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	<title>
	Comments on: PS4 Allowed inFamous Second Son&#8217;s Engine To Have Tens of Thousands of Particles Without Any Trouble	</title>
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	<link>https://gamingbolt.com/ps4-allowed-infamous-second-sons-engine-to-have-tens-of-thousands-of-particles-without-any-trouble</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Fri, 14 Mar 2014 12:14:00 +0000</lastBuildDate>
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		<title>
		By: You are flat out wrong		</title>
		<link>https://gamingbolt.com/ps4-allowed-infamous-second-sons-engine-to-have-tens-of-thousands-of-particles-without-any-trouble#comment-218843</link>

		<dc:creator><![CDATA[You are flat out wrong]]></dc:creator>
		<pubDate>Fri, 14 Mar 2014 12:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=189700#comment-218843</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-allowed-infamous-second-sons-engine-to-have-tens-of-thousands-of-particles-without-any-trouble#comment-218842&quot;&gt;Jakarta&lt;/a&gt;.

About what I expected. :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-allowed-infamous-second-sons-engine-to-have-tens-of-thousands-of-particles-without-any-trouble#comment-218842">Jakarta</a>.</p>
<p>About what I expected. 🙂</p>
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		<title>
		By: Jakarta		</title>
		<link>https://gamingbolt.com/ps4-allowed-infamous-second-sons-engine-to-have-tens-of-thousands-of-particles-without-any-trouble#comment-218842</link>

		<dc:creator><![CDATA[Jakarta]]></dc:creator>
		<pubDate>Fri, 14 Mar 2014 10:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=189700#comment-218842</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-allowed-infamous-second-sons-engine-to-have-tens-of-thousands-of-particles-without-any-trouble#comment-218820&quot;&gt;You are flat out wrong&lt;/a&gt;.

Woof! woof]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-allowed-infamous-second-sons-engine-to-have-tens-of-thousands-of-particles-without-any-trouble#comment-218820">You are flat out wrong</a>.</p>
<p>Woof! woof</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/ps4-allowed-infamous-second-sons-engine-to-have-tens-of-thousands-of-particles-without-any-trouble#comment-218832</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Fri, 14 Mar 2014 08:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=189700#comment-218832</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-allowed-infamous-second-sons-engine-to-have-tens-of-thousands-of-particles-without-any-trouble#comment-218821&quot;&gt;You are flat out wrong&lt;/a&gt;.

just means the characters weren&#039;t that good to start with and shadowing made them look more detailed than they actually were]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-allowed-infamous-second-sons-engine-to-have-tens-of-thousands-of-particles-without-any-trouble#comment-218821">You are flat out wrong</a>.</p>
<p>just means the characters weren&#8217;t that good to start with and shadowing made them look more detailed than they actually were</p>
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		<title>
		By: You are flat out wrong		</title>
		<link>https://gamingbolt.com/ps4-allowed-infamous-second-sons-engine-to-have-tens-of-thousands-of-particles-without-any-trouble#comment-218821</link>

		<dc:creator><![CDATA[You are flat out wrong]]></dc:creator>
		<pubDate>Fri, 14 Mar 2014 05:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=189700#comment-218821</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-allowed-infamous-second-sons-engine-to-have-tens-of-thousands-of-particles-without-any-trouble#comment-218816&quot;&gt;Psionicinversion&lt;/a&gt;.

&quot;Definitely no visual downgrade of graphics since then! We put that particular area in sunset instead of sunny time of day so that it matches the mood of narrative better.&quot;


Oh well, eh?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-allowed-infamous-second-sons-engine-to-have-tens-of-thousands-of-particles-without-any-trouble#comment-218816">Psionicinversion</a>.</p>
<p>&#8220;Definitely no visual downgrade of graphics since then! We put that particular area in sunset instead of sunny time of day so that it matches the mood of narrative better.&#8221;</p>
<p>Oh well, eh?</p>
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		<title>
		By: You are flat out wrong		</title>
		<link>https://gamingbolt.com/ps4-allowed-infamous-second-sons-engine-to-have-tens-of-thousands-of-particles-without-any-trouble#comment-218820</link>

		<dc:creator><![CDATA[You are flat out wrong]]></dc:creator>
		<pubDate>Fri, 14 Mar 2014 05:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=189700#comment-218820</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-allowed-infamous-second-sons-engine-to-have-tens-of-thousands-of-particles-without-any-trouble#comment-218777&quot;&gt;Jakarta&lt;/a&gt;.

lol another butthurt Xbot.

Off you go back to misterxmedia&#039;s crappy blog. :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-allowed-infamous-second-sons-engine-to-have-tens-of-thousands-of-particles-without-any-trouble#comment-218777">Jakarta</a>.</p>
<p>lol another butthurt Xbot.</p>
<p>Off you go back to misterxmedia&#8217;s crappy blog. 🙂</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/ps4-allowed-infamous-second-sons-engine-to-have-tens-of-thousands-of-particles-without-any-trouble#comment-218817</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Thu, 13 Mar 2014 23:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=189700#comment-218817</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-allowed-infamous-second-sons-engine-to-have-tens-of-thousands-of-particles-without-any-trouble#comment-218811&quot;&gt;Mikeherp Derp&lt;/a&gt;.

what are you on about, when has using GPGPU got anything to do with watching a trailer? i was saying GPGPU will get used more in games/game engines becuase the consoles are using it now.... -1 for making up a complete fabrication of what i was saying]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-allowed-infamous-second-sons-engine-to-have-tens-of-thousands-of-particles-without-any-trouble#comment-218811">Mikeherp Derp</a>.</p>
<p>what are you on about, when has using GPGPU got anything to do with watching a trailer? i was saying GPGPU will get used more in games/game engines becuase the consoles are using it now&#8230;. -1 for making up a complete fabrication of what i was saying</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/ps4-allowed-infamous-second-sons-engine-to-have-tens-of-thousands-of-particles-without-any-trouble#comment-218816</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Thu, 13 Mar 2014 22:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=189700#comment-218816</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-allowed-infamous-second-sons-engine-to-have-tens-of-thousands-of-particles-without-any-trouble#comment-218808&quot;&gt;Somebodyissilent&lt;/a&gt;.

it does seriously, particle effects are very strenuous on any system, cant remember why but they just are but they can alos look very very good. Stuff in infamous does look really good especially the neon stuff so having that amount of particles it doesnt take up bandwidth it takes up GPU power thats the problem, very GPU intensive. Not knocking the game at all it does look fun im saying that as with everything it doesnt have unlimited amounts of power but this gen theyve kept costs low cus of economic climate and also low enough so people can afford it. Cus cost of living goes up whilst rise in wages doesnt reflect that. It is an upgrade to the PS3 definately but if they made a PS4 for $500, that extra $100 would be blowing away alot of high end PC&#039;s not the best obviously but prolly have a 4teraflop GPU in putting out 8 TFLOPS (consoeloptimisation) but then again would need to up the bandwith to about 280-320GB/s (adds cost) ROPS are fine dont know how many shaders it comes with, high end AMD have 128 shader i think not sure if its that amount across the board hmm so maybe it would cost more then depends if the CPU is upto the task of feeding that much info. 


Costs could sky rocket. the again if its a 5 year cycle then its fine really i reckon if they keep the same architecture and design just boost power there no reason why games such as infamous couldnt get a hig res texture pack as a download and boost an old games gfx to the PS5&#039;s version]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-allowed-infamous-second-sons-engine-to-have-tens-of-thousands-of-particles-without-any-trouble#comment-218808">Somebodyissilent</a>.</p>
<p>it does seriously, particle effects are very strenuous on any system, cant remember why but they just are but they can alos look very very good. Stuff in infamous does look really good especially the neon stuff so having that amount of particles it doesnt take up bandwidth it takes up GPU power thats the problem, very GPU intensive. Not knocking the game at all it does look fun im saying that as with everything it doesnt have unlimited amounts of power but this gen theyve kept costs low cus of economic climate and also low enough so people can afford it. Cus cost of living goes up whilst rise in wages doesnt reflect that. It is an upgrade to the PS3 definately but if they made a PS4 for $500, that extra $100 would be blowing away alot of high end PC&#8217;s not the best obviously but prolly have a 4teraflop GPU in putting out 8 TFLOPS (consoeloptimisation) but then again would need to up the bandwith to about 280-320GB/s (adds cost) ROPS are fine dont know how many shaders it comes with, high end AMD have 128 shader i think not sure if its that amount across the board hmm so maybe it would cost more then depends if the CPU is upto the task of feeding that much info. </p>
<p>Costs could sky rocket. the again if its a 5 year cycle then its fine really i reckon if they keep the same architecture and design just boost power there no reason why games such as infamous couldnt get a hig res texture pack as a download and boost an old games gfx to the PS5&#8217;s version</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/ps4-allowed-infamous-second-sons-engine-to-have-tens-of-thousands-of-particles-without-any-trouble#comment-218814</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Thu, 13 Mar 2014 22:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=189700#comment-218814</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-allowed-infamous-second-sons-engine-to-have-tens-of-thousands-of-particles-without-any-trouble#comment-218807&quot;&gt;Jakarta&lt;/a&gt;.

oh knows you might be a normal person that actually sees daylight... your secret is safe with me :d]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-allowed-infamous-second-sons-engine-to-have-tens-of-thousands-of-particles-without-any-trouble#comment-218807">Jakarta</a>.</p>
<p>oh knows you might be a normal person that actually sees daylight&#8230; your secret is safe with me :d</p>
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		<title>
		By: Mikeherp Derp		</title>
		<link>https://gamingbolt.com/ps4-allowed-infamous-second-sons-engine-to-have-tens-of-thousands-of-particles-without-any-trouble#comment-218812</link>

		<dc:creator><![CDATA[Mikeherp Derp]]></dc:creator>
		<pubDate>Thu, 13 Mar 2014 21:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=189700#comment-218812</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-allowed-infamous-second-sons-engine-to-have-tens-of-thousands-of-particles-without-any-trouble#comment-218775&quot;&gt;Psionicinversion&lt;/a&gt;.

I downloaded and watched the whole 20 minute leaked playthrough video 
and it&#039;s too low res/bitrate to draw any good conclusions about texture 
quality, etc.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-allowed-infamous-second-sons-engine-to-have-tens-of-thousands-of-particles-without-any-trouble#comment-218775">Psionicinversion</a>.</p>
<p>I downloaded and watched the whole 20 minute leaked playthrough video<br />
and it&#8217;s too low res/bitrate to draw any good conclusions about texture<br />
quality, etc.</p>
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		<title>
		By: Mikeherp Derp		</title>
		<link>https://gamingbolt.com/ps4-allowed-infamous-second-sons-engine-to-have-tens-of-thousands-of-particles-without-any-trouble#comment-218811</link>

		<dc:creator><![CDATA[Mikeherp Derp]]></dc:creator>
		<pubDate>Thu, 13 Mar 2014 21:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=189700#comment-218811</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-allowed-infamous-second-sons-engine-to-have-tens-of-thousands-of-particles-without-any-trouble#comment-218793&quot;&gt;Psionicinversion&lt;/a&gt;.

Funny you talk about encoding video but can&#039;t tell using a 720p 2k bitrate youtube video isn&#039;t a good comparison to a 1080p direct feed trailer.

I downloaded and watched the whole 20 minute leaked playthrough video and it&#039;s too low res/bitrate to draw any good conclusions about texture quality, etc.

Of course that doesn&#039;t stop the dumb as rocks rabid animal fanboys from going berserk.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-allowed-infamous-second-sons-engine-to-have-tens-of-thousands-of-particles-without-any-trouble#comment-218793">Psionicinversion</a>.</p>
<p>Funny you talk about encoding video but can&#8217;t tell using a 720p 2k bitrate youtube video isn&#8217;t a good comparison to a 1080p direct feed trailer.</p>
<p>I downloaded and watched the whole 20 minute leaked playthrough video and it&#8217;s too low res/bitrate to draw any good conclusions about texture quality, etc.</p>
<p>Of course that doesn&#8217;t stop the dumb as rocks rabid animal fanboys from going berserk.</p>
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