<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Ray Tracing Can Render Realistic Shadows &#038; Reflections, Can Also Improve AI &#038; Collision Detection	</title>
	<atom:link href="https://gamingbolt.com/ray-tracing-can-render-realistic-shadows-reflections-can-also-improve-ai-collision-detection/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/ray-tracing-can-render-realistic-shadows-reflections-can-also-improve-ai-collision-detection</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Fri, 16 May 2014 20:41:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: JerkDaNERD7		</title>
		<link>https://gamingbolt.com/ray-tracing-can-render-realistic-shadows-reflections-can-also-improve-ai-collision-detection#comment-230102</link>

		<dc:creator><![CDATA[JerkDaNERD7]]></dc:creator>
		<pubDate>Fri, 16 May 2014 20:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=196149#comment-230102</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ray-tracing-can-render-realistic-shadows-reflections-can-also-improve-ai-collision-detection#comment-230069&quot;&gt;ME3X12&lt;/a&gt;.

Yes that does make a lot of sense. The last console that utilized rendering everything through tiling was Dreamcast I guess, and it used a PowerVR. The only problem were developers wanted to stick to the conventional method. 


Guess it only makes sense that Microsoft wanted to give developers options between conventional and tiling (textures/lighting) methods. Otherwise it would have been much worst than recent events.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ray-tracing-can-render-realistic-shadows-reflections-can-also-improve-ai-collision-detection#comment-230069">ME3X12</a>.</p>
<p>Yes that does make a lot of sense. The last console that utilized rendering everything through tiling was Dreamcast I guess, and it used a PowerVR. The only problem were developers wanted to stick to the conventional method. </p>
<p>Guess it only makes sense that Microsoft wanted to give developers options between conventional and tiling (textures/lighting) methods. Otherwise it would have been much worst than recent events.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: ME3X12		</title>
		<link>https://gamingbolt.com/ray-tracing-can-render-realistic-shadows-reflections-can-also-improve-ai-collision-detection#comment-230069</link>

		<dc:creator><![CDATA[ME3X12]]></dc:creator>
		<pubDate>Fri, 16 May 2014 16:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=196149#comment-230069</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ray-tracing-can-render-realistic-shadows-reflections-can-also-improve-ai-collision-detection#comment-230044&quot;&gt;JerkDaNERD7&lt;/a&gt;.

No they had to keep it close to what is best for developers but at the same time give the design the edge when doing this form of technology and that&#039;s what MS did so in a few years when this is used much more the X1 will have big advantages in this stuff. The PS4 was designed for brute force right out the gate the X1 was designed more elegantly with much more forward thinking in mind for future technology.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ray-tracing-can-render-realistic-shadows-reflections-can-also-improve-ai-collision-detection#comment-230044">JerkDaNERD7</a>.</p>
<p>No they had to keep it close to what is best for developers but at the same time give the design the edge when doing this form of technology and that&#8217;s what MS did so in a few years when this is used much more the X1 will have big advantages in this stuff. The PS4 was designed for brute force right out the gate the X1 was designed more elegantly with much more forward thinking in mind for future technology.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Malaika Thomas		</title>
		<link>https://gamingbolt.com/ray-tracing-can-render-realistic-shadows-reflections-can-also-improve-ai-collision-detection#comment-230054</link>

		<dc:creator><![CDATA[Malaika Thomas]]></dc:creator>
		<pubDate>Fri, 16 May 2014 06:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=196149#comment-230054</guid>

					<description><![CDATA[he hasn&#039;t explained using ray tracing in what way, you vcant just render everything in realtime with ray tracing even killzone uses it just for water puddle&#039;s  reflections, this author has no clue of what he wrote.]]></description>
			<content:encoded><![CDATA[<p>he hasn&#8217;t explained using ray tracing in what way, you vcant just render everything in realtime with ray tracing even killzone uses it just for water puddle&#8217;s  reflections, this author has no clue of what he wrote.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: ChatWraithGamma		</title>
		<link>https://gamingbolt.com/ray-tracing-can-render-realistic-shadows-reflections-can-also-improve-ai-collision-detection#comment-230052</link>

		<dc:creator><![CDATA[ChatWraithGamma]]></dc:creator>
		<pubDate>Fri, 16 May 2014 05:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=196149#comment-230052</guid>

					<description><![CDATA[Since DX12 isn&#039;t out it&#039;s hard to tell what kind of computing room it&#039;ll save, but realtime, true mental ray is immensely expensive. That isn&#039;t something we&#039;re going to see for easily another decade or more.  

Currently, people use mental ray and other passes to render out scenes for film and other CGI in batch rendering. One frame at a time, about 1 frame every 30 seconds or so. Minutes of footage can take days to render out fully, and usually done in pieces on groups of supercomputers. Maybe on a couple Titan Z&#039;s in tandem, this could be done, or perhaps if the scene was incredibly simple, but otherwise impossible for a consumer machine, or current gen game consoles.

A partial solution like this looks cool, but it isn&#039;t true raytracing/light simulation.]]></description>
			<content:encoded><![CDATA[<p>Since DX12 isn&#8217;t out it&#8217;s hard to tell what kind of computing room it&#8217;ll save, but realtime, true mental ray is immensely expensive. That isn&#8217;t something we&#8217;re going to see for easily another decade or more.  </p>
<p>Currently, people use mental ray and other passes to render out scenes for film and other CGI in batch rendering. One frame at a time, about 1 frame every 30 seconds or so. Minutes of footage can take days to render out fully, and usually done in pieces on groups of supercomputers. Maybe on a couple Titan Z&#8217;s in tandem, this could be done, or perhaps if the scene was incredibly simple, but otherwise impossible for a consumer machine, or current gen game consoles.</p>
<p>A partial solution like this looks cool, but it isn&#8217;t true raytracing/light simulation.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Johnny		</title>
		<link>https://gamingbolt.com/ray-tracing-can-render-realistic-shadows-reflections-can-also-improve-ai-collision-detection#comment-230051</link>

		<dc:creator><![CDATA[Johnny]]></dc:creator>
		<pubDate>Fri, 16 May 2014 05:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=196149#comment-230051</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ray-tracing-can-render-realistic-shadows-reflections-can-also-improve-ai-collision-detection#comment-230046&quot;&gt;JerkDaNERD7&lt;/a&gt;.

Very good article thanks for sharing. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ray-tracing-can-render-realistic-shadows-reflections-can-also-improve-ai-collision-detection#comment-230046">JerkDaNERD7</a>.</p>
<p>Very good article thanks for sharing. </p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/ray-tracing-can-render-realistic-shadows-reflections-can-also-improve-ai-collision-detection#comment-230050</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Fri, 16 May 2014 04:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=196149#comment-230050</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ray-tracing-can-render-realistic-shadows-reflections-can-also-improve-ai-collision-detection#comment-230033&quot;&gt;ME3X12&lt;/a&gt;.

Still have fixed hardware........yet you xbots fail to understand that.3rd parties won&#039;t use that tech unless it&#039;s cheap and developer friendly.Also,Open GL 4.4 already has Tiled Rendering get your facts straight.   https://www.opengl.org/discussion_boards/showthread.php/182105-Tiled-Resources-like-a-better-version-of-tiled-resources-in-DirectX-11-2]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ray-tracing-can-render-realistic-shadows-reflections-can-also-improve-ai-collision-detection#comment-230033">ME3X12</a>.</p>
<p>Still have fixed hardware&#8230;&#8230;..yet you xbots fail to understand that.3rd parties won&#8217;t use that tech unless it&#8217;s cheap and developer friendly.Also,Open GL 4.4 already has Tiled Rendering get your facts straight.   <a href="https://www.opengl.org/discussion_boards/showthread.php/182105-Tiled-Resources-like-a-better-version-of-tiled-resources-in-DirectX-11-2" rel="nofollow ugc">https://www.opengl.org/discussion_boards/showthread.php/182105-Tiled-Resources-like-a-better-version-of-tiled-resources-in-DirectX-11-2</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: GHz		</title>
		<link>https://gamingbolt.com/ray-tracing-can-render-realistic-shadows-reflections-can-also-improve-ai-collision-detection#comment-230048</link>

		<dc:creator><![CDATA[GHz]]></dc:creator>
		<pubDate>Fri, 16 May 2014 02:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=196149#comment-230048</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ray-tracing-can-render-realistic-shadows-reflections-can-also-improve-ai-collision-detection#comment-230043&quot;&gt;Anon&lt;/a&gt;.

Yeah, in the end of the vid they explained it all. Not exactly the kind of ray tracing this article is talking about. It&#039;s informative in that  Rashid Sayed mentioned KZ. watching the vid gives you the truth about that being that the info came straight from the KZ devs themselves. 


I appreciate your input.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ray-tracing-can-render-realistic-shadows-reflections-can-also-improve-ai-collision-detection#comment-230043">Anon</a>.</p>
<p>Yeah, in the end of the vid they explained it all. Not exactly the kind of ray tracing this article is talking about. It&#8217;s informative in that  Rashid Sayed mentioned KZ. watching the vid gives you the truth about that being that the info came straight from the KZ devs themselves. </p>
<p>I appreciate your input.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: JerkDaNERD7		</title>
		<link>https://gamingbolt.com/ray-tracing-can-render-realistic-shadows-reflections-can-also-improve-ai-collision-detection#comment-230046</link>

		<dc:creator><![CDATA[JerkDaNERD7]]></dc:creator>
		<pubDate>Fri, 16 May 2014 01:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=196149#comment-230046</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ray-tracing-can-render-realistic-shadows-reflections-can-also-improve-ai-collision-detection#comment-230042&quot;&gt;zdhz&lt;/a&gt;.

Actually his as spot on as you are wrong with your lame one liner comment. 

The PowerVR has a heavy emphasis on tiling technology with hardware support and why real-time ray tracing is possible. You know why Microsoft has recently claimed they can achieve real-time ray tracing? Because Xbox One&#039;s architectural design is similar to a PowerVR chip. The eSRAM is designed specifically for tiling textures and lighting.

http://www.lionhead.com/blog/2014/april/17/dynamic-global-illumination-in-fable-legends/]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ray-tracing-can-render-realistic-shadows-reflections-can-also-improve-ai-collision-detection#comment-230042">zdhz</a>.</p>
<p>Actually his as spot on as you are wrong with your lame one liner comment. </p>
<p>The PowerVR has a heavy emphasis on tiling technology with hardware support and why real-time ray tracing is possible. You know why Microsoft has recently claimed they can achieve real-time ray tracing? Because Xbox One&#8217;s architectural design is similar to a PowerVR chip. The eSRAM is designed specifically for tiling textures and lighting.</p>
<p><a href="http://www.lionhead.com/blog/2014/april/17/dynamic-global-illumination-in-fable-legends/" rel="nofollow ugc">http://www.lionhead.com/blog/2014/april/17/dynamic-global-illumination-in-fable-legends/</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: JerkDaNERD7		</title>
		<link>https://gamingbolt.com/ray-tracing-can-render-realistic-shadows-reflections-can-also-improve-ai-collision-detection#comment-230045</link>

		<dc:creator><![CDATA[JerkDaNERD7]]></dc:creator>
		<pubDate>Fri, 16 May 2014 01:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=196149#comment-230045</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ray-tracing-can-render-realistic-shadows-reflections-can-also-improve-ai-collision-detection#comment-230041&quot;&gt;GHz&lt;/a&gt;.

Not real-time ray tracing but great implementations nonetheless.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ray-tracing-can-render-realistic-shadows-reflections-can-also-improve-ai-collision-detection#comment-230041">GHz</a>.</p>
<p>Not real-time ray tracing but great implementations nonetheless.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: JerkDaNERD7		</title>
		<link>https://gamingbolt.com/ray-tracing-can-render-realistic-shadows-reflections-can-also-improve-ai-collision-detection#comment-230044</link>

		<dc:creator><![CDATA[JerkDaNERD7]]></dc:creator>
		<pubDate>Fri, 16 May 2014 01:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=196149#comment-230044</guid>

					<description><![CDATA[I always ask myself this question. Why didn&#039;t Microsoft just choose a PowerVR chip?! My guess would be because AMD SoC with graphics might have been better or probably too expensive, who knows.


It only makes sense that if the Xbox One&#039;s architectural design is similar to tile-based devices with PowerVR chips they would just go all out rendering the whole  graphics screen through tiling.]]></description>
			<content:encoded><![CDATA[<p>I always ask myself this question. Why didn&#8217;t Microsoft just choose a PowerVR chip?! My guess would be because AMD SoC with graphics might have been better or probably too expensive, who knows.</p>
<p>It only makes sense that if the Xbox One&#8217;s architectural design is similar to tile-based devices with PowerVR chips they would just go all out rendering the whole  graphics screen through tiling.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
