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	Comments on: OptiTrack Interview: Delivering Affordable Motion Capture Solutions For The Video Games Industry	</title>
	<atom:link href="https://gamingbolt.com/optitrack-interview-ps4-and-xbox-one-not-powerful-enough-to-render-avatar-like-real-time-graphics/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/optitrack-interview-ps4-and-xbox-one-not-powerful-enough-to-render-avatar-like-real-time-graphics</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Thu, 17 Jul 2014 12:38:20 +0000</lastBuildDate>
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		<title>
		By: Dangerousjo 1985		</title>
		<link>https://gamingbolt.com/optitrack-interview-ps4-and-xbox-one-not-powerful-enough-to-render-avatar-like-real-time-graphics#comment-237687</link>

		<dc:creator><![CDATA[Dangerousjo 1985]]></dc:creator>
		<pubDate>Thu, 17 Jul 2014 02:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202943#comment-237687</guid>

					<description><![CDATA[As long as the new consoles look better then the last gen,which they easily do ,I&#039;m very happy.. ]]></description>
			<content:encoded><![CDATA[<p>As long as the new consoles look better then the last gen,which they easily do ,I&#8217;m very happy.. </p>
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		<title>
		By: Bliss Seeker		</title>
		<link>https://gamingbolt.com/optitrack-interview-ps4-and-xbox-one-not-powerful-enough-to-render-avatar-like-real-time-graphics#comment-237668</link>

		<dc:creator><![CDATA[Bliss Seeker]]></dc:creator>
		<pubDate>Wed, 16 Jul 2014 22:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202943#comment-237668</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/optitrack-interview-ps4-and-xbox-one-not-powerful-enough-to-render-avatar-like-real-time-graphics#comment-237632&quot;&gt;Bourbon Tango&lt;/a&gt;.

Thanks.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/optitrack-interview-ps4-and-xbox-one-not-powerful-enough-to-render-avatar-like-real-time-graphics#comment-237632">Bourbon Tango</a>.</p>
<p>Thanks.</p>
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		<title>
		By: Bourbon Tango		</title>
		<link>https://gamingbolt.com/optitrack-interview-ps4-and-xbox-one-not-powerful-enough-to-render-avatar-like-real-time-graphics#comment-237632</link>

		<dc:creator><![CDATA[Bourbon Tango]]></dc:creator>
		<pubDate>Wed, 16 Jul 2014 16:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202943#comment-237632</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/optitrack-interview-ps4-and-xbox-one-not-powerful-enough-to-render-avatar-like-real-time-graphics#comment-237627&quot;&gt;Bliss Seeker&lt;/a&gt;.

Title is pandering and sensationalized—but the article itself is less about the obvious (derp, can&#039;t solve and render Avatar in real-time, derp) and more about the differences in game vs. film mocap pipelines.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/optitrack-interview-ps4-and-xbox-one-not-powerful-enough-to-render-avatar-like-real-time-graphics#comment-237627">Bliss Seeker</a>.</p>
<p>Title is pandering and sensationalized—but the article itself is less about the obvious (derp, can&#8217;t solve and render Avatar in real-time, derp) and more about the differences in game vs. film mocap pipelines.</p>
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		<title>
		By: Kumomeme		</title>
		<link>https://gamingbolt.com/optitrack-interview-ps4-and-xbox-one-not-powerful-enough-to-render-avatar-like-real-time-graphics#comment-237629</link>

		<dc:creator><![CDATA[Kumomeme]]></dc:creator>
		<pubDate>Wed, 16 Jul 2014 15:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202943#comment-237629</guid>

					<description><![CDATA[ofcourse its...not only avatar..but current gaming technology still far cry from what cgi capable to do...either console of pc...not mention the rendering process creating for cgi not only take from hours to days also might even to weeks... by using lots of high end pc with awesome cooling...the tech using in avatar also start of the art..from facial to motions...im not cgi guys...but these stuff can be known from various source
only idiot here suddenly starting fanboy detabates..either pc or console fanboys....stop arguing over stupid debates]]></description>
			<content:encoded><![CDATA[<p>ofcourse its&#8230;not only avatar..but current gaming technology still far cry from what cgi capable to do&#8230;either console of pc&#8230;not mention the rendering process creating for cgi not only take from hours to days also might even to weeks&#8230; by using lots of high end pc with awesome cooling&#8230;the tech using in avatar also start of the art..from facial to motions&#8230;im not cgi guys&#8230;but these stuff can be known from various source<br />
only idiot here suddenly starting fanboy detabates..either pc or console fanboys&#8230;.stop arguing over stupid debates</p>
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		<title>
		By: Bliss Seeker		</title>
		<link>https://gamingbolt.com/optitrack-interview-ps4-and-xbox-one-not-powerful-enough-to-render-avatar-like-real-time-graphics#comment-237627</link>

		<dc:creator><![CDATA[Bliss Seeker]]></dc:creator>
		<pubDate>Wed, 16 Jul 2014 14:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202943#comment-237627</guid>

					<description><![CDATA[Didn&#039;t read the article because of the title...
It would require hundreds of top of the range graphic rendering workstations to even render a scene in lesser time; and just one could cost thousands of dollars! It would take hours or even days for one top of the range PC to even render one frame of an object in a scene - let alone a whole scene!]]></description>
			<content:encoded><![CDATA[<p>Didn&#8217;t read the article because of the title&#8230;<br />
It would require hundreds of top of the range graphic rendering workstations to even render a scene in lesser time; and just one could cost thousands of dollars! It would take hours or even days for one top of the range PC to even render one frame of an object in a scene &#8211; let alone a whole scene!</p>
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		<title>
		By: Kamille		</title>
		<link>https://gamingbolt.com/optitrack-interview-ps4-and-xbox-one-not-powerful-enough-to-render-avatar-like-real-time-graphics#comment-237619</link>

		<dc:creator><![CDATA[Kamille]]></dc:creator>
		<pubDate>Wed, 16 Jul 2014 13:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202943#comment-237619</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/optitrack-interview-ps4-and-xbox-one-not-powerful-enough-to-render-avatar-like-real-time-graphics#comment-237618&quot;&gt;Guest&lt;/a&gt;.

lol what?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/optitrack-interview-ps4-and-xbox-one-not-powerful-enough-to-render-avatar-like-real-time-graphics#comment-237618">Guest</a>.</p>
<p>lol what?</p>
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		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/optitrack-interview-ps4-and-xbox-one-not-powerful-enough-to-render-avatar-like-real-time-graphics#comment-237618</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Wed, 16 Jul 2014 13:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202943#comment-237618</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/optitrack-interview-ps4-and-xbox-one-not-powerful-enough-to-render-avatar-like-real-time-graphics#comment-237616&quot;&gt;Dirkster_Dude&lt;/a&gt;.

And now you know why cloud computing has such a bright future ahead.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/optitrack-interview-ps4-and-xbox-one-not-powerful-enough-to-render-avatar-like-real-time-graphics#comment-237616">Dirkster_Dude</a>.</p>
<p>And now you know why cloud computing has such a bright future ahead.</p>
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		<title>
		By: Kamille		</title>
		<link>https://gamingbolt.com/optitrack-interview-ps4-and-xbox-one-not-powerful-enough-to-render-avatar-like-real-time-graphics#comment-237617</link>

		<dc:creator><![CDATA[Kamille]]></dc:creator>
		<pubDate>Wed, 16 Jul 2014 13:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202943#comment-237617</guid>

					<description><![CDATA[CGI films are rendered with insane detail on hundreds of high-end PC&#039;s at the same time and they often take petabytes to store and terabytes of ram. Not even in the next 50 years any PC or game console will be able to render all that detail in real-time let alone Avatar&#039;s kind of detail where they are simulating every aspect of real life to the maximum detail possible.]]></description>
			<content:encoded><![CDATA[<p>CGI films are rendered with insane detail on hundreds of high-end PC&#8217;s at the same time and they often take petabytes to store and terabytes of ram. Not even in the next 50 years any PC or game console will be able to render all that detail in real-time let alone Avatar&#8217;s kind of detail where they are simulating every aspect of real life to the maximum detail possible.</p>
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		<title>
		By: Dirkster_Dude		</title>
		<link>https://gamingbolt.com/optitrack-interview-ps4-and-xbox-one-not-powerful-enough-to-render-avatar-like-real-time-graphics#comment-237616</link>

		<dc:creator><![CDATA[Dirkster_Dude]]></dc:creator>
		<pubDate>Wed, 16 Jul 2014 13:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202943#comment-237616</guid>

					<description><![CDATA[If it still takes hours or days for much of the motion capture technology to be rendered it is unlikely any console not specifically designed for it can be made to do it in the near future because the console hardware specifications don&#039;t change over time.  Think about $6 grand PCs that are designed for clustered computing to help the rendering process.  In other words multiple computers working together to take hours or days to make a useful frame.  This guy isn&#039;t talking about just a single PC that an enthusiast or rich person could buy.  They are talking about a set up like Bill Gates was once rumored to have to control his entire mansion.  Your are talking 20-30 high end out of this world PCs.  There could be some breakthrough that the next generation of consoles can take advantage of, but right now this looks like it will take another 2 or 3 console generations at least.]]></description>
			<content:encoded><![CDATA[<p>If it still takes hours or days for much of the motion capture technology to be rendered it is unlikely any console not specifically designed for it can be made to do it in the near future because the console hardware specifications don&#8217;t change over time.  Think about $6 grand PCs that are designed for clustered computing to help the rendering process.  In other words multiple computers working together to take hours or days to make a useful frame.  This guy isn&#8217;t talking about just a single PC that an enthusiast or rich person could buy.  They are talking about a set up like Bill Gates was once rumored to have to control his entire mansion.  Your are talking 20-30 high end out of this world PCs.  There could be some breakthrough that the next generation of consoles can take advantage of, but right now this looks like it will take another 2 or 3 console generations at least.</p>
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		<title>
		By: Rooster41		</title>
		<link>https://gamingbolt.com/optitrack-interview-ps4-and-xbox-one-not-powerful-enough-to-render-avatar-like-real-time-graphics#comment-237615</link>

		<dc:creator><![CDATA[Rooster41]]></dc:creator>
		<pubDate>Wed, 16 Jul 2014 13:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202943#comment-237615</guid>

					<description><![CDATA[Games like Ryse Son of Rome and The Order 1886 already have Pixar quality graphics, so yeah the Xbox One and PS4 games are pretty close to having Avatar&#039;s graphics]]></description>
			<content:encoded><![CDATA[<p>Games like Ryse Son of Rome and The Order 1886 already have Pixar quality graphics, so yeah the Xbox One and PS4 games are pretty close to having Avatar&#8217;s graphics</p>
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