As sales for Sony’s PlayStation 4 top 70 million worldwide, one has to wonder how the Xbox One X – which released in November this year – will be measuring up to the PS4 Pro. Granted, we don’t know how many of those PS4 consoles sold are actually Pro units but it’s difficult to ignore its presence.
After all, it’s still Sony’s 4K solution to gaming even if many of its solutions rely on dynamic resolutions and checkerboarding. With the Xbox One X now out and about for a good period of time, how are developers responding to it as compared to the PS4 Pro? How does the latter stack up in terms of optimization?
GamingBolt spoke to Voofoo Studios technical director Mark Williams, marketing manager Sean Walsh and 3D artist Ben Exell about the same. The developer is responsible for Mantis Burn Racing which is available for Xbox One, PS4, PC and Nintendo Switch.
We were told that, “On PS4 Pro, things were slightly different – the base PS4 version of Mantis Burn Racing didn’t have quite as many hardware specific optimizations as the base XB1 version, and PS4 Pro, although substantial, still isn’t quite the same leap as XB1 X is, so we had quite a bit more work to do.
“PS4 Pro does offer a lot more hardware specific optimization opportunities however, and with a bit of effort we were able to exploit these to ensure we could achieve native 4K at 60fps there too.”
What are your thoughts on the PS4 Pro, especially in light of the Xbox One X’s power? Let us know in the comments. Stay tuned for our full interview with Voofoo Studios in the coming days.