PS6 Offers 5 to 10 Times Better Ray Tracing Performance Than the PS5 and PS5 Pro – Rumour

The home console version of the PS6 is expected to run on AMD's Orion APU, with performance of around 34 and 40 TFLOPS and 160 watt TDP.

In a new report, YouTuber and known AMD leaker Moore’s Law is Dead has estimated that Sony’s next generation console – colloquially referred to as the PS6 – will offer up between 6 and 12 times the ray tracing performance of the PS5. In the video, which you can check out below, he also noted that the chip powering the PS6, AMD’s Orion APU (accelerated processing unit – a single-chip processor combining a CPU and a GPU), is being fabricated by chip maker TSMC on its 3 nm process, and that the APU as a whole will measure in at 280 mm-squred.

This, along with the monolithic chip design where just about all aspects of the APU are in a single chip, is expected to lead the PS6 to have a relatively low power draw of 160 watts. For context, the PS5 Pro has a much higher power draw, coming in between 200 and 240 watts. This level of power efficiency also means that the PS6 will need cheaper cooling and a smaller power supply, bringing the console’s overall price down.

When it comes to raw performance, the AMD Orion APU is expected to provide a notable uplift over its predecessor. While the rasterisation performance is expected to come in at between 2 to 3 times better than the PS5 and PS5 Pro, the PS6 is seemingly going to take a considerable lead when it comes to ray tracing. Moore’s Law is Dead notes that the specs of the APU indicate that the PS6’s performance jump will come in at around the 5 to 10 times what the PS5 and PS5 Pro can offer.

In terms of raw numbers, the PS6 APU will be powered by and 8 Zen 6C cores and 2 Zen 6 low-power cores in the CPU, along with 54 RDNA 5 compute units clocked at between 2.6 and 3 GHz in the GPU. Of the 8 Zen 6C cores, 7 will be fully functional and available to game developers to use, while the eighth core is meant to work as a redundancy option. The low-power cores of the CPU are dedicated to simply handling system tasks, like running the console’s operating system. All of these specs add up to offer a performance of somewhere between 34 and 40 TFLOPS (trillion floating-point operations per second). Once again, for the sake of comparison, the PS5 offers 10.28 TFLOPS, while the PS5 Pro is capable of hitting 16.7 TFLOPS.

When it comes to other specs, the memory of the PS6 will be capable of high-speed transfers thanks to its 160-bit 32 GT/s (gigatransfers per second) GDDR7 bus which is capable of speeds of up to 640 GB/s. While exactly how much RAM the PS6 will have is currently unknown, the memory bus is seemingly capable of supporting up to 40 GB. The console is also expected to feature full backwards compatibility for games made for the PS4 and PS5. The PS3, on the other hand, has seemingly not been mentioned in the cited documents.

Manufacturing for the PS6 is slated to start in mid-2027, with the report indicating that the PS6 will end up hitting store shelves in Fall 2027.

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