<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Original PS4 Receiving Games With Sub-Optimal Performance Due To NEO Is A Valid Concern &#8211; Developer	</title>
	<atom:link href="https://gamingbolt.com/original-ps4-receiving-games-with-sub-optimal-performance-due-to-neo-is-a-valid-concern-developer/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/original-ps4-receiving-games-with-sub-optimal-performance-due-to-neo-is-a-valid-concern-developer</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sat, 11 Jun 2016 23:49:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: omarcominyo		</title>
		<link>https://gamingbolt.com/original-ps4-receiving-games-with-sub-optimal-performance-due-to-neo-is-a-valid-concern-developer#comment-293142</link>

		<dc:creator><![CDATA[omarcominyo]]></dc:creator>
		<pubDate>Sat, 11 Jun 2016 23:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=267802#comment-293142</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/original-ps4-receiving-games-with-sub-optimal-performance-due-to-neo-is-a-valid-concern-developer#comment-293139&quot;&gt;Alan Green&lt;/a&gt;.

I&#039;ve played several VR titles and they were pretty rough around the edges, the PS4 needs an external processor for VR also]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/original-ps4-receiving-games-with-sub-optimal-performance-due-to-neo-is-a-valid-concern-developer#comment-293139">Alan Green</a>.</p>
<p>I&#8217;ve played several VR titles and they were pretty rough around the edges, the PS4 needs an external processor for VR also</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Alan Green		</title>
		<link>https://gamingbolt.com/original-ps4-receiving-games-with-sub-optimal-performance-due-to-neo-is-a-valid-concern-developer#comment-293139</link>

		<dc:creator><![CDATA[Alan Green]]></dc:creator>
		<pubDate>Sat, 11 Jun 2016 22:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=267802#comment-293139</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/original-ps4-receiving-games-with-sub-optimal-performance-due-to-neo-is-a-valid-concern-developer#comment-292780&quot;&gt;omarcominyo&lt;/a&gt;.

I do agree that graphics alone don&#039;t make a game. But in the vast majority of games graphics are a key presentation factor. 

That being said, the rumour the ps4 can&#039;t handle VR has been refuted, that Sony is always demoing PSVR in the PS4 should make that clear as well. 

E3 and the subsequent launch of PSVR should quickly Seattle any debates as it seems both you and I are making assumptions based on contrasting information that we have stumbled upon. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/original-ps4-receiving-games-with-sub-optimal-performance-due-to-neo-is-a-valid-concern-developer#comment-292780">omarcominyo</a>.</p>
<p>I do agree that graphics alone don&#8217;t make a game. But in the vast majority of games graphics are a key presentation factor. </p>
<p>That being said, the rumour the ps4 can&#8217;t handle VR has been refuted, that Sony is always demoing PSVR in the PS4 should make that clear as well. </p>
<p>E3 and the subsequent launch of PSVR should quickly Seattle any debates as it seems both you and I are making assumptions based on contrasting information that we have stumbled upon. </p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/original-ps4-receiving-games-with-sub-optimal-performance-due-to-neo-is-a-valid-concern-developer#comment-292906</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Wed, 08 Jun 2016 23:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=267802#comment-292906</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/original-ps4-receiving-games-with-sub-optimal-performance-due-to-neo-is-a-valid-concern-developer#comment-292895&quot;&gt;Gamez Rule&lt;/a&gt;.

Yeah it sounds like that&#039;s the case for PC versions. But it seems he&#039;s saying consoles get the &quot;cutback&quot; method, namely that the devs will take out the most demanding graphics or physics features that keep the frame rate too low. I have heard developers speak on this, they usually say &quot;During development, we never get to keep all the features of the game in&quot;. So I do think JusterThought could be right...atleast for console.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/original-ps4-receiving-games-with-sub-optimal-performance-due-to-neo-is-a-valid-concern-developer#comment-292895">Gamez Rule</a>.</p>
<p>Yeah it sounds like that&#8217;s the case for PC versions. But it seems he&#8217;s saying consoles get the &#8220;cutback&#8221; method, namely that the devs will take out the most demanding graphics or physics features that keep the frame rate too low. I have heard developers speak on this, they usually say &#8220;During development, we never get to keep all the features of the game in&#8221;. So I do think JusterThought could be right&#8230;atleast for console.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/original-ps4-receiving-games-with-sub-optimal-performance-due-to-neo-is-a-valid-concern-developer#comment-292897</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Wed, 08 Jun 2016 20:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=267802#comment-292897</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/original-ps4-receiving-games-with-sub-optimal-performance-due-to-neo-is-a-valid-concern-developer#comment-292626&quot;&gt;Jessie MacQuiddy&lt;/a&gt;.

Reminds me of the days when 360 *Core* was released with no HDMI and no storage, and when MS said about bringing out a new and improve 360 *Pro* console people complained about 360 Core gamers being left out OR games to suffer on that console due to a new one being released.☺]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/original-ps4-receiving-games-with-sub-optimal-performance-due-to-neo-is-a-valid-concern-developer#comment-292626">Jessie MacQuiddy</a>.</p>
<p>Reminds me of the days when 360 *Core* was released with no HDMI and no storage, and when MS said about bringing out a new and improve 360 *Pro* console people complained about 360 Core gamers being left out OR games to suffer on that console due to a new one being released.☺</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/original-ps4-receiving-games-with-sub-optimal-performance-due-to-neo-is-a-valid-concern-developer#comment-292895</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Wed, 08 Jun 2016 19:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=267802#comment-292895</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/original-ps4-receiving-games-with-sub-optimal-performance-due-to-neo-is-a-valid-concern-developer#comment-292685&quot;&gt;Mark&lt;/a&gt;.

I would have thought it&#039;s best to make the game the dev wanted and once finished allow adjustment settings for lowering or allowing for a higher graphical needs. PC shows that anyway by lowering AA or having higher AA dependant on graphical hardware?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/original-ps4-receiving-games-with-sub-optimal-performance-due-to-neo-is-a-valid-concern-developer#comment-292685">Mark</a>.</p>
<p>I would have thought it&#8217;s best to make the game the dev wanted and once finished allow adjustment settings for lowering or allowing for a higher graphical needs. PC shows that anyway by lowering AA or having higher AA dependant on graphical hardware?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/original-ps4-receiving-games-with-sub-optimal-performance-due-to-neo-is-a-valid-concern-developer#comment-292893</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Wed, 08 Jun 2016 19:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=267802#comment-292893</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/original-ps4-receiving-games-with-sub-optimal-performance-due-to-neo-is-a-valid-concern-developer#comment-292783&quot;&gt;justerthought&lt;/a&gt;.

Well said jt]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/original-ps4-receiving-games-with-sub-optimal-performance-due-to-neo-is-a-valid-concern-developer#comment-292783">justerthought</a>.</p>
<p>Well said jt</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: TPoppaPuff		</title>
		<link>https://gamingbolt.com/original-ps4-receiving-games-with-sub-optimal-performance-due-to-neo-is-a-valid-concern-developer#comment-292874</link>

		<dc:creator><![CDATA[TPoppaPuff]]></dc:creator>
		<pubDate>Wed, 08 Jun 2016 07:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=267802#comment-292874</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/original-ps4-receiving-games-with-sub-optimal-performance-due-to-neo-is-a-valid-concern-developer#comment-292783&quot;&gt;justerthought&lt;/a&gt;.

You missed the entire point of my post. The only reason PC gaming doesn&#039;t have the same optimization problems is because of brute force. And PC still has plenty of issues. Consoles though, they really need that time to optimize because the option to brute force past problems is not an option. And when optimization is halved, the quality suffers mightily. Again, by doing this and because it is only such a small upgrade NEO is over PS4 specs but comes with it&#039;s own host of needs, the only thing this accomplished was put more stress on developers to get NEO games only to where PS4 games were at when focus and optimization was not split. Qualitatively there is zero gain for gaming by making this move the way Sony has.

The NEO does not fix any issues with the PS4. Aside from potentially offering Ultra HD BR playback (the leaks couldn&#039;t even confirm that), the console only has feature parity with PS4. Feature parity and mandatory compatibility enforces limitations on the NEO to adhere to the limitations of the PS4 and doesn&#039;t get the time for proper optimization of games. Those issues you alluded to have grown exponentially because of this poor decision. Games are going to get more complicated but NEO won&#039;t be able to circumvent the issues because of forced compatibility.

If they would have waited two years we could have had a PS5. A fully new console not hamstrung by limitations of PS4 and capable f getting developers&#039; full attention and care. And base PS4 owners would not have been burned by Sony in the process.

As for the rest of your post, I don&#039;t want to get in dpeth in every point so I&#039;ll just bullet point theis:

~Uncharted 4 is not the best game ever made. Its one of, but not the best. 
~At best TLoU is the third best ND game. It ties with neither UC2 or 4.
~UC3 is visually superior to TLoU (on PS3). Sure TLoU has a better story, but that&#039;s it. The gameplay of UC2-4 is smoother and offers more variety and better quality action and traversal. UC environment design is masterstroke and TLoU environment design is clunky by comparison. One has giant room-filling puzzles that accommodate platforming and combat and action sequences that are as close as anything has ever been to putting a person in control of their own action movie. The other has hallways and waist high objects you slowly creep around to avoid shambling zombies.
~I can remember characters longer than six months.
~PS4 is technically the best console to date but it&#039;s far from the greatest. It&#039;s merely the most powerful slight evolution of the Xbox 360. The only reason it&#039;s best is because it&#039;s the latest.
~The 360 is one of the greatest consoles of all time. It&#039;s far more revolutionary than PS4 and its impact on console gaming will be felt forever thanks to the basic architecture and philosophy (that PS4 aped), games as a service, creating a truly unifying online presence across all games, apps, essentially mastering controller design and principles (which again were aped by the dramatically-improved-over-its predecessor PS4 controller), and even the simple beauty of achievements have all made lasting impacts that will last longer than either machine&#039;s life. The only real thing of note for PS4 is sharing and game DVR features that it shares creation of with Xbox One in the consoles space.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/original-ps4-receiving-games-with-sub-optimal-performance-due-to-neo-is-a-valid-concern-developer#comment-292783">justerthought</a>.</p>
<p>You missed the entire point of my post. The only reason PC gaming doesn&#8217;t have the same optimization problems is because of brute force. And PC still has plenty of issues. Consoles though, they really need that time to optimize because the option to brute force past problems is not an option. And when optimization is halved, the quality suffers mightily. Again, by doing this and because it is only such a small upgrade NEO is over PS4 specs but comes with it&#8217;s own host of needs, the only thing this accomplished was put more stress on developers to get NEO games only to where PS4 games were at when focus and optimization was not split. Qualitatively there is zero gain for gaming by making this move the way Sony has.</p>
<p>The NEO does not fix any issues with the PS4. Aside from potentially offering Ultra HD BR playback (the leaks couldn&#8217;t even confirm that), the console only has feature parity with PS4. Feature parity and mandatory compatibility enforces limitations on the NEO to adhere to the limitations of the PS4 and doesn&#8217;t get the time for proper optimization of games. Those issues you alluded to have grown exponentially because of this poor decision. Games are going to get more complicated but NEO won&#8217;t be able to circumvent the issues because of forced compatibility.</p>
<p>If they would have waited two years we could have had a PS5. A fully new console not hamstrung by limitations of PS4 and capable f getting developers&#8217; full attention and care. And base PS4 owners would not have been burned by Sony in the process.</p>
<p>As for the rest of your post, I don&#8217;t want to get in dpeth in every point so I&#8217;ll just bullet point theis:</p>
<p>~Uncharted 4 is not the best game ever made. Its one of, but not the best.<br />
~At best TLoU is the third best ND game. It ties with neither UC2 or 4.<br />
~UC3 is visually superior to TLoU (on PS3). Sure TLoU has a better story, but that&#8217;s it. The gameplay of UC2-4 is smoother and offers more variety and better quality action and traversal. UC environment design is masterstroke and TLoU environment design is clunky by comparison. One has giant room-filling puzzles that accommodate platforming and combat and action sequences that are as close as anything has ever been to putting a person in control of their own action movie. The other has hallways and waist high objects you slowly creep around to avoid shambling zombies.<br />
~I can remember characters longer than six months.<br />
~PS4 is technically the best console to date but it&#8217;s far from the greatest. It&#8217;s merely the most powerful slight evolution of the Xbox 360. The only reason it&#8217;s best is because it&#8217;s the latest.<br />
~The 360 is one of the greatest consoles of all time. It&#8217;s far more revolutionary than PS4 and its impact on console gaming will be felt forever thanks to the basic architecture and philosophy (that PS4 aped), games as a service, creating a truly unifying online presence across all games, apps, essentially mastering controller design and principles (which again were aped by the dramatically-improved-over-its predecessor PS4 controller), and even the simple beauty of achievements have all made lasting impacts that will last longer than either machine&#8217;s life. The only real thing of note for PS4 is sharing and game DVR features that it shares creation of with Xbox One in the consoles space.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: justerthought		</title>
		<link>https://gamingbolt.com/original-ps4-receiving-games-with-sub-optimal-performance-due-to-neo-is-a-valid-concern-developer#comment-292783</link>

		<dc:creator><![CDATA[justerthought]]></dc:creator>
		<pubDate>Mon, 06 Jun 2016 09:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=267802#comment-292783</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/original-ps4-receiving-games-with-sub-optimal-performance-due-to-neo-is-a-valid-concern-developer#comment-292777&quot;&gt;TPoppaPuff&lt;/a&gt;.

Yes PC achieves what it does by brute force, but that&#039;s expensive. Nothing wrong with that if you can afford it and don&#039;t mind playing the IT geek every time a new game won&#039;t work properly. Console gamers don&#039;t want that hassle.

By the way, Uncharted 4 is not only a great looking game that ticks all the boxes, it actually shares the crown with The Last Of Us as the best game ever made. It&#039;s not about the PC matching it or bettering it technically, it&#039;s a work of art. The art style, the environment design, the gameplay, the story and the strong characters are way above all other games. Lush and highly polished are good words to sum up the presentation.

With most games, you cannot even remember the lead character 6 months on, but in Uncharted 4, even sub characters like Nadine will stay in your memory for the rest of your life. The subtle emotion they have captured in Elena&#039;s face leaves the uncanny valley far behind and conveys a level of human emotion never seen before in a video game apart from The Last Of Us. It&#039;s stunningly beautiful to watch.

As for PS4 Neo. It&#039;s not about huge leaps forward like a PC. The PS4 is almost the perfect games console, the best console to date from any platform, but a few niggling performance issues stop it from being perfect. Those issues will only get worse as time goes on when games get more and more complicated.

The PS4 Neo fixes those issues to make it the perfect games console. It&#039;s not about trying to match PC. It&#039;s about doing what you do well and give the gamer a high quality experience. The PC master race just cannot get their head around that concept, because they assume bigger must be better.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/original-ps4-receiving-games-with-sub-optimal-performance-due-to-neo-is-a-valid-concern-developer#comment-292777">TPoppaPuff</a>.</p>
<p>Yes PC achieves what it does by brute force, but that&#8217;s expensive. Nothing wrong with that if you can afford it and don&#8217;t mind playing the IT geek every time a new game won&#8217;t work properly. Console gamers don&#8217;t want that hassle.</p>
<p>By the way, Uncharted 4 is not only a great looking game that ticks all the boxes, it actually shares the crown with The Last Of Us as the best game ever made. It&#8217;s not about the PC matching it or bettering it technically, it&#8217;s a work of art. The art style, the environment design, the gameplay, the story and the strong characters are way above all other games. Lush and highly polished are good words to sum up the presentation.</p>
<p>With most games, you cannot even remember the lead character 6 months on, but in Uncharted 4, even sub characters like Nadine will stay in your memory for the rest of your life. The subtle emotion they have captured in Elena&#8217;s face leaves the uncanny valley far behind and conveys a level of human emotion never seen before in a video game apart from The Last Of Us. It&#8217;s stunningly beautiful to watch.</p>
<p>As for PS4 Neo. It&#8217;s not about huge leaps forward like a PC. The PS4 is almost the perfect games console, the best console to date from any platform, but a few niggling performance issues stop it from being perfect. Those issues will only get worse as time goes on when games get more and more complicated.</p>
<p>The PS4 Neo fixes those issues to make it the perfect games console. It&#8217;s not about trying to match PC. It&#8217;s about doing what you do well and give the gamer a high quality experience. The PC master race just cannot get their head around that concept, because they assume bigger must be better.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: omarcominyo		</title>
		<link>https://gamingbolt.com/original-ps4-receiving-games-with-sub-optimal-performance-due-to-neo-is-a-valid-concern-developer#comment-292780</link>

		<dc:creator><![CDATA[omarcominyo]]></dc:creator>
		<pubDate>Mon, 06 Jun 2016 08:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=267802#comment-292780</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/original-ps4-receiving-games-with-sub-optimal-performance-due-to-neo-is-a-valid-concern-developer#comment-292765&quot;&gt;Alan Green&lt;/a&gt;.

I&#039;ve had fun on some of the worst looking/running games of each gen. I personally think the new PS4k is being made for VR because the current one can&#039;t handle it well enough]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/original-ps4-receiving-games-with-sub-optimal-performance-due-to-neo-is-a-valid-concern-developer#comment-292765">Alan Green</a>.</p>
<p>I&#8217;ve had fun on some of the worst looking/running games of each gen. I personally think the new PS4k is being made for VR because the current one can&#8217;t handle it well enough</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: TPoppaPuff		</title>
		<link>https://gamingbolt.com/original-ps4-receiving-games-with-sub-optimal-performance-due-to-neo-is-a-valid-concern-developer#comment-292778</link>

		<dc:creator><![CDATA[TPoppaPuff]]></dc:creator>
		<pubDate>Mon, 06 Jun 2016 07:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=267802#comment-292778</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/original-ps4-receiving-games-with-sub-optimal-performance-due-to-neo-is-a-valid-concern-developer#comment-292700&quot;&gt;Anukul&lt;/a&gt;.

And with every console generation, what ends up happening? Rather than use the old inferior technology as a base and upres from there, as newer games come out the base around the new and release compromised ports on the old. Everyone focuses on putting the best face forward, and that face isn&#039;t going to be on base PS4. That&#039;s the reality of the situation.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/original-ps4-receiving-games-with-sub-optimal-performance-due-to-neo-is-a-valid-concern-developer#comment-292700">Anukul</a>.</p>
<p>And with every console generation, what ends up happening? Rather than use the old inferior technology as a base and upres from there, as newer games come out the base around the new and release compromised ports on the old. Everyone focuses on putting the best face forward, and that face isn&#8217;t going to be on base PS4. That&#8217;s the reality of the situation.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
