http://bit.do/b7xCk.]]></description>
			<content:encoded><![CDATA[<p>AAA titles need to hang their heads in shame if this game turns out to be everything we want. Hello Games deserve all the praise they can get.</p>
<p>Also : No man&#8217;s sky on PC is 52$ right now <a href="http://bit.do/b7xCk" rel="nofollow ugc">http://bit.do/b7xCk</a>.</p>
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		<title>
		By: Cap'n Slipp		</title>
		<link>https://gamingbolt.com/no-mans-sky-patch-1-03-detailed-temporal-aa-and-cloud-rendering-tech-being-worked-on#comment-298793</link>

		<dc:creator><![CDATA[Cap'n Slipp]]></dc:creator>
		<pubDate>Sun, 07 Aug 2016 18:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=274133#comment-298793</guid>

					<description><![CDATA[Are you sure that by &lt;i&gt;“cloud rendering tech”&lt;/i&gt; Sean doesn&#039;t mean &lt;i&gt;&lt;b&gt;“better rendering of planetary clouds”&lt;/b&gt;&lt;/i&gt; rather than &lt;i&gt;&lt;b&gt;“cloud-server powered rendering”&lt;/b&gt;&lt;/i&gt;?

This update did boast a new atmosphere rendering system &lt;i&gt;“which refracts light more accurately to allow for more intense sunsets”&lt;/i&gt;; better rendering of clouds seems a logical next step.]]></description>
			<content:encoded><![CDATA[<p>Are you sure that by <i>“cloud rendering tech”</i> Sean doesn&#8217;t mean <i><b>“better rendering of planetary clouds”</b></i> rather than <i><b>“cloud-server powered rendering”</b></i>?</p>
<p>This update did boast a new atmosphere rendering system <i>“which refracts light more accurately to allow for more intense sunsets”</i>; better rendering of clouds seems a logical next step.</p>
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