Remedy are a very talented studio, but they’ve definitely not been on their best these last few years. Both, Alan Wake and Quantum Break are games that suffered from long development cycles, multiple delays, and a final product that very obviously failed to live up to the initial pitch for the project. Clearly, Remedy can do great things- but something has been holding them back all this time.
Well, they are planning on addressing whatever that something may be in the future. Today, the studio announced its plans for the future- and they sound exciting. Remedy, it seems like, plans on addressing problems with the frequency of its game output, by expanding into two teams, working on two games at once. It has also, it sounds like, partnered with a new publisher.
“We have some very exciting news to share,” Remedy’s statement reads. “Moving forward, we want to create more games and hopefully get them out more often. In order to achieve this, Remedy has expanded into two game development teams. For a while now already, we’ve been developing a brand new Remedy game with a new partner. Our second team is working on an early concept, which will turn into another Remedy game sometime in the future.
“We can’t wait to show and tell your more about these new projects, but if there’s anything we’ve learned from the past, it’s that we should have the patience to announce games when they’re ready enough. So don’t expect us take the stage at E3 or gamescom this year,” they added.
They also confirmed that neither of these two games in question is Alan Wake. “We feel that it’s important to set the expectations right and let you, the fans, know that neither of the two projects currently in development is an Alan Wake game. We’re working on something else, but at the same time we’re exploring opportunities in other mediums to tell more Alan Wake stories,” they said.
While the lack of Alan Wake is a bummer, I can’t say I am not excited. It also sounds like they won’t be partnering with Microsoft on their new game, which raises the question- who, then? Whatever the answer to that question is, it doesn’t sound like we’ll learn it for a while.