Patrice Désilets’s 1666 Development Suspended

Ubisoft CEO says this will be for an undisclosed amount of time.


When Patrice Désilets returned to Ubisoft upon the purchase of THQ Montreal, he couldn’t have imagined the veritable shit storm that would await upon arriving home. Désilets was terminated recently, leaving the company a second time, and the firing was apparently less than just (or courteous, since he was apparently not allowed to take his personal items).

In between the face Désilets’s projects from THQ Montreal, like 1666, were thrown into limbo. Today, Ubisoft CEO Yves Guillemot stated that 1666’s development has been suspended for an indefinite period.

“After more than two months of discussion with [Désilets], we couldn’t align our vision both on project development and team management, so consequently our collaboration has ended. We have suspended development on 1666 for an undisclosed time.

Désilets, however, finds Ubisoft’s actions to be “baseless and without merit” and will fight for “my rights, for my team and for my game”. Stay tuned for more details.

1666industryPatrice DésiletsTHQ MontrealUbisoft