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	Comments on: Photorealistic Graphics May Be Attainable With 40 TFLOPS, Says Epic&#8217;s Tim Sweeney	</title>
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	<link>https://gamingbolt.com/photorealistic-graphics-may-be-attainable-with-40-tflops-says-epics-tim-sweeney</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sun, 17 Jul 2016 03:04:00 +0000</lastBuildDate>
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		<title>
		By: LordCancer Kain		</title>
		<link>https://gamingbolt.com/photorealistic-graphics-may-be-attainable-with-40-tflops-says-epics-tim-sweeney#comment-296806</link>

		<dc:creator><![CDATA[LordCancer Kain]]></dc:creator>
		<pubDate>Sun, 17 Jul 2016 03:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=272291#comment-296806</guid>

					<description><![CDATA[i am not even going to read the quote because it has to be out of context because predicting achievable photorealistic graphics has been an ever increasing scale of fantasy for years. if that is even the ultimate goal, hyper light drifter doesn&#039;t need photo realism. 

the games that age the best tend to have exaggerated and unique art styles i think, and are much better than some of the stupidly distracting particle simulators being shoved out from activision and ea and don&#039;t even get me started on the soulless crytek games.]]></description>
			<content:encoded><![CDATA[<p>i am not even going to read the quote because it has to be out of context because predicting achievable photorealistic graphics has been an ever increasing scale of fantasy for years. if that is even the ultimate goal, hyper light drifter doesn&#8217;t need photo realism. </p>
<p>the games that age the best tend to have exaggerated and unique art styles i think, and are much better than some of the stupidly distracting particle simulators being shoved out from activision and ea and don&#8217;t even get me started on the soulless crytek games.</p>
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		<title>
		By: Roger Larsson		</title>
		<link>https://gamingbolt.com/photorealistic-graphics-may-be-attainable-with-40-tflops-says-epics-tim-sweeney#comment-296797</link>

		<dc:creator><![CDATA[Roger Larsson]]></dc:creator>
		<pubDate>Sat, 16 Jul 2016 23:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=272291#comment-296797</guid>

					<description><![CDATA[Johan Andersson is putting four GTX 1080 into one Frostbite (Battlefield 1, ...) research machine...

https://twitter.com/repi/status/742343387538460672]]></description>
			<content:encoded><![CDATA[<p>Johan Andersson is putting four GTX 1080 into one Frostbite (Battlefield 1, &#8230;) research machine&#8230;</p>
<p><a href="https://twitter.com/repi/status/742343387538460672" rel="nofollow ugc">https://twitter.com/repi/status/742343387538460672</a></p>
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		<title>
		By: HAppY_KrAToS		</title>
		<link>https://gamingbolt.com/photorealistic-graphics-may-be-attainable-with-40-tflops-says-epics-tim-sweeney#comment-296790</link>

		<dc:creator><![CDATA[HAppY_KrAToS]]></dc:creator>
		<pubDate>Sat, 16 Jul 2016 20:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=272291#comment-296790</guid>

					<description><![CDATA[40tflops. ...
But if devs don&#039;t optimize anything, and will require 5% of the cpu/gpu and 100mb,  to display a few textures,  when, with ultra optimized engine/code or on consoles, one can display the same textures with only 0.5% of cpu/gpu and only 10 or 15mb, 

As long as devs will use pre-made engines that don&#039;t even max out a system at 30% (just look at any ubisoft game, at medium settings , with quite poor visuals and poor everything else, it will still destroy an high-end computer), 40, 60 100tflops,  it will never be enough. 

We&#039;re close to 2017, graphic cards have almost 10 tflops,  cpus run at 5ghz,  with 16 or 32gb of ddr4 3200, and no devs are able to run a game with full raytracing,  even at 640*480 resolution.]]></description>
			<content:encoded><![CDATA[<p>40tflops. &#8230;<br />
But if devs don&#8217;t optimize anything, and will require 5% of the cpu/gpu and 100mb,  to display a few textures,  when, with ultra optimized engine/code or on consoles, one can display the same textures with only 0.5% of cpu/gpu and only 10 or 15mb, </p>
<p>As long as devs will use pre-made engines that don&#8217;t even max out a system at 30% (just look at any ubisoft game, at medium settings , with quite poor visuals and poor everything else, it will still destroy an high-end computer), 40, 60 100tflops,  it will never be enough. </p>
<p>We&#8217;re close to 2017, graphic cards have almost 10 tflops,  cpus run at 5ghz,  with 16 or 32gb of ddr4 3200, and no devs are able to run a game with full raytracing,  even at 640*480 resolution.</p>
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		<title>
		By: suli559		</title>
		<link>https://gamingbolt.com/photorealistic-graphics-may-be-attainable-with-40-tflops-says-epics-tim-sweeney#comment-296785</link>

		<dc:creator><![CDATA[suli559]]></dc:creator>
		<pubDate>Sat, 16 Jul 2016 19:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=272291#comment-296785</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/photorealistic-graphics-may-be-attainable-with-40-tflops-says-epics-tim-sweeney#comment-296666&quot;&gt;LDS&lt;/a&gt;.

I was thinking the same thing, 10 years at most. We already have the 1080 that&#039;s almot 10 tflops. Who knows, might happen earlier as well]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/photorealistic-graphics-may-be-attainable-with-40-tflops-says-epics-tim-sweeney#comment-296666">LDS</a>.</p>
<p>I was thinking the same thing, 10 years at most. We already have the 1080 that&#8217;s almot 10 tflops. Who knows, might happen earlier as well</p>
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		<title>
		By: LDS		</title>
		<link>https://gamingbolt.com/photorealistic-graphics-may-be-attainable-with-40-tflops-says-epics-tim-sweeney#comment-296666</link>

		<dc:creator><![CDATA[LDS]]></dc:creator>
		<pubDate>Fri, 15 Jul 2016 14:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=272291#comment-296666</guid>

					<description><![CDATA[So will we be seeing the desktop graphic cards with 40 tflops in 10 years?]]></description>
			<content:encoded><![CDATA[<p>So will we be seeing the desktop graphic cards with 40 tflops in 10 years?</p>
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