<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Quantum Break Undergoing Optimization, May Allow Even More Polygons And Screen Objects	</title>
	<atom:link href="https://gamingbolt.com/quantum-break-undergoing-optimization-may-allow-even-more-polygons-and-screen-objects/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/quantum-break-undergoing-optimization-may-allow-even-more-polygons-and-screen-objects</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Tue, 06 Oct 2015 15:12:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: Hans Olo		</title>
		<link>https://gamingbolt.com/quantum-break-undergoing-optimization-may-allow-even-more-polygons-and-screen-objects#comment-272406</link>

		<dc:creator><![CDATA[Hans Olo]]></dc:creator>
		<pubDate>Tue, 06 Oct 2015 15:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=244046#comment-272406</guid>

					<description><![CDATA[Interesting Article.......me and Chewie just blasted a Chad Warden Troll on the Kessell run for interfering with the XBOX ONE&#039;s Hyperdrive]]></description>
			<content:encoded><![CDATA[<p>Interesting Article&#8230;&#8230;.me and Chewie just blasted a Chad Warden Troll on the Kessell run for interfering with the XBOX ONE&#8217;s Hyperdrive</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Noel		</title>
		<link>https://gamingbolt.com/quantum-break-undergoing-optimization-may-allow-even-more-polygons-and-screen-objects#comment-271524</link>

		<dc:creator><![CDATA[Noel]]></dc:creator>
		<pubDate>Thu, 24 Sep 2015 10:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=244046#comment-271524</guid>

					<description><![CDATA[Games &quot;journalism&quot; at its absolute worst.]]></description>
			<content:encoded><![CDATA[<p>Games &#8220;journalism&#8221; at its absolute worst.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Michael Mullis		</title>
		<link>https://gamingbolt.com/quantum-break-undergoing-optimization-may-allow-even-more-polygons-and-screen-objects#comment-271513</link>

		<dc:creator><![CDATA[Michael Mullis]]></dc:creator>
		<pubDate>Thu, 24 Sep 2015 04:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=244046#comment-271513</guid>

					<description><![CDATA[&quot;That’s good news for those hoping that the game might actually run at 1080p on the Xbox One, as opposed to what has almost become the standard 720p.&quot;

Umm, do you guys actually have real journalists on this site or do you just spew whatever bullshit you can and hope people believe you?]]></description>
			<content:encoded><![CDATA[<p>&#8220;That’s good news for those hoping that the game might actually run at 1080p on the Xbox One, as opposed to what has almost become the standard 720p.&#8221;</p>
<p>Umm, do you guys actually have real journalists on this site or do you just spew whatever bullshit you can and hope people believe you?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Michael		</title>
		<link>https://gamingbolt.com/quantum-break-undergoing-optimization-may-allow-even-more-polygons-and-screen-objects#comment-271502</link>

		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Thu, 24 Sep 2015 00:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=244046#comment-271502</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/quantum-break-undergoing-optimization-may-allow-even-more-polygons-and-screen-objects#comment-271458&quot;&gt;Mario Zaccone&lt;/a&gt;.

Are you surprised. Gaming journalism is the worst and these so called journalist know exactly what they&#039;re doing.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/quantum-break-undergoing-optimization-may-allow-even-more-polygons-and-screen-objects#comment-271458">Mario Zaccone</a>.</p>
<p>Are you surprised. Gaming journalism is the worst and these so called journalist know exactly what they&#8217;re doing.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: lagann		</title>
		<link>https://gamingbolt.com/quantum-break-undergoing-optimization-may-allow-even-more-polygons-and-screen-objects#comment-271498</link>

		<dc:creator><![CDATA[lagann]]></dc:creator>
		<pubDate>Thu, 24 Sep 2015 00:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=244046#comment-271498</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/quantum-break-undergoing-optimization-may-allow-even-more-polygons-and-screen-objects#comment-271493&quot;&gt;Mark&lt;/a&gt;.

You are right. Completely forgot about that game lol.

]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/quantum-break-undergoing-optimization-may-allow-even-more-polygons-and-screen-objects#comment-271493">Mark</a>.</p>
<p>You are right. Completely forgot about that game lol.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: heima		</title>
		<link>https://gamingbolt.com/quantum-break-undergoing-optimization-may-allow-even-more-polygons-and-screen-objects#comment-271496</link>

		<dc:creator><![CDATA[heima]]></dc:creator>
		<pubDate>Wed, 23 Sep 2015 23:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=244046#comment-271496</guid>

					<description><![CDATA[I&#039;m baffled. I can&#039;t believe what I&#039;m reading in this so called article.
First of all nobody at Remedy has ever talk about reaching the 1080p goal, nor the guy on Twitter ever said a thing about resolution. He was talking about more polygons and more objects on screen thanks to the engine optimization he&#039;s going to do with/for Remedy.

PS: and the &quot;720p standard&quot;? Really? I mean, seriously?]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m baffled. I can&#8217;t believe what I&#8217;m reading in this so called article.<br />
First of all nobody at Remedy has ever talk about reaching the 1080p goal, nor the guy on Twitter ever said a thing about resolution. He was talking about more polygons and more objects on screen thanks to the engine optimization he&#8217;s going to do with/for Remedy.</p>
<p>PS: and the &#8220;720p standard&#8221;? Really? I mean, seriously?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/quantum-break-undergoing-optimization-may-allow-even-more-polygons-and-screen-objects#comment-271493</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Wed, 23 Sep 2015 22:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=244046#comment-271493</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/quantum-break-undergoing-optimization-may-allow-even-more-polygons-and-screen-objects#comment-271490&quot;&gt;lagann&lt;/a&gt;.

I do think BF Hardline is 720p lol. But these images are being upscaled to 1080p on our TVs output anyway. Although there&#039;s debate about the differences of 1080p native vs upscaled, we aren&#039;t looking at 720p quality in games on TVs, the same way it would be on a monitor....now that would be a huge, obvious difference. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/quantum-break-undergoing-optimization-may-allow-even-more-polygons-and-screen-objects#comment-271490">lagann</a>.</p>
<p>I do think BF Hardline is 720p lol. But these images are being upscaled to 1080p on our TVs output anyway. Although there&#8217;s debate about the differences of 1080p native vs upscaled, we aren&#8217;t looking at 720p quality in games on TVs, the same way it would be on a monitor&#8230;.now that would be a huge, obvious difference. </p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/quantum-break-undergoing-optimization-may-allow-even-more-polygons-and-screen-objects#comment-271492</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Wed, 23 Sep 2015 22:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=244046#comment-271492</guid>

					<description><![CDATA[I didn&#039;t know Remedy said they were trying to achieve 1080p at Siggraph? Lol. Petri said nothing about reaching 1080p. Someone correct me, but last I read about it, ploygons doesn&#039;t = pixels on a 1:1 ratio. Polygons are the triangles that build the characters and objects. Pixels I thought sorta fill them in, or even overlap them. 

The way I read Petri&#039;s tweet wasn&#039;t about 1080p. I saw him saying that they&#039;re gonna be simply adding more objects and items on screen, not simply making objects sharper, which is what targetting 1080p is about. 

Petri Häkkinen
Petri Häkkinen –  ‏@petrih3

@A3rnout @MikkiRMD @remedygames If nothing else, optimizing allows having even more polygons and objects on the screen :)
5:44 AM - 23 Sep 2015
1 RETWEET1 FAVORITE]]></description>
			<content:encoded><![CDATA[<p>I didn&#8217;t know Remedy said they were trying to achieve 1080p at Siggraph? Lol. Petri said nothing about reaching 1080p. Someone correct me, but last I read about it, ploygons doesn&#8217;t = pixels on a 1:1 ratio. Polygons are the triangles that build the characters and objects. Pixels I thought sorta fill them in, or even overlap them. </p>
<p>The way I read Petri&#8217;s tweet wasn&#8217;t about 1080p. I saw him saying that they&#8217;re gonna be simply adding more objects and items on screen, not simply making objects sharper, which is what targetting 1080p is about. </p>
<p>Petri Häkkinen<br />
Petri Häkkinen –  ‏@petrih3</p>
<p>@A3rnout @MikkiRMD @remedygames If nothing else, optimizing allows having even more polygons and objects on the screen 🙂<br />
5:44 AM &#8211; 23 Sep 2015<br />
1 RETWEET1 FAVORITE</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: lagann		</title>
		<link>https://gamingbolt.com/quantum-break-undergoing-optimization-may-allow-even-more-polygons-and-screen-objects#comment-271490</link>

		<dc:creator><![CDATA[lagann]]></dc:creator>
		<pubDate>Wed, 23 Sep 2015 22:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=244046#comment-271490</guid>

					<description><![CDATA[720p is definately not the standard for Xbox One games. I dont think there has been a single 720p game launched on the system after some of the early launch titles back in 2013.



]]></description>
			<content:encoded><![CDATA[<p>720p is definately not the standard for Xbox One games. I dont think there has been a single 720p game launched on the system after some of the early launch titles back in 2013.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Niko		</title>
		<link>https://gamingbolt.com/quantum-break-undergoing-optimization-may-allow-even-more-polygons-and-screen-objects#comment-271488</link>

		<dc:creator><![CDATA[Niko]]></dc:creator>
		<pubDate>Wed, 23 Sep 2015 22:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=244046#comment-271488</guid>

					<description><![CDATA[Guys don&#039;t let the number of P get to you. Both consoles run games greatly, there isn&#039;t that much noticable difference. 
Before you say anything, no I am not a PC gamer. :D]]></description>
			<content:encoded><![CDATA[<p>Guys don&#8217;t let the number of P get to you. Both consoles run games greatly, there isn&#8217;t that much noticable difference.<br />
Before you say anything, no I am not a PC gamer. 😀</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
