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	Comments on: PS4 CPU Was Hard To Develop For &#8211; Grand Ages: Medieval Developer	</title>
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	<link>https://gamingbolt.com/ps4-cpu-was-hard-to-develop-for-developer</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sun, 06 Sep 2015 13:37:00 +0000</lastBuildDate>
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		<title>
		By: arrianadavis		</title>
		<link>https://gamingbolt.com/ps4-cpu-was-hard-to-develop-for-developer#comment-269999</link>

		<dc:creator><![CDATA[arrianadavis]]></dc:creator>
		<pubDate>Sun, 06 Sep 2015 13:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=242153#comment-269999</guid>

					<description><![CDATA[Thanks for the article. Just want to inform all folks who live outside US that PS4 is a great media Player. If you want to access Netflix and other streaming stations on your PS4  you can use UnoTelly as I do to get around the geo block.]]></description>
			<content:encoded><![CDATA[<p>Thanks for the article. Just want to inform all folks who live outside US that PS4 is a great media Player. If you want to access Netflix and other streaming stations on your PS4  you can use UnoTelly as I do to get around the geo block.</p>
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		<title>
		By: Pops		</title>
		<link>https://gamingbolt.com/ps4-cpu-was-hard-to-develop-for-developer#comment-269943</link>

		<dc:creator><![CDATA[Pops]]></dc:creator>
		<pubDate>Sun, 06 Sep 2015 02:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=242153#comment-269943</guid>

					<description><![CDATA[I guess this is the balance microsoft was talking about]]></description>
			<content:encoded><![CDATA[<p>I guess this is the balance microsoft was talking about</p>
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		<title>
		By: E.J457		</title>
		<link>https://gamingbolt.com/ps4-cpu-was-hard-to-develop-for-developer#comment-269906</link>

		<dc:creator><![CDATA[E.J457]]></dc:creator>
		<pubDate>Fri, 04 Sep 2015 19:38:00 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-cpu-was-hard-to-develop-for-developer#comment-269762&quot;&gt;Shi&#039;a at&lt;/a&gt;.

We have an Xbox fanboy here folks.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-cpu-was-hard-to-develop-for-developer#comment-269762">Shi&#8217;a at</a>.</p>
<p>We have an Xbox fanboy here folks.</p>
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		<title>
		By: Rhodri		</title>
		<link>https://gamingbolt.com/ps4-cpu-was-hard-to-develop-for-developer#comment-269901</link>

		<dc:creator><![CDATA[Rhodri]]></dc:creator>
		<pubDate>Fri, 04 Sep 2015 18:30:00 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-cpu-was-hard-to-develop-for-developer#comment-269868&quot;&gt;angh&lt;/a&gt;.

But 50% more powerful on paper does not relate to 50% real world performance in games. Last gen proved that the ps3 was more powerful than the x360.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-cpu-was-hard-to-develop-for-developer#comment-269868">angh</a>.</p>
<p>But 50% more powerful on paper does not relate to 50% real world performance in games. Last gen proved that the ps3 was more powerful than the x360.</p>
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		<title>
		By: angh		</title>
		<link>https://gamingbolt.com/ps4-cpu-was-hard-to-develop-for-developer#comment-269868</link>

		<dc:creator><![CDATA[angh]]></dc:creator>
		<pubDate>Fri, 04 Sep 2015 09:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=242153#comment-269868</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-cpu-was-hard-to-develop-for-developer#comment-269845&quot;&gt;Rhodri&lt;/a&gt;.

post processing requires same frame being reworked a few times. seperately for each effect we want to put on top - bloom, AA, light, fog, deferred shading and so on. For that esram is too small: 

http://www.gamespot.com/articles/why-do-more-ps4-games-run-in-1080p-than-xbox-one-sniper-elite-dev-explains/1100-6417628/

http://wccftech.com/outlast-dev-xbox-esram-small-1080p-game-runs-full-hd-resolution-occasional-frame-drops/

http://gamingbolt.com/xbox-one-esram-easy-to-use-but-its-limited-size-deciding-what-should-go-there-are-an-issue-dev

http://www.bidnessetc.com/48631-is-directx-12-a-game-changer-for-xbox-one-or-simply-a-technical-slideshow/

And in general, in the end this doesn&#039;t really matter - games on xbox one are as enjoyable as those games at ps4. Difference is hard to spot, or you&#039;d have to have two systems side by side to see it. But from technical point of view xbox one is simply bit weaker - eSram surely helps, but at the same time the gap doesn&#039;t go anywhere. And that was the only thing I was addressing.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-cpu-was-hard-to-develop-for-developer#comment-269845">Rhodri</a>.</p>
<p>post processing requires same frame being reworked a few times. seperately for each effect we want to put on top &#8211; bloom, AA, light, fog, deferred shading and so on. For that esram is too small: </p>
<p><a href="http://www.gamespot.com/articles/why-do-more-ps4-games-run-in-1080p-than-xbox-one-sniper-elite-dev-explains/1100-6417628/" rel="nofollow ugc">http://www.gamespot.com/articles/why-do-more-ps4-games-run-in-1080p-than-xbox-one-sniper-elite-dev-explains/1100-6417628/</a></p>
<p><a href="http://wccftech.com/outlast-dev-xbox-esram-small-1080p-game-runs-full-hd-resolution-occasional-frame-drops/" rel="nofollow ugc">http://wccftech.com/outlast-dev-xbox-esram-small-1080p-game-runs-full-hd-resolution-occasional-frame-drops/</a></p>
<p><a href="http://gamingbolt.com/xbox-one-esram-easy-to-use-but-its-limited-size-deciding-what-should-go-there-are-an-issue-dev" rel="ugc">http://gamingbolt.com/xbox-one-esram-easy-to-use-but-its-limited-size-deciding-what-should-go-there-are-an-issue-dev</a></p>
<p><a href="http://www.bidnessetc.com/48631-is-directx-12-a-game-changer-for-xbox-one-or-simply-a-technical-slideshow/" rel="nofollow ugc">http://www.bidnessetc.com/48631-is-directx-12-a-game-changer-for-xbox-one-or-simply-a-technical-slideshow/</a></p>
<p>And in general, in the end this doesn&#8217;t really matter &#8211; games on xbox one are as enjoyable as those games at ps4. Difference is hard to spot, or you&#8217;d have to have two systems side by side to see it. But from technical point of view xbox one is simply bit weaker &#8211; eSram surely helps, but at the same time the gap doesn&#8217;t go anywhere. And that was the only thing I was addressing.</p>
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		<title>
		By: angh		</title>
		<link>https://gamingbolt.com/ps4-cpu-was-hard-to-develop-for-developer#comment-269867</link>

		<dc:creator><![CDATA[angh]]></dc:creator>
		<pubDate>Fri, 04 Sep 2015 08:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=242153#comment-269867</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-cpu-was-hard-to-develop-for-developer#comment-269844&quot;&gt;TheChosen&lt;/a&gt;.

sorry, should be: is not connected, according to the diagram.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-cpu-was-hard-to-develop-for-developer#comment-269844">TheChosen</a>.</p>
<p>sorry, should be: is not connected, according to the diagram.</p>
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		<title>
		By: bardock5151		</title>
		<link>https://gamingbolt.com/ps4-cpu-was-hard-to-develop-for-developer#comment-269857</link>

		<dc:creator><![CDATA[bardock5151]]></dc:creator>
		<pubDate>Fri, 04 Sep 2015 03:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=242153#comment-269857</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-cpu-was-hard-to-develop-for-developer#comment-269766&quot;&gt;TheChosen&lt;/a&gt;.

http://www.eurogamer.net/articles/digitalfoundry-vs-the-xbox-one-architects
Idiot, read up. The &quot;move engines&quot; are special purpose processors, the SHAPE audio chip is more advanced than the standard AMD trueaudio chip the PS4 has etc.
Go check out extremetech too, lots more there.
Idiot.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-cpu-was-hard-to-develop-for-developer#comment-269766">TheChosen</a>.</p>
<p><a href="http://www.eurogamer.net/articles/digitalfoundry-vs-the-xbox-one-architects" rel="nofollow ugc">http://www.eurogamer.net/articles/digitalfoundry-vs-the-xbox-one-architects</a><br />
Idiot, read up. The &#8220;move engines&#8221; are special purpose processors, the SHAPE audio chip is more advanced than the standard AMD trueaudio chip the PS4 has etc.<br />
Go check out extremetech too, lots more there.<br />
Idiot.</p>
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		<title>
		By: Rhodri		</title>
		<link>https://gamingbolt.com/ps4-cpu-was-hard-to-develop-for-developer#comment-269845</link>

		<dc:creator><![CDATA[Rhodri]]></dc:creator>
		<pubDate>Fri, 04 Sep 2015 00:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=242153#comment-269845</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-cpu-was-hard-to-develop-for-developer#comment-269837&quot;&gt;angh&lt;/a&gt;.

That is not true if QB can run 1080p any game can.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-cpu-was-hard-to-develop-for-developer#comment-269837">angh</a>.</p>
<p>That is not true if QB can run 1080p any game can.</p>
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		<title>
		By: TheChosen		</title>
		<link>https://gamingbolt.com/ps4-cpu-was-hard-to-develop-for-developer#comment-269844</link>

		<dc:creator><![CDATA[TheChosen]]></dc:creator>
		<pubDate>Fri, 04 Sep 2015 00:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=242153#comment-269844</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-cpu-was-hard-to-develop-for-developer#comment-269836&quot;&gt;angh&lt;/a&gt;.

Dumbass:

&quot;ESRAM doesn&#039;t help. ESRAM is connected to GPU.&quot;

I allready said that above! Can you read? No you can`t, obviously.

Don`t tell me things i said nearly 10 hours ago before you!
Btw, just a PRO-tip for you:

You doN`t need a cpu-dependency to get a BETTER performance out of eSRAM.

Xbox One isn`t the one which is bandwidth starved. PS4 is.

So i tell you how it works in Xbox One:

Xbox One does its front/graphicsbutter via eSRAM.

That is fast (190 Gbyte/s).

So- graphics simply go there. And they go FASTER than on PS4 in average.

The cpu-data however goes from the cpu- to the DDR3-ram and back.

So you see? No magic. Just logic.

Thats why a PC does use the same architecture.

There is no stupid GDDR5 which feeds the cpu.

The cpu in modern day PCs wants DDR3/DDR4-ram NOT gdddr-ram ;)

AND: The Xbox One thus has no bandwidth-starving like PS4 has it.

Thats why you don`t need to cut graphics-effects on Xbox One-games like they do for PS4.


Btw, idiot:

&quot;In xbox one bandwidth between CPU and RAM is limited to 20GB/s as this is max speed of communication with north bridge.&quot;

And why does your image show TWO busses with 20 GB/s each? Are you dumb?

The PS4 is not the Xbox One.

And your above image shows that Xbox One has even 40 Gbyte/s bandwidth, idiot.

Man. Don`t talk about things if you have no single clue what you talk about. Have a nice day my friend. And don`t forget: More games which will crash down like Until Dawn/The Order/Thief 4/Tetris/ or Witcher 3 will follow.

Oh another thing though: AMD Jaguar does only support 30 Gbyte/s bandwidth. Because its a tablett-cpu, not a PC-model. AMD said that. So this means, even if Xbox one has 40 Gbyte/s, it can only use 30, the rest is not usable/gone.

&quot;path 1.8 makes possible to turn off post-processing which fixes ps4 problems -&quot;

That is stupid. So they are further downgrading the game? Wow...lame...there you see what crazy hardware PS4 uses...crap.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-cpu-was-hard-to-develop-for-developer#comment-269836">angh</a>.</p>
<p>Dumbass:</p>
<p>&#8220;ESRAM doesn&#8217;t help. ESRAM is connected to GPU.&#8221;</p>
<p>I allready said that above! Can you read? No you can`t, obviously.</p>
<p>Don`t tell me things i said nearly 10 hours ago before you!<br />
Btw, just a PRO-tip for you:</p>
<p>You doN`t need a cpu-dependency to get a BETTER performance out of eSRAM.</p>
<p>Xbox One isn`t the one which is bandwidth starved. PS4 is.</p>
<p>So i tell you how it works in Xbox One:</p>
<p>Xbox One does its front/graphicsbutter via eSRAM.</p>
<p>That is fast (190 Gbyte/s).</p>
<p>So- graphics simply go there. And they go FASTER than on PS4 in average.</p>
<p>The cpu-data however goes from the cpu- to the DDR3-ram and back.</p>
<p>So you see? No magic. Just logic.</p>
<p>Thats why a PC does use the same architecture.</p>
<p>There is no stupid GDDR5 which feeds the cpu.</p>
<p>The cpu in modern day PCs wants DDR3/DDR4-ram NOT gdddr-ram 😉</p>
<p>AND: The Xbox One thus has no bandwidth-starving like PS4 has it.</p>
<p>Thats why you don`t need to cut graphics-effects on Xbox One-games like they do for PS4.</p>
<p>Btw, idiot:</p>
<p>&#8220;In xbox one bandwidth between CPU and RAM is limited to 20GB/s as this is max speed of communication with north bridge.&#8221;</p>
<p>And why does your image show TWO busses with 20 GB/s each? Are you dumb?</p>
<p>The PS4 is not the Xbox One.</p>
<p>And your above image shows that Xbox One has even 40 Gbyte/s bandwidth, idiot.</p>
<p>Man. Don`t talk about things if you have no single clue what you talk about. Have a nice day my friend. And don`t forget: More games which will crash down like Until Dawn/The Order/Thief 4/Tetris/ or Witcher 3 will follow.</p>
<p>Oh another thing though: AMD Jaguar does only support 30 Gbyte/s bandwidth. Because its a tablett-cpu, not a PC-model. AMD said that. So this means, even if Xbox one has 40 Gbyte/s, it can only use 30, the rest is not usable/gone.</p>
<p>&#8220;path 1.8 makes possible to turn off post-processing which fixes ps4 problems -&#8221;</p>
<p>That is stupid. So they are further downgrading the game? Wow&#8230;lame&#8230;there you see what crazy hardware PS4 uses&#8230;crap.</p>
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		<title>
		By: angh		</title>
		<link>https://gamingbolt.com/ps4-cpu-was-hard-to-develop-for-developer#comment-269837</link>

		<dc:creator><![CDATA[angh]]></dc:creator>
		<pubDate>Fri, 04 Sep 2015 00:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=242153#comment-269837</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-cpu-was-hard-to-develop-for-developer#comment-269810&quot;&gt;Rhodri&lt;/a&gt;.

ESRAM is not a problem. It&#039;s great for frame buffer and posprocessing. Problem is, it&#039;s too small for full HD, and no dx12 can fix it. But surelly thanks to it xbox keeps up.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-cpu-was-hard-to-develop-for-developer#comment-269810">Rhodri</a>.</p>
<p>ESRAM is not a problem. It&#8217;s great for frame buffer and posprocessing. Problem is, it&#8217;s too small for full HD, and no dx12 can fix it. But surelly thanks to it xbox keeps up.</p>
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