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	<title>
	Comments on: PS5 Will Have More TFLOPs Than Xbox One X, Sony And Microsoft Are In A TFLOPs Race &#8211; Michael Pachter	</title>
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	<link>https://gamingbolt.com/ps5-will-have-more-tflops-than-xbox-one-x-sony-and-microsoft-are-in-a-tflops-race-michael-pachter</link>
	<description>Get a Bolt of Gaming Now!</description>
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		<title>
		By: Will		</title>
		<link>https://gamingbolt.com/ps5-will-have-more-tflops-than-xbox-one-x-sony-and-microsoft-are-in-a-tflops-race-michael-pachter#comment-334582</link>

		<dc:creator><![CDATA[Will]]></dc:creator>
		<pubDate>Thu, 13 Jul 2017 23:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=300438#comment-334582</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps5-will-have-more-tflops-than-xbox-one-x-sony-and-microsoft-are-in-a-tflops-race-michael-pachter#comment-334406&quot;&gt;C. Hoffer&lt;/a&gt;.

&quot;The One X was created because the One/S are the extremely weak and they were not able to compete effectively against the Sony products.&quot;

Your &quot;extremely weak&quot; argument has no basis.  It&#039;s what fanboys cite repeatedly.  Games are competitive between XOne/PS4.  Period.

&quot;The X is the logical stepping stone past the Pro with a few extra bonuses in there to help regain market share&quot;

No.  The One X is not a step &quot;past the Pro&quot;.  It was conceived and being developed before the &quot;Pro&quot; was ever a known thing.  It&#039;s specifically engineered for 4k TVs.

&quot;The One/S has a system bandwidth that is close to the single bandwidth of a boosted 1030 Nvidia card.&quot;

No it does not.  You can&#039;t IGNORE an essential system component.

&quot;That special 32mb cache does not function like a normal cache either. It acts more like a paging system where EVERYTHING has to be pushed through it like a revolving door.&quot;

It functions like a normal cache, but it is also more flexible, as it&#039;s much LARGER than a normal cache.  Everything pushed through a revolving door?  No.  It is pure fact that the processors and large RAM pool have direct access to and from it.  There are various ways to use it.  To say that there is only one way to use it is simply false.

&quot;You like to point out Digital Foundry and others showing how the games out there are pretty much equivalent when what you see is not what you get.&quot;

The POINT of having good graphics is to SEE it.  Nobody cares if there are &quot;unseen&quot; benefits.  If there are, it&#039;s a complete waste.  That&#039;s like bragging that a game renders objects in space when the game setting is underground.

&quot;but the game devs use the lower resolution and extra tricks to make images look more comparable on the One.&quot;

Exactly.  Graphics presentation includes many elements besides JUST resolution.  What&#039;s the point of smaller pixels that can give more detail, without the details to fill it?

Case in point, Gran Turismo 5 came out on PS3 in 1080p.  A neighbor, who had never seen it and did not know what the game was, at first impression, blurt out &quot;These graphics suck!&quot;  And it was true.  The game lacked beautiful textures that were seen on Forza 3 and other competing car games.

However, the main reason for the resolution disparities between games on the two consoles, was the optimization of the available bandwidth on the One.  It is much harder to get an average bandwidth from ESRAM/DDR3 interplay that matches the PS4, but it CAN BE, and HAS BEEN done.

&quot;Dynamic resolution was implemented because the One simply could not maintain anything with the poor quality DDR3 and low bandwidth. &quot;

DDR3 has NOTHING to do with quality.  It is a memory standard for CPUs, not GPUs.  Incidentally, the AMD APUs in PCs that the PS4 and XOne are based on, ALWAYS used DDR3.  PS4 was very much the exception to this.

Dynamic resolution was implemented because it is more efficient to create a greater presentation when raw horsepower is lacking (relevant to PS4 Pro/PS4/and XOne) in particularly demanding instances.  Why drop clarity and details for 97% of a game, when only 3% of it is too demanding to maintain the higher resolution?

&quot;Silly things are then said: e.g. 900p is the same as 1080p !! 
Uhh..no. Thats 1920x1080p vs 1440/1600x900p. Totally different resolutions and one of them is pushing a lot more pixels than the other.&quot;

Yes, which does NOT necessarily mean a better image, which I&#039;ve already stated.  Having smaller pixels allows for more detail, but it&#039;s pointless if it sacrifices other performance factors and/or doesn&#039;t have textures to justify it.

In the case of PS4 vs. XOne, it&#039;s even LESS relevant, because BOTH consoles will upscale ANY resolution to 1080p.  900p vs 900p upscaled to 1080p does not produce the same result, especially since there is post-processing done to the original 900p image.

It&#039;s also even MORE irrelevant, considering that there are games on the PS4 that run in 900p, showing that always having more pixels is not the answer in overall graphical presentation, given limited resources.  In fact, it is arguable that some 1080p titles on PS4 should have been 900p, but PS4 devs have been under pressure to hit 1080p since resolution has become a marketing factor for Sony.

The point is that the performance of consoles, and their differences, are based on the entire system.  In terms of graphics, it&#039;s a balance of bandwidth, FLOPS, and efficiency.  The idea that the PS4 is 30% more powerful than the XOne is false.  The two are extremely close competitors in technical performance, though it is true that one is harder to optimize than the other.

Again, the games are the end result, and they show it.  It all comes down to the performance of the games.  Discounting Digital Foundry&#039;s findings doesn&#039;t help your credibility.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps5-will-have-more-tflops-than-xbox-one-x-sony-and-microsoft-are-in-a-tflops-race-michael-pachter#comment-334406">C. Hoffer</a>.</p>
<p>&#8220;The One X was created because the One/S are the extremely weak and they were not able to compete effectively against the Sony products.&#8221;</p>
<p>Your &#8220;extremely weak&#8221; argument has no basis.  It&#8217;s what fanboys cite repeatedly.  Games are competitive between XOne/PS4.  Period.</p>
<p>&#8220;The X is the logical stepping stone past the Pro with a few extra bonuses in there to help regain market share&#8221;</p>
<p>No.  The One X is not a step &#8220;past the Pro&#8221;.  It was conceived and being developed before the &#8220;Pro&#8221; was ever a known thing.  It&#8217;s specifically engineered for 4k TVs.</p>
<p>&#8220;The One/S has a system bandwidth that is close to the single bandwidth of a boosted 1030 Nvidia card.&#8221;</p>
<p>No it does not.  You can&#8217;t IGNORE an essential system component.</p>
<p>&#8220;That special 32mb cache does not function like a normal cache either. It acts more like a paging system where EVERYTHING has to be pushed through it like a revolving door.&#8221;</p>
<p>It functions like a normal cache, but it is also more flexible, as it&#8217;s much LARGER than a normal cache.  Everything pushed through a revolving door?  No.  It is pure fact that the processors and large RAM pool have direct access to and from it.  There are various ways to use it.  To say that there is only one way to use it is simply false.</p>
<p>&#8220;You like to point out Digital Foundry and others showing how the games out there are pretty much equivalent when what you see is not what you get.&#8221;</p>
<p>The POINT of having good graphics is to SEE it.  Nobody cares if there are &#8220;unseen&#8221; benefits.  If there are, it&#8217;s a complete waste.  That&#8217;s like bragging that a game renders objects in space when the game setting is underground.</p>
<p>&#8220;but the game devs use the lower resolution and extra tricks to make images look more comparable on the One.&#8221;</p>
<p>Exactly.  Graphics presentation includes many elements besides JUST resolution.  What&#8217;s the point of smaller pixels that can give more detail, without the details to fill it?</p>
<p>Case in point, Gran Turismo 5 came out on PS3 in 1080p.  A neighbor, who had never seen it and did not know what the game was, at first impression, blurt out &#8220;These graphics suck!&#8221;  And it was true.  The game lacked beautiful textures that were seen on Forza 3 and other competing car games.</p>
<p>However, the main reason for the resolution disparities between games on the two consoles, was the optimization of the available bandwidth on the One.  It is much harder to get an average bandwidth from ESRAM/DDR3 interplay that matches the PS4, but it CAN BE, and HAS BEEN done.</p>
<p>&#8220;Dynamic resolution was implemented because the One simply could not maintain anything with the poor quality DDR3 and low bandwidth. &#8221;</p>
<p>DDR3 has NOTHING to do with quality.  It is a memory standard for CPUs, not GPUs.  Incidentally, the AMD APUs in PCs that the PS4 and XOne are based on, ALWAYS used DDR3.  PS4 was very much the exception to this.</p>
<p>Dynamic resolution was implemented because it is more efficient to create a greater presentation when raw horsepower is lacking (relevant to PS4 Pro/PS4/and XOne) in particularly demanding instances.  Why drop clarity and details for 97% of a game, when only 3% of it is too demanding to maintain the higher resolution?</p>
<p>&#8220;Silly things are then said: e.g. 900p is the same as 1080p !!<br />
Uhh..no. Thats 1920x1080p vs 1440/1600x900p. Totally different resolutions and one of them is pushing a lot more pixels than the other.&#8221;</p>
<p>Yes, which does NOT necessarily mean a better image, which I&#8217;ve already stated.  Having smaller pixels allows for more detail, but it&#8217;s pointless if it sacrifices other performance factors and/or doesn&#8217;t have textures to justify it.</p>
<p>In the case of PS4 vs. XOne, it&#8217;s even LESS relevant, because BOTH consoles will upscale ANY resolution to 1080p.  900p vs 900p upscaled to 1080p does not produce the same result, especially since there is post-processing done to the original 900p image.</p>
<p>It&#8217;s also even MORE irrelevant, considering that there are games on the PS4 that run in 900p, showing that always having more pixels is not the answer in overall graphical presentation, given limited resources.  In fact, it is arguable that some 1080p titles on PS4 should have been 900p, but PS4 devs have been under pressure to hit 1080p since resolution has become a marketing factor for Sony.</p>
<p>The point is that the performance of consoles, and their differences, are based on the entire system.  In terms of graphics, it&#8217;s a balance of bandwidth, FLOPS, and efficiency.  The idea that the PS4 is 30% more powerful than the XOne is false.  The two are extremely close competitors in technical performance, though it is true that one is harder to optimize than the other.</p>
<p>Again, the games are the end result, and they show it.  It all comes down to the performance of the games.  Discounting Digital Foundry&#8217;s findings doesn&#8217;t help your credibility.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: spiros spyridon		</title>
		<link>https://gamingbolt.com/ps5-will-have-more-tflops-than-xbox-one-x-sony-and-microsoft-are-in-a-tflops-race-michael-pachter#comment-334497</link>

		<dc:creator><![CDATA[spiros spyridon]]></dc:creator>
		<pubDate>Thu, 13 Jul 2017 09:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=300438#comment-334497</guid>

					<description><![CDATA[Here is a shot list of  X vs ps4 pro:

X-Box One X vs PS4 Pro

Worlds Most Powerful Console
XB1X ✔️ Pro ❌
TRUE 4K, SIGNIFICANTLY ENHANCED GAMES (+60GB FOR THE 4K TEXTURES OF FORZA)
XB1X ✔️ Pro ❌
PLAYS TITANFALL 2 AT 6K SOMETIMES
XB1X ✔️ Pro ❌
BACKWARDS COMPATIBILITY WITH ORIGINAL XBOX AND 360
XB1X ✔️ Pro ❌
SMALLER CONSOLE  (X IS SMALLER THAN THE XBOX ONE S, WHICH IS 40% SMALLER THAN XBOX ONE, PS4 PRO is SOO chunky ) 
XB1X ✔️ Pro ❌
Exclusive Games On PC/Steam
XB1X ✔ Pro ✔
Game Gifting
XB1X ✔️ Pro ❌
Game Sharing
XB1X ✔️ Pro ❌
Digital Game Refunds
XB1X ✔️ Pro ❌
Best Looking Multiplats
XB1X ✔ Pro ❌
Elite Controller
XB1X ✔ Pro ❌
Backward Compatibility
XB1X ✔️ Pro ❌
Highest Audio/Video Bit-rates
XB1X ✔ Pro ❌
Refund digital games &#038; Apps - game sharing
XB1X ✔ Pro ❌
Customise Controller Labs
XB1X ✔ Pro ❌
Dolby Atmos 7.1
XB1X ✔ Pro ❌
Logitech universal remote support
XB1X ✔ Pro ❌
Current-Gen-Games Scaled To 4K
XB1X ✔ Pro ✔
Next gen triple A native 4K Games
XB1X ✔ Pro ❌
Cross-Play with Nintendo
XB1X ✔️ Pro ❌
EA Access
XB1X ✔️ Pro ❌
HDR
XB1X ✔️ Pro ✔️
4K Bluray Player
XB1X ✔️ Pro ❌
Download Hundreds Of Games $10 Month (Game Pass)
XB1X ✔️ Pro ❌
High Fidelity VR
XB1X ✔️ Pro ❌
Best Online
XB1X ✔️ Pro ❌
4K 60FPS Video Capture
XB1X ✔️ Pro ❌
100+ PC/Windows 10 Apps
XB1X ✔️ Pro ❌
HDMI 2.0a For VR
XB1X ✔ Pro ❌
Retroactive Screen Capture
XB1X ✔ Pro ❌
Runs last gen games better
XB1X ✔ Pro ❌
16x anisotropic texture filtering
XB1X ✔️ Pro ✔️
50% faster hdd speeds for 4k textures
XB1X ✔ Pro ❌
AMD Freesync/Variable Refresh
XB1X ✔️ Pro ❌
Shader model 6 upgrade
XB1X ✔ Pro ❌
HDMI 2.1
XB1X ✔️ Pro ❌
Dynamic HDR 4K Player
XB1X ✔️ Pro ❌
Radeon Freesync 2
XB1X ✔️ Pro ❌
PC Ultra-like Graphics (textures and assets)
XB1X ✔ Pro ❌
Game Controller Chatpad
XB1X ✔ Pro ❌
Quiet Console
XB1X ✔ Pro ❌


AND for ps4? some constroversial exclusives that will be outdated and will look bad next year, like Uncharted (copy of Tomb raider).]]></description>
			<content:encoded><![CDATA[<p>Here is a shot list of  X vs ps4 pro:</p>
<p>X-Box One X vs PS4 Pro</p>
<p>Worlds Most Powerful Console<br />
XB1X ✔️ Pro ❌<br />
TRUE 4K, SIGNIFICANTLY ENHANCED GAMES (+60GB FOR THE 4K TEXTURES OF FORZA)<br />
XB1X ✔️ Pro ❌<br />
PLAYS TITANFALL 2 AT 6K SOMETIMES<br />
XB1X ✔️ Pro ❌<br />
BACKWARDS COMPATIBILITY WITH ORIGINAL XBOX AND 360<br />
XB1X ✔️ Pro ❌<br />
SMALLER CONSOLE  (X IS SMALLER THAN THE XBOX ONE S, WHICH IS 40% SMALLER THAN XBOX ONE, PS4 PRO is SOO chunky )<br />
XB1X ✔️ Pro ❌<br />
Exclusive Games On PC/Steam<br />
XB1X ✔ Pro ✔<br />
Game Gifting<br />
XB1X ✔️ Pro ❌<br />
Game Sharing<br />
XB1X ✔️ Pro ❌<br />
Digital Game Refunds<br />
XB1X ✔️ Pro ❌<br />
Best Looking Multiplats<br />
XB1X ✔ Pro ❌<br />
Elite Controller<br />
XB1X ✔ Pro ❌<br />
Backward Compatibility<br />
XB1X ✔️ Pro ❌<br />
Highest Audio/Video Bit-rates<br />
XB1X ✔ Pro ❌<br />
Refund digital games &amp; Apps &#8211; game sharing<br />
XB1X ✔ Pro ❌<br />
Customise Controller Labs<br />
XB1X ✔ Pro ❌<br />
Dolby Atmos 7.1<br />
XB1X ✔ Pro ❌<br />
Logitech universal remote support<br />
XB1X ✔ Pro ❌<br />
Current-Gen-Games Scaled To 4K<br />
XB1X ✔ Pro ✔<br />
Next gen triple A native 4K Games<br />
XB1X ✔ Pro ❌<br />
Cross-Play with Nintendo<br />
XB1X ✔️ Pro ❌<br />
EA Access<br />
XB1X ✔️ Pro ❌<br />
HDR<br />
XB1X ✔️ Pro ✔️<br />
4K Bluray Player<br />
XB1X ✔️ Pro ❌<br />
Download Hundreds Of Games $10 Month (Game Pass)<br />
XB1X ✔️ Pro ❌<br />
High Fidelity VR<br />
XB1X ✔️ Pro ❌<br />
Best Online<br />
XB1X ✔️ Pro ❌<br />
4K 60FPS Video Capture<br />
XB1X ✔️ Pro ❌<br />
100+ PC/Windows 10 Apps<br />
XB1X ✔️ Pro ❌<br />
HDMI 2.0a For VR<br />
XB1X ✔ Pro ❌<br />
Retroactive Screen Capture<br />
XB1X ✔ Pro ❌<br />
Runs last gen games better<br />
XB1X ✔ Pro ❌<br />
16x anisotropic texture filtering<br />
XB1X ✔️ Pro ✔️<br />
50% faster hdd speeds for 4k textures<br />
XB1X ✔ Pro ❌<br />
AMD Freesync/Variable Refresh<br />
XB1X ✔️ Pro ❌<br />
Shader model 6 upgrade<br />
XB1X ✔ Pro ❌<br />
HDMI 2.1<br />
XB1X ✔️ Pro ❌<br />
Dynamic HDR 4K Player<br />
XB1X ✔️ Pro ❌<br />
Radeon Freesync 2<br />
XB1X ✔️ Pro ❌<br />
PC Ultra-like Graphics (textures and assets)<br />
XB1X ✔ Pro ❌<br />
Game Controller Chatpad<br />
XB1X ✔ Pro ❌<br />
Quiet Console<br />
XB1X ✔ Pro ❌</p>
<p>AND for ps4? some constroversial exclusives that will be outdated and will look bad next year, like Uncharted (copy of Tomb raider).</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: spiros spyridon		</title>
		<link>https://gamingbolt.com/ps5-will-have-more-tflops-than-xbox-one-x-sony-and-microsoft-are-in-a-tflops-race-michael-pachter#comment-334495</link>

		<dc:creator><![CDATA[spiros spyridon]]></dc:creator>
		<pubDate>Thu, 13 Jul 2017 09:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=300438#comment-334495</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps5-will-have-more-tflops-than-xbox-one-x-sony-and-microsoft-are-in-a-tflops-race-michael-pachter#comment-334138&quot;&gt;Mr Xrat&lt;/a&gt;.

and its not just inferior, its ridiculously inferior LOL]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps5-will-have-more-tflops-than-xbox-one-x-sony-and-microsoft-are-in-a-tflops-race-michael-pachter#comment-334138">Mr Xrat</a>.</p>
<p>and its not just inferior, its ridiculously inferior LOL</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: spiros spyridon		</title>
		<link>https://gamingbolt.com/ps5-will-have-more-tflops-than-xbox-one-x-sony-and-microsoft-are-in-a-tflops-race-michael-pachter#comment-334491</link>

		<dc:creator><![CDATA[spiros spyridon]]></dc:creator>
		<pubDate>Thu, 13 Jul 2017 08:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=300438#comment-334491</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps5-will-have-more-tflops-than-xbox-one-x-sony-and-microsoft-are-in-a-tflops-race-michael-pachter#comment-334075&quot;&gt;C. Hoffer&lt;/a&gt;.

Lol more powwerful hardware ?? the same privilege? Is that what you are telling yourself to fell ok with your PS? You know very well that the leap from ps4 pro to xbox one x is much bigger than the almost non-existent difference of Xbox one s and ps4 slim.. There is not difference in graphics between ps4 pro and xbox one s because they are very similar consoles and none does true 4K. Xbox one X on the other hand has real processing power for graphics and is like a hogh end-PC costing 1,500 $. Get you facts straight LOL. Titanfall 2 runs at 6k native sometimes on the X LOL. I repeat, get your facts straight!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps5-will-have-more-tflops-than-xbox-one-x-sony-and-microsoft-are-in-a-tflops-race-michael-pachter#comment-334075">C. Hoffer</a>.</p>
<p>Lol more powwerful hardware ?? the same privilege? Is that what you are telling yourself to fell ok with your PS? You know very well that the leap from ps4 pro to xbox one x is much bigger than the almost non-existent difference of Xbox one s and ps4 slim.. There is not difference in graphics between ps4 pro and xbox one s because they are very similar consoles and none does true 4K. Xbox one X on the other hand has real processing power for graphics and is like a hogh end-PC costing 1,500 $. Get you facts straight LOL. Titanfall 2 runs at 6k native sometimes on the X LOL. I repeat, get your facts straight!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: C. Hoffer		</title>
		<link>https://gamingbolt.com/ps5-will-have-more-tflops-than-xbox-one-x-sony-and-microsoft-are-in-a-tflops-race-michael-pachter#comment-334462</link>

		<dc:creator><![CDATA[C. Hoffer]]></dc:creator>
		<pubDate>Thu, 13 Jul 2017 04:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=300438#comment-334462</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps5-will-have-more-tflops-than-xbox-one-x-sony-and-microsoft-are-in-a-tflops-race-michael-pachter#comment-334413&quot;&gt;kee1haul&lt;/a&gt;.

People have better things to spend money on than a one trick pony regardless of how good  it is.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps5-will-have-more-tflops-than-xbox-one-x-sony-and-microsoft-are-in-a-tflops-race-michael-pachter#comment-334413">kee1haul</a>.</p>
<p>People have better things to spend money on than a one trick pony regardless of how good  it is.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: kee1haul		</title>
		<link>https://gamingbolt.com/ps5-will-have-more-tflops-than-xbox-one-x-sony-and-microsoft-are-in-a-tflops-race-michael-pachter#comment-334413</link>

		<dc:creator><![CDATA[kee1haul]]></dc:creator>
		<pubDate>Wed, 12 Jul 2017 22:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=300438#comment-334413</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps5-will-have-more-tflops-than-xbox-one-x-sony-and-microsoft-are-in-a-tflops-race-michael-pachter#comment-334084&quot;&gt;C. Hoffer&lt;/a&gt;.

If you&#039;re unemployed, get a job, if you&#039;re on a budget- then budget.  I shopped very carefully for my TV and got a good balance of size, specs and price.  4k is just as cheap as HD for same price.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps5-will-have-more-tflops-than-xbox-one-x-sony-and-microsoft-are-in-a-tflops-race-michael-pachter#comment-334084">C. Hoffer</a>.</p>
<p>If you&#8217;re unemployed, get a job, if you&#8217;re on a budget- then budget.  I shopped very carefully for my TV and got a good balance of size, specs and price.  4k is just as cheap as HD for same price.</p>
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		<title>
		By: C. Hoffer		</title>
		<link>https://gamingbolt.com/ps5-will-have-more-tflops-than-xbox-one-x-sony-and-microsoft-are-in-a-tflops-race-michael-pachter#comment-334406</link>

		<dc:creator><![CDATA[C. Hoffer]]></dc:creator>
		<pubDate>Wed, 12 Jul 2017 22:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=300438#comment-334406</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps5-will-have-more-tflops-than-xbox-one-x-sony-and-microsoft-are-in-a-tflops-race-michael-pachter#comment-334389&quot;&gt;Will&lt;/a&gt;.

You have some solid points.
You are right on several points but you skew them through your interpretation into what you see as a logical result. 

- The One X was created because the One/S are the extremely weak and they were not able to compete effectively against the Sony products.
- The X is the logical stepping stone past the Pro with a few extra bonuses in there to help regain market share (bonus consumer).

I mentioned Nvidia card bandwidth because shared bandwidth on a Console does bear a heavier burden than a PC but like a PC you can still starve the system with low bandwidth. 

The One/S has a system bandwidth that is close to the single bandwidth of a boosted 1030 Nvidia card. That special 32mb cache does not function like a normal cache either.  It acts more like a paging system where EVERYTHING has to be pushed through it like a revolving door.  A cache only keeps relevant points that are continually accessed.  The &#039;boost&#039; speed is only a theoretical one and in practice current game code is much larger than that uber tiny ESDRAM allows.

You like to point out Digital Foundry and others showing how the games out there are pretty much equivalent when what you see is not what you get. The facts are in the details.
The PS4 original typically pushes 30-40% more pixels than the One but the game devs use the lower resolution and extra tricks to make images look more comparable on the One. 

Dynamic resolution was implemented because the One simply could not maintain anything with the poor quality DDR3 and low bandwidth. Now they all use it for both systems. They tell you all this in the tech documents, dev comments and system reviews but the layman glosses over those because the don&#039;t understand them.
Silly things are then said: e.g. 900p is the same as 1080p !! 
Uhh..no. Thats 1920x1080p vs 1440/1600x900p. Totally different resolutions and one of them is pushing a lot more pixels than the other.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps5-will-have-more-tflops-than-xbox-one-x-sony-and-microsoft-are-in-a-tflops-race-michael-pachter#comment-334389">Will</a>.</p>
<p>You have some solid points.<br />
You are right on several points but you skew them through your interpretation into what you see as a logical result. </p>
<p>&#8211; The One X was created because the One/S are the extremely weak and they were not able to compete effectively against the Sony products.<br />
&#8211; The X is the logical stepping stone past the Pro with a few extra bonuses in there to help regain market share (bonus consumer).</p>
<p>I mentioned Nvidia card bandwidth because shared bandwidth on a Console does bear a heavier burden than a PC but like a PC you can still starve the system with low bandwidth. </p>
<p>The One/S has a system bandwidth that is close to the single bandwidth of a boosted 1030 Nvidia card. That special 32mb cache does not function like a normal cache either.  It acts more like a paging system where EVERYTHING has to be pushed through it like a revolving door.  A cache only keeps relevant points that are continually accessed.  The &#8216;boost&#8217; speed is only a theoretical one and in practice current game code is much larger than that uber tiny ESDRAM allows.</p>
<p>You like to point out Digital Foundry and others showing how the games out there are pretty much equivalent when what you see is not what you get. The facts are in the details.<br />
The PS4 original typically pushes 30-40% more pixels than the One but the game devs use the lower resolution and extra tricks to make images look more comparable on the One. </p>
<p>Dynamic resolution was implemented because the One simply could not maintain anything with the poor quality DDR3 and low bandwidth. Now they all use it for both systems. They tell you all this in the tech documents, dev comments and system reviews but the layman glosses over those because the don&#8217;t understand them.<br />
Silly things are then said: e.g. 900p is the same as 1080p !!<br />
Uhh..no. Thats 1920x1080p vs 1440/1600x900p. Totally different resolutions and one of them is pushing a lot more pixels than the other.</p>
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		<title>
		By: Will		</title>
		<link>https://gamingbolt.com/ps5-will-have-more-tflops-than-xbox-one-x-sony-and-microsoft-are-in-a-tflops-race-michael-pachter#comment-334393</link>

		<dc:creator><![CDATA[Will]]></dc:creator>
		<pubDate>Wed, 12 Jul 2017 20:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=300438#comment-334393</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps5-will-have-more-tflops-than-xbox-one-x-sony-and-microsoft-are-in-a-tflops-race-michael-pachter#comment-334351&quot;&gt;C. Hoffer&lt;/a&gt;.

What does your opinion have to do with the fact that Sony tried to pass it off as PS4 Pro gameplay?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps5-will-have-more-tflops-than-xbox-one-x-sony-and-microsoft-are-in-a-tflops-race-michael-pachter#comment-334351">C. Hoffer</a>.</p>
<p>What does your opinion have to do with the fact that Sony tried to pass it off as PS4 Pro gameplay?</p>
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		<title>
		By: Will		</title>
		<link>https://gamingbolt.com/ps5-will-have-more-tflops-than-xbox-one-x-sony-and-microsoft-are-in-a-tflops-race-michael-pachter#comment-334392</link>

		<dc:creator><![CDATA[Will]]></dc:creator>
		<pubDate>Wed, 12 Jul 2017 20:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=300438#comment-334392</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps5-will-have-more-tflops-than-xbox-one-x-sony-and-microsoft-are-in-a-tflops-race-michael-pachter#comment-334293&quot;&gt;Mr Xrat&lt;/a&gt;.

&quot;Only thing that&#039;s evidence of is EA shirking the fact they lied to you about what your precious little beast can do.&quot;

Huh?

lol

Keep trying.  Maybe you&#039;ll eventually get what evidence is.

&quot;Your post history here and at Gamespot, willnolife. :)&quot;

Examples?

lol]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps5-will-have-more-tflops-than-xbox-one-x-sony-and-microsoft-are-in-a-tflops-race-michael-pachter#comment-334293">Mr Xrat</a>.</p>
<p>&#8220;Only thing that&#8217;s evidence of is EA shirking the fact they lied to you about what your precious little beast can do.&#8221;</p>
<p>Huh?</p>
<p>lol</p>
<p>Keep trying.  Maybe you&#8217;ll eventually get what evidence is.</p>
<p>&#8220;Your post history here and at Gamespot, willnolife. :)&#8221;</p>
<p>Examples?</p>
<p>lol</p>
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		<title>
		By: Will		</title>
		<link>https://gamingbolt.com/ps5-will-have-more-tflops-than-xbox-one-x-sony-and-microsoft-are-in-a-tflops-race-michael-pachter#comment-334389</link>

		<dc:creator><![CDATA[Will]]></dc:creator>
		<pubDate>Wed, 12 Jul 2017 19:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=300438#comment-334389</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ps5-will-have-more-tflops-than-xbox-one-x-sony-and-microsoft-are-in-a-tflops-race-michael-pachter#comment-334350&quot;&gt;C. Hoffer&lt;/a&gt;.

Yeah, let&#039;s compare the consoles to a PC setup.

PC:  Separate memory pools for CPU and GPU
   DDR4 (or 3) for CPU, GDDR5 for GPU
   Typical modern PC:  8 or 16 GB of DDR4 + DEDICATED graphics card (variable GDDR5)

PS4/XOne:  SHARED memory pool for both CPU and GPU

NVidia uses a TINY mem cache in its 1060/1070 cards (1.5 MB/2 MB respectively) to achieve greater efficiency from less main bandwidth.  Are you going to tell me the cache is TOO SMALL and IGNORED?

lol

The 1060 (192 GB/s), even with its DEDICATED RAM and bandwidth, and greater efficiency, runs many games in 4k averaging at BELOW 30 FPS, including GTA V, Witcher 3, Division, Rise of the Tomb Raider, Sleeping Dogs (averages 19 FPS), and many more.

&quot;Nvidia has no problems with 192 &#038; 256 GB/s on their 1060 &#038; 1070 cards&quot;

???

&quot;Obviously you don&#039;t know what memory bandwidth even IS.&quot;

Funny, considering you literally DO NOT KNOW what you&#039;re talking about.  &quot;PS4 is 30% more powerful!  The Pro has adequate bandwidth.&quot;

lol

&quot;ALL ~24 million current xbox users really only have 68Gb/s bandwidth. A 32 mb cache is simply too small for any real throughput.&quot;

Blatantly FALSE.  The ESRAM is a CACHE, and enjoys direct access to CPU/GPU as well as RAM pool, with simultaneous reads/writes.  A cache functions differently from standard memory.

&quot;There was no &#039;parity&#039;, only the customer illusion of something that kind of looked similar but was really very inferior from a hardware and a software performance level.&quot;

lol

Digital Foundry, and real-world applications (games) disagree with you.

By now, it&#039;s pretty clear that you&#039;ve been mentioning things you don&#039;t understand.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ps5-will-have-more-tflops-than-xbox-one-x-sony-and-microsoft-are-in-a-tflops-race-michael-pachter#comment-334350">C. Hoffer</a>.</p>
<p>Yeah, let&#8217;s compare the consoles to a PC setup.</p>
<p>PC:  Separate memory pools for CPU and GPU<br />
   DDR4 (or 3) for CPU, GDDR5 for GPU<br />
   Typical modern PC:  8 or 16 GB of DDR4 + DEDICATED graphics card (variable GDDR5)</p>
<p>PS4/XOne:  SHARED memory pool for both CPU and GPU</p>
<p>NVidia uses a TINY mem cache in its 1060/1070 cards (1.5 MB/2 MB respectively) to achieve greater efficiency from less main bandwidth.  Are you going to tell me the cache is TOO SMALL and IGNORED?</p>
<p>lol</p>
<p>The 1060 (192 GB/s), even with its DEDICATED RAM and bandwidth, and greater efficiency, runs many games in 4k averaging at BELOW 30 FPS, including GTA V, Witcher 3, Division, Rise of the Tomb Raider, Sleeping Dogs (averages 19 FPS), and many more.</p>
<p>&#8220;Nvidia has no problems with 192 &amp; 256 GB/s on their 1060 &amp; 1070 cards&#8221;</p>
<p>???</p>
<p>&#8220;Obviously you don&#8217;t know what memory bandwidth even IS.&#8221;</p>
<p>Funny, considering you literally DO NOT KNOW what you&#8217;re talking about.  &#8220;PS4 is 30% more powerful!  The Pro has adequate bandwidth.&#8221;</p>
<p>lol</p>
<p>&#8220;ALL ~24 million current xbox users really only have 68Gb/s bandwidth. A 32 mb cache is simply too small for any real throughput.&#8221;</p>
<p>Blatantly FALSE.  The ESRAM is a CACHE, and enjoys direct access to CPU/GPU as well as RAM pool, with simultaneous reads/writes.  A cache functions differently from standard memory.</p>
<p>&#8220;There was no &#8216;parity&#8217;, only the customer illusion of something that kind of looked similar but was really very inferior from a hardware and a software performance level.&#8221;</p>
<p>lol</p>
<p>Digital Foundry, and real-world applications (games) disagree with you.</p>
<p>By now, it&#8217;s pretty clear that you&#8217;ve been mentioning things you don&#8217;t understand.</p>
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