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	<title>
	Comments on: Phil Spencer Promises Impressive Xbox One Cloud Demo	</title>
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	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Thu, 01 May 2014 14:24:00 +0000</lastBuildDate>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/phil-spencer-promises-impressive-xbox-one-cloud-demo#comment-227855</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Thu, 01 May 2014 14:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188192#comment-227855</guid>

					<description><![CDATA[Meanwhile while MS just talks about what their cloud could do, PS-Now is allowing games to be played by the cloud ( Gaikai ), Onlive allows gaming through the cloud, and now Ouya owners can play games through the cloud using Playcast Media. ( Streaming seems to be growing and growing each day ) 

UPDATED! ( Steam In-Home Streaming service ) also just started up today LOL. See what I mean about streaming growing each day.

 http://www.dualshockers.com/2014/05/01/steam-in-home-streaming-enters-open-beta/

Now we all know that MS cloud ideas with Azure is not the same as streaming games BUT it does seem that more companies want to stream to non-gaming hardware devices than use MS and it&#039;s cloud ideas that still needs gaming hardware to function. 

&quot;Playcast&#039;s game streaming service is deployed through Amazon&#039;s AWS  infrastructure, and includes games from publishers like Electronic Arts, Ubisoft, Konami, Warner Bros, 2K, Namco Bandai, Square Enix, Capcom, Codemasters, Disney, Sega, Atari and THQ&quot;

See no need to wait for Azure while AWS is in full spring☺ and no need to worry about the limitations of hardware OR gaming specifications with streaming. 

http://www.gamasutra.com/view/news/216570/You_can_now_stream_AAA_games_through_your_Ouya.php]]></description>
			<content:encoded><![CDATA[<p>Meanwhile while MS just talks about what their cloud could do, PS-Now is allowing games to be played by the cloud ( Gaikai ), Onlive allows gaming through the cloud, and now Ouya owners can play games through the cloud using Playcast Media. ( Streaming seems to be growing and growing each day ) </p>
<p>UPDATED! ( Steam In-Home Streaming service ) also just started up today LOL. See what I mean about streaming growing each day.</p>
<p> <a href="http://www.dualshockers.com/2014/05/01/steam-in-home-streaming-enters-open-beta/" rel="nofollow ugc">http://www.dualshockers.com/2014/05/01/steam-in-home-streaming-enters-open-beta/</a></p>
<p>Now we all know that MS cloud ideas with Azure is not the same as streaming games BUT it does seem that more companies want to stream to non-gaming hardware devices than use MS and it&#8217;s cloud ideas that still needs gaming hardware to function. </p>
<p>&#8220;Playcast&#8217;s game streaming service is deployed through Amazon&#8217;s AWS  infrastructure, and includes games from publishers like Electronic Arts, Ubisoft, Konami, Warner Bros, 2K, Namco Bandai, Square Enix, Capcom, Codemasters, Disney, Sega, Atari and THQ&#8221;</p>
<p>See no need to wait for Azure while AWS is in full spring☺ and no need to worry about the limitations of hardware OR gaming specifications with streaming. </p>
<p><a href="http://www.gamasutra.com/view/news/216570/You_can_now_stream_AAA_games_through_your_Ouya.php" rel="nofollow ugc">http://www.gamasutra.com/view/news/216570/You_can_now_stream_AAA_games_through_your_Ouya.php</a></p>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/phil-spencer-promises-impressive-xbox-one-cloud-demo#comment-218118</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Sun, 09 Mar 2014 22:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188192#comment-218118</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/phil-spencer-promises-impressive-xbox-one-cloud-demo#comment-218012&quot;&gt;Tyrelle Watts&lt;/a&gt;.

Because Azure is not available to all the places needed where as Amazon AWS is up and ready world wide]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/phil-spencer-promises-impressive-xbox-one-cloud-demo#comment-218012">Tyrelle Watts</a>.</p>
<p>Because Azure is not available to all the places needed where as Amazon AWS is up and ready world wide</p>
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		<title>
		By: Tyrelle Watts		</title>
		<link>https://gamingbolt.com/phil-spencer-promises-impressive-xbox-one-cloud-demo#comment-218012</link>

		<dc:creator><![CDATA[Tyrelle Watts]]></dc:creator>
		<pubDate>Sun, 09 Mar 2014 19:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188192#comment-218012</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/phil-spencer-promises-impressive-xbox-one-cloud-demo#comment-217895&quot;&gt;Gamez Rule&lt;/a&gt;.

How is it not cheaper over the long run? You Internet people really surprise me sometimes.  The prices will go back and forth over the long run.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/phil-spencer-promises-impressive-xbox-one-cloud-demo#comment-217895">Gamez Rule</a>.</p>
<p>How is it not cheaper over the long run? You Internet people really surprise me sometimes.  The prices will go back and forth over the long run.</p>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/phil-spencer-promises-impressive-xbox-one-cloud-demo#comment-217895</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Sun, 09 Mar 2014 17:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188192#comment-217895</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/phil-spencer-promises-impressive-xbox-one-cloud-demo#comment-217878&quot;&gt;Tyrelle Watts&lt;/a&gt;.

It&#039;s not cheaper over the long run, hence why developers use already what&#039;s in place.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/phil-spencer-promises-impressive-xbox-one-cloud-demo#comment-217878">Tyrelle Watts</a>.</p>
<p>It&#8217;s not cheaper over the long run, hence why developers use already what&#8217;s in place.</p>
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		<title>
		By: Tyrelle Watts		</title>
		<link>https://gamingbolt.com/phil-spencer-promises-impressive-xbox-one-cloud-demo#comment-217878</link>

		<dc:creator><![CDATA[Tyrelle Watts]]></dc:creator>
		<pubDate>Sun, 09 Mar 2014 13:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188192#comment-217878</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/phil-spencer-promises-impressive-xbox-one-cloud-demo#comment-217863&quot;&gt;Gamez Rule&lt;/a&gt;.

So back to what i said. Azure is dedicated to xbox live. Meaning dedicated servers for games. Sure some instances, where as azure will always be free for the devs to use.I already provides the link where it says azure is cheaper then amazon.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/phil-spencer-promises-impressive-xbox-one-cloud-demo#comment-217863">Gamez Rule</a>.</p>
<p>So back to what i said. Azure is dedicated to xbox live. Meaning dedicated servers for games. Sure some instances, where as azure will always be free for the devs to use.</p>
<p>I already provides the link where it says azure is cheaper then amazon.</p>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/phil-spencer-promises-impressive-xbox-one-cloud-demo#comment-217863</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Sun, 09 Mar 2014 08:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188192#comment-217863</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/phil-spencer-promises-impressive-xbox-one-cloud-demo#comment-217833&quot;&gt;Tyrelle Watts&lt;/a&gt;.

Devs have got to use Amazon for free in sum instances, and devs only use free Azure when making games to MS, not multi-plat games, hence why developers choose other places that support better pricing, features, availability, ect]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/phil-spencer-promises-impressive-xbox-one-cloud-demo#comment-217833">Tyrelle Watts</a>.</p>
<p>Devs have got to use Amazon for free in sum instances, and devs only use free Azure when making games to MS, not multi-plat games, hence why developers choose other places that support better pricing, features, availability, ect</p>
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		<title>
		By: Tyrelle Watts		</title>
		<link>https://gamingbolt.com/phil-spencer-promises-impressive-xbox-one-cloud-demo#comment-217833</link>

		<dc:creator><![CDATA[Tyrelle Watts]]></dc:creator>
		<pubDate>Sat, 08 Mar 2014 10:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188192#comment-217833</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/phil-spencer-promises-impressive-xbox-one-cloud-demo#comment-217723&quot;&gt;Gamez Rule&lt;/a&gt;.

Yeah time will tell, but get a clue Microsoft provides the azure cloud for free to the devs. Will amazon be free for the devs, probably not. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/phil-spencer-promises-impressive-xbox-one-cloud-demo#comment-217723">Gamez Rule</a>.</p>
<p>Yeah time will tell, but get a clue Microsoft provides the azure cloud for free to the devs. Will amazon be free for the devs, probably not. </p>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/phil-spencer-promises-impressive-xbox-one-cloud-demo#comment-217723</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Fri, 07 Mar 2014 15:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188192#comment-217723</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/phil-spencer-promises-impressive-xbox-one-cloud-demo#comment-217713&quot;&gt;Tyrelle Watts&lt;/a&gt;.

Not all about media, and there was an article that Amazon AWS will host that game. Time will tell.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/phil-spencer-promises-impressive-xbox-one-cloud-demo#comment-217713">Tyrelle Watts</a>.</p>
<p>Not all about media, and there was an article that Amazon AWS will host that game. Time will tell.</p>
]]></content:encoded>
		
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		<title>
		By: Tyrelle Watts		</title>
		<link>https://gamingbolt.com/phil-spencer-promises-impressive-xbox-one-cloud-demo#comment-217713</link>

		<dc:creator><![CDATA[Tyrelle Watts]]></dc:creator>
		<pubDate>Fri, 07 Mar 2014 15:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188192#comment-217713</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/phil-spencer-promises-impressive-xbox-one-cloud-demo#comment-217681&quot;&gt;Gamez Rule&lt;/a&gt;.

So as i said that is all about media. And the thing with ubisoft that&#039;s for their company cloud. But i bet that ubi will be using azure servers to host xbox one games. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/phil-spencer-promises-impressive-xbox-one-cloud-demo#comment-217681">Gamez Rule</a>.</p>
<p>So as i said that is all about media. And the thing with ubisoft that&#8217;s for their company cloud. But i bet that ubi will be using azure servers to host xbox one games. </p>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/phil-spencer-promises-impressive-xbox-one-cloud-demo#comment-217681</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Fri, 07 Mar 2014 09:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188192#comment-217681</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/phil-spencer-promises-impressive-xbox-one-cloud-demo#comment-217643&quot;&gt;Tyrelle Watts&lt;/a&gt;.

Wait, you can&#039;t do your own homework, come on, just look it up. Azure cut prices as they were ( more expensive ) to start with, and have to keep cutting prices to try and match Google and Amazon.

Sony Business Solutions = http://www.cisco.com/c/dam/en/us/solutions/collateral/switches/catalyst-6500-series-switches/bitdrive_cs.pdf

The Weather Company Selects Sony Media Cloud Services’ Ci Platform for Global Video Collaboration, Production and Distribution = http://www.sony.co.uk/pro/press/pr-sony-ise-msc-weather-company

Sony’s Media Cloud Services Company = https://www.sonymcs.com/

Sony IT Solutions.  From video capture, User Generated Content, MAM to Cloud services, Sony offers customised future-proofed solutions with a low total cost of ownership that fit your needs; whether you are a one man band, a small business or a national broadcaster = http://www.sony.co.uk/pro/article/broadcast-solutions

There are many more ( Gaikai = https://www.gaikai.com/ ) another example for gamers.

And Azure is not being used by Ubisoft either, ( Watch-Dogs ) as example will be using Cloudscaling if needed as that is a better option than Azure for their developers as it&#039;s up and running unlike Azure that is not finished as yet. = http://www.cloudscaling.com/blog/press-releases/ubisoft-chooses-cloudscaling-open-cloud-system/

As for MS, they first stated ( 300, 000 severs at launch ) so then when launch takes place ( where are the 300, 000 severs at launch? )... Not finished..MS even admitted this..

MS comes out and states...

&quot;Xbox One will be available in 21 markets in November this year 2013 and additional markets later in 2014&quot;

BUT THEN comes out with ... 

&quot;However, all states will be able to use the Xbox One by the year 2015&quot;?

Two different things stated by MS, but what we know is this.. people are STILL waiting ( while Sony has done what they said with cloud gaming using PlayStation Now )

MS also stated: &quot;The states that will not be able to use the Xbox One have been determined by﻿ Microsoft to not be prime locations to launch the system; therefore, they will not be supported at launch. However, all states will be able to use the Xbox One by the year 2015. ((( This date is not final&quot; )))

How long do people have to wait. Hence why Ubisoft and other game companies are using different cloud based solutions like Gaikai, or Amazon AWS which has been doing this for years, and developers know this☺]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/phil-spencer-promises-impressive-xbox-one-cloud-demo#comment-217643">Tyrelle Watts</a>.</p>
<p>Wait, you can&#8217;t do your own homework, come on, just look it up. Azure cut prices as they were ( more expensive ) to start with, and have to keep cutting prices to try and match Google and Amazon.</p>
<p>Sony Business Solutions = <a href="http://www.cisco.com/c/dam/en/us/solutions/collateral/switches/catalyst-6500-series-switches/bitdrive_cs.pdf" rel="nofollow ugc">http://www.cisco.com/c/dam/en/us/solutions/collateral/switches/catalyst-6500-series-switches/bitdrive_cs.pdf</a></p>
<p>The Weather Company Selects Sony Media Cloud Services’ Ci Platform for Global Video Collaboration, Production and Distribution = <a href="http://www.sony.co.uk/pro/press/pr-sony-ise-msc-weather-company" rel="nofollow ugc">http://www.sony.co.uk/pro/press/pr-sony-ise-msc-weather-company</a></p>
<p>Sony’s Media Cloud Services Company = <a href="https://www.sonymcs.com/" rel="nofollow ugc">https://www.sonymcs.com/</a></p>
<p>Sony IT Solutions.  From video capture, User Generated Content, MAM to Cloud services, Sony offers customised future-proofed solutions with a low total cost of ownership that fit your needs; whether you are a one man band, a small business or a national broadcaster = <a href="http://www.sony.co.uk/pro/article/broadcast-solutions" rel="nofollow ugc">http://www.sony.co.uk/pro/article/broadcast-solutions</a></p>
<p>There are many more ( Gaikai = <a href="https://www.gaikai.com/" rel="nofollow ugc">https://www.gaikai.com/</a> ) another example for gamers.</p>
<p>And Azure is not being used by Ubisoft either, ( Watch-Dogs ) as example will be using Cloudscaling if needed as that is a better option than Azure for their developers as it&#8217;s up and running unlike Azure that is not finished as yet. = <a href="http://www.cloudscaling.com/blog/press-releases/ubisoft-chooses-cloudscaling-open-cloud-system/" rel="nofollow ugc">http://www.cloudscaling.com/blog/press-releases/ubisoft-chooses-cloudscaling-open-cloud-system/</a></p>
<p>As for MS, they first stated ( 300, 000 severs at launch ) so then when launch takes place ( where are the 300, 000 severs at launch? )&#8230; Not finished..MS even admitted this..</p>
<p>MS comes out and states&#8230;</p>
<p>&#8220;Xbox One will be available in 21 markets in November this year 2013 and additional markets later in 2014&#8221;</p>
<p>BUT THEN comes out with &#8230; </p>
<p>&#8220;However, all states will be able to use the Xbox One by the year 2015&#8221;?</p>
<p>Two different things stated by MS, but what we know is this.. people are STILL waiting ( while Sony has done what they said with cloud gaming using PlayStation Now )</p>
<p>MS also stated: &#8220;The states that will not be able to use the Xbox One have been determined by﻿ Microsoft to not be prime locations to launch the system; therefore, they will not be supported at launch. However, all states will be able to use the Xbox One by the year 2015. ((( This date is not final&#8221; )))</p>
<p>How long do people have to wait. Hence why Ubisoft and other game companies are using different cloud based solutions like Gaikai, or Amazon AWS which has been doing this for years, and developers know this☺</p>
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