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	Comments on: PS4 And Xbox One Feature Modern CPUs, Having Faster Memory Isn&#8217;t Useful If The Processor Stalls	</title>
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	<link>https://gamingbolt.com/ps4-and-xbox-one-feature-modern-cpus-having-faster-memory-isnt-useful-if-the-processor-stalls</link>
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		<title>
		By: MrSec84 .		</title>
		<link>https://gamingbolt.com/ps4-and-xbox-one-feature-modern-cpus-having-faster-memory-isnt-useful-if-the-processor-stalls#comment-238899</link>

		<dc:creator><![CDATA[MrSec84 .]]></dc:creator>
		<pubDate>Wed, 06 Aug 2014 07:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204432#comment-238899</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-and-xbox-one-feature-modern-cpus-having-faster-memory-isnt-useful-if-the-processor-stalls#comment-238815&quot;&gt;kstuffs&lt;/a&gt;.

No he made an outright statement about the speed the RAM operates at, if that speed was in fact theoretical he wouldn&#039;t have used the statement of &quot;the fact that the memory operates at around 172GB/s is amazing&quot;, there&#039;s no room within his words to indicate anything besides bandwidth being around 172GB/s.


The statement was made almost a year ago, no statement has been made to refute it, after all of this time, so nothing negates what Gilray said, memory operates at 172GB/s.


Gilray&#039;s words aren&#039;t ambiguous in the slightest, it&#039;s an outright statement, has an obvious meaning, so there&#039;s is in no way ambiguous, it&#039;s fact.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-and-xbox-one-feature-modern-cpus-having-faster-memory-isnt-useful-if-the-processor-stalls#comment-238815">kstuffs</a>.</p>
<p>No he made an outright statement about the speed the RAM operates at, if that speed was in fact theoretical he wouldn&#8217;t have used the statement of &#8220;the fact that the memory operates at around 172GB/s is amazing&#8221;, there&#8217;s no room within his words to indicate anything besides bandwidth being around 172GB/s.</p>
<p>The statement was made almost a year ago, no statement has been made to refute it, after all of this time, so nothing negates what Gilray said, memory operates at 172GB/s.</p>
<p>Gilray&#8217;s words aren&#8217;t ambiguous in the slightest, it&#8217;s an outright statement, has an obvious meaning, so there&#8217;s is in no way ambiguous, it&#8217;s fact.</p>
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		<title>
		By: MrSec84 .		</title>
		<link>https://gamingbolt.com/ps4-and-xbox-one-feature-modern-cpus-having-faster-memory-isnt-useful-if-the-processor-stalls#comment-238898</link>

		<dc:creator><![CDATA[MrSec84 .]]></dc:creator>
		<pubDate>Wed, 06 Aug 2014 07:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204432#comment-238898</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-and-xbox-one-feature-modern-cpus-having-faster-memory-isnt-useful-if-the-processor-stalls#comment-238623&quot;&gt;Cigi&lt;/a&gt;.

No Sony hasn&#039;t confirmed any such thing, there&#039;s no outright statement if 135GB/s being the real world maximum available to developers.


Just Add Water confirmed that around 172GB/s is what they achieved out of the hardware, that&#039;s a fact.




In Xbox One developers can&#039;t access eSRAM from the CPU, Move Engines can&#039;t make DDR3 capable of something it&#039;s inherently incapable of doing, Xbox One&#039;s 8GB pool can only either read or write within a given cycle, never both at the same time, hence why DDR3 loses in speed compared to GDDR5.


Only eSRAM can read and write and the same time &#038; that&#039;s only 32MBs, which is tiny, there&#039;s also a rather limiting bandwidth of only 150GB/s, which isn&#039;t a lot for such small pool of memory, certainly not enough to make up for the small 55GB/s available 8GBs of DDR3 in XBox One.




PS4 actualy beats out both DDR3 &#038; eSRAM with it&#039;s 8GBs of GDDR5 at 172GB/s of real world bandwidth (confirmed as I said by developers of Oddworld).]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-and-xbox-one-feature-modern-cpus-having-faster-memory-isnt-useful-if-the-processor-stalls#comment-238623">Cigi</a>.</p>
<p>No Sony hasn&#8217;t confirmed any such thing, there&#8217;s no outright statement if 135GB/s being the real world maximum available to developers.</p>
<p>Just Add Water confirmed that around 172GB/s is what they achieved out of the hardware, that&#8217;s a fact.</p>
<p>In Xbox One developers can&#8217;t access eSRAM from the CPU, Move Engines can&#8217;t make DDR3 capable of something it&#8217;s inherently incapable of doing, Xbox One&#8217;s 8GB pool can only either read or write within a given cycle, never both at the same time, hence why DDR3 loses in speed compared to GDDR5.</p>
<p>Only eSRAM can read and write and the same time &amp; that&#8217;s only 32MBs, which is tiny, there&#8217;s also a rather limiting bandwidth of only 150GB/s, which isn&#8217;t a lot for such small pool of memory, certainly not enough to make up for the small 55GB/s available 8GBs of DDR3 in XBox One.</p>
<p>PS4 actualy beats out both DDR3 &amp; eSRAM with it&#8217;s 8GBs of GDDR5 at 172GB/s of real world bandwidth (confirmed as I said by developers of Oddworld).</p>
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		<title>
		By: MrSec84 .		</title>
		<link>https://gamingbolt.com/ps4-and-xbox-one-feature-modern-cpus-having-faster-memory-isnt-useful-if-the-processor-stalls#comment-238897</link>

		<dc:creator><![CDATA[MrSec84 .]]></dc:creator>
		<pubDate>Wed, 06 Aug 2014 07:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204432#comment-238897</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-and-xbox-one-feature-modern-cpus-having-faster-memory-isnt-useful-if-the-processor-stalls#comment-238817&quot;&gt;kstuffs&lt;/a&gt;.

No one claiming RAM access as 135GB/s has given a single quote validating their claims.


The slides don&#039;t outright state 135GB/s or 140GB/s as maximum speed available to the GPU, whole hardware setup or anything.


As I said before Just Add Water developers, that made Oddworld for PS4 have said that bandwidth to RAM was around 172GB/s, that means CPU, GPU and other on die components are sharing that bandwidth, it&#039;s what they achieved out of the console.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-and-xbox-one-feature-modern-cpus-having-faster-memory-isnt-useful-if-the-processor-stalls#comment-238817">kstuffs</a>.</p>
<p>No one claiming RAM access as 135GB/s has given a single quote validating their claims.</p>
<p>The slides don&#8217;t outright state 135GB/s or 140GB/s as maximum speed available to the GPU, whole hardware setup or anything.</p>
<p>As I said before Just Add Water developers, that made Oddworld for PS4 have said that bandwidth to RAM was around 172GB/s, that means CPU, GPU and other on die components are sharing that bandwidth, it&#8217;s what they achieved out of the console.</p>
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		<title>
		By: Jeremiah Locanas		</title>
		<link>https://gamingbolt.com/ps4-and-xbox-one-feature-modern-cpus-having-faster-memory-isnt-useful-if-the-processor-stalls#comment-238874</link>

		<dc:creator><![CDATA[Jeremiah Locanas]]></dc:creator>
		<pubDate>Tue, 05 Aug 2014 20:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204432#comment-238874</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-and-xbox-one-feature-modern-cpus-having-faster-memory-isnt-useful-if-the-processor-stalls#comment-238850&quot;&gt;demfax&lt;/a&gt;.

Any Engine isn&#039;t really a fair comparison since they&#039;re more heavily based on the GPU.  I&#039;ll try looking up Matt&#039;s profile on neogaf later but that seems an odd thing vs looking straight up clock speed capabilities on AMD&#039;s website...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-and-xbox-one-feature-modern-cpus-having-faster-memory-isnt-useful-if-the-processor-stalls#comment-238850">demfax</a>.</p>
<p>Any Engine isn&#8217;t really a fair comparison since they&#8217;re more heavily based on the GPU.  I&#8217;ll try looking up Matt&#8217;s profile on neogaf later but that seems an odd thing vs looking straight up clock speed capabilities on AMD&#8217;s website&#8230;</p>
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		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/ps4-and-xbox-one-feature-modern-cpus-having-faster-memory-isnt-useful-if-the-processor-stalls#comment-238851</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Tue, 05 Aug 2014 14:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204432#comment-238851</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-and-xbox-one-feature-modern-cpus-having-faster-memory-isnt-useful-if-the-processor-stalls#comment-238849&quot;&gt;demfax&lt;/a&gt;.

All modern gpu&#039;s have those features...well huma is AMD terminology and it certainly helps they also make CPU&#039;s.

Makes integration easy, no messy business deals lol.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-and-xbox-one-feature-modern-cpus-having-faster-memory-isnt-useful-if-the-processor-stalls#comment-238849">demfax</a>.</p>
<p>All modern gpu&#8217;s have those features&#8230;well huma is AMD terminology and it certainly helps they also make CPU&#8217;s.</p>
<p>Makes integration easy, no messy business deals lol.</p>
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		<title>
		By: demfax		</title>
		<link>https://gamingbolt.com/ps4-and-xbox-one-feature-modern-cpus-having-faster-memory-isnt-useful-if-the-processor-stalls#comment-238850</link>

		<dc:creator><![CDATA[demfax]]></dc:creator>
		<pubDate>Tue, 05 Aug 2014 14:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204432#comment-238850</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-and-xbox-one-feature-modern-cpus-having-faster-memory-isnt-useful-if-the-processor-stalls#comment-238702&quot;&gt;Jeremiah Locanas&lt;/a&gt;.

Substance Engine benchmark, and developer Matt on neogaf.


http://www.neogaf.com/forum/showpost.php?p=94264594&#038;postcount=50]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-and-xbox-one-feature-modern-cpus-having-faster-memory-isnt-useful-if-the-processor-stalls#comment-238702">Jeremiah Locanas</a>.</p>
<p>Substance Engine benchmark, and developer Matt on neogaf.</p>
<p><a href="http://www.neogaf.com/forum/showpost.php?p=94264594&#038;postcount=50" rel="nofollow ugc">http://www.neogaf.com/forum/showpost.php?p=94264594&#038;postcount=50</a></p>
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		<title>
		By: demfax		</title>
		<link>https://gamingbolt.com/ps4-and-xbox-one-feature-modern-cpus-having-faster-memory-isnt-useful-if-the-processor-stalls#comment-238849</link>

		<dc:creator><![CDATA[demfax]]></dc:creator>
		<pubDate>Tue, 05 Aug 2014 14:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204432#comment-238849</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-and-xbox-one-feature-modern-cpus-having-faster-memory-isnt-useful-if-the-processor-stalls#comment-238602&quot;&gt;d0x360&lt;/a&gt;.

PS4 has GPGPU and hUMA/HSA features that Naughty Dog and other 1st party devs will take advantage of. There&#039;s lots of room to grow.


Games like infamous 2nd son already use GPGPU to run the particle effects like smoke and neon.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-and-xbox-one-feature-modern-cpus-having-faster-memory-isnt-useful-if-the-processor-stalls#comment-238602">d0x360</a>.</p>
<p>PS4 has GPGPU and hUMA/HSA features that Naughty Dog and other 1st party devs will take advantage of. There&#8217;s lots of room to grow.</p>
<p>Games like infamous 2nd son already use GPGPU to run the particle effects like smoke and neon.</p>
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		<title>
		By: demfax		</title>
		<link>https://gamingbolt.com/ps4-and-xbox-one-feature-modern-cpus-having-faster-memory-isnt-useful-if-the-processor-stalls#comment-238848</link>

		<dc:creator><![CDATA[demfax]]></dc:creator>
		<pubDate>Tue, 05 Aug 2014 14:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204432#comment-238848</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-and-xbox-one-feature-modern-cpus-having-faster-memory-isnt-useful-if-the-processor-stalls#comment-238750&quot;&gt;Cigi&lt;/a&gt;.

Unified GDDR5 &#062; DDR3 + ESRAM for real world games performance.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-and-xbox-one-feature-modern-cpus-having-faster-memory-isnt-useful-if-the-processor-stalls#comment-238750">Cigi</a>.</p>
<p>Unified GDDR5 &gt; DDR3 + ESRAM for real world games performance.</p>
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		<title>
		By: demfax		</title>
		<link>https://gamingbolt.com/ps4-and-xbox-one-feature-modern-cpus-having-faster-memory-isnt-useful-if-the-processor-stalls#comment-238847</link>

		<dc:creator><![CDATA[demfax]]></dc:creator>
		<pubDate>Tue, 05 Aug 2014 14:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204432#comment-238847</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-and-xbox-one-feature-modern-cpus-having-faster-memory-isnt-useful-if-the-processor-stalls#comment-238817&quot;&gt;kstuffs&lt;/a&gt;.

Main RAM contention between CPU and GPU is an issue on both consoles.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-and-xbox-one-feature-modern-cpus-having-faster-memory-isnt-useful-if-the-processor-stalls#comment-238817">kstuffs</a>.</p>
<p>Main RAM contention between CPU and GPU is an issue on both consoles.</p>
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		<title>
		By: demfax		</title>
		<link>https://gamingbolt.com/ps4-and-xbox-one-feature-modern-cpus-having-faster-memory-isnt-useful-if-the-processor-stalls#comment-238830</link>

		<dc:creator><![CDATA[demfax]]></dc:creator>
		<pubDate>Tue, 05 Aug 2014 08:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204432#comment-238830</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-and-xbox-one-feature-modern-cpus-having-faster-memory-isnt-useful-if-the-processor-stalls#comment-238814&quot;&gt;kstuffs&lt;/a&gt;.

20 GB/s is more than enough for the CPU to GDDR5 bandwidth.


You are misinterpreting that slide and wrong.

In essentially every way, the PS4&#039;s hardware is more powerful than the XBO&#039;s.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-and-xbox-one-feature-modern-cpus-having-faster-memory-isnt-useful-if-the-processor-stalls#comment-238814">kstuffs</a>.</p>
<p>20 GB/s is more than enough for the CPU to GDDR5 bandwidth.</p>
<p>You are misinterpreting that slide and wrong.</p>
<p>In essentially every way, the PS4&#8217;s hardware is more powerful than the XBO&#8217;s.</p>
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