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	<title>
	Comments on: PS4 Pro Checkerboard Rendering Technique May Be Resource Intensive &#8211; Jonathan Blow	</title>
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	<link>https://gamingbolt.com/ps4-pro-checkboard-rendering-technique-may-be-resource-intensive-jonathan-blow</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Thu, 03 Nov 2016 16:03:00 +0000</lastBuildDate>
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		<title>
		By: justerthought		</title>
		<link>https://gamingbolt.com/ps4-pro-checkboard-rendering-technique-may-be-resource-intensive-jonathan-blow#comment-307034</link>

		<dc:creator><![CDATA[justerthought]]></dc:creator>
		<pubDate>Thu, 03 Nov 2016 16:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=277117#comment-307034</guid>

					<description><![CDATA[Jonathan Blow is not indicating checkerboard rendering has a performance cost in terms of processing power, because it&#039;s hardware based. 

He is referring to the fact that in order to use the function, the game has to be specifically coded and configured to make it compatible. If a game is already made and does not use the required pipeline, it&#039;s just not cost effective to convert the whole game to use it. Any new games that are coded to use it from day one are able to use it with very little overhead.

It&#039;s all about how much work you have to redo in order to use the checkerboard rendering feature if your rendering pipeline is not compatible. Some games require very little change, while others are so far off the mark it&#039;s too expensive to re-code it all. The Witness appears to be one of the latter.]]></description>
			<content:encoded><![CDATA[<p>Jonathan Blow is not indicating checkerboard rendering has a performance cost in terms of processing power, because it&#8217;s hardware based. </p>
<p>He is referring to the fact that in order to use the function, the game has to be specifically coded and configured to make it compatible. If a game is already made and does not use the required pipeline, it&#8217;s just not cost effective to convert the whole game to use it. Any new games that are coded to use it from day one are able to use it with very little overhead.</p>
<p>It&#8217;s all about how much work you have to redo in order to use the checkerboard rendering feature if your rendering pipeline is not compatible. Some games require very little change, while others are so far off the mark it&#8217;s too expensive to re-code it all. The Witness appears to be one of the latter.</p>
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		<title>
		By: Nadinewturner3		</title>
		<link>https://gamingbolt.com/ps4-pro-checkboard-rendering-technique-may-be-resource-intensive-jonathan-blow#comment-301671</link>

		<dc:creator><![CDATA[Nadinewturner3]]></dc:creator>
		<pubDate>Sat, 10 Sep 2016 10:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=277117#comment-301671</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-pro-checkboard-rendering-technique-may-be-resource-intensive-jonathan-blow#comment-301623&quot;&gt;Gamez Rule&lt;/a&gt;.

&lt;b&gt;Google is paying 97$ per hour! Work for few hours and have longer with friends &#038; family! !ro548f:
On tuesday I got a great new Land Rover Range Rover from having earned $8752 this last four weeks.. Its the most-financialy rewarding I&#039;ve had.. It sounds unbelievable but you wont forgive yourself if you don’t check it 
 !ro548f:
➽➽
➽➽;➽➽  &lt;a href=&quot;http://www.wage8.com&quot; rel=&quot;nofollow&quot;&gt;&lt;b&gt;http://GoogleFinancialJobsCash798MediaPlazaGetPay$97Hour...&lt;/a&gt; ★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★::::::!ro548f:....,.......]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-pro-checkboard-rendering-technique-may-be-resource-intensive-jonathan-blow#comment-301623">Gamez Rule</a>.</p>
<p><b>Google is paying 97$ per hour! Work for few hours and have longer with friends &amp; family! !ro548f:<br />
On tuesday I got a great new Land Rover Range Rover from having earned $8752 this last four weeks.. Its the most-financialy rewarding I&#8217;ve had.. It sounds unbelievable but you wont forgive yourself if you don’t check it<br />
 !ro548f:<br />
➽➽<br />
➽➽;➽➽  <a href="http://www.wage8.com" rel="nofollow"><b><a href="http://GoogleFinancialJobsCash798MediaPlazaGetPay$97Hour" rel="nofollow ugc">http://GoogleFinancialJobsCash798MediaPlazaGetPay$97Hour</a>&#8230;</b></a> ★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★::::::!ro548f:&#8230;.,&#8230;&#8230;.</b></p>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/ps4-pro-checkboard-rendering-technique-may-be-resource-intensive-jonathan-blow#comment-301623</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Fri, 09 Sep 2016 20:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=277117#comment-301623</guid>

					<description><![CDATA[smoke &#038; mirrors as days go by]]></description>
			<content:encoded><![CDATA[<p>smoke &amp; mirrors as days go by</p>
]]></content:encoded>
		
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		<title>
		By: Nintengods		</title>
		<link>https://gamingbolt.com/ps4-pro-checkboard-rendering-technique-may-be-resource-intensive-jonathan-blow#comment-301591</link>

		<dc:creator><![CDATA[Nintengods]]></dc:creator>
		<pubDate>Fri, 09 Sep 2016 15:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=277117#comment-301591</guid>

					<description><![CDATA[IT ALL KEEPS TUMBLING DOWN
TUMBLING DOWN
TUMBLING DOWN

https://www.youtube.com/watch?v=_rcmeMxxGYw]]></description>
			<content:encoded><![CDATA[<p>IT ALL KEEPS TUMBLING DOWN<br />
TUMBLING DOWN<br />
TUMBLING DOWN</p>
<p><a href="https://www.youtube.com/watch?v=_rcmeMxxGYw" rel="nofollow ugc">https://www.youtube.com/watch?v=_rcmeMxxGYw</a></p>
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