Tell me about the Rabbids, George.
In Rabbids: Alive & Kicking – not to be confused with the 90s children’s programme presented by Zoe Ball and Jamie Theakston – you’re essentially the embodiment of myxomatosis in a Rabbid-infested world, thwarting the little blighters through a series of Kinect-addled minigames. I hear your sighs and I don’t blame you, another motion control title shrouded in the thin veil of plot, cementing together the whole sordid mess together like cheez wiz in Adam Richman’s arteries? But developed and published by Ubisoft, who’ve hardly put a foot wrong in recent times, can they deliver a fun Kinect experience?
By and large there’s not a whole lot a look at except yourself bounding around your living room like a mad sod, save for the odd chuckling rabbid, but in a game which is meant to be about them, they feature little and never quite deliver the off-the-wall charm which typifies their appeal.
The bulk of A&K comes in the form of its countless mini-games, each has it’s own ‘unique’ gameplay mechanic, although I use unique in its loosest sense, explored through quick play and party modes. Some games are solo, some are multiplayer and some are just frankly not worth your time. The only real difference is that during party mode each player’s score is saved via an in-game profile and losing certain challenges can result in a forfeit ‘activity’ or punishment. The player is then voted on by his compatriots, a hideous marriage of Rabbids and prime-time Saturday night television.
Some of the games are quite fun, in part, notably the ones that require the most prancing about. In one game, rabbids are dropping bombs onto your front room floor, your sole aim is to try and avoid them, which can create some humorous moments, if ultimately knackering. Another requires participants to copy a variety of bizarre poses, accuracy is rewarded by appropriate the limbs of an inflatable bodybuilder mannequin being inflated and occasionally, in these moments, we see a slither of what rabbids are supposed to be about.
This game was reviewed on the Xbox 360.
THE GOOD
Some fleeting fun.
THE BAD
Countless dull or broken mini-games, inconsistent controls, poor instructions and lack of any real cohesion.
Final Verdict
A whole host of dull segments intersected with others that simply didn't work doomed this game from day one, but never comes close to capturing the essence of the rabbids or the world in which they inhabit.