<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: PS4 Pro vs Xbox Scorpio: What Advantage Does 1.8 Teraflops Have For In-Game Scenarios?	</title>
	<atom:link href="https://gamingbolt.com/ps4-pro-vs-xbox-scorpio-what-advantage-does-1-8-teraflops-have-for-in-game-scenarios/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/ps4-pro-vs-xbox-scorpio-what-advantage-does-1-8-teraflops-have-for-in-game-scenarios</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sat, 19 Nov 2016 05:13:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.8.3</generator>
	<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/ps4-pro-vs-xbox-scorpio-what-advantage-does-1-8-teraflops-have-for-in-game-scenarios#comment-308520</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sat, 19 Nov 2016 05:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=277448#comment-308520</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-pro-vs-xbox-scorpio-what-advantage-does-1-8-teraflops-have-for-in-game-scenarios#comment-308510&quot;&gt;Nathandrake777&lt;/a&gt;.

Well some Sony fans are saying the PS5 will drop in 2019, so I&#039;m goin by their logic, not mine. But I just made a point. Also when it comes to what system will get the best ports, devs don&#039;t need to code anything specifically challenging for Scorpio, all they need is to use the code they have for mid-high end PC versions thru UWP. So the games will shine without any special attention. The PS4 won&#039;t help or hinder that...

And as for the differences in multiplats, u don&#039;t know how they&#039;ll look, me included. Don&#039;t know how big of a frame rate gap there may be either. So we just have to wait.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-pro-vs-xbox-scorpio-what-advantage-does-1-8-teraflops-have-for-in-game-scenarios#comment-308510">Nathandrake777</a>.</p>
<p>Well some Sony fans are saying the PS5 will drop in 2019, so I&#8217;m goin by their logic, not mine. But I just made a point. Also when it comes to what system will get the best ports, devs don&#8217;t need to code anything specifically challenging for Scorpio, all they need is to use the code they have for mid-high end PC versions thru UWP. So the games will shine without any special attention. The PS4 won&#8217;t help or hinder that&#8230;</p>
<p>And as for the differences in multiplats, u don&#8217;t know how they&#8217;ll look, me included. Don&#8217;t know how big of a frame rate gap there may be either. So we just have to wait.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Nathandrake777		</title>
		<link>https://gamingbolt.com/ps4-pro-vs-xbox-scorpio-what-advantage-does-1-8-teraflops-have-for-in-game-scenarios#comment-308510</link>

		<dc:creator><![CDATA[Nathandrake777]]></dc:creator>
		<pubDate>Sat, 19 Nov 2016 01:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=277448#comment-308510</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-pro-vs-xbox-scorpio-what-advantage-does-1-8-teraflops-have-for-in-game-scenarios#comment-302838&quot;&gt;Mark&lt;/a&gt;.

Who says that PS5 will release first. Sony is well ahead of MS in terms of sales, I don&#039;t see that changing because of a power advantage devs won&#039;t make the most of. With PS4 making the most money for multiplats, what makes you guys think devs will go out of their way to vastly improve the Scorpio version. Multiplats for the Scorpio will be native 4k, Pro versions will be 1800p. Not enough people will own enough 4k tvs for that difference to sell Scorpios over Pros. Especially considering most can&#039;t tell the difference from 1800p and 2160p]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-pro-vs-xbox-scorpio-what-advantage-does-1-8-teraflops-have-for-in-game-scenarios#comment-302838">Mark</a>.</p>
<p>Who says that PS5 will release first. Sony is well ahead of MS in terms of sales, I don&#8217;t see that changing because of a power advantage devs won&#8217;t make the most of. With PS4 making the most money for multiplats, what makes you guys think devs will go out of their way to vastly improve the Scorpio version. Multiplats for the Scorpio will be native 4k, Pro versions will be 1800p. Not enough people will own enough 4k tvs for that difference to sell Scorpios over Pros. Especially considering most can&#8217;t tell the difference from 1800p and 2160p</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: TheNorthFace		</title>
		<link>https://gamingbolt.com/ps4-pro-vs-xbox-scorpio-what-advantage-does-1-8-teraflops-have-for-in-game-scenarios#comment-308508</link>

		<dc:creator><![CDATA[TheNorthFace]]></dc:creator>
		<pubDate>Sat, 19 Nov 2016 01:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=277448#comment-308508</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-pro-vs-xbox-scorpio-what-advantage-does-1-8-teraflops-have-for-in-game-scenarios#comment-308507&quot;&gt;Nathandrake777&lt;/a&gt;.

marketshare? does it matter? there are only 2 consoles, people will want to pay the extra for the better experience, and yes devs are excited about the scorpio so they will want to make their own games look and run as best as possible.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-pro-vs-xbox-scorpio-what-advantage-does-1-8-teraflops-have-for-in-game-scenarios#comment-308507">Nathandrake777</a>.</p>
<p>marketshare? does it matter? there are only 2 consoles, people will want to pay the extra for the better experience, and yes devs are excited about the scorpio so they will want to make their own games look and run as best as possible.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Nathandrake777		</title>
		<link>https://gamingbolt.com/ps4-pro-vs-xbox-scorpio-what-advantage-does-1-8-teraflops-have-for-in-game-scenarios#comment-308507</link>

		<dc:creator><![CDATA[Nathandrake777]]></dc:creator>
		<pubDate>Sat, 19 Nov 2016 01:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=277448#comment-308507</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-pro-vs-xbox-scorpio-what-advantage-does-1-8-teraflops-have-for-in-game-scenarios#comment-302801&quot;&gt;TheNorthFace&lt;/a&gt;.

In terms of specs, but with Xbox Ones marketshare compared to PS4, I doubt Devs will be willing to spend the extra money with no return in investment. There&#039;s also the fact that Scorpio will cost quite a bit more than the Pro. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-pro-vs-xbox-scorpio-what-advantage-does-1-8-teraflops-have-for-in-game-scenarios#comment-302801">TheNorthFace</a>.</p>
<p>In terms of specs, but with Xbox Ones marketshare compared to PS4, I doubt Devs will be willing to spend the extra money with no return in investment. There&#8217;s also the fact that Scorpio will cost quite a bit more than the Pro. </p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mr Xrat		</title>
		<link>https://gamingbolt.com/ps4-pro-vs-xbox-scorpio-what-advantage-does-1-8-teraflops-have-for-in-game-scenarios#comment-307845</link>

		<dc:creator><![CDATA[Mr Xrat]]></dc:creator>
		<pubDate>Fri, 11 Nov 2016 14:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=277448#comment-307845</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-pro-vs-xbox-scorpio-what-advantage-does-1-8-teraflops-have-for-in-game-scenarios#comment-302782&quot;&gt;sergeantnorider&lt;/a&gt;.

Gonna be funny when your precious Cackdown 3 is sub-4K on the Shitpio after another delay, SergeantNoGames.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-pro-vs-xbox-scorpio-what-advantage-does-1-8-teraflops-have-for-in-game-scenarios#comment-302782">sergeantnorider</a>.</p>
<p>Gonna be funny when your precious Cackdown 3 is sub-4K on the Shitpio after another delay, SergeantNoGames.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Davidgr2		</title>
		<link>https://gamingbolt.com/ps4-pro-vs-xbox-scorpio-what-advantage-does-1-8-teraflops-have-for-in-game-scenarios#comment-307552</link>

		<dc:creator><![CDATA[Davidgr2]]></dc:creator>
		<pubDate>Mon, 07 Nov 2016 10:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=277448#comment-307552</guid>

					<description><![CDATA[Only reason that Scorpio was announced was to sabotage PS4 Pro&#039;s sales and make it look weak. I&#039;m gonna laugh if Playstation 5 gets announced for late 2018. Anyways Scorpio is on track for a december release. 13 months is a big advantage for PS4 Pro.]]></description>
			<content:encoded><![CDATA[<p>Only reason that Scorpio was announced was to sabotage PS4 Pro&#8217;s sales and make it look weak. I&#8217;m gonna laugh if Playstation 5 gets announced for late 2018. Anyways Scorpio is on track for a december release. 13 months is a big advantage for PS4 Pro.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mr Xrat		</title>
		<link>https://gamingbolt.com/ps4-pro-vs-xbox-scorpio-what-advantage-does-1-8-teraflops-have-for-in-game-scenarios#comment-305471</link>

		<dc:creator><![CDATA[Mr Xrat]]></dc:creator>
		<pubDate>Wed, 19 Oct 2016 03:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=277448#comment-305471</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-pro-vs-xbox-scorpio-what-advantage-does-1-8-teraflops-have-for-in-game-scenarios#comment-302781&quot;&gt;sergeantnorider&lt;/a&gt;.

Poor sergeantnorider, deluded as always. RDR2 will be sub-4K on your Shitpio, like everything else that isn&#039;t indie or in-house. Your tears are going to be sublime.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-pro-vs-xbox-scorpio-what-advantage-does-1-8-teraflops-have-for-in-game-scenarios#comment-302781">sergeantnorider</a>.</p>
<p>Poor sergeantnorider, deluded as always. RDR2 will be sub-4K on your Shitpio, like everything else that isn&#8217;t indie or in-house. Your tears are going to be sublime.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Arjun Krishna Lal		</title>
		<link>https://gamingbolt.com/ps4-pro-vs-xbox-scorpio-what-advantage-does-1-8-teraflops-have-for-in-game-scenarios#comment-303805</link>

		<dc:creator><![CDATA[Arjun Krishna Lal]]></dc:creator>
		<pubDate>Fri, 30 Sep 2016 11:54:32 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=277448#comment-303805</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-pro-vs-xbox-scorpio-what-advantage-does-1-8-teraflops-have-for-in-game-scenarios#comment-302763&quot;&gt;Kendall Pino&lt;/a&gt;.

a.) Most games DO use a 1440p buffer for checkerboard 4K. Here&#039;s Jonathan Blow on rendering resolution for The Witness. http://the-witness.net/news/2016/09/were-doing-a-ps4-pro-patch-here-are-the-technical-details/

b.) the 390X to Scorpio comparison: I am very tired of having to tell people that GCN revisions DO NOT entail significant increases in performance, clock-for-clock, whatever AMD claims (they claim that there&#039;s a 15 percent performance uplift per core). If you factor in the higher clocks to offset the lower core count on the 480 (possible, not because it&#039;s a new architecture but because it&#039;s manufactured at 14nm), a Polaris 10 part like the 480 performs near identically to a 390/390X, generally a bit slower because it has less memory bandwidth. Vega uses GCN 4.0, just like the 480. The only difference is that there are more cores (4096), and higher bandwidth thanks to HBM2 (which anyways won&#039;t be appearing on the Scorpio). I can say this with certainty because I&#039;ve benched the 390X (GCN 1.2), the Fury (GCN 1.3), and the RX 480 (GCN 4.0), and apart from the performance difference you&#039;d EXPECT from higher core counts or higher clockspeeds, there&#039;s nothing there to suggest significant efficiency gains. You could formulate all kinds of opinions about this on paper, especially if you read marketing/PR copy for new &quot;generations&quot; of GPU hardware. But at the end of the day, it&#039;s actual performance figures that matter, and as far as I&#039;ve seen, they don&#039;t differ much at all. Considering this, an apples-to-apples FLOPs comparison makes sense because they&#039;re all using essentially the same cores.

c.) Resolution&#039;s the key differentiator between each of these consoles. Most games running at 900p on the Xbox One, perform and look more or less the same as the same game running at 1080p on the PS4. 1920x1080 is 44 percent more pixels than 1600x900, which is in line with the difference in GPU performance of the Xbox One and PS4. On the same basis, most PS4 Pro games will upscale games from 1440p. Common sense tells us that if you up your available GPU resources by a factor of two, and then increase resolution by a factor of 2, you&#039;ll get largely identical visuals and performance. The Xbox One runs most games at 900p for this reason. The PS4 runs most games at 1080p for this reason. The PS4 Pro runs most games we&#039;ve seen so far at 1440p upscaled to 4K for this reason. And Microsoft claims that the Scorpio can run games at native 4K (without upscaling), for this reason.

d.) do let me know what else you think is &quot;wrong&quot; here.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-pro-vs-xbox-scorpio-what-advantage-does-1-8-teraflops-have-for-in-game-scenarios#comment-302763">Kendall Pino</a>.</p>
<p>a.) Most games DO use a 1440p buffer for checkerboard 4K. Here&#8217;s Jonathan Blow on rendering resolution for The Witness. <a href="http://the-witness.net/news/2016/09/were-doing-a-ps4-pro-patch-here-are-the-technical-details/" rel="nofollow ugc">http://the-witness.net/news/2016/09/were-doing-a-ps4-pro-patch-here-are-the-technical-details/</a></p>
<p>b.) the 390X to Scorpio comparison: I am very tired of having to tell people that GCN revisions DO NOT entail significant increases in performance, clock-for-clock, whatever AMD claims (they claim that there&#8217;s a 15 percent performance uplift per core). If you factor in the higher clocks to offset the lower core count on the 480 (possible, not because it&#8217;s a new architecture but because it&#8217;s manufactured at 14nm), a Polaris 10 part like the 480 performs near identically to a 390/390X, generally a bit slower because it has less memory bandwidth. Vega uses GCN 4.0, just like the 480. The only difference is that there are more cores (4096), and higher bandwidth thanks to HBM2 (which anyways won&#8217;t be appearing on the Scorpio). I can say this with certainty because I&#8217;ve benched the 390X (GCN 1.2), the Fury (GCN 1.3), and the RX 480 (GCN 4.0), and apart from the performance difference you&#8217;d EXPECT from higher core counts or higher clockspeeds, there&#8217;s nothing there to suggest significant efficiency gains. You could formulate all kinds of opinions about this on paper, especially if you read marketing/PR copy for new &#8220;generations&#8221; of GPU hardware. But at the end of the day, it&#8217;s actual performance figures that matter, and as far as I&#8217;ve seen, they don&#8217;t differ much at all. Considering this, an apples-to-apples FLOPs comparison makes sense because they&#8217;re all using essentially the same cores.</p>
<p>c.) Resolution&#8217;s the key differentiator between each of these consoles. Most games running at 900p on the Xbox One, perform and look more or less the same as the same game running at 1080p on the PS4. 1920&#215;1080 is 44 percent more pixels than 1600&#215;900, which is in line with the difference in GPU performance of the Xbox One and PS4. On the same basis, most PS4 Pro games will upscale games from 1440p. Common sense tells us that if you up your available GPU resources by a factor of two, and then increase resolution by a factor of 2, you&#8217;ll get largely identical visuals and performance. The Xbox One runs most games at 900p for this reason. The PS4 runs most games at 1080p for this reason. The PS4 Pro runs most games we&#8217;ve seen so far at 1440p upscaled to 4K for this reason. And Microsoft claims that the Scorpio can run games at native 4K (without upscaling), for this reason.</p>
<p>d.) do let me know what else you think is &#8220;wrong&#8221; here.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Arjun Krishna Lal		</title>
		<link>https://gamingbolt.com/ps4-pro-vs-xbox-scorpio-what-advantage-does-1-8-teraflops-have-for-in-game-scenarios#comment-303804</link>

		<dc:creator><![CDATA[Arjun Krishna Lal]]></dc:creator>
		<pubDate>Fri, 30 Sep 2016 11:30:58 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=277448#comment-303804</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-pro-vs-xbox-scorpio-what-advantage-does-1-8-teraflops-have-for-in-game-scenarios#comment-302804&quot;&gt;Mark&lt;/a&gt;.

Thanks! More of these are on the way :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-pro-vs-xbox-scorpio-what-advantage-does-1-8-teraflops-have-for-in-game-scenarios#comment-302804">Mark</a>.</p>
<p>Thanks! More of these are on the way 🙂</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/ps4-pro-vs-xbox-scorpio-what-advantage-does-1-8-teraflops-have-for-in-game-scenarios#comment-302846</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Mon, 19 Sep 2016 13:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=277448#comment-302846</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-pro-vs-xbox-scorpio-what-advantage-does-1-8-teraflops-have-for-in-game-scenarios#comment-302842&quot;&gt;Gamez Rule&lt;/a&gt;.

There&#039;s a phenomenon goin on with console gamers now. We&#039;re being educated on all this tech stuff, because of keywords like resolution and frame rates, published by gaming media. Much of this media got their info from Digital Foundry in 2013, the likes of which most of us console guys never heard of imo. With D Foundry doing the multiplat comparisons, it sucked us into the PC gamers&#039; world with respect to hardware and software. So now, sadly, most of us are curious as to what&#039;s goin in the new systems. We are now suedo PC gamers lol. Like I said days ago, more console gamers are now lusting for more power. There is no going back imo. 1080p started it, and 4k&#039;s just the continuation..]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-pro-vs-xbox-scorpio-what-advantage-does-1-8-teraflops-have-for-in-game-scenarios#comment-302842">Gamez Rule</a>.</p>
<p>There&#8217;s a phenomenon goin on with console gamers now. We&#8217;re being educated on all this tech stuff, because of keywords like resolution and frame rates, published by gaming media. Much of this media got their info from Digital Foundry in 2013, the likes of which most of us console guys never heard of imo. With D Foundry doing the multiplat comparisons, it sucked us into the PC gamers&#8217; world with respect to hardware and software. So now, sadly, most of us are curious as to what&#8217;s goin in the new systems. We are now suedo PC gamers lol. Like I said days ago, more console gamers are now lusting for more power. There is no going back imo. 1080p started it, and 4k&#8217;s just the continuation..</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
