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	Comments on: Project CARS Interview: How Slightly Mad Studios Are Taking Racing Games To An All New Level	</title>
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	<link>https://gamingbolt.com/project-cars-interview-how-slightly-mad-studios-are-taking-racing-games-to-an-all-new-level</link>
	<description>Get a Bolt of Gaming Now!</description>
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		By: Rinslowe		</title>
		<link>https://gamingbolt.com/project-cars-interview-how-slightly-mad-studios-are-taking-racing-games-to-an-all-new-level#comment-210979</link>

		<dc:creator><![CDATA[Rinslowe]]></dc:creator>
		<pubDate>Mon, 13 Jan 2014 01:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=184149#comment-210979</guid>

					<description><![CDATA[Regarding the Wii U, if &quot;same core experience&quot; relates to physics and handling then I&#039;m all in on this version for gamepad support. How the game plays being paramount in a simulation racer, while visuals a clear second. Of course, I have every expectation this will be a gorgeous 720p 60 experience on Wii U nonetheless.
:)

*Xbox Ones eSRAM comment was telling, IMO. A similar principle should also apply to Wii U&#039;s 32MB of eDRAM....]]></description>
			<content:encoded><![CDATA[<p>Regarding the Wii U, if &#8220;same core experience&#8221; relates to physics and handling then I&#8217;m all in on this version for gamepad support. How the game plays being paramount in a simulation racer, while visuals a clear second. Of course, I have every expectation this will be a gorgeous 720p 60 experience on Wii U nonetheless.<br />
🙂</p>
<p>*Xbox Ones eSRAM comment was telling, IMO. A similar principle should also apply to Wii U&#8217;s 32MB of eDRAM&#8230;.</p>
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