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	Comments on: Resident Evil HD Remaster PS4 Vs. Xbox One Comparison: Solid Port With Only Minor Frame Rate Drops	</title>
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	<link>https://gamingbolt.com/resident-evil-hd-remaster-ps4-vs-xbox-one-comparison-solid-port-with-only-minor-frame-rate-drops</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Wed, 21 Jan 2015 01:27:00 +0000</lastBuildDate>
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		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/resident-evil-hd-remaster-ps4-vs-xbox-one-comparison-solid-port-with-only-minor-frame-rate-drops#comment-248458</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Wed, 21 Jan 2015 01:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=219979#comment-248458</guid>

					<description><![CDATA[Neither console has any frame drops, they both run at a solid 30.  The ps4 version has a frame pacing issue, possibly a duplicate frame but regardless of cause its probably a bug that can be fixed as it isn&#039;t present on the Xbox version and only happens during camera changes.  The Xbox version also has shadow banding issues that may also be a bug that can be patched.

Considering this game is 99% bitmap backgrounds with basically no polygons at all both consoles should be running this game native at 4k 60fps but due to capcom either being extremely lazy or just totally inept we are stuck with 30fps which makes no damn sense.

The most likely reason is lazy.]]></description>
			<content:encoded><![CDATA[<p>Neither console has any frame drops, they both run at a solid 30.  The ps4 version has a frame pacing issue, possibly a duplicate frame but regardless of cause its probably a bug that can be fixed as it isn&#8217;t present on the Xbox version and only happens during camera changes.  The Xbox version also has shadow banding issues that may also be a bug that can be patched.</p>
<p>Considering this game is 99% bitmap backgrounds with basically no polygons at all both consoles should be running this game native at 4k 60fps but due to capcom either being extremely lazy or just totally inept we are stuck with 30fps which makes no damn sense.</p>
<p>The most likely reason is lazy.</p>
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		<title>
		By: Graeme Willy		</title>
		<link>https://gamingbolt.com/resident-evil-hd-remaster-ps4-vs-xbox-one-comparison-solid-port-with-only-minor-frame-rate-drops#comment-248429</link>

		<dc:creator><![CDATA[Graeme Willy]]></dc:creator>
		<pubDate>Tue, 20 Jan 2015 14:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=219979#comment-248429</guid>

					<description><![CDATA[Wow, crazy I remember these levels from the Gmecube days lol.

Graphically, this is not even a &quot;decent&quot; example of a benchmark.  It was already covered way back in the Gamecube era...the fact that these games are only allowed to look so good because it uses a static cam/ static scene model. I recall reviews describing it as being like walking through a painting. Everyone wondered how the little Gamecube was outperforming the competition, graphically with these RE games. It&#039;s like this; think of those old mystery PC games(they still make them), where you&#039;re literally just picking clues out of scenes. Think(or look up) the old PC game, &quot;Myst,&quot; which back in the 1990&#039;s looked very impressive. Static cams were a popular, early game development method...a good way to make games look great, as you are only rendering interactive objects. In this case, all of the graphics power can be harnessed into making real looking character models and animations, while the rest of the scene remains static...with exception to a tree that sways, a light that moves to the wind and/ or rain and water effects.

Both of these consoles should be able to render this game in 4k, possibly only to chug down during boss battles or in scenes where you are fighting enemy in water. I think the first RE game to finally break this camera model was RE4, but if I recall, they still used static cam for some indoor segments, probably for the sake of continuity across all RE games, so that it would &quot;feel RE.&quot;]]></description>
			<content:encoded><![CDATA[<p>Wow, crazy I remember these levels from the Gmecube days lol.</p>
<p>Graphically, this is not even a &#8220;decent&#8221; example of a benchmark.  It was already covered way back in the Gamecube era&#8230;the fact that these games are only allowed to look so good because it uses a static cam/ static scene model. I recall reviews describing it as being like walking through a painting. Everyone wondered how the little Gamecube was outperforming the competition, graphically with these RE games. It&#8217;s like this; think of those old mystery PC games(they still make them), where you&#8217;re literally just picking clues out of scenes. Think(or look up) the old PC game, &#8220;Myst,&#8221; which back in the 1990&#8217;s looked very impressive. Static cams were a popular, early game development method&#8230;a good way to make games look great, as you are only rendering interactive objects. In this case, all of the graphics power can be harnessed into making real looking character models and animations, while the rest of the scene remains static&#8230;with exception to a tree that sways, a light that moves to the wind and/ or rain and water effects.</p>
<p>Both of these consoles should be able to render this game in 4k, possibly only to chug down during boss battles or in scenes where you are fighting enemy in water. I think the first RE game to finally break this camera model was RE4, but if I recall, they still used static cam for some indoor segments, probably for the sake of continuity across all RE games, so that it would &#8220;feel RE.&#8221;</p>
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		<title>
		By: Starman		</title>
		<link>https://gamingbolt.com/resident-evil-hd-remaster-ps4-vs-xbox-one-comparison-solid-port-with-only-minor-frame-rate-drops#comment-248426</link>

		<dc:creator><![CDATA[Starman]]></dc:creator>
		<pubDate>Tue, 20 Jan 2015 14:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=219979#comment-248426</guid>

					<description><![CDATA[Why are the PS4 colors in these videos , always FADED and detail/sharpness always falling short .. GREATNESS ???? lol]]></description>
			<content:encoded><![CDATA[<p>Why are the PS4 colors in these videos , always FADED and detail/sharpness always falling short .. GREATNESS ???? lol</p>
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