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	Comments on: PS4 Exclusive Shadow of the Beast Receives New Info, Spectacular Concept Artworks	</title>
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	<description>Get a Bolt of Gaming Now!</description>
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		<title>
		By: Jason Mounce		</title>
		<link>https://gamingbolt.com/ps4-exclusive-shadow-of-the-beast-receives-new-info-spectacular-concept-artworks#comment-245822</link>

		<dc:creator><![CDATA[Jason Mounce]]></dc:creator>
		<pubDate>Tue, 09 Dec 2014 21:41:00 +0000</pubDate>
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					<description><![CDATA[Shadow of the Beast on Amiga was one of the games I was drawn to, and don&#039;t get me started on the god damn BOXART. We had the giant, rectangular box with the game in it and it was mesmerizing to just look at the box alone. The game was &#039;creepy/scary&#039; to me as a kid, but it still was a game I enjoyed greatly from time to time and it holds a lot of nostalgia to me even though I had never beat it, is probably something I should go back to and finish the series when I have the time xD]]></description>
			<content:encoded><![CDATA[<p>Shadow of the Beast on Amiga was one of the games I was drawn to, and don&#8217;t get me started on the god damn BOXART. We had the giant, rectangular box with the game in it and it was mesmerizing to just look at the box alone. The game was &#8216;creepy/scary&#8217; to me as a kid, but it still was a game I enjoyed greatly from time to time and it holds a lot of nostalgia to me even though I had never beat it, is probably something I should go back to and finish the series when I have the time xD</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/ps4-exclusive-shadow-of-the-beast-receives-new-info-spectacular-concept-artworks#comment-245805</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Tue, 09 Dec 2014 13:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=216569#comment-245805</guid>

					<description><![CDATA[Darn that artwork is amazing. We&#039;ll see how the actual graphics hold up.]]></description>
			<content:encoded><![CDATA[<p>Darn that artwork is amazing. We&#8217;ll see how the actual graphics hold up.</p>
]]></content:encoded>
		
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