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	<title>
	Comments on: PS Now is a Challenging Business Model, Requires Some Innovation in Long Run &#8211; Jordan Weisman	</title>
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	<link>https://gamingbolt.com/ps-now-is-challenging-business-model-requires-some-innovation-in-long-run-jordan-weisman</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sun, 06 Apr 2014 13:42:00 +0000</lastBuildDate>
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		<title>
		By: ambleThought		</title>
		<link>https://gamingbolt.com/ps-now-is-challenging-business-model-requires-some-innovation-in-long-run-jordan-weisman#comment-223241</link>

		<dc:creator><![CDATA[ambleThought]]></dc:creator>
		<pubDate>Sun, 06 Apr 2014 13:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=192163#comment-223241</guid>

					<description><![CDATA[I believe Sony has enough 1st party studios to give it try initially. If the model does work out then other pubs might be inclined to follow. A lot of us gamers are older and would love to relive the glory days of our Playstation heritage. I would try it out.]]></description>
			<content:encoded><![CDATA[<p>I believe Sony has enough 1st party studios to give it try initially. If the model does work out then other pubs might be inclined to follow. A lot of us gamers are older and would love to relive the glory days of our Playstation heritage. I would try it out.</p>
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		<title>
		By: brianc6234		</title>
		<link>https://gamingbolt.com/ps-now-is-challenging-business-model-requires-some-innovation-in-long-run-jordan-weisman#comment-223186</link>

		<dc:creator><![CDATA[brianc6234]]></dc:creator>
		<pubDate>Sat, 05 Apr 2014 20:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=192163#comment-223186</guid>

					<description><![CDATA[I don&#039;t see how developers would say no to putting their games on this. They&#039;re old games that probably aren&#039;t even selling anymore. This will bring in a ton of money for them since people will want to play old games they can&#039;t play anymore. This isn&#039;t about making new PS4 games and selling them for cheap.]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t see how developers would say no to putting their games on this. They&#8217;re old games that probably aren&#8217;t even selling anymore. This will bring in a ton of money for them since people will want to play old games they can&#8217;t play anymore. This isn&#8217;t about making new PS4 games and selling them for cheap.</p>
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		<title>
		By: Jason Mounce		</title>
		<link>https://gamingbolt.com/ps-now-is-challenging-business-model-requires-some-innovation-in-long-run-jordan-weisman#comment-223172</link>

		<dc:creator><![CDATA[Jason Mounce]]></dc:creator>
		<pubDate>Sat, 05 Apr 2014 19:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=192163#comment-223172</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps-now-is-challenging-business-model-requires-some-innovation-in-long-run-jordan-weisman#comment-223169&quot;&gt;Dikan45&lt;/a&gt;.

Steam shows at least that there is a huge market for those who don&#039;t care and if the price is right, will dip or double-dip in the same of nostalgia or &#039;Great price for great content&#039; or for those who haven&#039;t played all the last, or last-last-gen games. It is a market to encourage fool-proof design. Even though I&#039;ll be one to try to keep doing physical over digital for most cases. The only times I do digital is for games I wish to play and beat, but don&#039;t really care if I own it, they&#039;re the games that you may have felt a duty to play and as long as you can tell yourself &quot;I beat it&quot; then it suffices.

Like, owning &#039;Dead Island&#039; in a case in a &#039;wall of games&#039;, doesn&#039;t really shine or glimmer in your collection, it&#039;s then just quantity over quality, so, Non-Teh-Best-Game-evars can go digital while the Huge-epic-you-must-own types can be retail as long as such a model doesn&#039;t get Jacked up to work AGAINST Collectors in such a way. Like, I bought a Gamecube ONLY to grab all the hidden gems of it like Eternal Darkness, I&#039;d not want a &#039;digital only version&#039; of Eternal Darkness, I&#039;d want the real deal.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps-now-is-challenging-business-model-requires-some-innovation-in-long-run-jordan-weisman#comment-223169">Dikan45</a>.</p>
<p>Steam shows at least that there is a huge market for those who don&#8217;t care and if the price is right, will dip or double-dip in the same of nostalgia or &#8216;Great price for great content&#8217; or for those who haven&#8217;t played all the last, or last-last-gen games. It is a market to encourage fool-proof design. Even though I&#8217;ll be one to try to keep doing physical over digital for most cases. The only times I do digital is for games I wish to play and beat, but don&#8217;t really care if I own it, they&#8217;re the games that you may have felt a duty to play and as long as you can tell yourself &#8220;I beat it&#8221; then it suffices.</p>
<p>Like, owning &#8216;Dead Island&#8217; in a case in a &#8216;wall of games&#8217;, doesn&#8217;t really shine or glimmer in your collection, it&#8217;s then just quantity over quality, so, Non-Teh-Best-Game-evars can go digital while the Huge-epic-you-must-own types can be retail as long as such a model doesn&#8217;t get Jacked up to work AGAINST Collectors in such a way. Like, I bought a Gamecube ONLY to grab all the hidden gems of it like Eternal Darkness, I&#8217;d not want a &#8216;digital only version&#8217; of Eternal Darkness, I&#8217;d want the real deal.</p>
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		<title>
		By: Dikan45		</title>
		<link>https://gamingbolt.com/ps-now-is-challenging-business-model-requires-some-innovation-in-long-run-jordan-weisman#comment-223169</link>

		<dc:creator><![CDATA[Dikan45]]></dc:creator>
		<pubDate>Sat, 05 Apr 2014 18:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=192163#comment-223169</guid>

					<description><![CDATA[I&#039;m passing on this, I&#039;ve already played all the last gen and beyond games I wanted to on the other Playstation&#039;s and I&#039;ve no interest in paying more than retail prices for PS4 games with no resale value either!]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m passing on this, I&#8217;ve already played all the last gen and beyond games I wanted to on the other Playstation&#8217;s and I&#8217;ve no interest in paying more than retail prices for PS4 games with no resale value either!</p>
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		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/ps-now-is-challenging-business-model-requires-some-innovation-in-long-run-jordan-weisman#comment-223164</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Sat, 05 Apr 2014 18:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=192163#comment-223164</guid>

					<description><![CDATA[Sony and gamers are crazy if they think pubs will give up sale revenue and release anything less than a year old on that service.  As someone who has used on live and gaikai I won&#039;t be subscribing.  There is far too much latency in controls for most genres to work on a streaming platform.  Local emulation is the only way to go for older games.  Its awesome Sony is willing to try this but the internet just isn&#039;t fast enough for it to work.  Gamers complain about control latency at 30fps these days.  Imagine for a second that your input shows up on screen a half second after you hit the button.  That&#039;s game breaking.  Latency from 30fps is measured in milliseconds.  Anything more and games become frustrating.]]></description>
			<content:encoded><![CDATA[<p>Sony and gamers are crazy if they think pubs will give up sale revenue and release anything less than a year old on that service.  As someone who has used on live and gaikai I won&#8217;t be subscribing.  There is far too much latency in controls for most genres to work on a streaming platform.  Local emulation is the only way to go for older games.  Its awesome Sony is willing to try this but the internet just isn&#8217;t fast enough for it to work.  Gamers complain about control latency at 30fps these days.  Imagine for a second that your input shows up on screen a half second after you hit the button.  That&#8217;s game breaking.  Latency from 30fps is measured in milliseconds.  Anything more and games become frustrating.</p>
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		<title>
		By: CervantesPR		</title>
		<link>https://gamingbolt.com/ps-now-is-challenging-business-model-requires-some-innovation-in-long-run-jordan-weisman#comment-223154</link>

		<dc:creator><![CDATA[CervantesPR]]></dc:creator>
		<pubDate>Sat, 05 Apr 2014 16:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=192163#comment-223154</guid>

					<description><![CDATA[i wonder is PS NOW will take off, if not they can always use the servers for PS4]]></description>
			<content:encoded><![CDATA[<p>i wonder is PS NOW will take off, if not they can always use the servers for PS4</p>
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