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	<title>
	Comments on: PS4 &#8211; Xbox One GPU ROP Differences Don&#8217;t Matter, Numbers Only Make Sense for Building Random Data	</title>
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	<link>https://gamingbolt.com/ps4-xbox-one-gpu-rop-differences-dont-matter-numbers-only-make-sense-for-building-random-data</link>
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		<title>
		By: Edonus		</title>
		<link>https://gamingbolt.com/ps4-xbox-one-gpu-rop-differences-dont-matter-numbers-only-make-sense-for-building-random-data#comment-277554</link>

		<dc:creator><![CDATA[Edonus]]></dc:creator>
		<pubDate>Fri, 20 Nov 2015 16:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=248256#comment-277554</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-xbox-one-gpu-rop-differences-dont-matter-numbers-only-make-sense-for-building-random-data#comment-276522&quot;&gt;fbeans&lt;/a&gt;.

Its sad to say but as of right now.... YES. Ps4 only does remasters and a few single player games. They don&#039;t have any games with big MP support and communities that are available else where.
And again the visual difference is not enough to call one inferior. They are for the most exactly the same. There is nothing that you see in any multiplat on Ps4 that I wont see on the X1 version..... In truth the fact that the in game chat audio is (really) superior has more impact than the pixel count and the native pixel count is the only difference the final renders are 98% the same thing.
Buying a Ps4 version because you think you are getting more is a placebo marketing trick.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-xbox-one-gpu-rop-differences-dont-matter-numbers-only-make-sense-for-building-random-data#comment-276522">fbeans</a>.</p>
<p>Its sad to say but as of right now&#8230;. YES. Ps4 only does remasters and a few single player games. They don&#8217;t have any games with big MP support and communities that are available else where.<br />
And again the visual difference is not enough to call one inferior. They are for the most exactly the same. There is nothing that you see in any multiplat on Ps4 that I wont see on the X1 version&#8230;.. In truth the fact that the in game chat audio is (really) superior has more impact than the pixel count and the native pixel count is the only difference the final renders are 98% the same thing.<br />
Buying a Ps4 version because you think you are getting more is a placebo marketing trick.</p>
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		<title>
		By: Aldrex Chama		</title>
		<link>https://gamingbolt.com/ps4-xbox-one-gpu-rop-differences-dont-matter-numbers-only-make-sense-for-building-random-data#comment-276869</link>

		<dc:creator><![CDATA[Aldrex Chama]]></dc:creator>
		<pubDate>Sun, 15 Nov 2015 13:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=248256#comment-276869</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-xbox-one-gpu-rop-differences-dont-matter-numbers-only-make-sense-for-building-random-data#comment-276226&quot;&gt;Rhodri&lt;/a&gt;.

PS4 actually uses great low level APIs... ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-xbox-one-gpu-rop-differences-dont-matter-numbers-only-make-sense-for-building-random-data#comment-276226">Rhodri</a>.</p>
<p>PS4 actually uses great low level APIs&#8230; </p>
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		<title>
		By: red2k		</title>
		<link>https://gamingbolt.com/ps4-xbox-one-gpu-rop-differences-dont-matter-numbers-only-make-sense-for-building-random-data#comment-276810</link>

		<dc:creator><![CDATA[red2k]]></dc:creator>
		<pubDate>Sat, 14 Nov 2015 19:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=248256#comment-276810</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-xbox-one-gpu-rop-differences-dont-matter-numbers-only-make-sense-for-building-random-data#comment-276415&quot;&gt;MrSec84 .&lt;/a&gt;.

Man you are a fanboy...

You are telling me that the Xbox One only use DDR3, that the ESRAM does not exist on the system and it is useless for tile resources, that move engines cant work with Async Compute for move the data without cost ... I can&#039;t talk with someone that even don&#039;t know the hardware of X1.

You&#039;re tell me that The Order that foward+ rendering is not the reason to 800p??lol  In fact if that game runs with deffered rendering wolud run at 700p and 20fps off course its important. The CPU of PS4 literally desapears when GPU is maxed out. That game only prove the disbalance of PS4 in terms of CPU/GPU.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-xbox-one-gpu-rop-differences-dont-matter-numbers-only-make-sense-for-building-random-data#comment-276415">MrSec84 .</a>.</p>
<p>Man you are a fanboy&#8230;</p>
<p>You are telling me that the Xbox One only use DDR3, that the ESRAM does not exist on the system and it is useless for tile resources, that move engines cant work with Async Compute for move the data without cost &#8230; I can&#8217;t talk with someone that even don&#8217;t know the hardware of X1.</p>
<p>You&#8217;re tell me that The Order that foward+ rendering is not the reason to 800p??lol  In fact if that game runs with deffered rendering wolud run at 700p and 20fps off course its important. The CPU of PS4 literally desapears when GPU is maxed out. That game only prove the disbalance of PS4 in terms of CPU/GPU.</p>
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		<title>
		By: fbeans		</title>
		<link>https://gamingbolt.com/ps4-xbox-one-gpu-rop-differences-dont-matter-numbers-only-make-sense-for-building-random-data#comment-276522</link>

		<dc:creator><![CDATA[fbeans]]></dc:creator>
		<pubDate>Wed, 11 Nov 2015 21:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=248256#comment-276522</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-xbox-one-gpu-rop-differences-dont-matter-numbers-only-make-sense-for-building-random-data#comment-276449&quot;&gt;Edonus&lt;/a&gt;.

Now PS4 only does remasters or single player games?  Man that is even dumber than saying graphical differences don&#039;t matter.


If a person has both X1 and PS4.  Why should they buy the inferior version of a game?


If a person has no interest in exclusives for either system.  Why would they buy the console that consistently puts out inferior versions of the same game?

Yes, I understand there could be reasons like maybe most of your friends have an X1 or maybe you like the X1 controller better.


That is besides the point.  There obviously are different reasons why one might buy one system over the other.

Graphics is one of those reasons why one might choose.  And X1 loses hands down.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-xbox-one-gpu-rop-differences-dont-matter-numbers-only-make-sense-for-building-random-data#comment-276449">Edonus</a>.</p>
<p>Now PS4 only does remasters or single player games?  Man that is even dumber than saying graphical differences don&#8217;t matter.</p>
<p>If a person has both X1 and PS4.  Why should they buy the inferior version of a game?</p>
<p>If a person has no interest in exclusives for either system.  Why would they buy the console that consistently puts out inferior versions of the same game?</p>
<p>Yes, I understand there could be reasons like maybe most of your friends have an X1 or maybe you like the X1 controller better.</p>
<p>That is besides the point.  There obviously are different reasons why one might buy one system over the other.</p>
<p>Graphics is one of those reasons why one might choose.  And X1 loses hands down.</p>
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		<title>
		By: kreator		</title>
		<link>https://gamingbolt.com/ps4-xbox-one-gpu-rop-differences-dont-matter-numbers-only-make-sense-for-building-random-data#comment-276482</link>

		<dc:creator><![CDATA[kreator]]></dc:creator>
		<pubDate>Wed, 11 Nov 2015 06:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=248256#comment-276482</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-xbox-one-gpu-rop-differences-dont-matter-numbers-only-make-sense-for-building-random-data#comment-276272&quot;&gt;Herald of Gaben&lt;/a&gt;.

you seem, why?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-xbox-one-gpu-rop-differences-dont-matter-numbers-only-make-sense-for-building-random-data#comment-276272">Herald of Gaben</a>.</p>
<p>you seem, why?</p>
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		<title>
		By: theduckofdeath		</title>
		<link>https://gamingbolt.com/ps4-xbox-one-gpu-rop-differences-dont-matter-numbers-only-make-sense-for-building-random-data#comment-276459</link>

		<dc:creator><![CDATA[theduckofdeath]]></dc:creator>
		<pubDate>Tue, 10 Nov 2015 20:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=248256#comment-276459</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-xbox-one-gpu-rop-differences-dont-matter-numbers-only-make-sense-for-building-random-data#comment-276451&quot;&gt;Edonus&lt;/a&gt;.

Saying that XB1 or any machine can do 1080p isn&#039;t saying much at all today. Of course it can output a game at 1080p. Any game can be contorted to fit 1080p 30 fps. Could the dev team achieve the same graphical fidelity at 1080p 60 fps? No. The game would have to be &quot;optimized&quot;, and a large part of optimization is stripping out geometry, features, effects, AI and the like.

Halo 5 was high profile, and a Microsoft 1st title with tons of monetary resources and time. 343 went with a dynamic resolution. Cutting back to 30 fps would have alleviated much of the burden, but that is not what they wanted for the product.  The game is not a graphical showcase, but the end result is very good. The Order is another example of a game that had to be cut back. The hardware limitations are evident and not going anywhere.

Extra dev time eventually becomes diminishing returns. It is costly, and doesn&#039;t guarantee any improvement. Time will tell -- DirectX.12 will come to XB1, developers will have year after year of experience with the eSRAM.

PS4 and XB1 are static from a hardware perspective, needless to say. They can optimize embedded software and tools all they want, there is no magic. Just as when your PC can&#039;t run a game, you either turn down or off effects, upgrade or start over completely.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-xbox-one-gpu-rop-differences-dont-matter-numbers-only-make-sense-for-building-random-data#comment-276451">Edonus</a>.</p>
<p>Saying that XB1 or any machine can do 1080p isn&#8217;t saying much at all today. Of course it can output a game at 1080p. Any game can be contorted to fit 1080p 30 fps. Could the dev team achieve the same graphical fidelity at 1080p 60 fps? No. The game would have to be &#8220;optimized&#8221;, and a large part of optimization is stripping out geometry, features, effects, AI and the like.</p>
<p>Halo 5 was high profile, and a Microsoft 1st title with tons of monetary resources and time. 343 went with a dynamic resolution. Cutting back to 30 fps would have alleviated much of the burden, but that is not what they wanted for the product.  The game is not a graphical showcase, but the end result is very good. The Order is another example of a game that had to be cut back. The hardware limitations are evident and not going anywhere.</p>
<p>Extra dev time eventually becomes diminishing returns. It is costly, and doesn&#8217;t guarantee any improvement. Time will tell &#8212; DirectX.12 will come to XB1, developers will have year after year of experience with the eSRAM.</p>
<p>PS4 and XB1 are static from a hardware perspective, needless to say. They can optimize embedded software and tools all they want, there is no magic. Just as when your PC can&#8217;t run a game, you either turn down or off effects, upgrade or start over completely.</p>
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		<title>
		By: Edonus		</title>
		<link>https://gamingbolt.com/ps4-xbox-one-gpu-rop-differences-dont-matter-numbers-only-make-sense-for-building-random-data#comment-276451</link>

		<dc:creator><![CDATA[Edonus]]></dc:creator>
		<pubDate>Tue, 10 Nov 2015 19:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=248256#comment-276451</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-xbox-one-gpu-rop-differences-dont-matter-numbers-only-make-sense-for-building-random-data#comment-276376&quot;&gt;theduckofdeath&lt;/a&gt;.

You are actually just taking my point and being snarky about it. 1080p can be done by the X1.... this is with out question. The games we have had so far all of them could be done 1080p on the X1. The development cycle is what is the biggest factor here for devs. Uncharted 4 isn&#039;t coming out this year because of the development cycle. To get the game were they want it to be they needed more time so they moved it back... but its an exclusive so they can and they also don&#039;t want their biggest title competing against other major titles.
The work falls on the technical side of game engines and memory use. Ps4 memory structure is very easy and straight forward. There is not a lot of wiggle room or creativity that can be done with it but it is at its core a design that will get you results based on what we have done with videogames before. The X1 is a different design. People have looked at the parts and seen x86 and went on telling people these machines are the same. That is actually very wrong. The slight differences in them is what sets the far apart from each other.
A bigger factor in game development is the time constraints, if they need a game out for the holidays  rest assured that game will be out for the holiday especially a multiplat game look at AC Unity.
There are things that the Ps4 will be able to do that the X1 cant and vice versa but resolution isn&#039;t it.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-xbox-one-gpu-rop-differences-dont-matter-numbers-only-make-sense-for-building-random-data#comment-276376">theduckofdeath</a>.</p>
<p>You are actually just taking my point and being snarky about it. 1080p can be done by the X1&#8230;. this is with out question. The games we have had so far all of them could be done 1080p on the X1. The development cycle is what is the biggest factor here for devs. Uncharted 4 isn&#8217;t coming out this year because of the development cycle. To get the game were they want it to be they needed more time so they moved it back&#8230; but its an exclusive so they can and they also don&#8217;t want their biggest title competing against other major titles.<br />
The work falls on the technical side of game engines and memory use. Ps4 memory structure is very easy and straight forward. There is not a lot of wiggle room or creativity that can be done with it but it is at its core a design that will get you results based on what we have done with videogames before. The X1 is a different design. People have looked at the parts and seen x86 and went on telling people these machines are the same. That is actually very wrong. The slight differences in them is what sets the far apart from each other.<br />
A bigger factor in game development is the time constraints, if they need a game out for the holidays  rest assured that game will be out for the holiday especially a multiplat game look at AC Unity.<br />
There are things that the Ps4 will be able to do that the X1 cant and vice versa but resolution isn&#8217;t it.</p>
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		<title>
		By: Edonus		</title>
		<link>https://gamingbolt.com/ps4-xbox-one-gpu-rop-differences-dont-matter-numbers-only-make-sense-for-building-random-data#comment-276449</link>

		<dc:creator><![CDATA[Edonus]]></dc:creator>
		<pubDate>Tue, 10 Nov 2015 18:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=248256#comment-276449</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-xbox-one-gpu-rop-differences-dont-matter-numbers-only-make-sense-for-building-random-data#comment-276343&quot;&gt;fbeans&lt;/a&gt;.

Because that is a very limited way in thinking. ....you wont buy a console for one game.... there are factors like other games and features that should hold more wait than a minor variation in pixel count.
As an example.... If I was a consumer today and Battlefront is the game I am most excited for... I could buy it on Ps4 and get a barely noticeable visual bump... and then be stuck playing remasters and single player games.
Or I could buy it for the X1 and get primarily 99% the same exact experience along with a much fuller set of functions and features in the system and the ability to buy Halo 5 and play on dedicated servers and/or Tomb Raider a year before anyone else.
Its not wrong if you take the barely noticeable visuals and you may like single player games more than social ones. The bottom line is the differences resolution between these consoles give is way smaller than other surrounding factors.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-xbox-one-gpu-rop-differences-dont-matter-numbers-only-make-sense-for-building-random-data#comment-276343">fbeans</a>.</p>
<p>Because that is a very limited way in thinking. &#8230;.you wont buy a console for one game&#8230;. there are factors like other games and features that should hold more wait than a minor variation in pixel count.<br />
As an example&#8230;. If I was a consumer today and Battlefront is the game I am most excited for&#8230; I could buy it on Ps4 and get a barely noticeable visual bump&#8230; and then be stuck playing remasters and single player games.<br />
Or I could buy it for the X1 and get primarily 99% the same exact experience along with a much fuller set of functions and features in the system and the ability to buy Halo 5 and play on dedicated servers and/or Tomb Raider a year before anyone else.<br />
Its not wrong if you take the barely noticeable visuals and you may like single player games more than social ones. The bottom line is the differences resolution between these consoles give is way smaller than other surrounding factors.</p>
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		<title>
		By: Guadalupe Johnson		</title>
		<link>https://gamingbolt.com/ps4-xbox-one-gpu-rop-differences-dont-matter-numbers-only-make-sense-for-building-random-data#comment-276429</link>

		<dc:creator><![CDATA[Guadalupe Johnson]]></dc:creator>
		<pubDate>Tue, 10 Nov 2015 14:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=248256#comment-276429</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4-xbox-one-gpu-rop-differences-dont-matter-numbers-only-make-sense-for-building-random-data#comment-276289&quot;&gt;justerthought&lt;/a&gt;.

&lt;i&gt;&lt;/i&gt;&lt;blockquote&gt;&lt;b&gt;.❝my neighbor&#039;s sister is making $98 HOURLY on the internet❞....&lt;/b&gt;&lt;b&gt;A few days ago new McLaren F1 subsequent after earning 18,512$,,,this was my previous month&#039;s paycheck ,and-a little over, $17k Last month ..3-5 h/r of work a day ..with extra open doors &#038; weekly paychecks.. it&#039;s realy the easiest work I have ever Do.. I Joined This 7 months ago and now making over $87, p/h..Learn More right Here&lt;/b&gt;....
3lcw..........
➤➤
➤➤➤ &lt;a href=&quot;http://firsttimesreport.eu.gl/&quot; rel=&quot;nofollow&quot;&gt;&lt;b&gt;http://Global&lt;i&gt;&lt;/i&gt;SuperEmployment&lt;i&gt;&lt;/i&gt;VacanciesReport&lt;i&gt;&lt;/i&gt;Tiptop/&lt;i&gt;&lt;/i&gt;&lt;i&gt;&lt;/i&gt;GetPaid/$97hourly...&lt;/b&gt;&lt;/a&gt;&lt;i&gt;&lt;/i&gt; &lt;i&gt;&lt;/i&gt;&lt;i&gt;&lt;/i&gt;❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦&lt;/b&gt;&lt;/blockquote&gt;]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4-xbox-one-gpu-rop-differences-dont-matter-numbers-only-make-sense-for-building-random-data#comment-276289">justerthought</a>.</p>
<p><i></i></p>
<blockquote><p><b>.❝my neighbor&#8217;s sister is making $98 HOURLY on the internet❞&#8230;.</b><b>A few days ago new McLaren F1 subsequent after earning 18,512$,,,this was my previous month&#8217;s paycheck ,and-a little over, $17k Last month ..3-5 h/r of work a day ..with extra open doors &amp; weekly paychecks.. it&#8217;s realy the easiest work I have ever Do.. I Joined This 7 months ago and now making over $87, p/h..Learn More right Here</b>&#8230;.<br />
3lcw&#8230;&#8230;&#8230;.<br />
➤➤<br />
➤➤➤ <a href="http://firsttimesreport.eu.gl/" rel="nofollow"><b><a href="http://Global" rel="nofollow ugc">http://Global</a><i></i>SuperEmployment<i></i>VacanciesReport<i></i>Tiptop/<i></i><i></i>GetPaid/$97hourly&#8230;</b></a><i></i> <i></i><i></i>❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦.❦</p></blockquote>
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		<title>
		By: Guadalupe Johnson		</title>
		<link>https://gamingbolt.com/ps4-xbox-one-gpu-rop-differences-dont-matter-numbers-only-make-sense-for-building-random-data#comment-276430</link>

		<dc:creator><![CDATA[Guadalupe Johnson]]></dc:creator>
		<pubDate>Tue, 10 Nov 2015 14:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=248256#comment-276430</guid>

					<description><![CDATA[&lt;i&gt;&lt;/i&gt;&lt;blockquote&gt;&lt;b&gt;.❝my neighbor&#039;s sister is making $98 HOURLY on the internet❞....&lt;/b&gt;&lt;b&gt;A few days ago new McLaren F1 subsequent after earning 18,512$,,,this was my previous month&#039;s paycheck ,and-a little over, $17k Last month ..3-5 h/r of work a day ..with extra open doors &#038; weekly paychecks.. it&#039;s realy the easiest work I have ever Do.. I Joined This 7 months ago and now making over $87, p/h..Learn More right Here&lt;/b&gt;....
3lcw...........
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<blockquote><p><b>.❝my neighbor&#8217;s sister is making $98 HOURLY on the internet❞&#8230;.</b><b>A few days ago new McLaren F1 subsequent after earning 18,512$,,,this was my previous month&#8217;s paycheck ,and-a little over, $17k Last month ..3-5 h/r of work a day ..with extra open doors &amp; weekly paychecks.. it&#8217;s realy the easiest work I have ever Do.. I Joined This 7 months ago and now making over $87, p/h..Learn More right Here</b>&#8230;.<br />
3lcw&#8230;&#8230;&#8230;..<br />
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