PS4’s 8GB GDDR5 RAM ‘Allowed Us To Crank Everything To Maximum’, Engine Porting Was Easy: Outlast Dev

Red Barrels co-founder Philippe Morin talks PS4 development.

If you didn’t know about Red Barrels’ Outlast – which won our Best Indie Game and Best PC Game of the Year awards – then you’re in for a treat. That’s because the game will be releasing on PlayStation 4 in February, and for PlayStation Plus subscribers, it will be for free via the Instant Game Collection.

GamingBolt recently had a chance to speak to Red Barrels co-founded Philippe Morin about the PlayStation 4 version of Outlast and how the console’s 8GB GDDR5 RAM helped in porting the game from the PC.

Morrin stated that, “It allowed us to crank everything to the maximum, without having to consider lower specs. It also helped for streaming issues.” As for how easy it was to port the engine to the PS4, he stated that, “We had access to the code of Zombie Studios [developer of Blacklight: Retribution] and we built on top of it. The whole process has been fairly easy.”

Outlast will be available on the PlayStation 4 on February 5th. Will you be picking it up? Let us know in the comments.

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