<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Project CARS PS4 Using 99% of CPU Cores And 95% GPU, New Tracks, Wii U Version Details And More	</title>
	<atom:link href="https://gamingbolt.com/project-cars-ps4-using-99-of-cpu-cores-and-95-gpu-new-tracks-wii-u-version-details-and-more/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/project-cars-ps4-using-99-of-cpu-cores-and-95-gpu-new-tracks-wii-u-version-details-and-more</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Mon, 27 Jul 2015 17:17:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: CNorris		</title>
		<link>https://gamingbolt.com/project-cars-ps4-using-99-of-cpu-cores-and-95-gpu-new-tracks-wii-u-version-details-and-more#comment-266487</link>

		<dc:creator><![CDATA[CNorris]]></dc:creator>
		<pubDate>Mon, 27 Jul 2015 17:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=232931#comment-266487</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-cars-ps4-using-99-of-cpu-cores-and-95-gpu-new-tracks-wii-u-version-details-and-more#comment-266481&quot;&gt;Poor PS Poor people&lt;/a&gt;.

Not crying. Both machines are great. Just optimized code is very important, especially to take advantage of system specific things. (like I would love to have a classic style Monster Hunter on XBO where you stream into the machine to generate random monsters like the original PS1 version, but developers are pretty.. dumb. haha. Hope Capcom sees this ;-) )]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-cars-ps4-using-99-of-cpu-cores-and-95-gpu-new-tracks-wii-u-version-details-and-more#comment-266481">Poor PS Poor people</a>.</p>
<p>Not crying. Both machines are great. Just optimized code is very important, especially to take advantage of system specific things. (like I would love to have a classic style Monster Hunter on XBO where you stream into the machine to generate random monsters like the original PS1 version, but developers are pretty.. dumb. haha. Hope Capcom sees this 😉 )</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Poor PS Poor people		</title>
		<link>https://gamingbolt.com/project-cars-ps4-using-99-of-cpu-cores-and-95-gpu-new-tracks-wii-u-version-details-and-more#comment-266481</link>

		<dc:creator><![CDATA[Poor PS Poor people]]></dc:creator>
		<pubDate>Mon, 27 Jul 2015 16:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=232931#comment-266481</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-cars-ps4-using-99-of-cpu-cores-and-95-gpu-new-tracks-wii-u-version-details-and-more#comment-266407&quot;&gt;CNorris&lt;/a&gt;.

Cry some more.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-cars-ps4-using-99-of-cpu-cores-and-95-gpu-new-tracks-wii-u-version-details-and-more#comment-266407">CNorris</a>.</p>
<p>Cry some more.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: CNorris		</title>
		<link>https://gamingbolt.com/project-cars-ps4-using-99-of-cpu-cores-and-95-gpu-new-tracks-wii-u-version-details-and-more#comment-266411</link>

		<dc:creator><![CDATA[CNorris]]></dc:creator>
		<pubDate>Mon, 27 Jul 2015 03:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=232931#comment-266411</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-cars-ps4-using-99-of-cpu-cores-and-95-gpu-new-tracks-wii-u-version-details-and-more#comment-259716&quot;&gt;Pavement ApeHunter&lt;/a&gt;.

obsolete? You mean the PS4&#039;s 7870 related GPU chipset vs the XBO&#039;s 7770 related chipset?

Also they use the same 8core cpu. The PS4 has an ARM proc to handle OS, communication and basic handoffs with a dedicated 256MB of ram.

I hate Ballmer had to grub the XBO to be a set top box. Wish they fired him before XBO development started.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-cars-ps4-using-99-of-cpu-cores-and-95-gpu-new-tracks-wii-u-version-details-and-more#comment-259716">Pavement ApeHunter</a>.</p>
<p>obsolete? You mean the PS4&#8217;s 7870 related GPU chipset vs the XBO&#8217;s 7770 related chipset?</p>
<p>Also they use the same 8core cpu. The PS4 has an ARM proc to handle OS, communication and basic handoffs with a dedicated 256MB of ram.</p>
<p>I hate Ballmer had to grub the XBO to be a set top box. Wish they fired him before XBO development started.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: CNorris		</title>
		<link>https://gamingbolt.com/project-cars-ps4-using-99-of-cpu-cores-and-95-gpu-new-tracks-wii-u-version-details-and-more#comment-266410</link>

		<dc:creator><![CDATA[CNorris]]></dc:creator>
		<pubDate>Mon, 27 Jul 2015 03:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=232931#comment-266410</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-cars-ps4-using-99-of-cpu-cores-and-95-gpu-new-tracks-wii-u-version-details-and-more#comment-259591&quot;&gt;Hiya_tiger&lt;/a&gt;.

because it&#039;s the 1080epeen generation :]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-cars-ps4-using-99-of-cpu-cores-and-95-gpu-new-tracks-wii-u-version-details-and-more#comment-259591">Hiya_tiger</a>.</p>
<p>because it&#8217;s the 1080epeen generation :</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: CNorris		</title>
		<link>https://gamingbolt.com/project-cars-ps4-using-99-of-cpu-cores-and-95-gpu-new-tracks-wii-u-version-details-and-more#comment-266409</link>

		<dc:creator><![CDATA[CNorris]]></dc:creator>
		<pubDate>Mon, 27 Jul 2015 03:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=232931#comment-266409</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-cars-ps4-using-99-of-cpu-cores-and-95-gpu-new-tracks-wii-u-version-details-and-more#comment-259618&quot;&gt;Dangerously&lt;/a&gt;.

MADNESS is designed around DX11 and DX12 versus a true broad API like Unreal which large corps pay for platform specific tuning by the api&#039;s developer. 

Still excited about DX12 for Win10 :S]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-cars-ps4-using-99-of-cpu-cores-and-95-gpu-new-tracks-wii-u-version-details-and-more#comment-259618">Dangerously</a>.</p>
<p>MADNESS is designed around DX11 and DX12 versus a true broad API like Unreal which large corps pay for platform specific tuning by the api&#8217;s developer. </p>
<p>Still excited about DX12 for Win10 :S</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: CNorris		</title>
		<link>https://gamingbolt.com/project-cars-ps4-using-99-of-cpu-cores-and-95-gpu-new-tracks-wii-u-version-details-and-more#comment-266408</link>

		<dc:creator><![CDATA[CNorris]]></dc:creator>
		<pubDate>Mon, 27 Jul 2015 03:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=232931#comment-266408</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-cars-ps4-using-99-of-cpu-cores-and-95-gpu-new-tracks-wii-u-version-details-and-more#comment-259570&quot;&gt;Cenk Algu&lt;/a&gt;.

latency? The Ram Processor and GPU have an open interconnect. If there&#039;s issues it&#039;s the fact they coded it more for DX than an API that would work efficiently on both machines. This isn&#039;t a sign of a a better proc (which the XBO is a flat proc speed while ps4 has a lower base but can burst) or gpu but the fact the Developer knows more than DX than other API. Also designing around DX they probably didn&#039;t use the processors full potential. It&#039;s all about their poor coding and their trying to blame the machine.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-cars-ps4-using-99-of-cpu-cores-and-95-gpu-new-tracks-wii-u-version-details-and-more#comment-259570">Cenk Algu</a>.</p>
<p>latency? The Ram Processor and GPU have an open interconnect. If there&#8217;s issues it&#8217;s the fact they coded it more for DX than an API that would work efficiently on both machines. This isn&#8217;t a sign of a a better proc (which the XBO is a flat proc speed while ps4 has a lower base but can burst) or gpu but the fact the Developer knows more than DX than other API. Also designing around DX they probably didn&#8217;t use the processors full potential. It&#8217;s all about their poor coding and their trying to blame the machine.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: CNorris		</title>
		<link>https://gamingbolt.com/project-cars-ps4-using-99-of-cpu-cores-and-95-gpu-new-tracks-wii-u-version-details-and-more#comment-266407</link>

		<dc:creator><![CDATA[CNorris]]></dc:creator>
		<pubDate>Mon, 27 Jul 2015 03:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=232931#comment-266407</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-cars-ps4-using-99-of-cpu-cores-and-95-gpu-new-tracks-wii-u-version-details-and-more#comment-259631&quot;&gt;Poor PS Poor people&lt;/a&gt;.

Fanboy. They built the game around DX. Of course it will run better on XBO. This is more about a coding choice and not machines. Derp.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-cars-ps4-using-99-of-cpu-cores-and-95-gpu-new-tracks-wii-u-version-details-and-more#comment-259631">Poor PS Poor people</a>.</p>
<p>Fanboy. They built the game around DX. Of course it will run better on XBO. This is more about a coding choice and not machines. Derp.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: stig781		</title>
		<link>https://gamingbolt.com/project-cars-ps4-using-99-of-cpu-cores-and-95-gpu-new-tracks-wii-u-version-details-and-more#comment-260037</link>

		<dc:creator><![CDATA[stig781]]></dc:creator>
		<pubDate>Sun, 31 May 2015 02:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=232931#comment-260037</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-cars-ps4-using-99-of-cpu-cores-and-95-gpu-new-tracks-wii-u-version-details-and-more#comment-259585&quot;&gt;Cenk Algu&lt;/a&gt;.

We see it is still not as good as the PS4.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-cars-ps4-using-99-of-cpu-cores-and-95-gpu-new-tracks-wii-u-version-details-and-more#comment-259585">Cenk Algu</a>.</p>
<p>We see it is still not as good as the PS4.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Alex		</title>
		<link>https://gamingbolt.com/project-cars-ps4-using-99-of-cpu-cores-and-95-gpu-new-tracks-wii-u-version-details-and-more#comment-259863</link>

		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Fri, 29 May 2015 13:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=232931#comment-259863</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/project-cars-ps4-using-99-of-cpu-cores-and-95-gpu-new-tracks-wii-u-version-details-and-more#comment-259640&quot;&gt;Triton&lt;/a&gt;.

Because I like my own comments :/
At least I don&#039;t get swayed by advertising propaganda  and think that one platform is better than the other solely based on brand and flashing logos even though there is a veritable cornucopia of features and specifications in which it is crushed by a similar offering]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/project-cars-ps4-using-99-of-cpu-cores-and-95-gpu-new-tracks-wii-u-version-details-and-more#comment-259640">Triton</a>.</p>
<p>Because I like my own comments :/<br />
At least I don&#8217;t get swayed by advertising propaganda  and think that one platform is better than the other solely based on brand and flashing logos even though there is a veritable cornucopia of features and specifications in which it is crushed by a similar offering</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Tsijiari		</title>
		<link>https://gamingbolt.com/project-cars-ps4-using-99-of-cpu-cores-and-95-gpu-new-tracks-wii-u-version-details-and-more#comment-259816</link>

		<dc:creator><![CDATA[Tsijiari]]></dc:creator>
		<pubDate>Thu, 28 May 2015 19:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=232931#comment-259816</guid>

					<description><![CDATA[Is not impossible, they already mentioned they can but needs time and effort, not sure if they are trying to sue wii u spicific features for this(fixed fucntion maybe) but there are easier solutions than that

1.-Occlusion culling and frutrum culling to reduce the numebr of draw calls from cpu to gpu relieving lots of strain if well used

here is a developer who is using this solution

https://twitter.com/ShinenGames/status/484587218304892930

There is also the option of batching for reducing draw calls on cpu as well

http://docs.unity3d.com/460/Documentation/Manual/DrawCallBatching.html

and as a last resort they can put a dynamic frame buffer so that resolution will change instead of the frame rate during gameplay, just what sony did on Wipe Out HD to keep 60fps at variable 1080p(there where drops as low as 1280x1080p)

http://www.eurogamer.net/articles/wipeout-hds-1080p-sleight-of-hand]]></description>
			<content:encoded><![CDATA[<p>Is not impossible, they already mentioned they can but needs time and effort, not sure if they are trying to sue wii u spicific features for this(fixed fucntion maybe) but there are easier solutions than that</p>
<p>1.-Occlusion culling and frutrum culling to reduce the numebr of draw calls from cpu to gpu relieving lots of strain if well used</p>
<p>here is a developer who is using this solution</p>
<p><a href="https://twitter.com/ShinenGames/status/484587218304892930" rel="nofollow ugc">https://twitter.com/ShinenGames/status/484587218304892930</a></p>
<p>There is also the option of batching for reducing draw calls on cpu as well</p>
<p><a href="http://docs.unity3d.com/460/Documentation/Manual/DrawCallBatching.html" rel="nofollow ugc">http://docs.unity3d.com/460/Documentation/Manual/DrawCallBatching.html</a></p>
<p>and as a last resort they can put a dynamic frame buffer so that resolution will change instead of the frame rate during gameplay, just what sony did on Wipe Out HD to keep 60fps at variable 1080p(there where drops as low as 1280x1080p)</p>
<p><a href="http://www.eurogamer.net/articles/wipeout-hds-1080p-sleight-of-hand" rel="nofollow ugc">http://www.eurogamer.net/articles/wipeout-hds-1080p-sleight-of-hand</a></p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
