Nvidia GameWorks Features Revealed for Killing Floor 2

PC gamers, rejoice.

Today, Nvidia went ahead and revealed some brand new GameWorks features for the upcoming Tripwire game, the hyperviolent (as the name implies) Killing Floor 2, due out on PC some time next year, followed by a release on the PlayStation 4.

Nvidia confirmed that features such as NVIDIA’s HBAO+, NVIDIA’s Motion Blur D3D Advanced Sample and PhysX Flex will be supported in Tripwire’s zombie shooter. In addition to all of this, Killing Floor 2 will feature advanced graphical features such as  sub-surface scattering based on Jorge Jiminez’s screen space sub-surface scattering , bloom effects, depth of field and screen space reflections.

All of this is possible because all the calculations for these techniques, such as screen space reflections, are being handled entirely by the GPU, with no load on the CPU- a definite notable achievement that is to be considered.

Nvidia talked more about this:

“In the past, achieving this level of reflective detail was difficult because each reflector required the scene to be re-rendered, inflating CPU draw calls and severely impacting performance. As a result, developers switched to less intensive, less realistic techniques with limited reflective properties. Tripwire Interactive’s solution, however, sees SSR run entirely on the GPU, reducing the performance impact greatly”

Okay, so this sounds like Killing Floor 2 will indeed be a PC game first and foremost, and that the PS4 port shouldn’t really detract from it. Rejoice, PC gamers!

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