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	Comments on: PS4&#8217;s 8GB GDDR5 RAM &#8216;Allowed Us To Crank Everything To Maximum&#8217;, Engine Porting Was Easy: Outlast Dev	</title>
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	<link>https://gamingbolt.com/ps4s-8gb-gddr5-ram-allowed-us-to-crank-everything-to-maximum-engine-porting-was-easy-outlast-dev</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sun, 04 May 2014 19:50:00 +0000</lastBuildDate>
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		<title>
		By: Surging		</title>
		<link>https://gamingbolt.com/ps4s-8gb-gddr5-ram-allowed-us-to-crank-everything-to-maximum-engine-porting-was-easy-outlast-dev#comment-228288</link>

		<dc:creator><![CDATA[Surging]]></dc:creator>
		<pubDate>Sun, 04 May 2014 19:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=185898#comment-228288</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4s-8gb-gddr5-ram-allowed-us-to-crank-everything-to-maximum-engine-porting-was-easy-outlast-dev#comment-228228&quot;&gt;Nathan O&lt;/a&gt;.

this was 3 months ago lol, do try and read the dates before you post]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4s-8gb-gddr5-ram-allowed-us-to-crank-everything-to-maximum-engine-porting-was-easy-outlast-dev#comment-228228">Nathan O</a>.</p>
<p>this was 3 months ago lol, do try and read the dates before you post</p>
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		<title>
		By: Nathan O		</title>
		<link>https://gamingbolt.com/ps4s-8gb-gddr5-ram-allowed-us-to-crank-everything-to-maximum-engine-porting-was-easy-outlast-dev#comment-228228</link>

		<dc:creator><![CDATA[Nathan O]]></dc:creator>
		<pubDate>Sun, 04 May 2014 14:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=185898#comment-228228</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4s-8gb-gddr5-ram-allowed-us-to-crank-everything-to-maximum-engine-porting-was-easy-outlast-dev#comment-212729&quot;&gt;Surging&lt;/a&gt;.

Uh there is close to 15 games that run at 1080 on the xbox,  I&#039;m playing one of em right now.  The Amazing SpiderMan 2.  Its awful, but its 1080p.  Just picked up Child of Light,  its 1080p, Wolfenstein is being released at 1080p 60fps for the XB1.  Just because you ignore all these titles, doesn&#039;t mean they don&#039;t exist]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4s-8gb-gddr5-ram-allowed-us-to-crank-everything-to-maximum-engine-porting-was-easy-outlast-dev#comment-212729">Surging</a>.</p>
<p>Uh there is close to 15 games that run at 1080 on the xbox,  I&#8217;m playing one of em right now.  The Amazing SpiderMan 2.  Its awful, but its 1080p.  Just picked up Child of Light,  its 1080p, Wolfenstein is being released at 1080p 60fps for the XB1.  Just because you ignore all these titles, doesn&#8217;t mean they don&#8217;t exist</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/ps4s-8gb-gddr5-ram-allowed-us-to-crank-everything-to-maximum-engine-porting-was-easy-outlast-dev#comment-213547</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Sat, 08 Feb 2014 15:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=185898#comment-213547</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4s-8gb-gddr5-ram-allowed-us-to-crank-everything-to-maximum-engine-porting-was-easy-outlast-dev#comment-213540&quot;&gt;Gamez Rule&lt;/a&gt;.

yah ok... 


good news is were all on x86-64 and gfx tech is the same so easy to get good games across all platforms which is good and we&#039;ll leave it at that :D]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4s-8gb-gddr5-ram-allowed-us-to-crank-everything-to-maximum-engine-porting-was-easy-outlast-dev#comment-213540">Gamez Rule</a>.</p>
<p>yah ok&#8230; </p>
<p>good news is were all on x86-64 and gfx tech is the same so easy to get good games across all platforms which is good and we&#8217;ll leave it at that 😀</p>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/ps4s-8gb-gddr5-ram-allowed-us-to-crank-everything-to-maximum-engine-porting-was-easy-outlast-dev#comment-213540</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Sat, 08 Feb 2014 14:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=185898#comment-213540</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4s-8gb-gddr5-ram-allowed-us-to-crank-everything-to-maximum-engine-porting-was-easy-outlast-dev#comment-213534&quot;&gt;Psionicinversion&lt;/a&gt;.

As I said before IF you believe that Sonys PS4 is using the same hardware &#038; architecture as PCs then that&#039;s your choice and opinion. You can&#039;t buy Sonys PS4 hardware off the shelf, as the hardware is not the same as PCs hardware ( Hence similar )

I will still state that the architecture &#038; hardware in PS4 is ( Similar ) to PCs but not the same like developers pointed out ( hence why PS4 works differently to PCs, as well as Kaveri ) and cannot be used in PCs. And it&#039;s this familiarity that could make it easier and less expensive for game studios to develop games for the PS4.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4s-8gb-gddr5-ram-allowed-us-to-crank-everything-to-maximum-engine-porting-was-easy-outlast-dev#comment-213534">Psionicinversion</a>.</p>
<p>As I said before IF you believe that Sonys PS4 is using the same hardware &amp; architecture as PCs then that&#8217;s your choice and opinion. You can&#8217;t buy Sonys PS4 hardware off the shelf, as the hardware is not the same as PCs hardware ( Hence similar )</p>
<p>I will still state that the architecture &amp; hardware in PS4 is ( Similar ) to PCs but not the same like developers pointed out ( hence why PS4 works differently to PCs, as well as Kaveri ) and cannot be used in PCs. And it&#8217;s this familiarity that could make it easier and less expensive for game studios to develop games for the PS4.</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/ps4s-8gb-gddr5-ram-allowed-us-to-crank-everything-to-maximum-engine-porting-was-easy-outlast-dev#comment-213534</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Sat, 08 Feb 2014 12:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=185898#comment-213534</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4s-8gb-gddr5-ram-allowed-us-to-crank-everything-to-maximum-engine-porting-was-easy-outlast-dev#comment-213531&quot;&gt;Gamez Rule&lt;/a&gt;.

Ok the architecture is pretty much exactly the same the only thing thats different is kaveri uses DDR3 which with mantle can achieve 45 fps on BF4 medium settings no antialiasing which is impressive.


System architecture is different yes, the actual hardware architecture is the same. They havnt created a new CPU architecture just for the PS4, they havnt created a new GPU architecture for the PS4 its the same there isnt any special GDDR5 its exactly the same as it is on gfx cards. The way it interfaces is different, that what ive bin saying all along.


PS4&#039;s system architecture would suck for a PC but is good for games thats why its build the way it is. There isnt a special GDDR5 for unified memory thats handled on chip so it can use it for 2 things and got nothing to do with GDDR5


The X1 is custom built by themselves so the PS4 is off the shelf parts with a little tweaking.



No different to having A8 chip with a 8570D, or a A10 with a 8670D, exactly the same architectures and way it handles stuff there just tweaked to provide more power. Thats all the PS4&#039;s chip is a tweaked version of a low power chip they already produce.  Theres nothing different architecture wise really.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4s-8gb-gddr5-ram-allowed-us-to-crank-everything-to-maximum-engine-porting-was-easy-outlast-dev#comment-213531">Gamez Rule</a>.</p>
<p>Ok the architecture is pretty much exactly the same the only thing thats different is kaveri uses DDR3 which with mantle can achieve 45 fps on BF4 medium settings no antialiasing which is impressive.</p>
<p>System architecture is different yes, the actual hardware architecture is the same. They havnt created a new CPU architecture just for the PS4, they havnt created a new GPU architecture for the PS4 its the same there isnt any special GDDR5 its exactly the same as it is on gfx cards. The way it interfaces is different, that what ive bin saying all along.</p>
<p>PS4&#8217;s system architecture would suck for a PC but is good for games thats why its build the way it is. There isnt a special GDDR5 for unified memory thats handled on chip so it can use it for 2 things and got nothing to do with GDDR5</p>
<p>The X1 is custom built by themselves so the PS4 is off the shelf parts with a little tweaking.</p>
<p>No different to having A8 chip with a 8570D, or a A10 with a 8670D, exactly the same architectures and way it handles stuff there just tweaked to provide more power. Thats all the PS4&#8217;s chip is a tweaked version of a low power chip they already produce.  Theres nothing different architecture wise really.</p>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/ps4s-8gb-gddr5-ram-allowed-us-to-crank-everything-to-maximum-engine-porting-was-easy-outlast-dev#comment-213531</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Sat, 08 Feb 2014 12:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=185898#comment-213531</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4s-8gb-gddr5-ram-allowed-us-to-crank-everything-to-maximum-engine-porting-was-easy-outlast-dev#comment-213453&quot;&gt;Psionicinversion&lt;/a&gt;.

&quot;The hardware in the PS4 is the same as in a PC, the PS4 doesnt have specially designed GDDR5 its the same, it doesnt have specially designed CPU the same thing is in kaveri still uses AMD design&quot;

No the hardware in PS4 is not the same as PC, OR used the same way, but similar. 

As shown by this too &quot;Kaveri faces is the fact that the GPU component has no access to ultra-fast GDDR5 RAM - instead, the DDR3 RAM installed on the motherboard is utilised for graphics tasks - something for which it wasn&#039;t really designed as the raw bandwidth simply isn&#039;t there&quot;

See not the same OR used the same as PS4, but similar.

As for the &quot;used off the shelf parts to build the PS4 so its easier to program for etc&quot; you do know yourself they didn&#039;t mean that in the way that you can buy PS4s GPU / GDDR5 RAM / CPU / Motherboard, ect ( Similar Yes, but not the same as PC ) So system architecture in PS4 and the PS4 hardware is different to PCs )]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4s-8gb-gddr5-ram-allowed-us-to-crank-everything-to-maximum-engine-porting-was-easy-outlast-dev#comment-213453">Psionicinversion</a>.</p>
<p>&#8220;The hardware in the PS4 is the same as in a PC, the PS4 doesnt have specially designed GDDR5 its the same, it doesnt have specially designed CPU the same thing is in kaveri still uses AMD design&#8221;</p>
<p>No the hardware in PS4 is not the same as PC, OR used the same way, but similar. </p>
<p>As shown by this too &#8220;Kaveri faces is the fact that the GPU component has no access to ultra-fast GDDR5 RAM &#8211; instead, the DDR3 RAM installed on the motherboard is utilised for graphics tasks &#8211; something for which it wasn&#8217;t really designed as the raw bandwidth simply isn&#8217;t there&#8221;</p>
<p>See not the same OR used the same as PS4, but similar.</p>
<p>As for the &#8220;used off the shelf parts to build the PS4 so its easier to program for etc&#8221; you do know yourself they didn&#8217;t mean that in the way that you can buy PS4s GPU / GDDR5 RAM / CPU / Motherboard, ect ( Similar Yes, but not the same as PC ) So system architecture in PS4 and the PS4 hardware is different to PCs )</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/ps4s-8gb-gddr5-ram-allowed-us-to-crank-everything-to-maximum-engine-porting-was-easy-outlast-dev#comment-213469</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Sat, 08 Feb 2014 00:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=185898#comment-213469</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4s-8gb-gddr5-ram-allowed-us-to-crank-everything-to-maximum-engine-porting-was-easy-outlast-dev#comment-213436&quot;&gt;Dakan45&lt;/a&gt;.

I think MS will then again in 8 years i think theyll be pushing for cloud big time, windows 9 will be getting more cloud based by the time like windows maybe 12 is released maybe that time more and more high speed net infrastructure will be in place, although if 4K is the norm, the bandwidth reqs are rediculous... if a console game now is 40+GB wonder how much a 4k game is unless can super compress the data i think star citizen will be the benchmark. if SC is like 40-50GB on PC can count on consoles being like 60-80GB. But ya never know


But true sonys smartphone/tablet busniess is just breaking even (according to same article that said its sold there PC business) after dumping something else a while back. Its probably a much needed cash injection, there making TV side a separate business (in wonder if there subsidizng the TV business from other ares of the company so if the TV side fails it fails whic will be a MASSIVE blow to that 4K streaming service they got). 


If sony only did smartphones/tablets/PS4&#039;s and attributable stuff there prolly still getting cash from SOE they can use but seems like the company is dwindling... my opinons PS5 yes but it will be make or break for them... PS6 pends how the PS5 goes... if PS5 sticks to the design language they got now, off the shelf parts with some customization, easy to program more difficult to master they may have a winner BUT if MS comes back with the next Xbox with the same design language yet decides to use there massive financial resources to put much more powerful hardware in even at a loss, both should be using GDDR6 by then and a redciculous GPU it will crush the PS5 into oblivion.... itll be like sticking a black hole behind the PS5 and wait till its crushed into nothing!!!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4s-8gb-gddr5-ram-allowed-us-to-crank-everything-to-maximum-engine-porting-was-easy-outlast-dev#comment-213436">Dakan45</a>.</p>
<p>I think MS will then again in 8 years i think theyll be pushing for cloud big time, windows 9 will be getting more cloud based by the time like windows maybe 12 is released maybe that time more and more high speed net infrastructure will be in place, although if 4K is the norm, the bandwidth reqs are rediculous&#8230; if a console game now is 40+GB wonder how much a 4k game is unless can super compress the data i think star citizen will be the benchmark. if SC is like 40-50GB on PC can count on consoles being like 60-80GB. But ya never know</p>
<p>But true sonys smartphone/tablet busniess is just breaking even (according to same article that said its sold there PC business) after dumping something else a while back. Its probably a much needed cash injection, there making TV side a separate business (in wonder if there subsidizng the TV business from other ares of the company so if the TV side fails it fails whic will be a MASSIVE blow to that 4K streaming service they got). </p>
<p>If sony only did smartphones/tablets/PS4&#8217;s and attributable stuff there prolly still getting cash from SOE they can use but seems like the company is dwindling&#8230; my opinons PS5 yes but it will be make or break for them&#8230; PS6 pends how the PS5 goes&#8230; if PS5 sticks to the design language they got now, off the shelf parts with some customization, easy to program more difficult to master they may have a winner BUT if MS comes back with the next Xbox with the same design language yet decides to use there massive financial resources to put much more powerful hardware in even at a loss, both should be using GDDR6 by then and a redciculous GPU it will crush the PS5 into oblivion&#8230;. itll be like sticking a black hole behind the PS5 and wait till its crushed into nothing!!!</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/ps4s-8gb-gddr5-ram-allowed-us-to-crank-everything-to-maximum-engine-porting-was-easy-outlast-dev#comment-213453</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Fri, 07 Feb 2014 23:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=185898#comment-213453</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4s-8gb-gddr5-ram-allowed-us-to-crank-everything-to-maximum-engine-porting-was-easy-outlast-dev#comment-213409&quot;&gt;Gamez Rule&lt;/a&gt;.

280x is an overclocked 7970 Ghz edition so it performs much better also the sapphire 280x Toxic has a new PCB rebuilt form the ground up to allow better performance and overclocking ability and its back from RMA so can pick it up tomorrow :D, the 7870 is the middle brother to the 7970 so dunno how you worked that one out (i do now see below). 7870 cannot run a proper 4K game well maybe a really low detailed one. Its commonly agreed that a 4K game needs 4GB ram at least cus of the massive textures involved so the 7870 could prolly run trine 2 cus its a side scrolling pre-rendered physics partially enabled pile of rubbish. 280x would beat the 7870. my 280x wouldnt run a 4K game there no way well nothing worth playing at least

&quot;Please note that the above &#039;benchmarks&#039; are all just theoretical - the results were calculated based on the card&#039;s specifications, and real-world performance may (and probably will) vary at least a bit.&quot;


There figures arent right. Its got the core speed down as 850Mhz vs 1000mhz which would be true for a stock 7970 but 280x&#039;s start at 1040Mhz my toxic runs at 1150Mhz standard factory settings. I can put any type of antialiasing to the max and it blows through with out a hitch, put the settings i use on a 7870 and it wouldnt fair anywhere near as well

The hardware in the PS4 is the same as in a PC, the PS4 doesnt have specially designed GDDR5 its the same, it doesnt have specially designed CPU the same thing is in kaveri still uses AMD design, it doesnt have a specially designed GPU, its the same GCN architecture in every 7xxx AMD card and up (the 8xxx series thats in the PS4 was only designed for the integrated GPUs thats why theres no 8xxx series standalone gfx cards)... maybe not 290/290x cant remember if they updated it a bit. All the GPU has is extra ROP&#039;s that you wouldnt usually find on a card with 1152 SP&#039;s and thats it. Theres nothing special about it. 


GDDR5 as a main system ram coupled with kaveri in a PC for general computing would be horrible cus of its high latency, but its fine for the PS4 cus all its doing is gaming and not anything else. The 256MB ram you mention i think thats a bridge for the GDDR5 to CPU for commonly used calls similar to how Hybrid Hard drives work... they have like 4GB flash ram between the HD and that so that commonly used stuff gets stored in there for faster execution. Probably the &quot;fix&quot; they employed for the latency problem of the GDDR5. 


They specifically said they used off the shelf parts to build the PS4 so its easier to program for etc... the GPU might be &quot;the most powerfulest theyve ever built&quot; but there talking about the integrated gfx. PC&#039;s dont need gfx like that becuase most people would just slap a much much more powerful GPU in if needed.


MS licensed the tech from AMD and built there own CPU and gfx chip some what, im sure they had alot of help from AMD and will be similar but i bet the R&#038;D of MS for the X1 is alot higher than PS4 and thats without the kinect development. As it stands at the moe i will say it doesnt look like its paid off but as i said i think youll have to wait a few years to see what the X1 is really capable off and if its still subpar well only good thing to come out of it is for MS to take a more conservative approach next time.

I will concede your point about the system architecture (not hardware architecture cus it is the same) it is different to a PC fair enough but ive realised what it is actually very similar to a tablet or smartphone, they both use SoC&#039;s they both try to have the most efficient design they can both will use a unified memory consoles are just over sized smartphones!!!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4s-8gb-gddr5-ram-allowed-us-to-crank-everything-to-maximum-engine-porting-was-easy-outlast-dev#comment-213409">Gamez Rule</a>.</p>
<p>280x is an overclocked 7970 Ghz edition so it performs much better also the sapphire 280x Toxic has a new PCB rebuilt form the ground up to allow better performance and overclocking ability and its back from RMA so can pick it up tomorrow :D, the 7870 is the middle brother to the 7970 so dunno how you worked that one out (i do now see below). 7870 cannot run a proper 4K game well maybe a really low detailed one. Its commonly agreed that a 4K game needs 4GB ram at least cus of the massive textures involved so the 7870 could prolly run trine 2 cus its a side scrolling pre-rendered physics partially enabled pile of rubbish. 280x would beat the 7870. my 280x wouldnt run a 4K game there no way well nothing worth playing at least</p>
<p>&#8220;Please note that the above &#8216;benchmarks&#8217; are all just theoretical &#8211; the results were calculated based on the card&#8217;s specifications, and real-world performance may (and probably will) vary at least a bit.&#8221;</p>
<p>There figures arent right. Its got the core speed down as 850Mhz vs 1000mhz which would be true for a stock 7970 but 280x&#8217;s start at 1040Mhz my toxic runs at 1150Mhz standard factory settings. I can put any type of antialiasing to the max and it blows through with out a hitch, put the settings i use on a 7870 and it wouldnt fair anywhere near as well</p>
<p>The hardware in the PS4 is the same as in a PC, the PS4 doesnt have specially designed GDDR5 its the same, it doesnt have specially designed CPU the same thing is in kaveri still uses AMD design, it doesnt have a specially designed GPU, its the same GCN architecture in every 7xxx AMD card and up (the 8xxx series thats in the PS4 was only designed for the integrated GPUs thats why theres no 8xxx series standalone gfx cards)&#8230; maybe not 290/290x cant remember if they updated it a bit. All the GPU has is extra ROP&#8217;s that you wouldnt usually find on a card with 1152 SP&#8217;s and thats it. Theres nothing special about it. </p>
<p>GDDR5 as a main system ram coupled with kaveri in a PC for general computing would be horrible cus of its high latency, but its fine for the PS4 cus all its doing is gaming and not anything else. The 256MB ram you mention i think thats a bridge for the GDDR5 to CPU for commonly used calls similar to how Hybrid Hard drives work&#8230; they have like 4GB flash ram between the HD and that so that commonly used stuff gets stored in there for faster execution. Probably the &#8220;fix&#8221; they employed for the latency problem of the GDDR5. </p>
<p>They specifically said they used off the shelf parts to build the PS4 so its easier to program for etc&#8230; the GPU might be &#8220;the most powerfulest theyve ever built&#8221; but there talking about the integrated gfx. PC&#8217;s dont need gfx like that becuase most people would just slap a much much more powerful GPU in if needed.</p>
<p>MS licensed the tech from AMD and built there own CPU and gfx chip some what, im sure they had alot of help from AMD and will be similar but i bet the R&amp;D of MS for the X1 is alot higher than PS4 and thats without the kinect development. As it stands at the moe i will say it doesnt look like its paid off but as i said i think youll have to wait a few years to see what the X1 is really capable off and if its still subpar well only good thing to come out of it is for MS to take a more conservative approach next time.</p>
<p>I will concede your point about the system architecture (not hardware architecture cus it is the same) it is different to a PC fair enough but ive realised what it is actually very similar to a tablet or smartphone, they both use SoC&#8217;s they both try to have the most efficient design they can both will use a unified memory consoles are just over sized smartphones!!!</p>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/ps4s-8gb-gddr5-ram-allowed-us-to-crank-everything-to-maximum-engine-porting-was-easy-outlast-dev#comment-213447</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Fri, 07 Feb 2014 21:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=185898#comment-213447</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4s-8gb-gddr5-ram-allowed-us-to-crank-everything-to-maximum-engine-porting-was-easy-outlast-dev#comment-213445&quot;&gt;Dakan45&lt;/a&gt;.

And the point was that 8GB of GDDR5 RAM in PS4 is more than enough for gaming ( even when people believe it&#039;s not )]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4s-8gb-gddr5-ram-allowed-us-to-crank-everything-to-maximum-engine-porting-was-easy-outlast-dev#comment-213445">Dakan45</a>.</p>
<p>And the point was that 8GB of GDDR5 RAM in PS4 is more than enough for gaming ( even when people believe it&#8217;s not )</p>
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		By: Dakan45		</title>
		<link>https://gamingbolt.com/ps4s-8gb-gddr5-ram-allowed-us-to-crank-everything-to-maximum-engine-porting-was-easy-outlast-dev#comment-213445</link>

		<dc:creator><![CDATA[Dakan45]]></dc:creator>
		<pubDate>Fri, 07 Feb 2014 21:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=185898#comment-213445</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps4s-8gb-gddr5-ram-allowed-us-to-crank-everything-to-maximum-engine-porting-was-easy-outlast-dev#comment-213444&quot;&gt;Gamez Rule&lt;/a&gt;.

I am telling that what you said will not be true due to similar architecture and mantle which is basicly low level access, what consoles have while on pc you have to lose perfomance thanks to a layer between the hardware and directx.


Carmack also said that both consoles are the same in power and the old consoles are not maxed out and there are alot they can do.


So screw him.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps4s-8gb-gddr5-ram-allowed-us-to-crank-everything-to-maximum-engine-porting-was-easy-outlast-dev#comment-213444">Gamez Rule</a>.</p>
<p>I am telling that what you said will not be true due to similar architecture and mantle which is basicly low level access, what consoles have while on pc you have to lose perfomance thanks to a layer between the hardware and directx.</p>
<p>Carmack also said that both consoles are the same in power and the old consoles are not maxed out and there are alot they can do.</p>
<p>So screw him.</p>
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