<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Porting C4 Engine To PS4 Was Smooth, Memory Allows Compute Shaders To Stream Data to GPU Faster	</title>
	<atom:link href="https://gamingbolt.com/porting-c4-engine-to-ps4-was-smooth-memory-allows-compute-shaders-to-stream-data-to-gpu-faster/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/porting-c4-engine-to-ps4-was-smooth-memory-allows-compute-shaders-to-stream-data-to-gpu-faster</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Fri, 14 Mar 2014 19:20:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.8.3</generator>
	<item>
		<title>
		By: DoUbLeZz (Lydon)		</title>
		<link>https://gamingbolt.com/porting-c4-engine-to-ps4-was-smooth-memory-allows-compute-shaders-to-stream-data-to-gpu-faster#comment-218973</link>

		<dc:creator><![CDATA[DoUbLeZz (Lydon)]]></dc:creator>
		<pubDate>Fri, 14 Mar 2014 19:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=189713#comment-218973</guid>

					<description><![CDATA[this article Is not asking for trouble especially if you&#039;re not a developer!  =P yours or any non developer words can&#039;t be trusted!]]></description>
			<content:encoded><![CDATA[<p>this article Is not asking for trouble especially if you&#8217;re not a developer!  =P yours or any non developer words can&#8217;t be trusted!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mikeherp Derp		</title>
		<link>https://gamingbolt.com/porting-c4-engine-to-ps4-was-smooth-memory-allows-compute-shaders-to-stream-data-to-gpu-faster#comment-218813</link>

		<dc:creator><![CDATA[Mikeherp Derp]]></dc:creator>
		<pubDate>Thu, 13 Mar 2014 21:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=189713#comment-218813</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/porting-c4-engine-to-ps4-was-smooth-memory-allows-compute-shaders-to-stream-data-to-gpu-faster#comment-218791&quot;&gt;Psionicinversion&lt;/a&gt;.

The truth is they went for 8GB DDR3+ESRAM from the start to fit in media and multitasking, at the expense of gaming performance.



It&#039;s only dumb fanboy conspiracy theorists who think they did it as part of some secret performance enhancing latency raytracing voodoo.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/porting-c4-engine-to-ps4-was-smooth-memory-allows-compute-shaders-to-stream-data-to-gpu-faster#comment-218791">Psionicinversion</a>.</p>
<p>The truth is they went for 8GB DDR3+ESRAM from the start to fit in media and multitasking, at the expense of gaming performance.</p>
<p>It&#8217;s only dumb fanboy conspiracy theorists who think they did it as part of some secret performance enhancing latency raytracing voodoo.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/porting-c4-engine-to-ps4-was-smooth-memory-allows-compute-shaders-to-stream-data-to-gpu-faster#comment-218791</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Thu, 13 Mar 2014 19:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=189713#comment-218791</guid>

					<description><![CDATA[This article is just asking for trouble!!! Tbh its obviously easier to program for, the X1 i think went waaaay to far the wrong way. I might be wrong but the x360 had a unified memory (very good, sony :P) and eDRAM which gave free AA and stuff at no cost to the GPU.  i think theyve took that principal got a sledgehammer and smashed it to bits then tried to reconstruct it wrong.  They should have stuck to there unified memory design (DDR3 is to slow nowadays so defo GDDR5 even though it looked to expesnive and not econmically viable at the time) had a flash ram similar to hybrid HD&#039;s where commonly used tasks are stored for fast execution then used eSRAM as a 4x MSAA &quot;renderer&quot; for free performance maybe coupled with an accelerator for ray tracing or something.]]></description>
			<content:encoded><![CDATA[<p>This article is just asking for trouble!!! Tbh its obviously easier to program for, the X1 i think went waaaay to far the wrong way. I might be wrong but the x360 had a unified memory (very good, sony :P) and eDRAM which gave free AA and stuff at no cost to the GPU.  i think theyve took that principal got a sledgehammer and smashed it to bits then tried to reconstruct it wrong.  They should have stuck to there unified memory design (DDR3 is to slow nowadays so defo GDDR5 even though it looked to expesnive and not econmically viable at the time) had a flash ram similar to hybrid HD&#8217;s where commonly used tasks are stored for fast execution then used eSRAM as a 4x MSAA &#8220;renderer&#8221; for free performance maybe coupled with an accelerator for ray tracing or something.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
